Imagination is a key ingredient of Dungeons & Dragons, a cooperative game in which the characters that you roleplay embark on adventures together in fantasy worlds filled with monsters and magic. In D&D;, the action takes place in the imaginations of the players, and it’s narrated by everyone together. Rules Glossary If you read a rules term in this book and want to know its definition, consult…
Spells Prepared. You determine what spells you can prepare for each class individually, as if you were a single-classed member of that class. If you are a level 4 Ranger / level 3 Sorcerer, for example, you can prepare five level 1 Ranger spells, and you can prepare six Sorcerer spells of level 1 or 2 (as well as four Sorcerer cantrips). Each spell you prepare is associated with one of your…
The Ruinbound are mutants that can be born to any humanoid species that has contact with the Daelkyr or their minions. A Ruinbound is born with a personal symbiont—an unnatural entity bound to the child. Unlike most symbionts, this entity cannot be separated from its host, and the two are permanently fused. Many Ruinbound have additional disturbing mutations; you can roll on the Ruinbound…
If any characters have completed Temple of the Seventh Seal adventure and earned the Champion of the Six Mark of Prestige, ask them what Zussra god they supported. During The Tear-Stained Idol series, their chosen patron grants them the power to cast one spell during these adventures only. They always have the spell prepared and can cast it once at its lowest level without expending a spell slot.…
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This monstrous construct is the size of an ogre. It lets out a low bellow like the droning cry of an approaching whale. Suddenly, it breaks into a charge like a thunderous rhinoceros, racing forward with uncanny speed despite its onerous bulk. It is covered in armored tanks with hoses attached to its head, directly into the ears, nose, mouth, neck which pump its body full of strange chemicals.…
Wondrous Item, very rare (requires attunement) This set of six-sided dice is indistinguishable from nonmagical dice. While attuned to the dice, you gain the following benefits. Luck. The dice have 6 charges and regain 1d6 charges daily at dawn. When you fail a D20 Test, you can expend 1 charge to reroll the test if you don’t have the Incapacitated condition. You must use the new roll. Loaded.…
This adventure uses map 2.7: Castle Avernus. Before starting, consult the “ Azalin’s Fate ” section and develop the details behind the Darklord’s disappearance. The floors of Castle Avernus are disconnected, allowing characters to access them in any order. Lychgate Encounters. While traveling through Lychgate or between floors of Castle Avernus, roll on the following table to determine what the…
Strangling, Otherworldly Pest Demobats are slimy, winged pests endemic to demonic realms. A demobat has four serrated tentacles, which trail behind it during flight, and its eyeless head opens wide to reveal a toothed maw. Demobats hunt in flocks, using their tails to strangle and immobilize their prey as they feed.
Your Intelligence (Mechanics) check measures your ability to comprehend, operate, craft, and repair non-magical machines.
Weapon (club), varies (requires attunement) Bound into this weapon is a spell of level 8 or lower. The spell is determined when the weapon is created and must belong to the Conjuration, Divination, Evocation, Necromancy, or Transmutation school of magic. The weapon has 6 charges and regains 1d6 expended charges daily at dawn. While holding the weapon, you can expend 1 charge to cast its spell.…
| Skill | Ability | Example Uses |
|---|---|---|
| Acrobatics | Dexterity | Stay on your feet in a tricky situation, or perform an acrobatic stunt. |
| Animal Handling | Wisdom | Calm or train an animal, or get an animal to behave in a certain way. … |
Shadowstalkers are satyrs who wield the subtle magic of the Void, using that power to lurk in the darkness and strike enemies from hiding.
An adventure for level 3 characters “Enter the Deadmines” is a D&D; Encounters Celebration adventure that serves as an event play experience at the beginning of the Season of Champions. It is designed to fill a three-hour session.
Faceless generals, also called C’Thraxxi, lead the Old Gods’ armies and defend their strongholds. Each C’Thrax has a deep well of magical ability, which it deploys to rip through the minds of those who get in its way, often leaving nothing more than drained husks in its wake. Even death is not a final end for these harbingers of doom; cultists have often tried, sometimes successfully, to awaken…
(low- to medium-level parties) When the party comes across a lake in this environment, roll for or select one of the options below to determine the type of lake. Designers’ Note Give your players little clues as to the type of lake this may be. Acidic lakes might have a sickly smell or the remains of partially dissolved carcasses around it. Toxic pools may have no audible birdlife nearby. d6
General Feat (Prerequisite: Level 4+, Blessing of Thor feat) You gain the following benefits. Ability Score Increase. Increase your Strength or Constitution score by 1, to a maximum of 20. Storm Strike. As a Bonus Action, you can channel the power of the god Thor for 1 minute. During that time, when you hit with a melee weapon attack, you deal extra damage of the weapon’s type equal to your…
You create a ward against magical travel that protects up to 40,000 square feet of floor space to a height of 30 feet above the floor. For the duration, creatures can’t teleport into the area or use portals, such as those created by the Gate spell, to enter the area. The spell proofs the area against planar travel, and therefore prevents creatures from accessing the area by way of the Astral…
With uncanny patience and fiendish cunning, ultroloths manipulate mortals and their fellow yugoloths alike, seeking to hoard power and spread suffering. These sinister masterminds often work with other yugoloths, but they might compel nearly any creature into their service. If coercion doesn’t work, ultroloths use their eerie eyes and innate magic to hypnotize or charm targets. Ultroloths strive…
| Ability | Score Measures... |
|---|---|
| Strength | Physical might |
| Dexterity | Agility, reflexes, and balance … |
| Skill | Thing to Detect |
|---|---|
| Insight | Creature’s state of mind |
| Medicine | Creature’s ailment or cause of death … |
| Skill | Thing to Detect |
|---|---|
| Insight | Creature’s state of mind |
| Medicine | Creature’s ailment or cause of death … |
You helped a notorious Leukish thief escape certain death, and that means they owe you a favor. Given how shifty they are, though, it may be difficult to collect.
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