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Returning 8 results for 'vow of entity'.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
supernatural punishment, such as breaking a vow, defiling a tomb, or murdering an innocent. Such a curse can have any effects you design, or it might be a customized version of another type of curse
demonic entity. Whenever the possessed creature rolls a 1 on a D20 Test, the demonic entity takes control of the creature and determines the creature’s behavior thereafter. At the end of each of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
supernatural punishment, such as breaking a vow, defiling a tomb, or murdering an innocent. Such a curse can have any effects you design, or it might be a customized version of another type of curse
demonic entity. Whenever the possessed creature rolls a 1 on a D20 Test, the demonic entity takes control of the creature and determines the creature’s behavior thereafter. At the end of each of the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
detailed in “Magic Items”. Narrative Curses A curse might manifest during an adventure when a creature’s violation of a taboo warrants supernatural punishment, such as breaking a vow, defiling a tomb, or
creature that becomes the target of Demonic Possession must succeed on a DC 15 Charisma saving throw or be possessed by a bodiless demonic entity. Whenever the possessed creature rolls a 1 on a D20 Test, the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
detailed in “Magic Items”. Narrative Curses A curse might manifest during an adventure when a creature’s violation of a taboo warrants supernatural punishment, such as breaking a vow, defiling a tomb, or
creature that becomes the target of Demonic Possession must succeed on a DC 15 Charisma saving throw or be possessed by a bodiless demonic entity. Whenever the possessed creature rolls a 1 on a D20 Test, the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Talavar or failed to release him from his cage, Telemy Hill is merely the next stop on their journey. Telemy Hill is an ancient fey entity, a sentient hill that travels throughout the Feywild and even to
the key to Sir Talavar’s cage: A bag of truffles or some other tasty snack A thirst-quenching beverage A solemn vow to avenge the abuse Jingle Jangle suffered at the hands of the harengon brigands If
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Talavar or failed to release him from his cage, Telemy Hill is merely the next stop on their journey. Telemy Hill is an ancient fey entity, a sentient hill that travels throughout the Feywild and even to
the key to Sir Talavar’s cage: A bag of truffles or some other tasty snack A thirst-quenching beverage A solemn vow to avenge the abuse Jingle Jangle suffered at the hands of the harengon brigands If
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
transformation. If the characters explain that an evil entity is responsible for Esquire’s transformation or that Markos might be in danger from this entity, Esquire lets them live if they vow to save
mage who has been transformed into a nothic. Zala helped Markos contact Krokulmar and blames this Far Realm entity for her transformation. Now she anxiously turns to the stars, hoping to find a way to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
transformation. If the characters explain that an evil entity is responsible for Esquire’s transformation or that Markos might be in danger from this entity, Esquire lets them live if they vow to save
mage who has been transformed into a nothic. Zala helped Markos contact Krokulmar and blames this Far Realm entity for her transformation. Now she anxiously turns to the stars, hoping to find a way to