Treasure Bundles
Upon completion of the adventure, each character may select one treasure bundle listed below.
Upon completion of the adventure, each character may select one treasure bundle listed below.
| Renown Score | Reward |
|---|---|
| 3+ | You can stay in any Harper stronghold. While there, the Harpers provide you a Modest lifestyle for free. |
| 5+ | You can buy Common potions and scrolls at Harper strongholds. … |
Wondrous Item, common While carrying this blackened silver coin, if you fail a Death Saving Throw, you treat the save as a success instead. Then the coin crumbles into dust. If you carry more than one Hel’s Coin, you gain the following curse instead. If you succeed on a Death Saving Throw, you treat the success as a failure. Then one Hel’s Coin crumbles to dust. This curse remains until there is…
Armor (scale mail), uncommon Mithral is a light, flexible metal. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.
Someone on the Inside is earned if the party helps a thief escape the Den of Iniquity.
| Level 1–6 | Level 7–12 | Level 13+ |
|---|---|---|
| Rare | Very Rare | Legendary |
Weapon (spear), very rare (requires attunement) This crystalline Spear bends the light it generates in such a way that it becomes tangible. You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon, which has the Light property. While you hold the Spear in one hand and have another hand free, you can use a command word as a Magic action to create a ghostly projection of the…
| Level 1–6 | Level 7–12 | Level 13+ |
|---|---|---|
| Rare | Very Rare | Legendary |
Wondrous Item (jeweler's tools), very rare (requires attunement by a Character Proficient with the Tool) While using this tool as a Spellcasting Focus, you gain a +3 bonus to spell attack rolls. The bonus is determined by the tool’s rarity. In addition, you can add this bonus to any ability check you make using this tool.
Wondrous Item (jeweler's tools), rare (requires attunement by a Character Proficient with the Tool) While using this tool as a Spellcasting Focus, you gain a +2 bonus to spell attack rolls. The bonus is determined by the tool’s rarity. In addition, you can add this bonus to any ability check you make using this tool.
Wondrous Item (leatherworker's tools), very rare (requires attunement by a Character Proficient with the Tool) While using this tool as a Spellcasting Focus, you gain a +3 bonus to spell attack rolls. The bonus is determined by the tool’s rarity. In addition, you can add this bonus to any ability check you make using this tool.
Characters earn an advancement towards their next level. If they decline the advancement, they also do not earn any treasure but are still eligible to earn marks of prestige or other non-treasure rewards.
Weapon (glaive, greatsword, longsword, rapier, scimitar, or shortsword), very rare (requires attunement) When you hit with an attack roll using this magic weapon, the target takes an extra 1d6 Cold damage. In addition, while you hold the weapon, you have Resistance to Fire damage. In freezing temperatures, the weapon sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.…
Wondrous Item, Uncommon This silver lock pick twists and reorients itself to more easily open locks. You gain a +3 bonus on Dexterity (Sleight of Hand) checks you make with it to pick a lock. If you roll a 1 on such a check using the lock pick, it casts the Knock spell on the lock before it turns to dust and is destroyed. If you roll a 1 in this way and use an ability to reroll the die or…
Wondrous Item (smith's tools), very rare (requires attunement by a Character Proficient with the Tool) While using this tool as a Spellcasting Focus, you gain a +3 bonus to spell attack rolls. The bonus is determined by the tool’s rarity. In addition, you can add this bonus to any ability check you make using this tool.
Weapon (Spear), Very Rare (Requires Attunement) This crystalline Spear bends the light it generates in such a way that it becomes tangible. You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon, which has the Light property. While you hold the Spear in one hand and have another hand free, you can use a command word as a Magic action to create a ghostly projection of the…
Wondrous Item, Uncommon This saddle confers the following benefits while you are seated in it and astride a mount. Protected Mount. Attack rolls against the mount have Disadvantage. Secure Rider. You can’t be dismounted against your will. This property is suppressed while you have the Incapacitated condition.
Wondrous Item (carpenter's tools), very rare (requires attunement by a Character Proficient with the Tool) While using this tool as a Spellcasting Focus, you gain a +3 bonus to spell attack rolls. The bonus is determined by the tool’s rarity. In addition, you can add this bonus to any ability check you make using this tool.
Wondrous Item (leatherworker's tools), rare (requires attunement by a Character Proficient with the Tool) While using this tool as a Spellcasting Focus, you gain a +2 bonus to spell attack rolls. The bonus is determined by the tool’s rarity. In addition, you can add this bonus to any ability check you make using this tool.
In their natural forms, mimics are little more than roaming stomachs, their blobby bodies covered with alien eyes and teeth. They can alter their color, texture, and dimensions to duplicate inanimate objects of their approximate size. Mimics use their disguises as both camouflage and bait. Once victims draw close, mimics strike, lashing out with their sticky pseudopods and toothy mouths. After…
Azer sentinels defend their communities’ smiths and channel their flames through their weapons.
Type: Adventuring Gear Cost: 5 GP Weight: 1/2 lb A handheld steel Mirror is useful for personal cosmetics but also for peeking around corners and reflecting light as a signal.
Ring, Very Rare (Requires Attunement by an Elf orFey Creature) This set of wooden rings once belonged to a powerful Fey who ruled over a domain on the Feywild. You must be wearing all four rings in order to attune to them and use their magic. While wearing the rings, you know the Druidcraft cantrip. In addition, you gain the Elf’s Trance trait if you don’t already have it. Each ring has an…
Weapon (Battleaxe), Rare The blade of this Battleaxe is made from a shard of the Everglacier and never melts. You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon, which deals Cold damage on a hit instead of Slashing. When you roll a 20 on the d20 for an attack roll made with this weapon, the ground in the direction of the target in either a 15-foot Cone or…
Wondrous Item, Rare This ceramic piglet figurine is glazed with a friendly pink coating that’s soft to the touch, and it has a hole in the top that can be stoppered with a cork. When you drop a coin in the piglet and stopper it, the figurine animates and imprints on you, considering you its owner. As the piglet’s owner, you can magically learn how much money is inside it by holding and gently…
Wondrous Item, Common While carrying this blackened silver coin, if you fail a Death Saving Throw, you treat the save as a success instead. Then the coin crumbles into dust. If you carry more than one Hel’s Coin, you gain the following curse instead. If you succeed on a Death Saving Throw, you treat the success as a failure. Then one Hel’s Coin crumbles to dust. This curse remains until there is…
Magic Items for Starting Characters If you’re starting a campaign for characters above level 1, the Player’s Handbook offers suggestions for how many magic items such characters should start with and the rarity of those items. Consider these approaches to determining the items each character receives: DM Choice: Choose items for each character using your own judgment. Player Choice: Let the…
Wondrous Item, rare (requires attunement) This hat carries with it the cleverness and knowledge of many previous scholars. While wearing it, you gain a bonus to Intelligence checks and Intelligence saving throws. This bonus is determined by the hat’s rarity. In addition, for every 5 days you spend researching a subject, you gain knowledge as if you had been researching it for an additional 2 days…
Staff, Rare (Requires Attunement by a Wizard) This staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff vanishes and is lost. Spells. You can expend 1 or more charges to cast one of the following spells from it, using your spell save DC; you gain a +2 bonus to your spell save DC when casting a spell in this way:…
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