Raiders use guerrilla tactics to ambush warehouses and beat down opponents. These skilled fistfighters work in tandem to claim goods and territory for Daask.
Your strikes have become even deadlier. The extra damage of your Close Quarters increases to 6d6. In addition, if you deal damage to a creature with Close Quarters, the target has Disadvantage on all attack rolls until the end of your next turn.
Ketgrinn are catlike Fey spirits who delight in puzzles, riddles, and bargains. They have large, bright eyes and too-wide grins that gleam starkly even in shadows. Ketgrinn are tricksters and spies, often sent by those they serve to steal the voices of a rivalโs minions to sow chaos and confusion. Secret. Ketgrinn canโt resist a puzzle or riddle, and a difficult one can send a ketgrinnโs mindโฆ
You could decrease the impact damage and replace the Air Elemental with two more Dust Mephits.
In nearly all cases, the power that is proposing a Dark Bargain is uninterested in negotiating the duration or eventual cost of this gift. However, there may be extenuating circumstances. There could be roleplaying scenarios or simply the current events in the adventureโs narrative that could cause the power to brieflyโbriefly!โconsider negotiating. The GM has the final say on whether a givenโฆ
โ Use Minimum Hit Points and Damage Rolls for this creature.
Since the beginning of time, the brave glared into dangerโs ferocious eyes and fought monsters. Those who survived were the ones smart enough to arm themselves properly and know precisely where to strikeโor those who knew when to flee and return with a new plan. Members of the Carver Guild are the Monster Hunters typically called upon when immediate danger threatens a settlement and there is noโฆ
Weapon (club), very rare (requires attunement by a Dragonborn) These weapons are made of a scaly metal that radiates draconic elements. You have a bonus to attack rolls and damage rolls made with this magic weapon, as determined by the weaponโs rarity, and it deals an extra 1d6 damage of the same type as your Dragonborn Breath Weapon trait on a hit. In addition, while attuned to the weapon, youโฆ
Vladimir von Drakken stands awash in mighty power. Standing nearly seven feet tall, he is armored head to toe in ornamented and blood-drenched plate mail. The breastplate bears the ancient sigil of House von Drakken. Draconic wings unfurl from his back, the membranes colored a deep red like a dying star. His snarling face has the chiseled features of a calculating predator. He growls, bearing hisโฆ
Weapon (club), legendary (requires attunement by a Dragonborn) These weapons are made of a scaly metal that radiates draconic elements. You have a bonus to attack rolls and damage rolls made with this magic weapon, as determined by the weaponโs rarity, and it deals an extra 1d6 damage of the same type as your Dragonborn Breath Weapon trait on a hit. In addition, while attuned to the weapon, youโฆ
Cultists of Bhaal revel in bloodshed. They enjoy the act of murder, particularly when they can use inventive methods that instill fear among witnesses. Cultists of Bhaal sometimes form cabals of assassins or mercenaries, but they perform their brutal slaughter for the perverse love of bloodshed and honor to their sinister god rather than for financial recompense. These cunning serial killers andโฆ
You could swap the Vampire with a Ghast, and swap the Vampire Spawns with Zombies.
Type: Martial Ranged Weapon Cost: 500 GP Weight: 3 lbs Damage: 1 Piercing Properties: Ammunition, Light, Magazine, Repeater, Vex Mastery of Advanced Weapons requires military training and skill. To use any of the special properties or the Weapon Mastery properties of the Repeater Needler, you must take the Advanced Weapon Proficiency feat. This weapon has the following mastery property. To useโฆ
General Feat (Prerequisite: Level 4+, Dexterity 13+) You gain the following benefits. Ability Score Increase. Increase your Dexterity score by 1, to a maximum of 20. Parry. If youโre holding a Finesse weapon and another creature hits you with a melee attack, you can take a Reaction to add your Proficiency Bonus to your Armor Class, potentially causing the attack to miss you. You gain this bonusโฆ
Type: Vehicle (Water) Cost: -- Weight: -- The smallest of the flat-keel longships, the karvi can traverse shallow waters to transport goods, fish, and even raiders. While a karvi can be used in battle, it is often used as a general-purpose river and coastal ship. Its size and shallow keel make it less ocean-worthy than other longboats. While a knarr is used for transporting livestock, it isโฆ
Read out the introduction, have the players enter the lighthouse on the ground floor, then continue:
Ankylier Karls are the lowest members of Ankylier society, fulfilling menial tasks and hard labour. Karls are not generally treated with much respect, but are paid appropriately for their efforts by their Ankylier bosses. This allows for wealth to not necessarily be a reflection of social status within Ankylier society. Through an exceptional work ethic or extensive experience, Karls will beโฆ
Dark Bargains weave Druskenvaldโs essence into the characters who dare to strike them. These ancient agreements bind the land, its magical energies, its creatures.. and you. The effects bring boon and bane alike. It may be best for some sinister characters to offer their bargains plainly, letting the lurking curses reveal themselves only when the time is right. Beware your entry into theseโฆ
Unfortunately, finding these dandyish devilsโ contractual loopholes is not nearly as much fun as I had hoped. โASTARION ON HARVESTER DEVILS
โ Use Minimum Hit Points and Damage Rolls for this character.
After the introductions, Corlie gives a grim smile. Continue reading: Corlie leads you north through the fortress. Workers repair walls, stack spears, and sharpen swords. โFive great cities of the Sword Coast have combined forces to restore this fortress,โ she explains. โWe expected it would give us better visibility into trouble on the frontier. But it seems that the Red Wizards of Thay donโtโฆ
Weapon (club), rare You have a +2 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Club allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Slow. If you hit a creature with this weapon and deal damage to it,โฆ
Weapon (greatclub), very rare You have a +3 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Greatclub allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Push. If you hit a creature with this weapon, you canโฆ
| Name | AC | HP | Initiative | Key Ability |
|---|---|---|---|---|
| Bulette | 17 | 94 | +0 | Burrows and leaps |
| Commoner | 10 | 4 | +0 | Club (hiking pole) โฆ |
Weapon (revolver), very rare You have a +3 bonus to attack and damage rolls made with this magic weapon. Itโs up to you to decide whether a character has proficiency with a firearm. Characters in most D&D; worlds wouldnโt have such proficiency. During their downtime, characters can use the training rules in the Playerโs Handbook to acquire proficiency, assuming that they have enough ammunition toโฆ
Weapon (any melee weapon), rare (requires attunement) This magic weapon has 5 charges. When you hit a creature with it, you can expend 1 of the weaponโs charges to negate all of the creatureโs Resistances to damage until the end of your next turn. The weapon regains 1d4 + 1 expended charges daily at dawn. Applicable Weapons: Name
| CR | XP |
|---|---|
| 0 | 0 or 10 |
| 1/8 | 25 โฆ |