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You were in service to a vampire or a small group of vampires lairing together. The Undead drank your blood more times than you can count. You might have served willingly, perhaps with aspirations of one day becoming a vampire yourself. Or you might have been magically charmed and retain only a few muddled memories of your time as a vampire familiar. In either case, your time in the vampire den…
| —Spell Slots per Spell Level— ---|--- Level | Proficiency Bonus | Class Features | Channel Divinity | Prepared Spells | 1 | 2 | 3 | 4 | 5 1 | +2 | Lay On Hands, Spellcasting, Weapon Mastery | — | 2 | 2 | — | — | — | — …
Paladins are united by their oaths to stand against the forces of annihilation and corruption. Whether sworn before a god’s altar, in a sacred glade before nature spirits, or in a moment of desperation and grief with the dead as the only witnesses, a Paladin’s oath is a powerful bond. It is a source of power that turns a devout warrior into a blessed champion. Paladins train to learn the skills…
You can channel divine energy directly from the Outer Planes, using it to fuel magical effects. You start with one such effect: Divine Sense, which is described below. Other Paladin features give additional Channel Divinity effect options. Each time you use this class’s Channel Divinity, you choose which effect from this class to create. You can use this class’s Channel Divinity twice. You regain…
General Feat (Prerequisite: Level 4+; Spellcasting Feature or Pact Magic Feature) You gain the following benefits. Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. Additional Spells. Your prowess allows you to always have certain spells at the ready. When you have spell slots of a level specified in the Conjuration Adept Spells table, you…
Tracing arcane sigils along its boundary, you can ward a doorway, window, or other portal from entry. For the duration, an Invisible eldritch creature stalks the warded portal. Any creature that attempts to pass through the portal makes a Wisdom saving throw, taking 4d6 Psychic damage on a failed save or half as much damage on a successful save. Using a Higher-Level Spell Slot. The damage…
MonkeyDM Publishing accepts no liability for injury, loss of limb, mutilation, beheading, loss of sanity, or entrapment in madness caused by joining the hunts described in this book. Any attempt at curing the scourge, communing with Old Ones, or understanding the Eldritch Truth is not cautioned by MonkeyDM Publishing or any of their partners.
General Feat (Prerequisite: Level 4+) You have learned a certain number of secrets and techniques of the Greensinger druidic order. You gain the following benefits: Ability Score Increase. Increase your Wisdom or Charisma score by 1, to a maximum of 20. Greensinger’s Proficiency. You gain proficiency in the Performance skill. Fey Dancer. Whenever you cause a creature to gain the Charmed…
Armor (ring mail), very rare You have a +2 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Armor (ring mail), legendary You have a +3 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
You create a shadowy Medium door on a flat solid surface that you can see within range. This door can be opened and closed, and it leads to a demiplane that is an empty room 30 feet in each dimension, made of wood or stone (your choice). When the spell ends, the door vanishes, and any objects inside the demiplane remain there. Any creatures inside also remain unless they opt to be shunted through…
Your aberrant dragonmark has made life challenging since it manifested. You might have hidden it successfully for most of your life or managed to avoid notice. Alternatively, you might have encountered suspicion and fear, perhaps coupled with the outright antagonism of one or more dragonmarked houses. You might have formed an association with the House Tarkanan criminal organization (named for…
Ankylier Enchanters utilise their magical skills to add further value to the merchandise that the Ankylier forges produce. By commercialising their knowledge, they are able to imbue mystical energies into a piece of armour or weapon, granting it magical properties. Despite their magical abilities, Ankylier Enchanters are not generally turned to for guidance or wisdom. Instead, they are seen as…
| Character Level | Number of Adventures to Next Level |
|---|---|
| 1 | 1 |
| 2 | 2 … |
This work includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Keep on adventuring.
Spells Prepared. You determine what spells you can prepare for each class individually, as if you were a single-classed member of that class. If you are a level 4 Ranger / level 3 Sorcerer, for example, you can prepare five level 1 Ranger spells, and you can prepare six Sorcerer spells of level 1 or 2 (as well as four Sorcerer cantrips). Each spell you prepare is associated with one of your…
| ——Spell Slots per Spell Level—— ---|--- Level | Proficiency Bonus | Class Features | Channel Divinity | Cantrips | Prepared Spells | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 1 | +2 | Spellcasting, Divine Order | — | 3 | 4 | 2 | — | — | — | — | — | — | — | — …
Clerics draw power from the realms of the gods and harness it to work miracles. Blessed by a deity, a pantheon, or another immortal entity, a Cleric can reach out to the divine magic of the Outer Planes—where gods dwell—and channel it to bolster people and battle foes. Because their power is a divine gift, Clerics typically associate themselves with temples dedicated to the deity or other…
Map 3.3: Zulkir Thrul's Demiplane View Player Version When the characters walk through the shadowy door, read or paraphrase the following: Sconces shed soft, yellow light over this beautifully furnished office, which boasts oak furniture upholstered in maroon velvet. A gleaming desk sits to the south, along with nearby seats and a plush armchair. A wraparound sofa and a table bearing crystal…
A passage appears at a point that you can see on a wooden, plaster, or stone surface (such as a wall, ceiling, or floor) within range and lasts for the duration. You choose the opening’s dimensions: up to 5 feet wide, 8 feet tall, and 20 feet deep. The passage creates no instability in a structure surrounding it. When the opening disappears, any creatures or objects still in the passage created…
Level 8 Conjuration (Sorcerer, Warlock, Wizard) Casting Time: Action Range: 60 feet Components: S Duration: 1 hour You create a shadowy Medium door on a flat solid surface that you can see within range. This door can be opened and closed, and it leads to a demiplane that is an empty room 30 feet in each dimension, made of wood or stone (your choice). When the spell ends, the door vanishes, and…
Amplify Your Magical Power Magic suffuses the multiverse and fuels both destruction and creation. Clerics with the Arcana Domain view magical knowledge not as power to be used in pursuit of personal ends, but as a gift they have the responsibility to share. Gods associated with the Arcana Domain know the secrets and potential of magic intimately. These gods are often connected to knowledge,…
Origin Feat You have someone or something guarding you for as long as you can remember, even if you don’t know why. You gain the following benefits. Luck Points. You have a number of Luck Points equal to your Proficiency Bonus and can spend the points on the benefits below. You regain your expended Luck Points when you finish a Long Rest. Reroll. Whenever you make a D20 Test and roll 9 or lower…
General Feat (Prerequisite: Level 4+; Spellcasting Feature or Pact Magic Feature) You gain the following benefits. Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. Additional Spells. Your prowess allows you to always have certain spells at the ready. When you have spell slots of a level specified in the Abjuration Adept Spells table, you…
You can channel divine energy directly from the Outer Planes to fuel magical effects. You start with two such effects: Divine Spark and Turn Undead, each of which is described below. Each time you use this class’s Channel Divinity, choose which Channel Divinity effect from this class to create. You gain additional effect options at higher Cleric levels. You can use this class’s Channel Divinity…
You have delved into the forces that animate all life— even those that counterfeit life, such as Constructs and Undead. Many of these studies concentrate on the nature of blood and its power to sustain life and transmit vital essence, binding the soul to the flesh. You might have apprenticed under a sly-hearted mentor or a secret cabal focused on understanding or even manipulating life and death.…
General Feat (Prerequisite: Level 4+; Spellcasting Feature or Pact Magic Feature) You gain the following benefits. Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. Additional Spells. Your prowess allows you to always have certain spells at the ready. When you have spell slots of a level specified in the Transmutation Adept Spells table, you…
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