Contract Loopholes
Unfortunately, finding these dandyish devilsโ contractual loopholes is not nearly as much fun as I had hoped. โASTARION ON HARVESTER DEVILS
Unfortunately, finding these dandyish devilsโ contractual loopholes is not nearly as much fun as I had hoped. โASTARION ON HARVESTER DEVILS
The Ruinbound are mutants that can be born to any humanoid species that has contact with the Daelkyr or their minions. A Ruinbound is born with a personal symbiontโan unnatural entity bound to the child. Unlike most symbionts, this entity cannot be separated from its host, and the two are permanently fused. Many Ruinbound have additional disturbing mutations; you can roll on the Ruinboundโฆ
โ Use Minimum Hit Points and Damage Rolls for this creature.
Magic Items for Starting Characters If youโre starting a campaign for characters above level 1, the Playerโs Handbook offers suggestions for how many magic items such characters should start with and the rarity of those items. Consider these approaches to determining the items each character receives: DM Choice: Choose items for each character using your own judgment. Player Choice: Let theโฆ
General Feat (Prerequisite: Level 4+, Emerald Enclave Fledgling Feat) You gain the following benefits. Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. Friend to Animals. You have Advantage on ability checks when taking the Influence action with Beasts. Two Hearts, One Mind. You always have the Beast Sense spell prepared. You can cast it onceโฆ
Armor (chain mail), rare (requires attunement) While wearing this armor, you have Resistance to piercing damage. Curse. This armor is cursed, a fact that is revealed only when the Identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by a Remove Curse spell or similar magic; removing the armor fails to end the curse. While cursed, youโฆ
To determine how many magic items your hireling brings back, count the Haunted special facilities in your Bastion, then roll the die indicated in the Magic Items Acquired column on the Curios Collected table. The DM rolls on the Cursed Item Chance (1d100) column to determine whether one of the magic items carries a curse. The DM chooses which item is cursed and establishes the nature of theโฆ
General Feat (Prerequisite: Level 4+, Dexterity 13+) You gain the following benefits. Ability Score Increase. Increase your Dexterity score by 1, to a maximum of 20. Parry. If youโre holding a Finesse weapon and another creature hits you with a melee attack, you can take a Reaction to add your Proficiency Bonus to your Armor Class, potentially causing the attack to miss you. You gain this bonusโฆ
The following information is key to the adventureโs story.
Armor (ring mail), rare (requires attunement) While wearing this armor, you have Resistance to bludgeoning damage. Curse. This armor is cursed, a fact that is revealed only when the Identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by a Remove Curse spell or similar magic; removing the armor fails to end the curse. While cursed, youโฆ
Choose a spell of level 5 or lower that you can cast, that has a casting time of an action, and that can target you. You cast that spellโcalled the contingent spellโas part of casting Contingency, expending spell slots for both, but the contingent spell doesnโt come into effect. Instead, it takes effect when a certain trigger occurs. You describe that trigger when you cast the two spells. Forโฆ
Level 6 Abjuration (Wizard) Casting Time: 10 minutes Range: Self Components: V, S, M (a gem-encrusted statuette of yourself worth 1,500+ GP) Duration: 10 days Choose a spell of level 5 or lower that you can cast, that has a casting time of an action, and that can target you. You cast that spellโcalled the contingent spellโas part of casting Contingency, expending spell slots for both, but theโฆ
Armor (any light, medium, or heavy), rare (requires attunement) While wearing this armor, you have Resistance to one of the following damage types: Bludgeoning, Piercing, or Slashing. The DM chooses the type or determines it randomly. Curse. This armor is cursed, a fact that is revealed only when the Identify spell is cast on the armor or you attune to it. Attuning to the armor curses you untilโฆ
Armor (Any Light, Medium, or Heavy), Rare (Requires Attunement) While wearing this armor, you have Resistance to one of the following damage types: Bludgeoning, Piercing, or Slashing. The DM chooses the type or determines it randomly. Curse. This armor is cursed, a fact that is revealed only when the Identify spell is cast on the armor or you attune to it. Attuning to the armor curses you untilโฆ
You hail from Lorwyn, a land of eternal sunshine, or you have studied the place with great intensity. You consider the majestic creature Eirdu the living embodiment of the sun, and you love embarking on whimsical adventures. You hold your loved ones close, even if only emotionally, for youโve seen some venture into Shadowmoor or beyond and become faded versions of themselves. Youโre neverthelessโฆ
The typical dhuthorex is a hungry and thoughtless beast, chasing prey through the depths and venturing onto land only to pursue easy prey. Dhuthorexes Strange things swim in sunless seas, but few are as fierce as the shark-like dhuthorexes. These beasts chase prey fearlessly and tenaciously.
