Unique Bargains
Each Dark Bargain is unique, and a character can enter into a given bargain only once. A character could be bound to multiple Dark Bargains at one time, but each one only once.
Each Dark Bargain is unique, and a character can enter into a given bargain only once. A character could be bound to multiple Dark Bargains at one time, but each one only once.
A Scholar’s Pack contains the following items: Backpack, Book, Ink, Ink Pen, Lamp, 10 flasks of Oil, 10 sheets of Parchment, and Tinderbox.
You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 Necrotic damage to the target whenever you hit it with an attack roll. Also, choose one ability when you cast the spell. The target has Disadvantage on ability checks made with the chosen ability. If the target drops to 0 Hit Points before this spell ends, you can take a Bonus Action on a…
Wondrous Item, uncommon This 10-foot-wide, 10-foot-long, 6-inch-thick platform of wood and steel levitates 5 feet off the ground and remains horizontal so long as it is within 20 feet of an operational track of lightning rail conductor stones. The platform can carry up to 2000 pounds. If it becomes overloaded, it drops to the ground, unable to levitate. The platform is equipped with a ’pump’ in…
Each Dark Bargain is unique, and a character can enter into a given bargain only once. A character could be bound to multiple Dark Bargains at one time, but each one only once.
Type: Equipment Pack Cost: 40 GP Weight: 22 lbs A Scholar’s Pack contains the following items: Backpack, Book, Ink, Ink Pen, Lamp, 10 flasks of Oil, 10 sheets of Parchment, and Tinderbox.
In some settings, laws prohibit the possession and use of poison, but an illicit dealer or unscrupulous apothecary might keep a hidden stash. Characters with criminal contacts might be able to acquire poison easily. Other characters might have to make extensive inquiries and pay bribes before they acquire the poison they seek.
Any bargain offered by an utterly unknowable, unfathomable power such as those that position themselves within the realm of Druskenvald must be carefully considered by you, your character, and the GM. These gifts are not to be offered lightly and should not be accepted lightly; their mere presence should herald significant roleplaying opportunities now and in the future.
The PCs are contacted about a ratatosk longship captain, one of Loki’s agents, held captive by a band of ogres. The heroes venture into the wild Haamu Hills, where they spring the captive sought by the Cult of Ragnarok. With their prize in tow, the characters evade pursuing ogres, gnolls, and trollkin. The escape culminates in a thrilling chase down a frozen river with cultists and giants on…
Origin Feat You gain the following benefits. Ice Walking. You have Advantage on saving throws and ability checks to maintain your balance on slippery surfaces and on snow. Winter’s Edge. You have Advantage on Wisdom (Survival) checks in snowy or icy terrain. Notes: Ice Walking, Winter's Edge
With the GM’s permission, you can choose a Dark Bargain when you make your character. Work with the GM to determine the circumstances of your character entering into the bargain, who offered it, and what terms your character had to fulfill—or is still expected to fulfill—to make good on the deal.
| Investment | Item Rarity |
|---|---|
| 150 GP | Common |
| 600 GP | Uncommon … |
Sometimes called a “vampire hunting kit,” the Hunter’s Kit contains the following items: 6 Candles, Crowbar, Holy Symbol, 2 vials of Holy Water, Backpack, Mirror, 4 Torches, and 2 Wooden Stakes.
Ability: Dexterity Weight: 5 lb. Utilize: Write text with impressive flourishes that guard against forgery (DC 15) Craft: Ink, Spell Scroll
A braggart and showman, Murschen is a rare skulk who doesn’t like to lurk in the shadows, having previously won martial arts tournaments under the name “Red Ruin.” For all his swaggering confidence, however, Murschen is fundamentally a dupe of the seugathis on the Laboratories level. He believes they’re going to enhance his fighting abilities and let him return to the fighting circuit, when they…
You can include an optional colour and hyphened extras if you so desire:
| Mount | Prerequisite | Carrying Capacity | Cost |
|---|---|---|---|
| Camel | None | 450 lb. | 50 GP |
| Dire Wolf | Renown 10+ with Orgrimmar | 510 lb. | 750 GP … |
From a distance, will-o’-wisps look like lanterns bobbing in the dark. Through the windows of abandoned structures or around the bends of treacherous paths, these spirits tempt the curious into peril. Once their prey is vulnerable, will-o’-wisps feed on the life force of those they lay low. Roll on or choose a result from the Will-o’-Wisp Ambushes table to inspire how a will-o’-wisp imperils its…
Camouflaged as rock formations, ropers are aberrant ambushers that lurk in wait for smaller creatures. These bizarre subterranean hunters extend their rubbery tentacles to explore and prod their surroundings, often reaching beyond their fields of vision. Should they encounter prey, these limbs ensnare victims and drag them close to ropers’ toothy maws. If these tentacles are severed, ropers…
Armor (ring mail), rare You have a +1 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
You suggest a course of activity—described in no more than 25 words—to one creature you can see within range that can hear and understand you. The suggestion must sound achievable and not involve anything that would obviously deal damage to the target or its allies. For example, you could say, “Fetch the key to the cult’s treasure vault, and give the key to me.” Or you could say, “Stop fighting,…
Dragonmark Feat (Prerequisite: Eberron Campaign, Can’t Have Another Dragonmark Feat) You gain the following benefits. Gifted Scribe. When you make an Intelligence (History) check or an ability check using Calligrapher’s Supplies, you can roll 1d4 and add the number rolled to the ability check. Scribe’s Insight. You know the Message cantrip. You also always have the Comprehend Languages spell…
Occasionally, player characters may have the opportunity to purchase a Schematic. The Schematic Pricing table below details suggested prices based on the rarity of the finished item:
Type: Vehicle (Land) Cost: 20 GP Weight: 300 lbs An animal pulling a carriage, cart, chariot, sled, or wagon can move weight up to five times its base carrying capacity, including the weight of the vehicle. If multiple animals pull the same vehicle, add their carrying capacities together.
Magic Items for Starting Characters If you’re starting a campaign for characters above level 1, the Player’s Handbook offers suggestions for how many magic items such characters should start with and the rarity of those items. Consider these approaches to determining the items each character receives: DM Choice: Choose items for each character using your own judgment. Player Choice: Let the…
You launch a dazzling array of flashing, colorful light. Each creature in a 15-foot Cone originating from you must succeed on a Constitution saving throw or have the Blinded condition until the end of your next turn. Spell Tags: Control Available For: Bard (Legacy), Sorcerer (Legacy), Wizard (Legacy), Bard, Sorcerer, Wizard, Magus, Illrigger - Architect of Ruin
Weapon (shotgun), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D; worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to…
Wondrous Item, Very Rare Coupleofkooks Spirit Board This ornate wooden board has the letters of the Common alphabet printed on one side, alongside the words “Yes” and “No” and symbols representing “Weal” and “Woe.” The board comes with a heart-shaped, wooden planchette. This planchette must be resting on the lettered side of the board for the board’s magic to function. This board has 3 charges…
This content is part of the The Crooked Moon Part One: Player Options & Campaign Setting. You can unlock it by purchasing the book in our marketplace.