T12: Break Room
This room’s table and chairs are spartan, its walls and floors undecorated. Two desks sit along the south wall; the one to the west has a drawer. This area serves as a break room for the guards in the warehouses (areas T7–T9). Blackmail Evidence. The western desk’s drawer is locked. A character can take the Utilize action to try to pick the lock using Thieves’ Tools, accomplishing the task with…