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Returning 35 results for 'Life'.
Magic Items
Dungeon Masterâs Guide
When this 4-foot-tall, 2-foot-wide mirror is viewed indirectly, its surface shows faint images of creatures. The mirror weighs 50 pounds, and it has AC 11, HP 10, Immunity to Poison and Psychic damage
Spells
Playerâs Handbook
You gain 2d4 + 4 Temporary Hit Points.
Using a Higher-Level Spell Slot. You gain 5 additional Temporary Hit Points for each spell slot level above 1
Magic Items
Dungeon Masterâs Guide
When you attack a creature with this magic weapon and roll a 20 on the d20 for the attack roll, that target takes an extra 15 Necrotic damage if it isnât a Construct or an Undead, and you gain
Spells
Xanathar's Guide to Everything
You sacrifice some of your health to mend another creatureâs injuries. You take 4d8 necrotic damage, which canât be reduced in any way, and one creature of your choice that you can see
False Life
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional temporary hit points for each slot level above 1st.
Equipment
Whoever drinks this concoction gains advantage on death saving throws for 24 hours
Sword of Life Stealing
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit
Mirror of Life Trapping
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
When this 4-foot-tall mirror is viewed indirectly, its surface shows faint images of creatures. The mirror weighs 50 pounds, and it has AC 11, 10 hit points, and vulnerability to bludgeoning damage
Spells
Playerâs Handbook
An aura radiates from you in a 30-foot Emanation for the duration. While in the aura, you and your allies have Resistance to Necrotic damage, and your Hit Point maximums canât be reduced. If an
Aura of Life
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Playerâs Handbook (2014)
Life-preserving energy radiates from you in an aura with a 30-foot radius. Until the spell ends, the aura moves with you, centered on you. Each nonhostile creature in the aura (including you
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Everyday Life There are details you donât need to know, but that you might want to know. When something costs 1 CP, you can just say âone copper pieceâ but do the people of Khorvaire have a name for
their coins? Is there a convention for naming characters? This Wayfinderâs Guide is an overview. If you want more information on a particular subject, refer to the sources in the Appendix. But for now, here are a few useful facts about everyday life in Khorvaire.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Life Events No matter how long youâve been alive, you have experienced at least one signature event that has markedly influenced your character. Life events include wondrous happenings and tragedies
, conflicts and successes, and encounters with the unusual. They can help to explain why your character became an adventurer, and some might still affect your life even after they are long over. The
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Life Transference 3rd-level necromancy Casting Time: 1 action Range: 30 feet Components: V, S Duration: Instantaneous You sacrifice some of your health to mend another creatureâs injuries. You take
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Life Span Try not to be offended when a dragon dismisses you as irrelevant. Remember, you might be dealing with an individual who hatched into the world three civilizations ago, and not every dragon
Wyrmling Wyrmlings Much like adventurers in the first tier of play (levels 1 to 4), dragons in their first five years of life are still figuring out their capabilities and their place in the world. Thus
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Life Span The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesnât meet a violent end on an adventure. Members of some races, such as
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
False Life Level 1 Necromancy (Sorcerer, Wizard) Casting Time: Action
Range: Self
Components: V, S, M (a drop of alcohol)
Duration: Instantaneous
You gain 2d4 + 4 Temporary Hit Points. Using
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Past Life Darklords arenât mindless killing machines; they are full but monstrous individuals. In a few sentences, describe who the Darklord was before they chose to become irredeemable. For
Dungeon Masterâs Guide or the âThis Is Your Lifeâ section of Xanatharâs Guide to Everything for additional inspirations for your Darklordâs motivations. DARKLORDS FROM THE TAROKKA
If you have a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Adventuring Life Another group of adventurers joins the caravan or is staying at the same roadside inn. Judging by their boasting, they have bested some of the most ferocious monsters and foes Faerûn
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
False Life Level 1 Necromancy (Sorcerer, Wizard) Casting Time: Action
Range: Self
Components: V, S, M (a drop of alcohol)
Duration: Instantaneous
You gain 2d4 + 4 Temporary Hit Points. Using
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Adventuring Life Another group of adventurers joins the caravan or is staying at the same roadside inn. Judging by their boasting, they have bested some of the most ferocious monsters and foes Faerûn
