Level 1 Wizard Spells (Slots: 4)
| Spell | School | Special* |
|---|---|---|
| Burning Hands | Evocation | — |
| Comprehend Languages | Divination | R … |
| Spell | School | Special* |
|---|---|---|
| Burning Hands | Evocation | — |
| Comprehend Languages | Divination | R … |
For the duration, you sense the presence of magical effects within 30 feet of yourself. If you sense such effects, you can take the Magic action to see a faint aura around any visible creature or object in the area that bears the magic, and if an effect was created by a spell, you learn the spell’s school of magic. The spell is blocked by 1 foot of stone, dirt, or wood; 1 inch of metal; or a thin…
Level 1 Divination (Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard) Casting Time: Action or Ritual Range: Self Components: V, S Duration: Concentration, up to 10 minutes For the duration, you sense the presence of magical effects within 30 feet of yourself. If you sense such effects, you can take the Magic action to see a faint aura around any visible creature or object in the…
| Spell | School | Special* |
|---|---|---|
| Bless (always prepared) | Enchantment | C, M |
| Cure Wounds (always prepared) | Abjuration | — … |
| Spell | School | Special |
|---|---|---|
| Alarm | Abjuration | R |
| Cure Wounds | Abjuration | — … |
Wand, uncommon This wand has 3 charges. While holding it, you can expend 1 charge to cast Detect Magic from it. The wand regains 1d3 expended charges daily at dawn.
Wand, Uncommon This wand has 3 charges. While holding it, you can expend 1 charge to cast Detect Magic from it. The wand regains 1d3 expended charges daily at dawn.
Potion, rare When you drink this potion, you gain the effect of a Detect Magic spell (no Concentration required) for 10 minutes, and during that time, you have Advantage on Wisdom (Insight) checks to discern hidden motives or deception. This potion is stored in a round glass flask. An iron band wraps around the bottle, ornamented with a goat’s skull. Heightened Potency. For the duration, you…
The characters encounter an Indifferent man who doesn’t seem interested in sizing them up or avoiding them; in fact, he seems nearly unaware of their presence. They find him wandering the sewer tunnels, muttering quietly to himself as he runs his hands back and forth along the tunnel walls, enthralled. Unbeknownst to the characters, Rikard Dresdel (Commoner) is a victim of the Doomdreamer they…
The party must navigate back through the University, this time in person, to access the extradimensional space located in the Restricted Section of the Transcription Rooms. They must ensure the following conditions are met:
Tree branch bigger than a longship. Thick, crevassed bark and leaves with golden acorns. A cleft in the bark contains a portal. You see before you a branch of Yggdrasil, gnarled, ancient, and mightier than the gods themselves. Though they provided such welcome handholds on the ascent, the thick bark ridges grab and catch at unwary ankles here. At the branch’s first fork lies a thick mat of…
Spellfire is the raw energy of the Weave. The ability to refine and control it is a gift bestowed on a handful of people every generation. Spellfire can manifest as a font of silver light or healing energy, it can absorb magic, or it can be a searing blue-white jet of all-consuming radiance. The most powerful and direct form of spellfire is spellfire sorcery. But characters of any class can…
Wondrous Item, Uncommon Once penned, this special ink can only be seen and read in total darkness. While in Darkness, any written or tattooed words, illustrations, or other marks made with the ink glow with a soft, colored light. One bottle of Shadow Ink provides enough ink to fill 50 pages with writing, illustrations, or other such markings. A Detect Magic spell reveals only that there is…
| Spell | School | Special |
|---|---|---|
| Armor of Agathys | Abjuration | — |
| Arms of Hadar | Conjuration | — … |
Stone reliefs carved into the walls of this round room depict ancient funeral rites. In the center of the room is a font that has run dry but was once used as a receptacle for water.
Wondrous Item, artifact (requires attunement) Long ago, in the Dragonlance setting, elves and humans waged a terrible war against chromatic dragons. When the world seemed doomed, the wizards of the Towers of High Sorcery came together and forged five Orbs of Dragonkind to help defeat the dragons. One orb was taken to each of the five towers, and there they were used to speed the war toward a…
| Spell | School | Special* |
|---|---|---|
| Burning Hands | Evocation | — |
| Comprehend Languages | Divination | R … |
This stately hallway stretches from a single door to the north to a wide exit to the south. Frescoes depicting powerful creatures in battle with each other adorn the walls. Pinpoints of light glimmer in the vaulted ceiling, illuminating the hallway with a pale radiance. Balconies 20 feet above the floor run the length of the hallway, their low railings rusty and twisted in places. A stone bridge…
Potion, Rare When you drink this potion, you gain the effect of a Detect Magic spell (no Concentration required) for 10 minutes, and during that time, you have Advantage on Wisdom (Insight) checks to discern hidden motives or deception. This potion is stored in a round glass flask. An iron band wraps around the bottle, ornamented with a goat’s skull. Heightened Potency. For the duration, you…
Third Floor This moldering trophy room is teeming with stuffed creatures of all varieties—standing on the floor, resting on tables, placed in display cases, or mounted on walls. Each of these trophies is frighteningly uncanny, with figures in unnatural poses, enormous glass eyes, and strangely bulging hides. This is the threshold to the secret attic door, which is hidden beneath layers of shadow…
Level 2 Illusion (Wizard) Casting Time: Action Range: Touch Components: V, S, M (a small square of silk) Duration: 24 Hours With a touch, you place an illusion on a willing creature or an object that isn’t being worn or carried. A creature gains the Mask effect below, and an object gains the False Aura effect below. The effect lasts for the duration. If you cast the spell on the same target every…
Staff, Legendary (Requires Attunement by a Sorcerer, Warlock, or Wizard) This 6-foot-long scepter is carved from a single enormous crystal, with a perfect transparent globe at its head. This staff has 20 charges and can be wielded as a magic Quarterstaff that grants a +3 bonus to attack rolls and damage rolls made with it. Adept. While holding the staff, you have Advantage on Intelligence (…
The fungus growth thins in this cavern, giving way to barren rock and rubble. Amid the dull gray stone, strange clouds of thick grayish-black fog hug the ground. The Yldaris drow skirt the north stretch of this cavern then they come this way, knowing of the dangers that lurk deeper in. The drow call this place the Barrens; if the characters have earned their aid, they warn the characters of its…
Dragonmark Feat (Prerequisite: Eberron Campaign, Can’t Have Another Dragonmark Feat) You gain the following benefits. Deductive Intuition. When you make an Intelligence (Investigation) or Wisdom (Insight) check, you can roll 1d4 and add the number rolled to the ability check. Magical Detection. You always have the Detect Magic and Detect Poison and Disease spells prepared. You can cast each…
| Spell | School | Special |
|---|---|---|
| Animal Friendship | Enchantment | — |
| Charm Person | Enchantment | — … |
This content is part of the Scions of Elemental Evil.