Shadowstalkers are satyrs who wield the subtle magic of the Void, using that power to lurk in the darkness and strike enemies from hiding.
Weapon (greatclub), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Greatclub allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Push. If you hit a creature with this weapon, you can…
Inspire Valor and Smite Foes War has many manifestations. It can make heroes of ordinary people. It can be desperate and horrific, with acts of cruelty and cowardice eclipsing instances of excellence and courage. Clerics who tap into the magic of the War Domain excel in battle, inspiring others to fight the good fight or offering acts of violence as prayers. Gods of the War Domain watch over…
Skeletal hands burst from an area on the ground within range. The area consists of up to four 10-foot squares, which you arrange as you like. Each square must be contiguous with at least one other square. That area is Difficult Terrain for your enemies. Any enemy in that area when the skeletal hands appear makes a Strength saving throw. On a failed save, a creature takes 6d6 Necrotic damage, and…
This adventure uses map 2.7: Castle Avernus. Before starting, consult the “ Azalin’s Fate ” section and develop the details behind the Darklord’s disappearance. The floors of Castle Avernus are disconnected, allowing characters to access them in any order. Lychgate Encounters. While traveling through Lychgate or between floors of Castle Avernus, roll on the following table to determine what the…
You create a magical dueling ground bounded by a glowing, rune-scribed circle in a 15-foot-radius Sphere centered on a point on the ground you touch. As part of creating the dueling ground, you designate two willing creatures within the Sphere as the targets. The spell ends early if a creature other than one of the targets enters the Sphere. If a target drops to 0 Hit Points while in the dueling…
Weapon (greatclub), very rare You have a +3 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Greatclub allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Push. If you hit a creature with this weapon, you can…
General Feat (Prerequisite: Level 4+, Dexterity 13+) You gain the following benefits. Ability Score Increase. Increase your Dexterity score by 1, to a maximum of 20. Parry. If you’re holding a Finesse weapon and another creature hits you with a melee attack, you can take a Reaction to add your Proficiency Bonus to your Armor Class, potentially causing the attack to miss you. You gain this bonus…
Medium or Small Humanoid (Druid), Neutral AC 13 Initiative +1 (11) HP 44 (8d8 + 8) Speed 30 ft.
(low- to medium-level parties) When the party comes across a lake in this environment, roll for or select one of the options below to determine the type of lake. Designers’ Note Give your players little clues as to the type of lake this may be. Acidic lakes might have a sickly smell or the remains of partially dissolved carcasses around it. Toxic pools may have no audible birdlife nearby. d6
Embody Deific Forces of Death The Grave Domain concerns itself with the boundary between life and death. To those who tap into this domain’s power, death is a natural and inevitable part of the multiverse. Such Clerics seek to destroy undead and shepherd spirits. The magic of this domain also allows these Clerics to stave off death for a time. But this is merely a delay of death, not a denial of…
Content Warning Environmental hazards (water)
Type: Adventuring Gear Cost: -- Weight: -- Combat A pluck of yanari hair is a versatile ingredient that can be used in dozens of potions recipes. However, you won’t find many witches using it, as the magical properties of the hair are a trade secret held closely by the vendors of the Yanari Market.
List of Chapter 5: Into the Training Grounds from the Abomination Vaults.
You suggest a course of activity—described in no more than 25 words—to one creature you can see within range that can hear and understand you. The suggestion must sound achievable and not involve anything that would obviously deal damage to the target or its allies. For example, you could say, “Fetch the key to the cult’s treasure vault, and give the key to me.” Or you could say, “Stop fighting,…
You cause putrefied hands to burst out of the ground or another surface within range, grasping at a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target has the Restrained condition. While a creature has the Restrained condition from this spell, it can’t regain Hit Points. The target, or another creature within 5 feet of the target, can use its…
Members of the blue dragonflight are devoted students of the arcane arts. Blue dragonflight drakes learn to create and dispel magical effects, protecting their secrets from prying mages.
Weapon (greatclub), rare You have a +2 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Greatclub allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Push. If you hit a creature with this weapon, you can push…
This monstrous construct is the size of an ogre. It lets out a low bellow like the droning cry of an approaching whale. Suddenly, it breaks into a charge like a thunderous rhinoceros, racing forward with uncanny speed despite its onerous bulk. It is covered in armored tanks with hoses attached to its head, directly into the ears, nose, mouth, neck which pump its body full of strange chemicals.…
| Skill | Thing to Detect |
|---|---|
| Insight | Creature’s state of mind |
| Medicine | Creature’s ailment or cause of death … |
| Skill | Thing to Detect |
|---|---|
| Insight | Creature’s state of mind |
| Medicine | Creature’s ailment or cause of death … |
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