DM Preparation
Before running the adventure, prepare as follows:
- Step 1. Read the โAdventure Backgroundโ section.
- Step 2. Familiarize yourself with the Oakshore Docks Map and the Writ of Authority Handout. โฆ
Before running the adventure, prepare as follows:
Make a Deal with the Lower Planes Your pact draws on the Lower Planes, the realms of perdition. You might forge a bargain with a demon lord such as Demogorgon or Orcus; an archdevil such as Asmodeus; or a pit fiend, balor, yugoloth, or night hag that is especially mighty. That patronโs aims are evilโthe corruption or destruction of all things, ultimately including youโand your path is defined byโฆ
This chapter provides advice on rules for adventure elements such as poison and traps.
This section provides tools useful for adventures in the Dalelands.
This section provides tools useful for adventures in Calimshan.
This section provides tools useful for Icewind Dale adventures, including guidance on renown, Bastions, and random encounters.
This section provides tools useful for adventures in Baldurโs Gate.
This section provides tools useful for adventures in the Moonshaes, including guidelines on renown, Bastions, and an encounter table for seagoing adventurers.
Agile. The rat doesnโt provoke Opportunity Attacks when it moves out of an enemyโs reach. Actions Bite. Melee Attack Roll: +2, reach 5 ft. Hit: 1 Piercing damage.
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Become One with a Cosmic Being Your patron is a cosmic parasite, draining the vitality of entire peoples and worlds. Upon forging a pact with such a patron, you become host to one of its nascent offspring. As you grow in power, the boundary between your identity and the parasitic larva within blurs. Level 3: Spell Siphon Your patron has taught you to siphon magic from your enemies and make itโฆ
Traps should be used sparingly, lest they lose their charm. A hidden pit can be a fun surprise, but too many traps in an adventure can lead players to become overly cautious, which slows down the game. The best traps are fleeting distractions that skilled characters can overcome in a short amount of time or deadly puzzles that require quick thinking and teamwork to overcome. Traps that areโฆ
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Strangling, Otherworldly Pest Demobats are slimy, winged pests endemic to demonic realms. A demobat has four serrated tentacles, which trail behind it during flight, and its eyeless head opens wide to reveal a toothed maw. Demobats hunt in flocks, using their tails to strangle and immobilize their prey as they feed.
Deadly Trap (Levels 11โ16) or Nuisance Trap (Levels 17โ20) Trigger: A creature moves onto a pressure plate Duration: Until the stone stops rolling When a creature moves onto a hidden pressure plate, a 5-foot-radius orb of solid stone is released from a secret compartment and begins to roll. The stone and all creatures nearby roll Initiative; the stone gets a +8 bonus on its Initiative roll. Onโฆ
Type: Heavy Armor Cost: 350 GP Weight: 65 lbs Armor Class: 17 Strength: 16 Stealth: Disadvantage Also called tvifold brynja, the rings of this chain mail are doubled, so each pair is passed through by four pairs of other rings. It is very heavy and bulky.
Director, Studio Operations: Will Ansell Director, Franchise Operations: Kate Lancashire Senior Business Operations Manager: Lillian Ai Graphic Designer: Andrea Enfedaque Senior Producer: Dan Tovar Senior Project Manager, Digital Games: William Haymes Senior Producer: Emily Gitelman Producer: Bill Benham, Siera Bruggeman, Vanessa Hoskins, Simonoe Rehbein, Andy Smith, Chris Tulach
Ketgrinn are catlike Fey spirits who delight in puzzles, riddles, and bargains. They have large, bright eyes and too-wide grins that gleam starkly even in shadows. Ketgrinn are tricksters and spies, often sent by those they serve to steal the voices of a rivalโs minions to sow chaos and confusion. Secret. Ketgrinn canโt resist a puzzle or riddle, and a difficult one can send a ketgrinnโs mindโฆ
A demilich is a skull harboring the remnants of a lichโs wicked essence. If the burden of immortality overwhelms a lich, its consciousness turns inward as its body rots away. But if its remains are disturbed, a demilich rises. Demiliches usually appear as skulls adorned with gems or arcane sigils.
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