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One of Pathfinder's most exciting campaigns comes to D&D Beyond! Abomination Vaults is here!
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    posted a message on Request and Vote for New Features for DDB

    I'm sure people ask for this more than enough already, but I feel like it is a no-brainer and can't be that much harder to incorporate than homebrew sub-classes.

    How are we not able to make homebrew classes yet? So many more people would use D&D Beyond if that were an option. All the coding for adding modifiers and features is clearly there with homebrew races and subclasses, so why can't we make homebrew classes yet? It feels a little weird to have people who have been asking this since (at latest) 2017. Four years later and we still can't make homebrew subclasses?

    I understand that we still don't have custom pact boons or invocations or most likely many option-based class feature options, but I am surprised they don't give us a tool to make our own classes. It seems like only an improvement to the service D&D Beyond provides.

    Any idea why this is the case?

    Posted in: D&D Beyond Feedback
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    posted a message on VAN RICHTEN'S GUIDE to RAVENLOFT - Issues and Support thread

    That is wild! It wasn't there this morning when I shared the link. Either it got fixed or something really weird happened that changed it. Very odd. Glad it is fixed, though!

    Posted in: Release Issues & Support
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    posted a message on VAN RICHTEN'S GUIDE to RAVENLOFT - Issues and Support thread

    I made my hexblood druid already and it worked perfectly when creating it for the first time, but when creating them for my campaign as a DMPC everything went right except for whatever reason their racial Hex spell doesn't show up. I still get the Disguise Self spell just fine, but Hex just doesn't show up at all. It is an odd bug given that Hex shows up on my non-campaign-assigned character sheet, but not this one. Does anyone have any tips for this issue?

     

    EDIT: I have figured out that I can go to the link and use my other character sheet that works fine, but I still think this could be looked into. For that reason (if necessary, I am not sure), I will keep the buggy character sheet up for now.

    Posted in: Release Issues & Support
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