Warlock
Base Class: Warlock

In the shrouded tapestry of the arcane, where dreams and reality dance upon a thin veil, there exists a pact forged in the ethereal mists. You have made a solemn communion with the enigmatic entity known as the "Father of Morgana," a being whose very existence bends the boundaries of perception. 

With each whispered invocation and reverent pact, your mind becomes a realm of surreal visions and hallucinations, where the mundane and the fantastical blur into one. Shadows take on life, and whispers in the wind speak secrets only you can decipher. You have become a living enigma, a conduit between the waking world and the phantasmal realms. 

As the Father of Morgana's influence courses through your veins, your thoughts and desires become reality, shifting the very fabric of the world to your whims. In your presence, illusions take on corporeal form, and the unreal becomes tangible. To others, you are a mesmerizing enigma, a master of deception and illusion, a conjurer of wonders and nightmares. 

Expanded Spell List

The Father of Morgana lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Morgana Expanded Spells 

Spell Level 

Spells 

1st 

Color Spray, Chromatic Orb 

2nd 

See Invisibility, Phantasmal Force

3rd 

Phantom Steed, Clairvoyance

4th 

Confusion, Phantasmal Killer

5th 

Modify Memory, Creation 

Morganas Eyes

Starting at 1st level, your view of other is always slightly altered and so is the reality around them. Using a bonus action to activate, you can start starring at a creature intensely and turn your current Fata Morgana into reality until you blink or can't see the chosen creature with your eyes anymore. You can keep your eyes open for a number of turn equal to your charisma modifier (Minimum of 1) after which you must succeed a Constitution Saving Throw using your Spell Save DC at the start of each of your turns to keep them open. These are hallucinations of you, the chosen creature just feels and reacts accordingly. Logic or Reality can’t change what the creature is feeling or how it will react. 
 
Choose a creature you can see with your eyes within 60 feet of you and roll on the Morgana Table: 

Morgana 

d4 

Effect 

1 

You see how the creature begins to move in slow motion. The creature's movement speed is halved, and it has disadvantage on Dexterity Saving throws. 

2 

You see how insects crawl beneath the creature's skin. At the start of each turn the creature must succeed a Wisdom Saving throw or waste its action frantically scratching itself. 

3 

You see the creature engulfed in flames, slowly melting or rotting away. It takes 1d6 psychic damage at the start of each of its turns 

4 

The creature seems to become smaller. It is subjected to the reduce effect of the Enlarge/Reduce Spell

 
All Saving throws related to this feature use your Spell Save DC. This feature can't be used with other senses then eye sight, meaning no tremor sence, blindsight, echolocation or simular ways of detecting a creature. You can use this feature a number of times equal to your proficiency bonus and regain all uses at the end of a short rest. 

Toys of Morgana

Starting at 6th level, the delusions of your mind become tools of creation allowing you to effect reality with hallucinatory items that only you can perceive. During a short rest you can chose to see a non-magical item in your hand, that you have seen before. You must be able to hold the item with one hand, it cant cost more then 5 times your level in gold and it can't weight more than 50lb.  
 
The item will manifest for you, you can see, feel, smell, taste, hear and use the item just like its real counterpart but it will remain undetectable to any other creature. The items can influence the world and creatures around them just like their real counterpart would but only when used by you. The item will simply fall through the hands of other creatures when they try to use or hold them. Food created by this feature will sate your hunger and thirst for a day. 
 
The item will remain until you use this feature again and once you use this feature you can't do so again until you finish a long rest. 

Out of Sight, Out of Mind

Starting at 10th level, you are certain that things that you can't see don’t exist. After using Morganas Eyes and blinking you throw a coin. On heads the creature you were staring at becomes petrified and gets transported to the ethereal plane before you open your eyes again. This effect lasts for 1 minute or until you use your Morganas Eyes feature again and afterwards an effected creature becomes immune to this feature for the next 24 hours. 

Powers of The Mind

At 14th level, your delusions become real for anyone around you. You learn the Hallucinatory Terrain Spell and it doesn’t count against the spells you can learn and is always prepared. You can cast the spell once between Long Rests without expending a spell slot. When you do so the illusion created by Hallucinatory Terrain becomes real and lasts until you are incapacitated or choose to change it back. 

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