| d6 | Command Word |
|---|---|
| 1 | Hazard pay! |
| 2 | EvilBGone! ⦠|
| d12 | Missing Person |
|---|---|
| 1 | Ex-spouse |
| 2 | Sibling ⦠|
| d10 | Encounter |
|---|---|
| 1 | An iceberg stranded upon the rocky shore ahead suddenly splits apart, freeing an ice devil, which fixes its eyes on the PCs. |
| 2 | A trail of ship wreckage and bodies leads to a cave at the edge of a secluded lake, the lair of five lake trolls. ⦠|
| 1d12 | Result |
|---|---|
| 1 | Eastern Industrial. Cannith, Arcane Congress |
| 2 | Military Surplus ⦠|
Because morlocks are descended from distant human ancestors, fleshwarping a morlock usually produces a grothlut. Skilled fleshwarpers, however, can tease out a morlockās genetic differences to make an entirely different creature called a dreshkan. Creating a dreshkan involves replacing the morlockās bones with a metal skeleton. This new skeleton is often heavily augmented, such as withā¦
Andahestur are the mounts granted by Odin to the Valkyries to convey them in battle. They appear as white or gray steeds with silver hooves and eyes. They cannot be purchased, but they are sometimes gifted to mortals by the gods for heroic deeds or stolen from the shield-maidens by those with truly blackened hearts.
Type: Mount Cost: -- Weight: -- Andahestur Stat Block Speed 60 ft., fly 60 ft. Carrying Capacity 390 lb. Andahestur are the mounts granted by Odin to the Valkyries to convey them in battle. They appear as white or gray steeds with silver hooves and eyes. They cannot be purchased, but they are sometimes gifted to mortals by the gods for heroic deeds or stolen from the shield-maidens by those withā¦
You briefly slow time for a creature of your choice that you can see within range. The target must succeed on a Wisdom saving throw or be moved to last place in the Initiative order from the start of the next round onwards. Spell Tags: Chronomancy Available For: Bard (Legacy), Sorcerer (Legacy), Wizard (Legacy), Bard, Sorcerer, Wizard, Warlock - Future You Patron
After the characters defeat the attacking creatures, they may repeat the check to continue tracking Phillip. On a success, they proceed to the next encounter after an hour of travel. On a failure, they wander for another hour and are attacked by the monsters of the Wytchwood once more.
The paranoid, egomaniacal archmage Hazlik clings to his power despite his magical ambitions being supernaturally smothered. Since Hazlik entered Hazlan, his magic has become unstable. Spells he casts behave erratically and fade swiftlyāmost lasting no more than an hourāwhile his magical creations fall apart in about a day. The idea of others learning this terrifies the Darklord, which leads himā¦
| 1d10 | Result |
|---|---|
| 1 | Wandslinger |
| 2 | Merchant or Artisan ⦠|
Once the entire group of characters records an experience, the flumph ushers them into a nearby meeting room.
| d10 | Encounter |
|---|---|
| 1 | Fisherfolk scream from a nearby boat as an ancient sea dragon breaches beside them. It smashes the fishing boat and then turns toward the PCsā ship |
| 2 | Three longship;longships close fast, boarding lines already flying. On each, a pirate captain leads four trollkin berserkers (see Chapter 8) and twenty pirates under a reaverās banner. ⦠|
| 1d100 | Haunting |
|---|---|
| 01ā07 | Cursed Hireling |
| 08ā15 | Free-Roaming Spirit ⦠|
Intimidating and powerful, bruisers lead Daask operations when more violent and decisive shows of force are needed. These enforcers relish the brutality of their work.
Spells Prepared. You determine what spells you can prepare for each class individually, as if you were a single-classed member of that class. If you are a level 4 Ranger / level 3 Sorcerer, for example, you can prepare five level 1 Ranger spells, and you can prepare six Sorcerer spells of level 1 or 2 (as well as four Sorcerer cantrips). Each spell you prepare is associated with one of yourā¦
| 1d6 | Quest Name |
|---|---|
| 1 | Missing Miners |
| 2 | Barrels of Boom ⦠|
| Magic Item Table H 1d100 | Magic Item |
|---|---|
| 01ā06 | Boots of Dendallen |
| 07ā11 | Flesh of Dendallen ⦠|
| Bejeweled Conclave | Bringers of Cosmic Dawn | Covenant of the Grave | Crucible Keepers | Horizon Weavers | Ninth Quill | Phantasmic Circus | Seers of Sea and Sky | Sheltering Hands ---|---|---|---|---|---|---|---|---|--- Bejeweled Conclave | F | I | H | H | F | H | F | I | I Bringers of Cosmic Dawn | I | F | I | I | I | H | I | I | H ā¦
| d10 | Encounter |
|---|---|
| 1 | Water surges onto the shore nearly enveloping a group of fisherfolk. The liquid becomes a water elemental, which lashes out with water tendrils as it assaults the commoners for disturbing its rest. |
| 2 | A lake troll leaps from the water to grab a pack animal or careless PC, before dragging its prey back into the water. ⦠|
This content is part of the Dungeon Masterās Guide. You can unlock it by purchasing the book in our marketplace.