The ability to give ‘Thanks’, and see them would be a excellent addition to the DDB Mobile version.
You can, just turn your phone sideways. More features become available with the wider display. You might also have to zoom out a little bit too. (I usually run at 85% zoom.)
Request to customize (and override) class feature description as well a the name. Currently only the class feature name is customizable, the other text appears only as a note in the pop-up, leaving an inappropriate description on the character sheet that doesn't match the overridden class feature name.
You can, but you have to Homebrew your own version of the subclass. Just select the original subclass as the template and edit away.
I think it would be stupendously helpful if there was an option to filter exclusively by owned books in the monsters/spells/races/backgrounds/magic items/feats/equipment/vehicles database. I currently own a majority of the source books, but only one adventure. I would like to be able to see only what I can access without having to whitelist a dozen different source books.
I would love to see a sheet in the Extra tab for the Primal Companions from Tashas. Seems a bit overdue
From the Tasha's Support Thread:
Scaling Statblocks
Several of the new features and spells present Monster Statblocks which scale with your character. This includes spells that summon other creatures. The system to handle these creatures is still under development but we have included inline stat blocks wherever possible to help you reference the stats you need.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
A preemptive level up spell and ability summary of changes, prepared before a game to respond to lvl up mid game. with the DM able to activate it for you, if you have prepared one.
A preemptive level up spell and ability summary of changes, prepared before a game to respond to lvl up mid game. with the DM able to activate it for you, if you have prepared one.
Access to different iterations of a character sheet? I like it!
This, as well as things like curses, seems to me like DnD Beyond could really benefit from a system for conditional information display.
For this example, if you owned XGtE, then in the description of Alchemists Supplies, you'd also see the additional information, perhaps in a collapsible box that denotes the source of the additional content. If you looked at Alchemists Supplies without the content from XGtE, you would either A) just not see any of the XGtE content, or B) there would be a generic line like:
Additional related content available in [link to source in marketplace].
The latter would also provide the potential for "upselling" to users, which could increase profits, so there's definitely a business incentive to develop a system like this.
As a bonus, building the framework for conditional information display would also provide the tools to build features that let you do things like hiding a curse until the item is attuned. Making a dropdown (which defaults to "always") in the homebrew builder so you can denote when the information is visible (when it's attuned) could accomplish this in the context of a character sheet. This could also allow for DM-eyes-only notes and features to be tied to homebrew content, and if you were looking at the item or feature outside of a campaign or character sheet (such as in the marketplace) then all information would be visible, perhaps organized within boxes that demonstrate what information is conditionally visible in the context of a campaign or character sheet.
Request to customize (and override) class feature description as well a the name. Currently only the class feature name is customizable, the other text appears only as a note in the pop-up, leaving an inappropriate description on the character sheet that doesn't match the overridden class feature name.
You can, but you have to Homebrew your own version of the subclass. Just select the original subclass as the template and edit away.
Also, another thing that would be AMAZING would be the ability for players to hide their characters name/race/class. Setting a character to private mode does not hide these details and for those who want to keep their character a secret until they are revealed it's quite annoying to join a campaign and see exactly what the rest of the party is without interacting with that character in-game (run along with sentence I know).
Yes! I totally second this!
I know that at some point in the future I will be running a D&D campaign where I don't want the players to know what race the others are. That stoic monk guy? That's totally a regular good-looking human, not a Scourge Aasimar fighting a life-long struggle to keep his inner peace so as not to explode in everyone's face at every turn. That cute girl they just freed from the House of Lady Favors? That's totally an exotic Satyr who fell victim to a human trafficking ring, not the newest persona of a changeling spy playing some long game for political power. And that pale-skinned smart-ass who used to wear those weird blue clothes, and still insist on wearing that strip of cloth around their head? Yeah, well, okay - that totally is a half-drow desparately trying to pass as a human. It's certainly not a homebrew Nimoyan from a far-away plane named Stromboli, on a secret mission to bring a pair of humpback whales on board of his invisible sky ship.
When the time comes to run that campaign, I hope D&D Beyond will be up to the task of keeping those secrets hidden from the rest of the party, until such time as the players themselves decide to reveal them.
I'm sure people ask for this more than enough already, but I feel like it is a no-brainer and can't be that much harder to incorporate than homebrew sub-classes.
How are we not able to make homebrew classes yet? So many more people would use D&D Beyond if that were an option. All the coding for adding modifiers and features is clearly there with homebrew races and subclasses, so why can't we make homebrew classes yet? It feels a little weird to have people who have been asking this since (at latest) 2017. Four years later and we still can't make homebrew subclasses?
I understand that we still don't have custom pact boons or invocations or most likely many option-based class feature options, but I am surprised they don't give us a tool to make our own classes. It seems like only an improvement to the service D&D Beyond provides.
Ability for us to create groups for Homebrew Collection, Homebrew Creations, and My Encounters. Having one enormous list for each makes them very difficult to use.
I'm sure people ask for this more than enough already, but I feel like it is a no-brainer and can't be that much harder to incorporate than homebrew sub-classes.
