Level
1st
Casting Time
1 Action
Range/Area
30 ft
Components
V, S
Duration
1 Hour
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed

One Humanoid you can see within range makes a Wisdom saving throw. It does so with Advantage if you or your allies are fighting it. On a failed save, the target has the Charmed condition until the spell ends or until you or your allies damage it. The Charmed creature is Friendly to you. When the spell ends, the target knows it was Charmed by you.

Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 1.

Spell Tags: Control Social

Available For: Bard Druid Sorcerer Warlock Wizard Bard Druid Sorcerer Warlock Wizard Trickery Domain Fey Wanderer

D&D Free Rules (2024), pg. 249

Comments

Posts Quoted:
Reply
Clear All Quotes