Dreaming Dark Infiltrator
Dreaming Dark Infiltrators are spies sent to gather intelligence. They plant psychic seeds in their minds of their foes that enhance the infiltrators’ combat prowess against those enemies.
Dreaming Dark Infiltrators are spies sent to gather intelligence. They plant psychic seeds in their minds of their foes that enhance the infiltrators’ combat prowess against those enemies.
Jeholrak Infiltrators are specialist members of Jeholrak society, hired by Jeholrak Politicians to eliminate other politicians. They are, in essence, master assassins whose primary purpose is to act as a wedge in the complex interplay of Jeholrak politics. The assassination of a particular politician is usually requested by another who has less influence, intending to clear space for their…
Origin Feat You gain the following benefits. Cantrip. You learn the Friends cantrip. Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell (choose when you select this feat). Cunning Diversion. You can take the Dodge action as a Bonus Action. You can use this benefit a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long…
It was a thin, stoop-shouldered man not much under six feet tall... His age was perhaps thirty-five, but the odd, deep creases in the sides of his neck made him seem older when one did not study his dull, expressionless face. He had a narrow head, bulging, watery blue eyes that seemed never to wink, a flat nose, a receding forehead and chin, and singularly undeveloped ears. His long, thick lip…
Ankylier Enchanters utilise their magical skills to add further value to the merchandise that the Ankylier forges produce. By commercialising their knowledge, they are able to imbue mystical energies into a piece of armour or weapon, granting it magical properties. Despite their magical abilities, Ankylier Enchanters are not generally turned to for guidance or wisdom. Instead, they are seen as…
Weapon (morningstar), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Morningstar allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Sap. If you hit a creature with this weapon, that…
Street-level agents deliver overt official messages. Thugs and brutes with some manners and basic business sense can beat both into a target when the need arises. In addition to common weapons, Syndicate enforcers favor fighting chains or “chain-knuckles” that give them the choice to strangle or bind their opponents. These have the benefit of being less conspicuous than a blade.
Weapon (morningstar), rare (requires attunement) This glowing Morningstar sheds Bright Light in a 20-foot radius and Dim Light for an additional 20 feet while you hold it. You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon, which deals an extra 1d4 Radiant damage on a hit. In addition, you can cast the Daylight spell using the weapon. Once the weapon has been used to…
Wondrous Item, rare (requires attunement) This pill-shaped magical mechanism is 2 inches long and made of brass and glass. It has a pair of tiny wings that silently keep it aloft. It hovers up to 5 feet in the air and does its best to stay at your side within your space. The bee can pass through another creature’s space and doesn’t provoke Opportunity Attacks. The bee has 8 charges and regains…
The charming werewolf Harkon Lukas manipulates those around him to satisfy his narcissistic needs for adulation and control. Endlessly seeking fame, Harkon travels widely, earning applause and accolades. Yet, whenever he returns to a town he’s performed in, he finds he’s been forgotten. Lukas believes he needs just the right song or inspiration to make himself unforgettable. To that end, he…
Infiltrators can pass as human, their serpentine features limited to scaly skin, forked tongues, and other minor or internal transformations. These spies insinuate themselves among their rivals, manipulating others and making foes vulnerable to the plots of more powerful yuan-ti. Yuan-ti Exploiting pacts with sinister supernatural forces, yuan-ti bargain away their humanity for the lethality and…
Weapon (club), rare (requires attunement) This magic weapon has 5 charges. When you hit a creature with it, you can expend 1 of the weapon’s charges to negate all of the creature’s Resistances to damage until the end of your next turn. The weapon regains 1d4 + 1 expended charges daily at dawn. Proficiency with a Club allows you to add your proficiency bonus to the attack roll for any attack you…
General Feat (Prerequisite: Level 4+, Syndicate Smuggler background) Rising in the ranks of the Ebon Syndicate has taught you the clandestine skills of spycraft, valuable in your trade as a racketeer. You gain the following benefits. Locksmith. You have proficiency with Thieves’ Tools. If you already have proficiency in it, you gain Expertise in it. While holding Thieves’ Tools, you can craft a…
Each Dark Bargain is unique, and a character can enter into a given bargain only once. A character could be bound to multiple Dark Bargains at one time, but each one only once.
Jeholrak Defenders are the rank-and-file guard of Jeholrak society. Their peacekeeping duties often see them intermingling with forces from many other species, and they tend to be well-rounded individuals, having been exposed to much of life outside of Jeholrak society. Jeholrak Defenders often utilise their pheromonal powers to enlist large and powerful beasts to help them in their guard duties.…
Medium or Small Humanoid, Lawful Evil AC 15 Initiative +3 (13) HP 104 (16d8 + 32) Speed 30 ft.
Weapon (greataxe), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Cleave. If you hit a creature with a melee attack roll…
Raiders use guerrilla tactics to ambush warehouses and beat down opponents. These skilled fistfighters work in tandem to claim goods and territory for Daask.
Weapon, very rare (requires attunement) You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon. Life Stealing. The weapon has 1d8 + 1 charges. When you attack a creature that has fewer than 100 Hit Points with this weapon and roll a 20 on the d20 for the attack roll, the creature must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears…
An Adventure for Level 1-4 Characters Darkness in Nulb is designed for level 1-4 characters and optimized for five level 2 characters. This adventure should be completed in four hours or less. Darkness in Nulb occurs in and around the village of Nulb in the southeastern portion of the Viscounty of Verbobonc in the Flanaess on Oerth. See the Dungeon Master’s Guide for more details on the Greyhawk…
Weapon (breidox), common This breidox is made of iced steel, which legends hold originates in the frozen underworld of Niflheim. Objects made of iced steel always feel cold to the touch. Damage you deal with this weapon is treated as Cold damage rather than the type the weapon normally deals, if it would be advantageous to you. Essentially a greataxe with a longer haft, the breidox was developed…
This monster is part of the Eberron: Forge of the Artificer. You can unlock it by purchasing the book in our marketplace.