Daask Raider
Raiders use guerrilla tactics to ambush warehouses and beat down opponents. These skilled fistfighters work in tandem to claim goods and territory for Daask.
Raiders use guerrilla tactics to ambush warehouses and beat down opponents. These skilled fistfighters work in tandem to claim goods and territory for Daask.
Weapon (longsword), legendary (requires attunement) Thogar Giant- Hewer earned great renown through unwavering bravery but not intellectual brilliance. His unmatched courage often forged far ahead of his reason. As a youth, he could not prevent marauding giants and trolls from destroying his village and murdering his family. Left alone on the blood-soaked snow, a fire kindled deep in Thogarโsโฆ
Other urdefhans scorn the death scoutsโ stealthy methods, but none can argue with their results. Urdefhans Translucent-skinned scourges of the Darklands, urdefhans are born with certainty that they are the true foot soldiers of the worldโs end. Their enclaves are terrifying abattoirs filled with gruesome trophies, training grounds, and blood sports.
Ankylier Karls are the lowest members of Ankylier society, fulfilling menial tasks and hard labour. Karls are not generally treated with much respect, but are paid appropriately for their efforts by their Ankylier bosses. This allows for wealth to not necessarily be a reflection of social status within Ankylier society. Through an exceptional work ethic or extensive experience, Karls will beโฆ
Andahestur are the mounts granted by Odin to the Valkyries to convey them in battle. They appear as white or gray steeds with silver hooves and eyes. They cannot be purchased, but they are sometimes gifted to mortals by the gods for heroic deeds or stolen from the shield-maidens by those with truly blackened hearts.
Type: Mount Cost: -- Weight: -- Andahestur Stat Block Speed 60 ft., fly 60 ft. Carrying Capacity 390 lb. Andahestur are the mounts granted by Odin to the Valkyries to convey them in battle. They appear as white or gray steeds with silver hooves and eyes. They cannot be purchased, but they are sometimes gifted to mortals by the gods for heroic deeds or stolen from the shield-maidens by those withโฆ
Weapon (greataxe), very rare (requires attunement) This axe has a fire-blackened blade, and its haft is wrapped with strands of unbreakable golden hair. You have a +1 bonus to attack and damage rolls made with this weapon. The weapon deals an extra 1d6 Fire damage on a hit. When you hit a creature with an attack made with this magic weapon, the target has Vulnerability to Fire damage until theโฆ
Armor (ring mail), legendary You have a +3 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Weapon (breidox), uncommon A metal weapon made of songsteel rings like a bell or chime when it clangs against an object. When wielding the weapon, you can call out to Volund as a Bonus Action. Until the end of your next turn, you gain a +5 bonus to damage rolls with this weapon. Once you use this feature, you must finish a Long Rest before you can use it again. Essentially a greataxe with aโฆ
Weapon (longsword), artifact (requires attunement) Few ever saw the gleaming blade Dรคmglesvir before the Godโs End, as only the emperor was permitted to draw the sword from its sheath. Now its blade and hilt are black, like a weapon dipped in shadow. Aspirant At this tier of Attunement, you have the following benefits:
Dark Bargains weave Druskenvaldโs essence into the characters who dare to strike them. These ancient agreements bind the land, its magical energies, its creatures.. and you. The effects bring boon and bane alike. It may be best for some sinister characters to offer their bargains plainly, letting the lurking curses reveal themselves only when the time is right. Beware your entry into theseโฆ
Intimidating and powerful, bruisers lead Daask operations when more violent and decisive shows of force are needed. These enforcers relish the brutality of their work.
Weapon (rapier), very rare (requires attunement) You gain a +2 bonus to attack and damage rolls made with this magic weapon. The sword has 1d8 + 1 charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune).โฆ
Sister Svalna is the foremost among the ranks of the Scourgeโs valโkyrโundead angelic beings formed from the ranks of fallen vrykul warriors. She helped Arthas create the death knights of Acherus and supervised their training, alongside other valโkyr, ensuring that they didnโt perish before their training was complete.
