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The world of Faerรปn is filled with countless heroes who have undertaken amazing adventuresโDrizzt DoโUrden, his wife Cattie-brie, and their daughter, Briennelle; Alustriel Silverhand and the rest of the Seven Sisters; Karlach Cliffgate, Astarion, and Shadowheart; and many more. Now, the world has new heroes: the ones you and your fellow players create. Heroes in the Forgotten Realms are largerโฆ
Over the course of centuries, those descended from both humans and elves have developed their own communities and traditions in Khorvaire. The rise of House Lyrandar and House Medani has strengthened this identity. Members of these communities call themselves Khoravar, an Elvish term meaning โchildren of Khorvaire,โ as they dislike the term โhalf-elf.โ Many Khoravar espouse the idea of being โtheโฆ
Manyhorn Guild Brokers are the senior officials who draft, organise, and oversee trade negotiations between their guild and other parties. These include negotiations between other Manyhorn guilds, as well as other cities, kingdoms, or political groups. Manyhorn Guild Brokers are generally exceptionally cool-headed, especially in a crisis. They pride themselves on their ability to use logicalโฆ
Coming out ahead, whether in games of chance or in life-or-death contention, fills you with resolve and vigor. You gain the following benefits. Bet Big. If you don't already have it, you gain Heroic Inspiration whenever you succeed on an ability check made against another creature, when you reduce a creature to 0 Hit Points, or when a creature fails a saving throw you forced it to make. If, inโฆ
For the duration, the spell enlarges or reduces a creature or an object you can see within range (see the chosen effect below). A targeted object must be neither worn nor carried. If the target is an unwilling creature, it can make a Constitution saving throw. On a successful save, the spell has no effect. Everything that a targeted creature is wearing and carrying changes size with it. Any itemโฆ
Thuranne dโVelderan, a human investigator, operates an inquisitive agency in the Warden Towers district as part of her houseโs Finders Guild. Her greatest asset is an extensive network of contacts within the Watch garrison that keeps order throughout the entire Menthis Plateau. Thuranne specializes in criminal investigation and frequently consults for the Watch to repay the many favors herโฆ
Ketgrinn are catlike Fey spirits who delight in puzzles, riddles, and bargains. They have large, bright eyes and too-wide grins that gleam starkly even in shadows. Ketgrinn are tricksters and spies, often sent by those they serve to steal the voices of a rivalโs minions to sow chaos and confusion. Secret. Ketgrinn canโt resist a puzzle or riddle, and a difficult one can send a ketgrinnโs mindโฆ
Weapon (halberd or handaxe and quarterstaff), very rare (requires attunement) This Halberdโs haft is made of rough, dark wood and is miraculously easy to heft. The bladed end of the Halberd looks like a hatchet thatโs been absorbed by the hewn wood. While holding the Halberd with two hands, you can use a command word as a Bonus Action to magically split the weapon into its more basic components.โฆ
Pentadrones oversee and protect contingents of lesser modrons. Theyโre quick to call lengthy meetings with other modrons when making decisions. Modrons Beings of magic and machinery, modrons embody absolute law. These inhabitants of the clockwork plane of Mechanus tend to the incredible mechanisms of their orderly home and oppose chaotic forces across the multiverse. Modrons are parts of a vastโฆ
Those who have encountered calignis quickly learn that their method of death involves burning out instead of bleeding out. At times, this dramatic immolation is denied to a caligni and they arise as an undead bright walker. This moniker is a bit of a misnomer, because these undead donโt walk; they instead float a few inches above the ground. Though tied to caligni society, bright walkers donโtโฆ
You banish a creature that you can see within range into a labyrinthine demiplane. The target remains there for the duration or until it escapes the maze. The target can take a Study action to try to escape. When it does so, it makes a DC 20 Intelligence (Investigation) check. If it succeeds, it escapes, and the spell ends. When the spell ends, the target reappears in the space it left or, ifโฆ
Casting your mind through time, you make a subtle alteration to history, allowing you to make preparations for the current situation within the last 24 hours. Describe to your GM how the precautions you took ahead of time to affect the current situation. For example, you might have packed a particular piece of gear or arranged for a distraction to occur at this exact moment. The GM might call forโฆ
Wondrous Item, uncommon (requires attunement by a Bard) An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 Psychic damage. You can play the Fochlucan Bandore to castโฆ
Rising from rugged crags amid a harsh countryside, the Keep on the Borderlands is a bastion of peace amid an otherwise brutal wilderness. The keepโs stalwart defenders protect their community from the forces of chaos that would revel in its fall. DM Secret! This is for the Dungeon Masterโs eyes only. Unless text appears in a read-aloud box (like the one below), donโt read it to the players.
Type: Heavy Armor Cost: 350 GP Weight: 65 lbs Armor Class: 17 Strength: 16 Stealth: Disadvantage Also called tvifold brynja, the rings of this chain mail are doubled, so each pair is passed through by four pairs of other rings. It is very heavy and bulky.
Channel the Might of Dragon Gods While dragons are the foremost worshipers of the Dragon Domain, the draconic deities accept the worship of any who crave wealth or power. Clerics of the Dragon Domain, often considered cultists, can channel the power and aspect of dragons, unleashing fearsome elemental magic and manifesting the awe-inspiring presence of an ancient wyrm. The principal gods of theโฆ
When you cast this spell, your eyes pass over a page of written text that is committed to your memory. For the next year, you remember the exact details of all information on the page. After that time, you have Advantage on all Intelligence checks you make to recall this information. Available For: Bard (Legacy), Cleric (Legacy), Wizard (Legacy), Bard, Cleric, Wizard
Potion, uncommon This gruesome mixture is made from ground mouruge bones, along with rotten meat and mud. When consumed, your Strength score becomes 19 for 1 hour (unless it is already 19 or higher). You also have Disadvantage on Intelligence ability checks and saving throws for the duration.
Hydras are storied hero slayers with vicious, serpentine heads and infamous regenerative powers. Endlessly hungry, they devour any creatures they catch. Hydras that deplete an area of prey often go into a lengthy torpor until new prey arrives. Most hydras have five heads, but some mature or battle-tested hydras have more. Such elder hydras might become local legends, known for their battles withโฆ
A ranger guards a caravan through monster-plagued wilds. Forest defenders dismantle a war camp polluting a vital river. A circle of druids enacts a rain ritual for a drought-stricken village. These are but a few examples of how the Emerald Enclave makes the world a peaceful, hospitable place for people and nature alike. The Emerald Enclave is an organization of survivalists and nature worshipersโฆ
Armor (ring mail), legendary You have a +3 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Because morlocks are descended from distant human ancestors, fleshwarping a morlock usually produces a grothlut. Skilled fleshwarpers, however, can tease out a morlockโs genetic differences to make an entirely different creature called a dreshkan. Creating a dreshkan involves replacing the morlockโs bones with a metal skeleton. This new skeleton is often heavily augmented, such as withโฆ
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