How are we not able to make homebrew classes yet? So many more people would use D&D Beyond if that were an option. All the coding for adding modifiers and features is clearly there with homebrew races and subclasses, so why can't we make homebrew classes yet? It feels a little weird to have people who have been asking this since (at latest) 2017. Four years later and we still can't make homebrew subclasses?
I understand that we still don't have custom pact boons or invocations or most likely many option-based class feature options, but I am surprised they don't give us a tool to make our own classes. It seems like only an improvement to the service D&D Beyond provides.
Any idea why this is the case?
Most of their coding right now is actually 'Are you a druid? Great, then you can cast spells in X manner, and you have feature N, W, and Q. Within N are options P, C, and D.' Some of the things available in homebrew are selectable but don't do anything in actuality because it assume if you're selecting 'modify ability N' you're using it in the context of class or race feature X, so if you don't actually have feature X, N doesn't actually get modified, even if all you told the system was 'modify N' and didn't mention X. They're working on upgrading the general underlying feature system to be more flexible to allow for more of this, but right now it's very reliant on having information built into it from the core classes.
And even after that, the license they have from WotC might not allow for creating homebrew classes. At first (and this is part of the reason the system is so strict) homebrew wasn't to be allowed, and to get that took a lot of time and advocacy. So hopefully the upgrades will make homebrew classes functionally buildable, but even if they do they might not be allowed in order for DDB to keep their license. And if it's not allowed by their license, they won't build the system to allow specific for creating homebrew classes, they'll concentrate on what they can legally provide, and worry about adding it in later if their contract changes.
The new dark mode is fantastic, but please, for the love of Shar, make the magic item pictures have transparent backgrounds instead of white backgrounds. Its looks like there are a few that do, but most don't.
I have a problem with players not showing up or showing but having bad connection or NPCs that were assigned for a time to a player.
While i as a GM can open their character sheets and roll stuff i would like to assign such characters either to a backup player (without removing the original player or) to the entire group (so that any player who wants can use them to roll stuff).
Mostly because: 1) a player that is having a "bad connection day" can click on the sheet and it can take up to 1 minute before the roll is shown. We all see the "rolling" and we wait but it is not fun to have something that should be snapshot last for a minute. 2) the "easiest workaround" has me as a GM opening up everything and (honestly) as a GM i already have lots of stuff open i do not care about having even more stuff open so that i can fish around for a roll to click. I can delegate players. It's not like they do not know what the NPCs look like or what they have there. 3) sometimes people do not show up and other players cannot even roll for them if they do.
As a GM i cannot even "unassign" a character which is silly because a player "forgot his account" and his answer was "okay i made a new account" and we lost an hour to make him remember his old account because otherwise his character was "untouchable" (i honestly don't even know how that was possible, given how accounts work here, but it happened in a similar way 2 times already). but it actually would be better if i did not "unassign" anything and just be able to set a character as a property of multiple players.
You can, just turn your phone sideways. More features become available with the wider display. You might also have to zoom out a little bit too. (I usually run at 85% zoom.)
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
You can, but you have to Homebrew your own version of the subclass. Just select the original subclass as the template and edit away.
https://www.dndbeyond.com/homebrew/creations/create-subclass
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Above VTT:
Often you want to include stuff in your Above VTT scenes that are just stuff (to enhance the scene, like a table or a chest).
You want to be able to do this from a file - and you want to resize it outside "normal" values.
Suggestion: You can upload a file to the token creator or make it possible to include homebrew (magic) items to your scenes.
Right now I have to create a "monster" that is a chest or a chair to be able to include it in a scene.
This is a DDB feedback thread, not an Above VTT feedback thread.
Check out all my important links here.
May we live in Less Interesting Times
To clarify further: AboveVTT is a third-party extension that is neither developed nor officially supported by the team at D&D Beyond.
Where would I go to see where the team is at with their work? I'm curious as to when the Extra section will be completed for the D&DBeyond App is all.
Beyond what is touched upon in the weekly Dev Updates, there is no current "tracker" for the completion status of various features.
I think it would be stupendously helpful if there was an option to filter exclusively by owned books in the monsters/spells/races/backgrounds/magic items/feats/equipment/vehicles database. I currently own a majority of the source books, but only one adventure. I would like to be able to see only what I can access without having to whitelist a dozen different source books.
I would love to see a sheet in the Extra tab for the Primal Companions from Tashas. Seems a bit overdue
From the Tasha's Support Thread:
Scaling Statblocks
Several of the new features and spells present Monster Statblocks which scale with your character. This includes spells that summon other creatures. The system to handle these creatures is still under development but we have included inline stat blocks wherever possible to help you reference the stats you need.
First post. https://www.dndbeyond.com/forums/d-d-beyond-general/bugs-support/87774-tashas-cauldron-of-everything-issues-and-support
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
A preemptive level up spell and ability summary of changes, prepared before a game to respond to lvl up mid game. with the DM able to activate it for you, if you have prepared one.
Access to different iterations of a character sheet? I like it!
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
This, as well as things like curses, seems to me like DnD Beyond could really benefit from a system for conditional information display.
