Created a ranger with humanoids as favored enemy (goblins and humans). Shows up correctly on the online character sheet, but when I export the sheet to print it out, the detail of goblins and humans isn't present - it just lists humanoids as the favored enemy.
So, when will land vehicles be added to the "Extras menu"? At this point, the only way I can add them is in the inventory, and they make my character overburdened. A way to manage the inventory in a vehicle such as a cart would be nice as well, but it's fine to just find a way to add land vehicles without getting encumbered.
Also, an option to pick the Mule and Cart as part of starting equipment when making a Guild Merchant
Really new here, tried searching on this. When I export my character sheet the spell section kinda sucks.
It shows all known spells, not prepared spells. If I manage spells isn't it only supposed to show prepared spells and not known? Is there an option to change that?
For spells it doesn't show effect (dmg, healing, etc). Shows a ton of other info but not the important stuff. Am I missing a printing option?
Really new here, tried searching on this. When I export my character sheet the spell section kinda sucks.
It shows all known spells, not prepared spells. If I manage spells isn't it only supposed to show prepared spells and not known? Is there an option to change that?
For spells it doesn't show effect (dmg, healing, etc). Shows a ton of other info but not the important stuff. Am I missing a printing option?
On the character sheet, the lower right block seems to show all available things a player is able to do on their turn.
Move/Movement seems to be missing from the list.
Would it also be possible to include movement options and other actions such as Move, Climb, High Jump, Long Jump, Improvise, etc under Movement tab and Grapple, Disengage, Dodge, Ready Action, Dash, Improvise, etc for Action tab? I think this would be in line for what the box is for as well as help new players see what they can do on their turn other than Attack with a Weapon. It might get cluttered but maybe if it's broken down or even nested tabs?
On the character sheet, the lower right block seems to show all available things a player is able to do on their turn.
Move/Movement seems to be missing from the list.
To be honest, Move/Movement is not an action type that any ability I recall use; and the climb/jump/etc you wrote are not actions either - they are just how you move, optionally requiring an Acrobatics/Athletics check (up to the DM). I see your point for new players, however I haven't met any player who had difficulty to remember the generic ways of movement. Not to mention, if you click on your speed, all these ways of movement are fully described.
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--[ Natural 20 - that's how I roll! ]-- We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
On the character sheet, the lower right block seems to show all available things a player is able to do on their turn.
Move/Movement seems to be missing from the list.
To be honest, Move/Movement is not an action type that any ability I recall use; and the climb/jump/etc you wrote are not actions either - they are just how you move, optionally requiring an Acrobatics/Athletics check (up to the DM). I see your point for new players, however I haven't met any player who had difficulty to remember the generic ways of movement. Not to mention, if you click on your speed, all these ways of movement are fully described.
Agree that Move/Movement is not an action. My thought was the area was things a player can do on their turn rather than actions a player can do on their turn. If the latter, then I understand why it wouldn't be included but then we are also missing possible actions such as Grapple, Disengage, etc under Actions tab. If the former, well...I thought it would be helpful to have that information as some people do forget that you can make a movement and take an action.
On the character sheet, the lower right block seems to show all available things a player is able to do on their turn.
Move/Movement seems to be missing from the list.
To be honest, Move/Movement is not an action type that any ability I recall use; and the climb/jump/etc you wrote are not actions either - they are just how you move, optionally requiring an Acrobatics/Athletics check (up to the DM). I see your point for new players, however I haven't met any player who had difficulty to remember the generic ways of movement. Not to mention, if you click on your speed, all these ways of movement are fully described.
Agree that Move/Movement is not an action. My thought was the area was things a player can do on their turn rather than actions a player can do on their turn. If the latter, then I understand why it wouldn't be included but then we are also missing possible actions such as Grapple, Disengage, etc under Actions tab. If the former, well...I thought it would be helpful to have that information as some people do forget that you can make a movement and take an action.
