Unique Bargains
Each Dark Bargain is unique, and a character can enter into a given bargain only once. A character could be bound to multiple Dark Bargains at one time, but each one only once.
Each Dark Bargain is unique, and a character can enter into a given bargain only once. A character could be bound to multiple Dark Bargains at one time, but each one only once.
Gamble with Life and Death Fortune is a fickle thingโunless youโre a High Roller. These Gunslingers are master card sharps and dice throwers that mix their love of risk with their talent for gunplay. High Rollers push their luck until it runs out, then push harder. Why settle for a win when you could bet it all and win big? Level 3: Poker Face You gain proficiency with all Gaming Sets and in oneโฆ
You touch a corpse and leave a magical mark. You can choose to make it a visible mark that appears as a rune or word written on the flesh, or you can choose to make the mark Invisible. A creature that takes the Study action to specifically examine a corpse automatically detects it, whether visible or Invisible. Available For: Bard (Legacy), Sorcerer (Legacy), Warlock (Legacy), Wizard (Legacy),โฆ
Weapon (greatclub), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Greatclub allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Push. If you hit a creature with this weapon, you canโฆ
Director, Finance & Operations: Louise Clarke Senior Manager, Operations: Robin Eastwood Business Intelligence Analyst: Anne-Claire Little Commercial Finance Analyst: Noor Raimi Customer Account Representative: Karen Clark, Shana-de Finnigan, Alison Healey, Baljinder Kaur Team lead, Customer Service: Binita Patel Demand Planner: Sarah Lee Flow Manager: Lee Nash Associate Flow manager: Jenniferโฆ
In nearly all cases, the power that is proposing a Dark Bargain is uninterested in negotiating the duration or eventual cost of this gift. However, there may be extenuating circumstances. There could be roleplaying scenarios or simply the current events in the adventureโs narrative that could cause the power to brieflyโbriefly!โconsider negotiating. The GM has the final say on whether a givenโฆ
Areas within the riverboat casino have the following features unless its description says otherwise: Lighting. Exterior areas have Dim Light shed by paper lanterns and glowing jinxcraft sigils etched all over the exterior of the riverboat. Interior areas have Bright Light from chandeliers and mirrored walls. All of these lights glow with vibrant neon colors and are fueled by burning soulfire thatโฆ
Weapon (greatclub), very rare You have a +3 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Greatclub allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Push. If you hit a creature with this weapon, you canโฆ
Dark Bargains can also come about during play in a campaign. There might be times where inscrutable powers have their own designs and see an opportunity for a character to further those ends in exchange for gifts. Others might be willing to negotiate a bargain as an alternative price to death or worse. In these cases, the GM might alter terms of the bargains, such as increasing, lessening, orโฆ
Coming out ahead, whether in games of chance or in life-or-death contention, fills you with resolve and vigor. You gain the following benefits. Bet Big. If you don't already have it, you gain Heroic Inspiration whenever you succeed on an ability check made against another creature, when you reduce a creature to 0 Hit Points, or when a creature fails a saving throw you forced it to make. If, inโฆ
The door to this room is locked (see โ The Hooded Lantern Features โ). Around a long table sit four people: a white-haired human woman in purple robes with a lizard sitting on her knee, a bearded human man wearing a heavy cloak, a brawny orc woman wearing heavy armor, and a human woman with a shaved head wearing the distinctive robes of a Red Wizard. The four are playing cards, placing money andโฆ
General Feat (Prerequisite: Level 4+, Emerald Enclave Fledgling Feat) You gain the following benefits. Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. Friend to Animals. You have Advantage on ability checks when taking the Influence action with Beasts. Two Hearts, One Mind. You always have the Beast Sense spell prepared. You can cast it onceโฆ
โ Use Minimum Hit Points and Damage Rolls for this creature.
