Dreaming Dark Infiltrator
Dreaming Dark Infiltrators are spies sent to gather intelligence. They plant psychic seeds in their minds of their foes that enhance the infiltrators’ combat prowess against those enemies.
Dreaming Dark Infiltrators are spies sent to gather intelligence. They plant psychic seeds in their minds of their foes that enhance the infiltrators’ combat prowess against those enemies.
You alter the appearance of a set of nonmagical clothing that isn’t being worn by someone else. You determine the color, styling, decoration, and form the clothing takes, though you can’t generate clothes worth more than 15 GP. For example, you could transform a tattered Robe into Fine Clothes, or vice versa. At the end of the spell’s duration, the altered clothing returns to its original form.…
Anyone can be seduced into the service of the Dreaming Dark, and a normal person possessed by a quori (see the quori stat blocks in Eberron: Rising from the Last War) uses their normal stat block. The two agents presented here are Inspired agents of the Dark who wield terrifying psionic power. Dreaming Dark Infiltrator. Dreaming Dark infiltrators are spies sent to gather intelligence. They…
If the characters confront Postmaster Theodora Mayville—who is actually the Pigeon Hag * Golub Graygullet in disguise—before she kills Geneva, she attempts to dissuade the characters from their accusation and alleviate suspicion. In truth, Theodora is dead and her skin is being worn for a flawless shapeshifted form (as detailed in “ Golub Graygullet ” previously). If the characters persist in…
The Plea. Chase requests the party’s assistance, as the Guild has called on Caset to do something that would jeopardize the future the siblings have worked so hard for, and ignoring the indenture would place a target on both siblings. We Are Family. Chase considers characters bearing the We Are Family mark of prestige from Castle Greyhawk part of their patchwork family and will remind them of…
Assassin Heir to a Sinister Legacy After the death of patriarch Fzoul Chembryl, House Chembryl and its descendants were scattered across Faerûn. Some members have dutifully continued the family’s dedication to Bane, while others have sought to free themselves from that god’s malignant shadow. However, none have embraced the Chembryls’ tyrannical legacy more than Karas Chembryl, a ruthless…
Medium Humanoid (Human), Neutral Evil AC 17 Initiative +11 (21) HP 104 (19d8 + 19) Speed 30 ft., Climb 30 ft.
You grant the semblance of life to a corpse of your choice within range, allowing it to answer questions you pose. The corpse must have a mouth, and this spell fails if the deceased creature was Undead when it died. The spell also fails if the corpse was the target of this spell within the past 10 days. Until the spell ends, you can ask the corpse up to five questions. The corpse knows only what…
You touch a corpse and leave a magical mark. You can choose to make it a visible mark that appears as a rune or word written on the flesh, or you can choose to make the mark Invisible. A creature that takes the Study action to specifically examine a corpse automatically detects it, whether visible or Invisible. Available For: Bard (Legacy), Sorcerer (Legacy), Warlock (Legacy), Wizard (Legacy),…
Kalaash’arrna, a cunning orc man with the Mark of Finding, runs Information Acquisition, an inquisitive agency affiliated with the Finders Guild, in the district of Underlook. Information Acquisition (sometimes abbreviated to “InAc”) specializes in shadowing people, unearthing evidence of illegal or immoral behavior, and learning secrets that others would prefer to keep hidden.
Medium or Small Humanoid, Lawful Evil AC 15 Initiative +3 (13) HP 104 (16d8 + 32) Speed 30 ft.
Adjusting the Scene Here are suggestions for adjusting this scene: Less Challenging: Reduce the DC of each check by 2. More Challenging: Increase the DC of each check by 2.