This area is more about "what is this specific character can do on top of the general options". It includes spells and abilities that have a casting time of an hour. It is beginner friendly by calculating derived stats (like total attack bonus, etc), while not getting that information lost by showing every little optional option that are already covered in the Combat rules - that is what the rules section for, and that's why there is a New player guide. I think adding these extra details would be frustrating for new players and experienced ones both, especially because there are tons of 1-2 page "cheat sheets" available that lists these conveniently. Also, if you provide a list to a beginner that "okay these are what you can do", instead of "you have several options; these are just the ones provided by your class abilities", they are more likely to play as a computer game with limited choices and less likely to think outside of the box, coming up with creative ideas.
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--[ Natural 20 - that's how I roll! ]-- We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
On the character sheet, the lower right block seems to show all available things a player is able to do on their turn.
Move/Movement seems to be missing from the list.
To be honest, Move/Movement is not an action type that any ability I recall use; and the climb/jump/etc you wrote are not actions either - they are just how you move, optionally requiring an Acrobatics/Athletics check (up to the DM). I see your point for new players, however I haven't met any player who had difficulty to remember the generic ways of movement. Not to mention, if you click on your speed, all these ways of movement are fully described.
Agree that Move/Movement is not an action. My thought was the area was things a player can do on their turn rather than actions a player can do on their turn. If the latter, then I understand why it wouldn't be included but then we are also missing possible actions such as Grapple, Disengage, etc under Actions tab. If the former, well...I thought it would be helpful to have that information as some people do forget that you can make a movement and take an action.
This area is more about "what is this specific character can do on top of the general options". It includes spells and abilities that have a casting time of an hour. It is beginner friendly by calculating derived stats (like total attack bonus, etc), while not getting that information lost by showing every little optional option that are already covered in the Combat rules - that is what the rules section for, and that's why there is a New player guide. I think adding these extra details would be frustrating for new players and experienced ones both, especially because there are tons of 1-2 page "cheat sheets" available that lists these conveniently. Also, if you provide a list to a beginner that "okay these are what you can do", instead of "you have several options; these are just the ones provided by your class abilities", they are more likely to play as a computer game with limited choices and less likely to think outside of the box, coming up with creative ideas.
That makes sense. Cluttering would definitely have a been a problem with all that information. Definitely looking forward to the temporary effects stats calculation being added down the road.
In character Description/Character Details, I'd love to see a little drop-down menu of options for Faith.
This could consist of just the names of pantheons (from the PHB and other sources). For each of those you could have a sub-menu of core deities with their domains/portfolios and alignment.
If you want to get fancy, you could hyperlink names to their entries in the various sources.
In character Description/Character Details, I'd love to see a little drop-down menu of options for Faith.
This could consist of just the names of pantheons (from the PHB and other sources). For each of those you could have a sub-menu of core deities with their domains/portfolios and alignment.
If you want to get fancy, you could hyperlink names to their entries in the various sources.
You have an option for inputting your faith. The problem with a drop-down is you have to put in all the options (this means the pantheons for each setting (there's several settings with dozens of deities each!!) plus the Earth ones (Roman, Egyptian, Greek) that are often used.) this is a ALOT of options). You can have an "other" category which can bring up an input box but I feel this will be the most often used so this will make it a little annoying for a lot of people, as a lot of people have custom campaigns (the one I'm in has a custom pantheon, for example, and players are encouraged to create their own deities instead of using an existing one if they pick a faith).
It's a lot of tedious manual entry and coding for the devs for something that would be more inconvenient for a lot of users or a minor convenience to some. The time and effort just do not seem worth it.
In character Description/Character Details, I'd love to see a little drop-down menu of options for Faith.
This could consist of just the names of pantheons (from the PHB and other sources). For each of those you could have a sub-menu of core deities with their domains/portfolios and alignment.
If you want to get fancy, you could hyperlink names to their entries in the various sources.
You have an option for inputting your faith. The problem with a drop-down is you have to put in all the options (this means the pantheons for each setting (there's several settings with dozens of deities each!!) plus the Earth ones (Roman, Egyptian, Greek) that are often used.) this is a ALOT of options). You can have an "other" category which can bring up an input box but I feel this will be the most often used so this will make it a little annoying for a lot of people, as a lot of people have custom campaigns (the one I'm in has a custom pantheon, for example, and players are encouraged to create their own deities instead of using an existing one if they pick a faith).
