Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'alignment and person person takes by alignment'.
Other Suggestions:
alignment and poison poison takes by alignment
alignment and poison prison takes by alignment
alignment and prison poison takes by alignment
Spells
Player’s Handbook
. Whenever the target takes damage, it repeats the save, ending the spell on itself on a success.
You have a telepathic link with the Charmed target while the two of you are on the same plane of
Spells
Player’s Handbook
One Humanoid you can see within range makes a Wisdom saving throw. It does so with Advantage if you or your allies are fighting it. On a failed save, the target has the Charmed condition until the
Spells
Player’s Handbook
Choose a Humanoid that you can see within range. The target must succeed on a Wisdom saving throw or have the Paralyzed condition for the duration. At the end of each of its turns, the target repeats
Dominate Person
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do
. During this time you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.
Each time the target takes damage, it makes a new Wisdom saving throw
Charm Person
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is
Hold Person
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom
Tent, Two-Person
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Equipment
A simple and portable canvas shelter, a tent sleeps two
Alignment
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Rules
A typical creature in the game world has an alignment, which broadly describes its moral and personal attitudes. Alignment is a combination of two factors: one identifies morality (good, evil, or
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Alignment A creature’s alignment provides a clue to its disposition. For example, a chaotic evil creature might be difficult to reason with and might attack characters on sight, whereas a neutral
creature might be willing to negotiate. Alignment indicates whether a creature leans toward law or chaos and good or evil or whether a creature is neutral. Any Alignment. Some creatures, such as the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Alignment The alignment specified in a monster’s stat block is a default suggestion of how to roleplay the monster, inspired by its traditional role in the game or real-world folklore. Change a
monster’s alignment to suit your storytelling needs. The Neutral alignment, in particular, is an invitation for you to consider whether an individual leans toward one of the other alignments. “Creating a Character” describes the nine alignments and unaligned creatures.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Alignment A monster's alignment provides a clue to its disposition and how it behaves in a roleplaying or combat situation. For example, a chaotic evil monster might be difficult to reason with and
might attack characters on sight, whereas a neutral monster might be willing to negotiate. The alignment specified in a monster's stat block is the default. Feel free to depart from it and change a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Alignment As described in the Player’s Handbook, alignment is a roleplaying tool. It is a quick way to describe a creature’s moral and ethical orientation. Like other elements of the game, it’s meant
to be a tool to serve you and your game, not a constraint or burden. Alignment can help your game in three ways: as a tool for player characters, as a descriptor of a creature’s demeanor, and as a summary of an organization’s ethos.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Alignment A monster’s alignment provides a clue to its disposition and how it behaves in a roleplaying or combat situation. For example, a chaotic evil monster might be difficult to reason with and
might attack characters on sight, whereas a neutral monster might be willing to negotiate. See the Player’s Handbook for descriptions of the different alignments. The alignment specified in a monster’s
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Alignment A typical creature in the game world has an alignment, which broadly describes its moral and personal attitudes. Alignment is a combination of two factors: one identifies morality (good
nine alignments describe the typical behavior of a creature with that alignment. Individuals might vary significantly from that typical behavior, and few people are perfectly and consistently
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Alignment A typical creature in the game world has an alignment, which broadly describes its moral and personal attitudes. Alignment is a combination of two factors: one identifies morality (good
nine alignments describe the typical behavior of a creature with that alignment. Individuals might vary significantly from that typical behavior, and few people are perfectly and consistently
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Alignment A creature’s alignment reflects its disposition. Alignment indicates whether a creature leans toward law or chaos and good or evil, or whether a creature is neutral. Any Alignment. Some
creatures, such as the veteran, can have any alignment. In other words, you choose the creature’s alignment. Depending on the creature, its alignment entry might indicate a tendency or aversion toward
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Alignment A creature’s alignment broadly describes its ethical attitudes and ideals. Alignment is a combination of two factors: one identifies morality (good, evil, or neutral), and the other