You sing a boisterous drinking song that compels others to stop what they are doing and sing along. A creature that can hear you within the spell's range must succeed on a Wisdom saving throw or have the Charmed condition until the spell ends. While the creature is Charmed, it is Friendly toward you, and it takes no actions other than to sing along with the song. For the duration of the song, youโฆ
When the Spirit of Dendallen finally emerges, it erupts from its host in a torrent of sickly green phantasmal energy. The ethereal, ectoplasmic substance whirls around and above the host before coalescing into the spiritโs vaguely humanoid spiritual form. Dendallen was an egotistical and jealous Wizard in life, and death has not changed that. He despises other spellcasters that refuse to submitโฆ
Multiattack. The huskarl makes two attacks, using Battle Axe and Javelin in any combination. Battle Axe. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (1d10 + 2) Slashing damage. Javelin. Melee or Ranged Attack Roll: +4, reach 5 ft. or range 30/120 ft. Hit: 6 (1d8 + 2) Piercing damage. Reactions Interpose. Trigger: An ally within 5 feet of the huskarl takes damage. Response: The huskarl takes theโฆ
Type: Vehicle (Water) Cost: -- Weight: -- Smaller than a drakkar, a skeid, or โslider,โ is still large enough to carry dozens of crew members, passengers, supplies and treasure. This warship is also amongst the fastest of the longboats, matched only by the smaller snekkja. Armor Class 15 (damage threshold 15) Hit Points 350 Speed 55 ft., 5 mph (120 miles per day) Immune Poison, Psychic; Blinded ,โฆ
Weapon (halberd), uncommon (requires attunement) You can invoke great destructive power when you wield this weapon, causing triple damage on a successful hit. The power requires a magical word or phrase to be uttered, which you choose when you attune to it. Once used, this power cannot be used again until you finish a Long Rest. (Everybody Dies at Turtle Bay) Proficiency with a Halberd allowsโฆ
It was a thin, stoop-shouldered man not much under six feet tall... His age was perhaps thirty-five, but the odd, deep creases in the sides of his neck made him seem older when one did not study his dull, expressionless face. He had a narrow head, bulging, watery blue eyes that seemed never to wink, a flat nose, a receding forehead and chin, and singularly undeveloped ears. His long, thick lipโฆ
Weapon (atgeir), common This atgeir is made of iced steel, which legends hold originates in the frozen underworld of Niflheim. Objects made of iced steel always feel cold to the touch. Damage you deal with this weapon is treated as Cold damage rather than the type the weapon normally deals, if it would be advantageous to you. A polearm with a large, single-edged blade attached along the side ofโฆ
Slaad lords create death slaadi by infusing gray slaadi with a portion of their chaotic energy. When groups of slaadi act deliberately, death slaadi are often behind their designs. Slaadi Unpredictable slaadi devour and multiply across the Ever-Changing Chaos of Limbo. These toad-like, extraplanar beings embody the endless potentiality of their home plane of existence. While slaadi arenโtโฆ
Origin Feat (Prerequisite: Dhakaani Ghaalโdar, Dhakaani Golinโdar, or Dhakaani Guulโdar) You gain the following benefits. Dreamwalker. You remain fully lucid when you dream and when you wake, you clearly remember everything that transpired. Mentor in the Uul. There is a spirit in the Uul Dhakaan that serves as your mentor. Work with your DM to develop the identity of this spirit; they could beโฆ
Weapon (halberd), very rare (requires attunement) You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon. Life Stealing. The weapon has 1d8 + 1 charges. When you attack a creature that has fewer than 100 Hit Points with this weapon and roll a 20 on the d20 for the attack roll, the creature must succeed on a DC 15 Constitution saving throw or be slain instantly as theโฆ
This monster is part of the Eberron: Forge of the Artificer. You can unlock it by purchasing the book in our marketplace.