It's a lot of tedious manual entry and coding for the devs for something that would be more inconvenient for a lot of users or a minor convenience to some. The time and effort just do not seem worth it.
And it doesn't have to be fully homebrew - for example, the 37 (!) Forgotten Realms and 25 (!) Greyhawk gods listed in the PHB are not present in Eberron... and that's just the PHB. So, yeah, a dropdown would be quite unwieldy and cumbersome.
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--[ Natural 20 - that's how I roll! ]-- We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
It would be really good if the Brute Figher's ability to add 1d6 to all saving throws (Brutish Durability, level 7) could be shown under the saving throws on the character sheet.
It seems like a data-merge or use of variable data would streamline the process of adding the text. I don't know how these features are built, but something like that.
To keep the drop-down from being crazy long you could just have a deity drop-down menu appear once you choose a pantheon.
Homebrew pantheon could be another Homebrew Creations option, and then could be added to the user's/DM's/campaign 's Homebrew Collections.
It seems like a data-merge or use of variable data would streamline the process of adding the text. I don't know how these features are built, but something like that.
To keep the drop-down from being crazy long you could just have a deity drop-down menu appear once you choose a pantheon.
Homebrew pantheon could be another Homebrew Creations option, and then could be added to the user's/DM's/campaign 's Homebrew Collections.
To be honest, I do believe leaving it as a freeform text is way simpler. What if your character's faith is agnostic; or several deities from the list instead?
Let's not try to fix what's not broken. :)
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--[ Natural 20 - that's how I roll! ]-- We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
It seems like a data-merge or use of variable data would streamline the process of adding the text. I don't know how these features are built, but something like that.
To keep the drop-down from being crazy long you could just have a deity drop-down menu appear once you choose a pantheon.
Homebrew pantheon could be another Homebrew Creations option, and then could be added to the user's/DM's/campaign 's Homebrew Collections.
To be honest, I do believe leaving it as a freeform text is way simpler. What if your character's faith is agnostic; or several deities from the list instead?
Let's not try to fix what's not broken. :)
Yeah, I totally see your point, I guess I'd just like some options there. It's certainly not broken as-is, but some options would save my players and I a lot of page flipping or opening new pages and searches on DDB. As-is, it tends to get left blank - even for clerics! - because the options aren't right there in front of them, like so much else is in the character builder. For some builds, it seems like a pretty important choice.
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Created a ranger with humanoids as favored enemy (goblins and humans). Shows up correctly on the online character sheet, but when I export the sheet to print it out, the detail of goblins and humans isn't present - it just lists humanoids as the favored enemy.
So, when will land vehicles be added to the "Extras menu"? At this point, the only way I can add them is in the inventory, and they make my character overburdened. A way to manage the inventory in a vehicle such as a cart would be nice as well, but it's fine to just find a way to add land vehicles without getting encumbered.
Also, an option to pick the Mule and Cart as part of starting equipment when making a Guild Merchant
how come there is no drow sub race under elves when it is one of the 3 elven sub races in the player's handbook
It is - but since it's not part of the OGL material, you have to unlock it via the marketplace to have access to.
--[ Natural 20 - that's how I roll! ]--
We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
Really new here, tried searching on this. When I export my character sheet the spell section kinda sucks.
It has circles to fill in for prepared spells...
My barbarians AC is not incorporating unarmored defense correctly.
You sure you are not wearing any armor?
On the character sheet, the lower right block seems to show all available things a player is able to do on their turn.
Move/Movement seems to be missing from the list.
Would it also be possible to include movement options and other actions such as Move, Climb, High Jump, Long Jump, Improvise, etc under Movement tab and Grapple, Disengage, Dodge, Ready Action, Dash, Improvise, etc for Action tab? I think this would be in line for what the box is for as well as help new players see what they can do on their turn other than Attack with a Weapon. It might get cluttered but maybe if it's broken down or even nested tabs?
