Epic Boon Feat (Prerequisite: Level 19+, Eberron Campaign) You gain the following benefits. Ability Score Increase. Increase one ability score of your choice by 1, to a maximum of 30. Aberrant Magic. Choose a spell from the Siberys Dragonmark Spells table (the table includes dragonmark suggestions if you’d like to associate a spell with one of the marks). You always have that spell prepared. You…
| Character Level | Number of Adventures to Next Level |
|---|---|
| 1 | 1 |
| 2 | 2 … |
Creature Type: Monstrosity Size: Medium (about 4–5 feet tall) Speed: 40 feet As a Worg, you have the following special traits. Darkvision. You have Darkvision with a range of 60 feet. Keen Senses. You have proficiency in the Perception skill, and you have Advantage on Wisdom (Perception) checks that rely on hearing or smell. Bite. Your formidable jaws are a natural weapon, which you can use to…
Gricks tend to be solitary hunters, but young gricks might lurk near dozens of their brood mates for years before gradually drifting apart. Gricks Gricks are wormlike predators that burst from hiding—flailing and snapping—to consume whatever prey passes near. They hide in cavernous crags or amid deadfalls, the scattered bones and possessions of past meals the only evidence of their threat.…
Monster Hunters are skilled professionals, specializing in identifying, tracking, and slaying monsters that threaten the lives and the livelihoods of the people of Etharis. Each Monster Hunter trains in a different method for these tasks. Some hunters don heavy armor and carry shields to protect against crushing jaws and scything claws, others deploy cunning traps to keep a safe distance from the…
Characters who hold the Scholar’s Pass Mark of Prestige are approaching the renewal of their membership with the Great Library of Greyhawk. Regardless of where they have been over the past month, a carrier pigeon arrives each week with a flyer to remind them: in deep dungeons, sewers, taverns, and other increasingly inconvenient places. If the character hasn’t already renewed their membership…
Magic Items for Starting Characters If you’re starting a campaign for characters above level 1, the Player’s Handbook offers suggestions for how many magic items such characters should start with and the rarity of those items. Consider these approaches to determining the items each character receives: DM Choice: Choose items for each character using your own judgment. Player Choice: Let the…
You gain the Ability Score Improvement feat (see “ Feats ”) or another feat of your choice for which you qualify. You gain this feature again at Rogue levels 8, 10, 12, and 16.
Medium Aberration, Unaligned AC 14 Initiative +2 (12) HP 54 (12d8) Speed 30 ft., Climb 30 ft.
Rogues rely on cunning, stealth, and their foes’ vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem. A few even learn magical tricks to supplement their other abilities. Many Rogues focus on stealth and deception, while others refine skills that help them in a dungeon environment, such as climbing, finding and disarming…
| Level | Proficiency Bonus | Class Features | Sneak Attack |
|---|---|---|---|
| 1 | +2 | Expertise, Sneak Attack, Thieves’ Cant, Weapon Mastery | 1d6 |
| 2 | +2 | Cunning Action | 1d6 … |
| Level Attained | Training Time | Training Cost |
|---|---|---|
| 2–4 | 10 days | 20 GP |
| 5–10 | 20 days | 40 GP … |
Ability Scores: Strength, Intelligence, Charisma Feat: Skilled (see chapter 5) Skill Proficiencies: History and Persuasion Tool Proficiency: Choose one kind of Gaming Set (see chapter 6) Equipment: Choose A or B: (A) Gaming Set (same as above), Fine Clothes, Perfume, 29 GP; or (B) 50 GP You were raised in a castle, surrounded by wealth, power, and privilege. Your family of minor aristocrats…
| Character Level | Number of Adventures to Next Level |
|---|---|
| 1 | 1 |
| 2 | 2 … |
Based on the goal, the DM determines which skills allow the characters to make progress in overcoming the challenge. The players can also come up with inventive uses for their skills that apply to the situation. Check DC. The DCs for each skill should be based on the nature of the skill challenge. In most cases, one skill should be very easy with a DC of 10. In return, that skill can only add 1…
Some groups have hierarchies that characters can ascend as they improve their Renown Scores. Other groups have positions of honor that characters can apply for if their Renown Score is high enough. Characters can earn promotions as their Renown Scores increase. You can establish certain Renown Score thresholds as prerequisites (though not necessarily the only prerequisites) for advancing in rank.…
Risk is in a Gunslinger’s blood. They are bold renegades, bucking tradition and forging a new path with dangerous and inelegant firearms. Gunslingers are infamous for surviving by their wits and relying on split-second timing and a considerable amount of luck to survive. Guts and Gunpowder Black powder isn’t for the faint of heart. Its thunderous applause is volatile and imprecise—a barely…
You were raised in a castle, surrounded by wealth, power, and privilege. Your family of minor aristocrats ensured that you received a first-class education, some of which you appreciated and some of which you resented. Your time in the castle, especially the many hours you spent observing your family at court, also taught you a great deal about leadership. Ability Scores: Strength, Intelligence,…
| Investment | Item Rarity |
|---|---|
| 150 GP | Common |
| 600 GP | Uncommon … |
Crafting. Creating a Monster Hunter’s Weapon requires a Workshop and the following Components of rarity equal to the item’s rarity:
Weapon (any), varies (requires attunement by a Ranger) These weapons are carved from bark, with a core of magical sap, and decorated with leaves from magical plants. Their hilts and shafts are bound in hair from a fey creature. This magic weapon channels the natural magic found in the elements of nature. While holding this magic weapon, you gain a bonus to attack and damage rolls made with it,…
| Character Level | Number of Adventures to Next Level |
|---|---|
| 1 | 1 |
| 2 | 2 … |
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