This could just be me but I've had a lot of experience with getting maps to align to grids in Roll20 and for some reason I CANNOT make the Sea Ghost map align, I think the grids aren't spaced evenly?
I don't know if its a bug or a mistake in the original text but;
In the Isle of the Abbey, Locations in the Ruins 12 Hallway Guardroom, the flavor text reads:
The hallway widens out into a bare fifty-foot-square chamber. Three enormous, rotting ogres stand close to the southern wall. They clutch large morningstars, which drag on the stone floor.
There are several broken magic item links in Appendix A:
"Wreck of the Marshall" at M3: " A creature of any nonchaotic alignment that prays to St. Cuthbert for 1 minute while within 10 feet of the statue is affected as if it just drank a [magicitem]."
Same for the "Golem Diver" section: "Captain Xendros asks the characters to recover the statue from the wreck, offering a box of [magicitem]"
And "Mephit Mischief": "If the characters take the job, Wellgar gives each a [magicitem] before they go to the ruins."
And "Lizardfolk Games": "Eliander offers the characters 250 gp to talk to the lizardfolk and gives each character a [magicitem] before they set out."
There is a similar error in "Lizardfolk Games" in the first sentence of the "Quipper Wrestling" entry where "Wynce casts [spell] to conjure" doesn't appear to be linking correctly.
The locathah hunter's Leviathan Will isn't formatted properly and its envenomed crossbow is missing the tooltip for poisoned.
The merfolk scout's Multiattack lets it make two melee attacks or two ranged attacks, but it doesn't have a ranged attack. Also, there are two periods at the end of its shortsword attack.
Rollback Post to RevisionRollBack
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
The vampiric jade statue's Claws action isn't italicized. Also, it and Thousand Teeth share these two problems: their legendary actions aren't italicized and their AC types aren't in parentheses. (That last sentence hurt to write. I therefore apologize sincerely for it. If I could've come up with a better way to phrase it, I would've.)
Rollback Post to RevisionRollBack
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
There are several broken magic item links in Appendix A:
"Wreck of the Marshall" at M3: " A creature of any nonchaotic alignment that prays to St. Cuthbert for 1 minute while within 10 feet of the statue is affected as if it just drank a [magicitem]."
Same for the "Golem Diver" section: "Captain Xendros asks the characters to recover the statue from the wreck, offering a box of [magicitem]"
And "Mephit Mischief": "If the characters take the job, Wellgar gives each a [magicitem] before they go to the ruins."
And "Lizardfolk Games": "Eliander offers the characters 250 gp to talk to the lizardfolk and gives each character a [magicitem] before they set out."
There is a similar error in "Lizardfolk Games" in the first sentence of the "Quipper Wrestling" entry where "Wynce casts [spell] to conjure" doesn't appear to be linking correctly.
The locathah hunter's Leviathan Will isn't formatted properly and its envenomed crossbow is missing the tooltip for poisoned.
The merfolk scout's Multiattack lets it make two melee attacks or two ranged attacks, but it doesn't have a ranged attack. Also, there are two periods at the end of its shortsword attack.
Thanks! Those are all sorted now.
Technically the stat block for the Merfolk Scout is correct, but I can see how that could be confusing. They are capable of making two ranged attacks, but don't carry ranged weapons, hence no ranged attack stated for them.
The vampiric jade statue's Claws action isn't italicized. Also, it and Thousand Teeth share these two problems: their legendary actions aren't italicized and their AC types aren't in parentheses. (That last sentence hurt to write. I therefore apologize sincerely for it. If I could've come up with a better way to phrase it, I would've.)
In "Elkahraal", in the first sentence of the second paragraph of the "Elkahraal’s Test" entry the word "see" should not be part of the links "see area C4" and "see area C7".
I came here to report the [MAGIC ITEM] in wreck of the marshall but someone else beat me too it.
Instead I'll just complain that 1500 pounds is a ridiculous weight for a 25-foot-tall stone statue. Very rough math gets me to 33,000 pounds. Even if I cut that in half that's still more than 10 times the weight listed. Even if we consider the displacement of water, it's effective weight is still more than 10,000 pounds.
I know - that's super nit-picky and also a problem with the original text, not with DDB. :P
In "Elkahraal", in the first sentence of the second paragraph of the "Elkahraal’s Test" entry the word "see" should not be part of the links "see area C4" and "see area C7".
I came here to report the [MAGIC ITEM] in wreck of the marshall but someone else beat me too it.
Instead I'll just complain that 1500 pounds is a ridiculous weight for a 25-foot-tall stone statue. Very rough math gets me to 33,000 pounds. Even if I cut that in half that's still more than 10 times the weight listed. Even if we consider the displacement of water, it's effective weight is still more than 10,000 pounds.
I know - that's super nit-picky and also a problem with the original text, not with DDB. :P
The player version of the skull dunes map still shows the pirates path when it probably shouldn't.
I dont think DDB can edit maps. I think they get the player maps from WotC too. If I am wrong, then there are a few player maps that could use some attention...
In the mobile app, all the embedded display maps in Underwater Locations of Appendix A (A.5 - Cove Reef, A.6 - Wreck of the Marshall, A.7 - Warthalkeel Ruins) are the player versions, and the link for 'View Player Version' just shows the exact same version in the Image Viewer. There are no coded or referenced versions.
iOS: 12.3.1 App: V.1.1.11.1 GoS: v.1
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
While reading through "Appendix A: Of Ships and the Sea" I noticed a few issues that could probably use correcting
In "Space", in the last sentence "Crashing a Ship" should link to "Crashing a Ship" later in the chapter.
In "1. Main Deck", in the "Rowboats" entry the link "[ship]rowboat;rowboats[/ship]" isn't linking correctly.
