Hi, I'm fairly new to DND and I was looking at making a fighter-gubslinger subclass and I wanted my character to have the revolver. I read that all firearms have a reload and a specific misfire Score to add to the DC but I noticed the revolver doesn't show it? Any help would be great
There are other firearms in Dnd that don't have misfire scores and thusly aren't really supposed to be used with the gunslinger. The only weapons that have misfire scores are a part of the Gunslinger subclass. If you go into equipment and search "misfire' into the search bar it will show you all of the weapons with a misfire score. I've also linked it here.
"Misfire" is what we'll call for convenience part of Critical Role Firearms rules, with the list of weapons Conal linked for you. There isn't a "revolver" on it, though the pepperbox could easily be reskinned a revolver. The revolver you're talking about is in Dungeon Master's Guide optional fire arms rules. Misfires aren't a factor with that weapon set.
Messing around with the character generator and building firearms wielders is fun; but if you're going to bring one into a game you need to check in with the DM to see if they even allow firearms into their game.
Hi, I'm fairly new to DND and I was looking at making a fighter-gubslinger subclass and I wanted my character to have the revolver. I read that all firearms have a reload and a specific misfire Score to add to the DC but I noticed the revolver doesn't show it? Any help would be great
There are other firearms in Dnd that don't have misfire scores and thusly aren't really supposed to be used with the gunslinger. The only weapons that have misfire scores are a part of the Gunslinger subclass. If you go into equipment and search "misfire' into the search bar it will show you all of the weapons with a misfire score. I've also linked it here.
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"Misfire" is what we'll call for convenience part of Critical Role Firearms rules, with the list of weapons Conal linked for you. There isn't a "revolver" on it, though the pepperbox could easily be reskinned a revolver. The revolver you're talking about is in Dungeon Master's Guide optional fire arms rules. Misfires aren't a factor with that weapon set.
Messing around with the character generator and building firearms wielders is fun; but if you're going to bring one into a game you need to check in with the DM to see if they even allow firearms into their game.
Jander Sunstar is the thinking person's Drizzt, fight me.
There are two sets of firearms rules, and you probably shouldn't mix them.
The Gunslinger fighter subclass using the Critical Role rules. There is no revolver when using those rules (https://www.dndbeyond.com/classes/fighter#Gunslinger)
The revolver is from the DMG variant rules chapter (https://www.dndbeyond.com/sources/dmg/dungeon-masters-workshop#Firearms). Those are not compatible with the Gunslinger.
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