Harper Trinkets
| 1d6 | Trinket |
|---|---|
| 1 | A broken harmonica |
| 2 | A powder compact with a hidden compartment … |
| 1d6 | Trinket |
|---|---|
| 1 | A broken harmonica |
| 2 | A powder compact with a hidden compartment … |
Armor (ring mail), very rare You have a +2 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
You can include an optional colour and hyphened extras if you so desire:
Weapon (shortsword), very rare (requires attunement) When you hit with an attack roll using this magic weapon, the target takes an extra 1d6 Cold damage. In addition, while you hold the weapon, you have Resistance to Fire damage. In freezing temperatures, the weapon sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet. When you draw this weapon, you can extinguish all…
Armor (ring mail), legendary You have a +3 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Wondrous Item (jeweler's tools), rare (requires attunement by a Character Proficient with the Tool) While using this tool as a Spellcasting Focus, you gain a +2 bonus to spell attack rolls. The bonus is determined by the tool’s rarity. In addition, you can add this bonus to any ability check you make using this tool.
Armor (scale mail), uncommon Mithral is a light, flexible metal. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.
Dark Bargains weave Druskenvald’s essence into the characters who dare to strike them. These ancient agreements bind the land, its magical energies, its creatures.. and you. The effects bring boon and bane alike. It may be best for some sinister characters to offer their bargains plainly, letting the lurking curses reveal themselves only when the time is right. Beware your entry into these…
Wondrous Item (smith's tools), very rare (requires attunement by a Character Proficient with the Tool) While using this tool as a Spellcasting Focus, you gain a +3 bonus to spell attack rolls. The bonus is determined by the tool’s rarity. In addition, you can add this bonus to any ability check you make using this tool.
Manyhorn Guild Brokers are the senior officials who draft, organise, and oversee trade negotiations between their guild and other parties. These include negotiations between other Manyhorn guilds, as well as other cities, kingdoms, or political groups. Manyhorn Guild Brokers are generally exceptionally cool-headed, especially in a crisis. They pride themselves on their ability to use logical…
Wondrous Item (jeweler's tools), very rare (requires attunement by a Character Proficient with the Tool) While using this tool as a Spellcasting Focus, you gain a +3 bonus to spell attack rolls. The bonus is determined by the tool’s rarity. In addition, you can add this bonus to any ability check you make using this tool.
Ankylier Enchanters utilise their magical skills to add further value to the merchandise that the Ankylier forges produce. By commercialising their knowledge, they are able to imbue mystical energies into a piece of armour or weapon, granting it magical properties. Despite their magical abilities, Ankylier Enchanters are not generally turned to for guidance or wisdom. Instead, they are seen as…
Wondrous Item (cobbler's tools), very rare (requires attunement by a Character Proficient with the Tool) While using this tool as a Spellcasting Focus, you gain a +3 bonus to spell attack rolls. The bonus is determined by the tool’s rarity. In addition, you can add this bonus to any ability check you make using this tool.
Weapon (heavy crossbow, light crossbow, longbow, musket, pistol, or shortbow), common (requires attunement) As a Magic action while touching this weapon, you can transform it into a bracelet or back into its weapon form. While in bracelet form, it can’t be used to make attacks. If the weapon lacks ammunition while in its weapon form, it produces its own, automatically creating one piece of magic…
Wondrous Item (jeweler's tools), uncommon (requires attunement by a Character Proficient with the Tool) While using this tool as a Spellcasting Focus, you gain a +1 bonus to spell attack rolls. The bonus is determined by the tool’s rarity. In addition, you can add this bonus to any ability check you make using this tool.
This section presents a few items that use magic readily accessible to the skilled artificers of Eberron. The Aereni Mask would generally only be crafted on the island of Aerenal, and only given to worthy Aereni elves. The rest might be purchased in the major cities of Khorvaire, though they might have limited quantities or require you to find an artifice willing to take a special commission.
Ring, uncommon This rose gold band is set with an obsidian stone carved in the shape of a heart. While wearing this ring, you can use a Magic action to attempt to learn a creature’s darkest desire. Select a creature that you can see. That creature must succeed on a DC 13 Wisdom saving throw. On a failed save, you immediately learn the target’s greatest desire. On a successful save, you do not…
Selling Equipment Equipment fetches half its cost when sold. In contrast, trade goods and valuables—like gems and art objects—retain their full value in the marketplace. The “ Magic Items by Rarity ” section of “ Magic Items ” has prices for magic items.
Magic Items for Starting Characters If you’re starting a campaign for characters above level 1, the Player’s Handbook offers suggestions for how many magic items such characters should start with and the rarity of those items. Consider these approaches to determining the items each character receives: DM Choice: Choose items for each character using your own judgment. Player Choice: Let the…
Fine Clothes are made of expensive fabrics and adorned with expertly crafted details. Some events and locations admit only people wearing these clothes.
Wondrous Item, rare (requires attunement) This hat carries with it the cleverness and knowledge of many previous scholars. While wearing it, you gain a bonus to Intelligence checks and Intelligence saving throws. This bonus is determined by the hat’s rarity. In addition, for every 5 days you spend researching a subject, you gain knowledge as if you had been researching it for an additional 2 days…
The priest of Gruumsh has a Stone of Good Luck.
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