In "Coven of Wet Rot", in the last sentence of the "Saltmarsh Story Hook" entry the link for the potion of water breathing isn't linking correctly.
In "W4. Windmill", in the first sentence of the second paragraph "will-o’-wisps" should link to the will-o’-wisp monster.
Thanks Samohtnnud, those are all sorted now. :)
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
https://www.dndbeyond.com/sources/gos/saltmarsh#DrownedForest
Blights does not link to monster page.
This could just be me but I've had a lot of experience with getting maps to align to grids in Roll20 and for some reason I CANNOT make the Sea Ghost map align, I think the grids aren't spaced evenly?
Enigmagtic, Entertaining, Informative, Lobsterly.
https://www.dndbeyond.com/sources/gos/saltmarsh#AzureSea
In the Azure Sea Random Encounters chart, the Pirate Ship, Salted Glade is not described below (the other 3 pirate ships are).
Unfortunately this is also the case with the hardback book. If an errata is published, we'll get the information added right away. :)
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
I don't know if its a bug or a mistake in the original text but;
In the Isle of the Abbey, Locations in the Ruins 12 Hallway Guardroom, the flavor text reads:
The hallway widens out into a bare fifty-foot-square chamber. Three enormous, rotting ogres stand close to the southern wall. They clutch large morningstars, which drag on the stone floor.
but the text below describes:
One ogre zombie, two ghasts, and one minotaur living crystal statue (see appendix C) guard this area.
I'm guessing the flavor text is wrong?
Edit: added spoilers in case of... well... spoilers...
Subclass: Dwarven Defender - Dragonborn Paragon
Feats: Artificer Apprentice
Monsters: Sheep - Spellbreaker Warforged Titan
Magic Items: Whipier - Ring of Secret Storage - Collar of the Guardian
Monster template: Skeletal Creature
There are several broken magic item links in Appendix A:
"Wreck of the Marshall" at M3: " A creature of any nonchaotic alignment that prays to St. Cuthbert for 1 minute while within 10 feet of the statue is affected as if it just drank a [magicitem]."
Same for the "Golem Diver" section: "Captain Xendros asks the characters to recover the statue from the wreck, offering a box of [magicitem]"
And "Mephit Mischief": "If the characters take the job, Wellgar gives each a [magicitem] before they go to the ruins."
And "Lizardfolk Games": "Eliander offers the characters 250 gp to talk to the lizardfolk and gives each character a [magicitem] before they set out."
There is a similar error in "Lizardfolk Games" in the first sentence of the "Quipper Wrestling" entry where "Wynce casts [spell] to conjure" doesn't appear to be linking correctly.
The locathah hunter's Leviathan Will isn't formatted properly and its envenomed crossbow is missing the tooltip for poisoned.
The merfolk scout's Multiattack lets it make two melee attacks or two ranged attacks, but it doesn't have a ranged attack. Also, there are two periods at the end of its shortsword attack.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
The vampiric jade statue's Claws action isn't italicized. Also, it and Thousand Teeth share these two problems: their legendary actions aren't italicized and their AC types aren't in parentheses. (That last sentence hurt to write. I therefore apologize sincerely for it. If I could've come up with a better way to phrase it, I would've.)
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Hi there, this is correct, as per the published book. If I had to guess, I would say that:
two of the three rotting ogres in the block text are using ghast stat blocks.
All of those tooltips are back and fine!
Thanks! Those are all sorted now.
Technically the stat block for the Merfolk Scout is correct, but I can see how that could be confusing. They are capable of making two ranged attacks, but don't carry ranged weapons, hence no ranged attack stated for them.
https://www.dndbeyond.com/sources/gos/of-ships-and-the-sea#TentacleTrap
All sorted! Thanks again!
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Thanks Stormknight!
I noticed a few minor linking issues in "Appendix A: Of Ships and the Sea" that could probably use fixing.
In "Elkahraal", in the first sentence of the second paragraph of the "Elkahraal’s Test" entry the word "see" should not be part of the links "see area C4" and "see area C7".
In "M8. Brig", in the "Symbol of St. Cuthbert’s Knowledge" entry "area M4" should link to "M4. St. Cuthbert’s Shrine".
In "Vecna’s Twist", in the "Cursed Dagger" entry in the second sentence of the last paragraph "area M9" should link to "M9. Cave of Lost Souls".
In "Merrow Mayhem", in the first sentence the word "see" should not be part of the link "see area M9".
The Description text for the Fathomer does not show up on the monster link
https://www.dndbeyond.com/monsters/fathomer
I came here to report the [MAGIC ITEM] in wreck of the marshall but someone else beat me too it.
Instead I'll just complain that 1500 pounds is a ridiculous weight for a 25-foot-tall stone statue. Very rough math gets me to 33,000 pounds. Even if I cut that in half that's still more than 10 times the weight listed. Even if we consider the displacement of water, it's effective weight is still more than 10,000 pounds.
I know - that's super nit-picky and also a problem with the original text, not with DDB. :P
Looks like I missed a few links there - thank you for reporting them. They're all fixed up and good to go now!
It looks like it was stolen by water cultists. I tracked it down though and added it in, so you should see that properly now! 😊
Maybe it's really light stone? 😎
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
The player version of the skull dunes map still shows the pirates path when it probably shouldn't.
I dont think DDB can edit maps. I think they get the player maps from WotC too. If I am wrong, then there are a few player maps that could use some attention...
In the mobile app, all the embedded display maps in Underwater Locations of Appendix A (A.5 - Cove Reef, A.6 - Wreck of the Marshall, A.7 - Warthalkeel Ruins) are the player versions, and the link for 'View Player Version' just shows the exact same version in the Image Viewer. There are no coded or referenced versions.
iOS: 12.3.1
App: V.1.1.11.1
GoS: v.1