Chapter 05 Adventure Genre: Renaissance Schemes and Struggles Pop Culture: The Sopranos, Succession Members of different dragonmarked houses set aside their differences to investigate a murder in Sharn, the City of Towers. The prosperity of Khorvaire is built on magic, with the dragonmarked houses as the mortar that holds this magical economy together. The cornerstones of Khorvaire’s…
CN male (he/him) human (Oeridian/Flan) Chase is broad-shouldered for a teen, with a streak of stubbornness that sometimes borders on recklessness. His skin is a warm, medium-brown, and his dark hair is cropped short. His clothes are ragged but well-mended, and he carries a battered shortsword as if for comfort as much as protection. Quick to pick a fight when cornered, he’s fiercely loyal to…
Make a Deal with the Lower Planes Your pact draws on the Lower Planes, the realms of perdition. You might forge a bargain with a demon lord such as Demogorgon or Orcus; an archdevil such as Asmodeus; or a pit fiend, balor, yugoloth, or night hag that is especially mighty. That patron’s aims are evil—the corruption or destruction of all things, ultimately including you—and your path is defined by…
Although the outside of the temple suggests it’s abandoned, an eccentric Red Wizard archaeologist named Nazemm, a human from the city of Pyarados, recently entered the complex with a team of spellcasting academics to learn about this ancient group of Red Knight worshippers. The team decoded the temple’s entry requirements (see area E1) and ventured inside, bypassing the building’s traps and…
Darklord: Flimira Vhage Hallmarks: Detective work, memory loss Everything inside the office of the Agency is a monotone gray. Anyone who passes the frosted glass door into this single-room domain is expected by Flimira “Flintlock” Vhage, the detective agency’s owner. From here, Flimira collects cryptic correspondence relating to mysteries across the Domains of Dread. She enlists agents to…
You convert raw materials into products of the same material. For example, you can fabricate a wooden bridge from a clump of trees, a rope from a patch of hemp, or clothes from flax or wool. Choose raw materials that you can see within range. You can fabricate a Large or smaller object (contained within a 10-foot Cube or eight connected 5-foot Cubes) given a sufficient quantity of material. If…
A Measure of Debt. If the party played A Measure of Debt and did not turn the gems over to Onaivu, or if the party failed, Chase does everything in his power to avoid speaking with them, clearly frustrated. If pressed too much, he will excuse himself from his shift as tears begin to well. We Are Family. Chase considers characters bearing the We Are Family mark of prestige part of his patchwork…
The creature rerolls the saving throw, either adding your spellcasting modifier to or subtracting it from the new roll. It must use the new result. Available For: Cleric (Legacy), Cleric
An adventure for level 3 characters set in the realm of Rashemen. Stolen Spirits is a D&D; Encounters Celebration adventure that serves as an event play experience to kick off the Season of Magic. It’s designed to fill a three-hour session.
You curse a creature within range, filling its mind with creeping paranoia and despair. When the target takes the Attack or Magic action, it must succeed on a Wisdom saving throw or waste its action. Once the target succeeds on three saving throws against this spell, the spell ends. Available For: Bard (Legacy), Sorcerer (Legacy), Warlock (Legacy), Wizard (Legacy), Bard, Sorcerer, Warlock,…
It’s easy to spot the fishmonger Yesk amongst those on the docks as they are already haggling with the fishers who are unloading their catch. The party can wait for Yesk to finish their dealings with the fishers or interrupt, potentially posing as rival fishmongers. If the characters try to intimidate or attack Yesk, they call for their security agent with a loud whistle, and a Spy who has been…
Level 13 Bastion Facility Prerequisite: None Space: Roomy Hirelings: 1 Order: Research This facility is an office for an inquisitive agency—either the headquarters of an agency you control or a branch office for a larger agency (such as Information Acquisition or Karr’Aashta’s Investigations, both of which are discussed in chapter 4). Its one hireling is a secretary who maintains an extensive…
If the characters strike up a conversation with The Crooked Man, be careful not to give away too much about the plot of the adventure too soon. Let the hints and the foreshadowing start in vague and unsettling means. Some answers he might give to those asking about him include:
Those learned individuals with aspirations of greatness, but who have fallen to fate’s twisted ironies and been afflicted by a Curse of Lost Sentiment, may emerge from such trials as a Dream Whisperer. Now a deformed, hunched creature covered in contorted arms, the Dream Whisperer uses its many hands to grasp and shred the hopes, dreams, thoughts, and memories of its victims. Though animalistic…
This monster is part of the Eberron: Forge of the Artificer. You can unlock it by purchasing the book in our marketplace.