For this example, if you owned XGtE, then in the description of Alchemists Supplies, you'd also see the additional information, perhaps in a collapsible box that denotes the source of the additional content. If you looked at Alchemists Supplies without the content from XGtE, you would either A) just not see any of the XGtE content, or B) there would be a generic line like:
Additional related content available in [link to source in marketplace].
The latter would also provide the potential for "upselling" to users, which could increase profits, so there's definitely a business incentive to develop a system like this.
As a bonus, building the framework for conditional information display would also provide the tools to build features that let you do things like hiding a curse until the item is attuned. Making a dropdown (which defaults to "always") in the homebrew builder so you can denote when the information is visible (when it's attuned) could accomplish this in the context of a character sheet. This could also allow for DM-eyes-only notes and features to be tied to homebrew content, and if you were looking at the item or feature outside of a campaign or character sheet (such as in the marketplace) then all information would be visible, perhaps organized within boxes that demonstrate what information is conditionally visible in the context of a campaign or character sheet.
I wouldn't have thought of that approach. Thanks!
Yes! I totally second this!
I know that at some point in the future I will be running a D&D campaign where I don't want the players to know what race the others are. That stoic monk guy? That's totally a regular good-looking human, not a Scourge Aasimar fighting a life-long struggle to keep his inner peace so as not to explode in everyone's face at every turn. That cute girl they just freed from the House of Lady Favors? That's totally an exotic Satyr who fell victim to a human trafficking ring, not the newest persona of a changeling spy playing some long game for political power. And that pale-skinned smart-ass who used to wear those weird blue clothes, and still insist on wearing that strip of cloth around their head? Yeah, well, okay - that totally is a half-drow desparately trying to pass as a human. It's certainly not a homebrew Nimoyan from a far-away plane named Stromboli, on a secret mission to bring a pair of humpback whales on board of his invisible sky ship.
When the time comes to run that campaign, I hope D&D Beyond will be up to the task of keeping those secrets hidden from the rest of the party, until such time as the players themselves decide to reveal them.
I'm sure people ask for this more than enough already, but I feel like it is a no-brainer and can't be that much harder to incorporate than homebrew sub-classes.
How are we not able to make homebrew classes yet? So many more people would use D&D Beyond if that were an option. All the coding for adding modifiers and features is clearly there with homebrew races and subclasses, so why can't we make homebrew classes yet? It feels a little weird to have people who have been asking this since (at latest) 2017. Four years later and we still can't make homebrew subclasses?
I understand that we still don't have custom pact boons or invocations or most likely many option-based class feature options, but I am surprised they don't give us a tool to make our own classes. It seems like only an improvement to the service D&D Beyond provides.
Any idea why this is the case?
Ability for us to create groups for Homebrew Collection, Homebrew Creations, and My Encounters.
Having one enormous list for each makes them very difficult to use.
Most of their coding right now is actually 'Are you a druid? Great, then you can cast spells in X manner, and you have feature N, W, and Q. Within N are options P, C, and D.' Some of the things available in homebrew are selectable but don't do anything in actuality because it assume if you're selecting 'modify ability N' you're using it in the context of class or race feature X, so if you don't actually have feature X, N doesn't actually get modified, even if all you told the system was 'modify N' and didn't mention X. They're working on upgrading the general underlying feature system to be more flexible to allow for more of this, but right now it's very reliant on having information built into it from the core classes.
And even after that, the license they have from WotC might not allow for creating homebrew classes. At first (and this is part of the reason the system is so strict) homebrew wasn't to be allowed, and to get that took a lot of time and advocacy. So hopefully the upgrades will make homebrew classes functionally buildable, but even if they do they might not be allowed in order for DDB to keep their license. And if it's not allowed by their license, they won't build the system to allow specific for creating homebrew classes, they'll concentrate on what they can legally provide, and worry about adding it in later if their contract changes.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
The new dark mode is fantastic, but please, for the love of Shar, make the magic item pictures have transparent backgrounds instead of white backgrounds. Its looks like there are a few that do, but most don't.
I have a problem with players not showing up or showing but having bad connection or NPCs that were assigned for a time to a player.
While i as a GM can open their character sheets and roll stuff i would like to assign such characters either to a backup player (without removing the original player or) to the entire group (so that any player who wants can use them to roll stuff).
Mostly because:
1) a player that is having a "bad connection day" can click on the sheet and it can take up to 1 minute before the roll is shown. We all see the "rolling" and we wait but it is not fun to have something that should be snapshot last for a minute.
2) the "easiest workaround" has me as a GM opening up everything and (honestly) as a GM i already have lots of stuff open i do not care about having even more stuff open so that i can fish around for a roll to click. I can delegate players. It's not like they do not know what the NPCs look like or what they have there.
3) sometimes people do not show up and other players cannot even roll for them if they do.
As a GM i cannot even "unassign" a character which is silly because a player "forgot his account" and his answer was "okay i made a new account" and we lost an hour to make him remember his old account because otherwise his character was "untouchable" (i honestly don't even know how that was possible, given how accounts work here, but it happened in a similar way 2 times already). but it actually would be better if i did not "unassign" anything and just be able to set a character as a property of multiple players.