To be honest, Move/Movement is not an action type that any ability I recall use; and the climb/jump/etc you wrote are not actions either - they are just how you move, optionally requiring an Acrobatics/Athletics check (up to the DM). I see your point for new players, however I haven't met any player who had difficulty to remember the generic ways of movement. Not to mention, if you click on your speed, all these ways of movement are fully described.
--[ Natural 20 - that's how I roll! ]--
We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
Agree that Move/Movement is not an action. My thought was the area was things a player can do on their turn rather than actions a player can do on their turn. If the latter, then I understand why it wouldn't be included but then we are also missing possible actions such as Grapple, Disengage, etc under Actions tab. If the former, well...I thought it would be helpful to have that information as some people do forget that you can make a movement and take an action.
This area is more about "what is this specific character can do on top of the general options". It includes spells and abilities that have a casting time of an hour. It is beginner friendly by calculating derived stats (like total attack bonus, etc), while not getting that information lost by showing every little optional option that are already covered in the Combat rules - that is what the rules section for, and that's why there is a New player guide. I think adding these extra details would be frustrating for new players and experienced ones both, especially because there are tons of 1-2 page "cheat sheets" available that lists these conveniently. Also, if you provide a list to a beginner that "okay these are what you can do", instead of "you have several options; these are just the ones provided by your class abilities", they are more likely to play as a computer game with limited choices and less likely to think outside of the box, coming up with creative ideas.
--[ Natural 20 - that's how I roll! ]--
We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
That makes sense. Cluttering would definitely have a been a problem with all that information. Definitely looking forward to the temporary effects stats calculation being added down the road.
In character Description/Character Details, I'd love to see a little drop-down menu of options for Faith.
This could consist of just the names of pantheons (from the PHB and other sources). For each of those you could have a sub-menu of core deities with their domains/portfolios and alignment.
If you want to get fancy, you could hyperlink names to their entries in the various sources.
You have an option for inputting your faith. The problem with a drop-down is you have to put in all the options (this means the pantheons for each setting (there's several settings with dozens of deities each!!) plus the Earth ones (Roman, Egyptian, Greek) that are often used.) this is a ALOT of options). You can have an "other" category which can bring up an input box but I feel this will be the most often used so this will make it a little annoying for a lot of people, as a lot of people have custom campaigns (the one I'm in has a custom pantheon, for example, and players are encouraged to create their own deities instead of using an existing one if they pick a faith).
It's a lot of tedious manual entry and coding for the devs for something that would be more inconvenient for a lot of users or a minor convenience to some. The time and effort just do not seem worth it.
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And it doesn't have to be fully homebrew - for example, the 37 (!) Forgotten Realms and 25 (!) Greyhawk gods listed in the PHB are not present in Eberron... and that's just the PHB. So, yeah, a dropdown would be quite unwieldy and cumbersome.
--[ Natural 20 - that's how I roll! ]--
We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
It would be really good if the Brute Figher's ability to add 1d6 to all saving throws (Brutish Durability, level 7) could be shown under the saving throws on the character sheet.
It seems like a data-merge or use of variable data would streamline the process of adding the text. I don't know how these features are built, but something like that.
To keep the drop-down from being crazy long you could just have a deity drop-down menu appear once you choose a pantheon.
Homebrew pantheon could be another Homebrew Creations option, and then could be added to the user's/DM's/campaign 's Homebrew Collections.
To be honest, I do believe leaving it as a freeform text is way simpler. What if your character's faith is agnostic; or several deities from the list instead?
Let's not try to fix what's not broken. :)
--[ Natural 20 - that's how I roll! ]--
We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
Yeah, I totally see your point, I guess I'd just like some options there. It's certainly not broken as-is, but some options would save my players and I a lot of page flipping or opening new pages and searches on DDB. As-is, it tends to get left blank - even for clerics! - because the options aren't right there in front of them, like so much else is in the character builder. For some builds, it seems like a pretty important choice.