Fighting Style Feat (Prerequisite: Fighting Style Feature) You gain the following benefits. Dual Shot. When you take the Attack action on your turn and attack with a bow or crossbow, you can make one extra attack as part of the same action against a creature that is within 10 feet of the original target that is within the weaponโs range. If you do so, both attacks are made with Disadvantage .โฆ
Some creatures and objects have Resistance or Vulnerability to certain damage types. If you have Resistance to a damage type, damage of that type is halved against you (round down). If you have Vulnerability to a damage type, damage of that type is doubled against you. For example, if you have Resistance to Cold damage, such damage is halved against you, and if you have Vulnerability to Fireโฆ
Benedict is in love with Cilanthรฉ. He hopes that if he can win her heart, she will make him immortal. Cilanthรฉ sees Benedict as a useful scapegoat who she can abandon if and when she needs to flee. Cilanthรฉโs previous lair was purged by paladins, she escaped with Benedict and regenerated in the tower. Isalladirโs crew were all devoured, but her keen mind made her a good choice to become a newโฆ
One of the best ways to learn how to run a D&D; game is to observe other DMs in action. Another DM can give you a solid foundation for understanding the roleโas well as inspire you with cool things you can do in your games. You can use these questions to help you reflect on a game you observe: Beginning the Session. How did the DM start the session? Was there a recap? Body Language. What gesturesโฆ
This spell curses a creature with painful hypersensitivity to physical sensations. The target must make a Constitution saving throw against your spell save DC. Successful Saving Throw. On a successful save, the target takes 4d6 Thunder damage and is aware it was targeted by a curse. For 1 minute, the target takes 1d6 Thunder damage at the start of each of its turns. Initial Effect. On a failedโฆ
Boggarts in Lorwyn are born into communal warrens where laws and hierarchies are considered suggestions. The oldest and most powerful boggarts, known as โaunties,โ serve as respected leaders who keep the peace. Lorwyn boggarts value sharing knowledge and past experiences with their communities. Many are willing to brave great dangers in pursuit of new experiences, and adventurers are common.โฆ
Lorwyn kithkin live in pastoral villages called clachans and welcome outsiders into their communities. These kithkin collect their cultural heritage in a tome called the Book of Kith and Kin. They also often entertain many superstitions, particularly related to Lorwynโs incarnations of nature.
Wondrous Item, common This scrap of paper bears a table with space for five names. If you write a creatureโs name in one of the blank spaces on the table, it will shuffle the text to show their ranking as a duelist relative to all the other individuals named on the table. This appears to be calculated based on the number of duels the named individuals have won over the past year. The source ofโฆ
Armor (chain mail), rare (requires attunement) While wearing this armor, you have Resistance to bludgeoning damage. Curse. This armor is cursed, a fact that is revealed only when the Identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by a Remove Curse spell or similar magic; removing the armor fails to end the curse. While cursed, youโฆ
Weapon (maul), common As a Magic action while touching this weapon, you can transform it into a mundane item or back into its weapon form. It canโt be used to make attacks while transformed into a mundane item. Different Trick Weapons transform into different items. The DM chooses the mundane item or determines it randomly by rolling on the following table. 1d10 Proficiency with a Maul allows youโฆ
This content is part of the Astarion's Book of Hungers. You can unlock it by purchasing the book in our marketplace.