Boggarts in Lorwyn are born into communal warrens where laws and hierarchies are considered suggestions. The oldest and most powerful boggarts, known as โaunties,โ serve as respected leaders who keep the peace. Lorwyn boggarts value sharing knowledge and past experiences with their communities. Many are willing to brave great dangers in pursuit of new experiences, and adventurers are common.โฆ
Lorwyn kithkin live in pastoral villages called clachans and welcome outsiders into their communities. These kithkin collect their cultural heritage in a tome called the Book of Kith and Kin. They also often entertain many superstitions, particularly related to Lorwynโs incarnations of nature.
The horns of Lorwyn elves are stubby like a goatโs or curved like a ramโs, but always ridged. Their pointed ears are long and slender. In Lorwyn, elves value beauty above all, though what any given elf deems beautiful can seem arbitrary. Some Lorwyn elves assume authority over the landโs other peoples, using their fallen empire to support their claims. These elves blame the fall of their empireโฆ
Wondrous Item, uncommon This box contains a set of cards. A full deck has 34 cards: 32 depicting specific creatures and two with a mirrored surface. A deck found as treasure is usually missing 1d20 โ 1 cards. The magic of the deck functions only if its cards are drawn at random. You can take a Magic action to draw a card at random from the deck and throw it to the ground at a point within 30 feetโฆ
Entering this hall from the Main Deck leads the characters onto a balcony overlooking the main ballroom, which they can descend into from a set of stairs. The guests are living but cursed human Commoners, while the dealers and bartenders are all Undead Ferrymen * . In the corner of the room is a small stage where five Skeleton musicians form a jazz band, playing upbeat music on a trumpet,โฆ
Wondrous Item, very rare (requires attunement) This set of six-sided dice is indistinguishable from nonmagical dice. While attuned to the dice, you gain the following benefits. Luck. The dice have 6 charges and regain 1d6 charges daily at dawn. When you fail a D20 Test, you can expend 1 charge to reroll the test if you donโt have the Incapacitated condition. You must use the new roll. Loaded.โฆ
The charming werewolf Harkon Lukas manipulates those around him to satisfy his narcissistic needs for adulation and control. Endlessly seeking fame, Harkon travels widely, earning applause and accolades. Yet, whenever he returns to a town heโs performed in, he finds heโs been forgotten. Lukas believes he needs just the right song or inspiration to make himself unforgettable. To that end, heโฆ
Magic Items for Starting Characters If youโre starting a campaign for characters above level 1, the Playerโs Handbook offers suggestions for how many magic items such characters should start with and the rarity of those items. Consider these approaches to determining the items each character receives: DM Choice: Choose items for each character using your own judgment. Player Choice: Let theโฆ
The draenei known as Krokul (which means โBrokenโ in the Draenei language) are remnants of the original eredar who were neither preserved by the naaru, as the draenei were, nor transformed into demons, as the manโari eredar were, but were corrupted by fel energies. Some of these Krokul never left their original home world of Argus, others remain on the shattered remnants of Draenor (now calledโฆ
Type: Tool Cost: 5 SP Weight: -- Ability: Wisdom Utilize: Discern whether someone is cheating (DC 10), or win the game (DC 20)
Harkon Lukas weaves numerous self-aggrandizing tales of his origins. Among them, Harkon tells of being spurned for his ambitions by the werewolves that raised him. Through talent and sacrifice, he became a legendary performer, and people flocked to bask in his remarkable presence. Eventually, the rulers of Harkonโs homeland realized the threat posed by Harkonโs growing fame. Officials tried toโฆ
Spells Prepared. You determine what spells you can prepare for each class individually, as if you were a single-classed member of that class. If you are a level 4 Ranger / level 3 Sorcerer, for example, you can prepare five level 1 Ranger spells, and you can prepare six Sorcerer spells of level 1 or 2 (as well as four Sorcerer cantrips). Each spell you prepare is associated with one of yourโฆ
This content is part of the The Crooked Moon Part One: Player Options & Campaign Setting. You can unlock it by purchasing the book in our marketplace.