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Dingpots are animated objects created to assist in magical and alchemical researchโor simply to help in the kitchen. Often cheerful, dingpots delight in serving up delicious meals, soothing tea, and the occasional magical draught.
Type: Tool Cost: 1 SP Weight: -- Ability: Wisdom Utilize: Discern whether someone is cheating (DC 10), or win the game (DC 20)
Wondrous Item, rare Appearance This six-sided dice has the visages of six different large dinosaurs carved into each face. Once rolled, a strange bellowing noise can be heard in the distance. Rules The first time that this dice is rolled each day, it summons a dinosaur that matches the carved visage of the face it rolls to. The dinosaur is summoned somewhere within a 1 mile radius and is Hostileโฆ
Wondrous Item, very rare (requires attunement) This set of six-sided dice is indistinguishable from nonmagical dice. While attuned to the dice, you gain the following benefits. Luck. The dice have 6 charges and regain 1d6 charges daily at dawn. When you fail a D20 Test, you can expend 1 charge to reroll the test if you donโt have the Incapacitated condition. You must use the new roll. Loaded.โฆ
General Feat (Prerequisite: Level 4+, Spellcasting or Pact Magic Feature) You gain the following benefits. Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma by 1, to a maximum of 20. Arcane Skill. When you fail a D20 Test, you can expend a spell slot to gain a bonus to the roll, potentially causing it to succeed. The bonus equals 2 plus the level of the spell slot expended.โฆ
Gamble with Life and Death Fortune is a fickle thingโunless youโre a High Roller. These Gunslingers are master card sharps and dice throwers that mix their love of risk with their talent for gunplay. High Rollers push their luck until it runs out, then push harder. Why settle for a win when you could bet it all and win big? Level 3: Poker Face You gain proficiency with all Gaming Sets and in oneโฆ
You whisper a prophecy of imminent death, and these words slip into the threads of a creatureโs fate and cause it to pull toward the moment of its death. One creature that you can see within range makes a Charisma saving throw. On a failed save, you can take a Reaction when the creature takes damage from an attack. Donโt roll the attackโs damage dice for the damage. Instead use the highest numberโฆ
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Boggarts in Lorwyn are born into communal warrens where laws and hierarchies are considered suggestions. The oldest and most powerful boggarts, known as โaunties,โ serve as respected leaders who keep the peace. Lorwyn boggarts value sharing knowledge and past experiences with their communities. Many are willing to brave great dangers in pursuit of new experiences, and adventurers are common.โฆ
Lorwyn kithkin live in pastoral villages called clachans and welcome outsiders into their communities. These kithkin collect their cultural heritage in a tome called the Book of Kith and Kin. They also often entertain many superstitions, particularly related to Lorwynโs incarnations of nature.
The horns of Lorwyn elves are stubby like a goatโs or curved like a ramโs, but always ridged. Their pointed ears are long and slender. In Lorwyn, elves value beauty above all, though what any given elf deems beautiful can seem arbitrary. Some Lorwyn elves assume authority over the landโs other peoples, using their fallen empire to support their claims. These elves blame the fall of their empireโฆ
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Type: Heavy Armor Cost: 1,500 GP Weight: 65 lbs Armor Class: 18 Strength: 15 Stealth: Disadvantage Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
With uncanny patience and fiendish cunning, ultroloths manipulate mortals and their fellow yugoloths alike, seeking to hoard power and spread suffering. These sinister masterminds often work with other yugoloths, but they might compel nearly any creature into their service. If coercion doesnโt work, ultroloths use their eerie eyes and innate magic to hypnotize or charm targets. Ultroloths striveโฆ
Level 4 Divination (Cleric, Druid, Wizard) Casting Time: Action or Ritual Range: Self Components: V, S, M (incense worth 25+ GP, which the spell consumes) Duration: Instantaneous This spell puts you in contact with a god or a godโs servants. You ask one question about a specific goal, event, or activity to occur within 7 days. The DM offers a truthful reply, which might be a short phrase orโฆ
Ez dโAvenir first encountered monsters among her manipulative family, the Radanaviches, who posed as Vistani to prey on travelers. Among their foul deeds, the Radanavich family kidnapped Erasmus van Richten, the son of Rudolph van Richten (detailed in Ravenloft: The Horrors Within) and sold him to his death at the hands of the vampire Baron Metus. In the brief time Ez knew Erasmus, the youthโฆ
Dyrrn is known to its followers as the Corruptor, the Stealer of Thoughts, the Slithering Lord, and the Foul Labyrinth. In the lore of the Gatekeepers, it is said that Dyrrn plants thoughts in the weak mindedโthe seeds of terrible ideas that fester and grow. Those who are particularly brilliant often draw the attention of the Foul Labyrinth, which hungers to consume unique minds.
Wondrous Item, common This flavorless, gelatinous bead dissolves on your tongue and provides as much nourishment as 1 day of Rations.
General Feat (Prerequisite: Level 4+, Warforged) You gain the following benefits. Ability Score Increase. Increase your Strength or Constitution score by 1, to a maximum of 20. Resilient Armor. While you remain alive, armor you have donned canโt be targeted by any effect (such as the Heat Metal spell or the antennae of a rust monster) against your will. Adamantine Body. Any Critical Hit againstโฆ
Weapon (club), uncommon (requires attunement) A creation of the daelkyr, this weapon is formed from muscle and bone. It may moan, growl, or wail, and it twists in your grip if it doesnโt like you. If any creature attempts to wield this weapon while not attuned to it, it has Disadvantage on attack rolls made using the weapon. Additionally, if you are attuned to this weapon when another creatureโฆ
Weapon (whip), uncommon (requires attunement) A creation of the daelkyr, this weapon is formed from muscle and bone. It may moan, growl, or wail, and it twists in your grip if it doesnโt like you. If any creature attempts to wield this weapon while not attuned to it, it has Disadvantage on attack rolls made using the weapon. Additionally, if you are attuned to this weapon when another creatureโฆ
Wondrous Item, unknown rarity (requires attunement by a DC 20 Intelligence (Arcana) check) This strange tome is reputed to have been originally penned by the first human civilization that long ago disappeared beneath the rising seas. It grants its bearer insights needed to peer into secretive realms, at the cost of a growing suspicion of others. Language: Celestial. Attunement Check: Intelligenceโฆ
It was a thin, stoop-shouldered man not much under six feet tall... His age was perhaps thirty-five, but the odd, deep creases in the sides of his neck made him seem older when one did not study his dull, expressionless face. He had a narrow head, bulging, watery blue eyes that seemed never to wink, a flat nose, a receding forehead and chin, and singularly undeveloped ears. His long, thick lipโฆ
Weapon (warhammer), uncommon This warhammer is made from giant bones and forged in undead dust. The bones are then stained with monster blood. You gain a +1 bonus to attack and damage rolls with this magic warhammer. When you score a Critical Hit with this warhammer, the target is Dazed until the start of your next turn. Crafting. Creating a Dazing Warhammer requires an Uncommon Workshop and theโฆ
Coming out ahead, whether in games of chance or in life-or-death contention, fills you with resolve and vigor. You gain the following benefits. Bet Big. If you don't already have it, you gain Heroic Inspiration whenever you succeed on an ability check made against another creature, when you reduce a creature to 0 Hit Points, or when a creature fails a saving throw you forced it to make. If, inโฆ
Widely considered to be the perfect familiar, requiring no food or water and possessing extremely high natural defenses, a pet rock can be conjured by most spellcasters. Though it does not act with any agility (indeed, it does not move at all), it can make a formidable weapon when thrown.
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