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Life Domain The Life domain focuses on the vibrant positive energy â one of the fundamental forces of the universe â that sustains all life. The gods of life promote vitality and health through
community (such as Hestia, Hathor, and Boldrei). Life Domain Spells Cleric Level Spells 1st
bless, cure wounds
3rd
lesser restoration, spiritual weapon
5th
beacon of hope, revivify
7th
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Life Domain The Life domain focuses on the vibrant positive energy â one of the fundamental forces of the universe â that sustains all life. The gods of life promote vitality and health through
community (such as Hestia, Hathor, and Boldrei). Life Domain Spells Cleric Level
Spells
1st bless, cure wounds 3rd lesser restoration, spiritual weapon 5th beacon of hope, revivify 7th death ward
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
False Life 1st-level necromancy Casting Time: 1 action Range: Self Components: V, S, M (a small amount of alcohol or distilled spirits) Duration: 1 hour Bolstering yourself with a necromantic
facsimile of life, you gain 1d4 + 4 temporary hit points for the duration. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional temporary hit points for each slot level above 1st.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
False Life 1st-level necromancy Casting Time: 1 action Range: Self Components: V, S, M (a small amount of alcohol or distilled spirits) Duration: 1 hour Bolstering yourself with a necromantic
facsimile of life, you gain 1d4 + 4 temporary hit points for the duration. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional temporary hit points for each slot level above 1st.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Drinking Deeply of Life A gnome is rarely bored and tries to savor every minute, for life is full of opportunities to learn, to help others, and to have fun. Gnomes are born with a fascination for
enjoy making an unexciting aspect of life more enjoyable, such as inventing a shovel that whistles a tune to lighten the toil of digging, or creating a telescoping fork that can reach across the table
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Sword of Life Stealing Weapon (any sword), rare (requires attunement) When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Sword of Life Stealing Weapon (Glaive, Greatsword, Longsword, Rapier, Scimitar, or Shortsword), Rare (Requires Attunement) When you attack a creature with this magic weapon and roll a 20 on the d20
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Life or Death When the characters have at least one ring of shooting stars in their custody, they must decide whether to destroy Xaryxis (to save their world and others like it) or to spare it (thus
endorses the destruction of Xaryxis, insisting that the astral elves have that and worse coming to them. Starbough. The destruction of Xaryxis would be calamitous to plant life throughout Xaryxispaceâan
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Life Goes On By its most basic nature, a roleplaying game campaign focuses on the actions of the characters. However, itâs important to remember that the world goes on without them. The heroes canât
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Life in Zinda Art, commerce, and magic fill the lives of Zindaâs people and touch on every aspect of society. The Bloodletters Clad in aprons stained with jeli dye, Bloodletters proselytize a life
the daturas, also known as spirit shepherds. Daturas speak for and protect the spirits of the jungle. A datura might go years without meeting another member of the order, spending their life escorting
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Life in the Outlands This section details facets of everyday life in the Outlands.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Life in Shankhabhumi Outsiders often refer to the people of Shankhabhumi collectively as âriverlanders,â but the folk of the three city-states call themselves Sagorpuri, Ashwadhatuj, or Tippuri, and
cities as a reminder that life in Shankhabhumi can easily be swept away. Power in each city is shared between three factionsâfifteen senators who officially govern the affairs of the city-state; a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Life in Siabsungkoh The following truths are known to those who live in Siabsungkoh or travel through these lands. Dyn Singh Merchant Collective The finest merchant families in Siabsungkoh make up
recent years, the government has expanded the market further to encourage greater trade opportunities. This pushed the market into the center of local life, rankling traditionalists and causing many to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Beyond the Mundane Life Almost by definition, the life of a paladin is an adventuring life. Unless a lasting injury has taken him or her away from adventuring for a time, every paladin lives on the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Life in the Citadel The Radiant Citadel is a city of immigrants. Several of the explorers who reclaimed the Citadel were refugees who escaped hardships that plagued their lands. They chose the
fear that the Keening Gloom will destroy the Citadel. Their numbers are replenished by new arrivals who seek a different life, want to study the cityâs lore, or find solace in the cityâs peace and