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Alignment A sentient magic item has an alignment. Its creator or nature might suggest an alignment. If not, you can pick an alignment or roll on the following table. d100 Alignment 01–15 Lawful
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Alignment A creature’s alignment reflects its disposition. See Alignment in the Basic Rules for descriptions of the different alignments.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Alignment The alignment specified in a monster’s stat block is a default suggestion of how to roleplay the monster, inspired by its traditional role in the game or real-world folklore. Change a
monster’s alignment to suit your storytelling needs. The Neutral alignment, in particular, is an invitation for you to consider whether an individual leans toward one of the other alignments. The Player’s Handbook describes the nine alignments and unaligned creatures.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Alignment A creature’s alignment broadly describes its ethical attitudes and ideals. Alignment is a combination of two factors: one identifies morality (good, evil, or neutral), and the other
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Dominate Person Level 5 Enchantment (Bard, Sorcerer, Wizard) Casting Time: Action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
One Humanoid you can see within range
must succeed on a Wisdom saving throw or have the Charmed condition for the duration. The target has Advantage on the save if you or your allies are fighting it. Whenever the target takes damage, it
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Charm Person 1st-level enchantment Casting Time: 1 action Range: 30 feet Components: V, S Duration: 1 hour You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Charm Person Level 1 Enchantment (Bard, Druid, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: 30 feet
Components: V, S
Duration: 1 hour
One Humanoid you can see within range makes a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Hold Person Level 2 Enchantment (Bard, Cleric, Druid, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: 60 feet
Components: V, S, M (a straight piece of iron)
Duration: Concentration, up
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Hold Person Level 2 Enchantment (Bard, Cleric, Druid, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: 60 feet
Components: V, S, M (a straight piece of iron)
Duration: Concentration, up
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Character Alignment Some common misconceptions about alignment can cause conflicts between players and DMs. The following sections can help you navigate how player characters interact with alignment
. Actions Indicate Alignment A character might think they’re good and profess to believe that senseless slaughter is wrong, but if that character repeatedly engages in senseless slaughter, the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Dominate Person 5th-level enchantment Casting Time: 1 action Range: 60 feet Components: V, S Duration: Concentration, up to 1 minute You attempt to beguile a humanoid that you can see within range
. Until the end of your next turn, the creature takes only the actions you choose, and doesn’t do anything that you don’t allow it to do. During this time you can also cause the creature to use a reaction
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Hold Person Level 2 Enchantment (Bard, Cleric, Druid, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: 60 feet
Components: V, S, M (a straight piece of iron)
Duration: Concentration, up
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Hold Person 2nd-level enchantment Casting Time: 1 action Range: 60 feet Components: V, S, M (a small, straight piece of iron) Duration: Concentration, up to 1 minute Choose a humanoid that you can
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Charm Person 1st-level enchantment Casting Time: 1 action Range: 30 feet Components: V, S Duration: 1 hour You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Planar Alignment In addition to the plane-specific traits you can grant a creature, the influence of a plane changes a creature’s alignment to match the plane’s alignment, as shown on the Outer Plane
Alignments table. If a plane a creature is influenced by has more than one alignment, you choose the creature’s alignment from the options listed. Outer Plane Alignments Outer Plane Alignment The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Monster Alignment Alignment can help you determine how a creature behaves in your game in two simple ways. Starting Attitude A creature’s alignment can help you determine the creature’s attitude in
Handbook offers a table of brief personality traits linked to alignment that can inspire you in playing an NPC or another monster in your game.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Dominate Person Level 5 Enchantment (Bard, Sorcerer, Wizard) Casting Time: Action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
One Humanoid you can see within range
must succeed on a Wisdom saving throw or have the Charmed condition for the duration. The target has Advantage on the save if you or your allies are fighting it. Whenever the target takes damage, it
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Charm Person Level 1 Enchantment (Bard, Druid, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: 30 feet
Components: V, S
Duration: 1 hour
One Humanoid you can see within range makes a