I would like a 'random' button on /monsters, /magic-items, and /encounter-builder. All it would do is choose an random entry that matches your query parameters, and either displays it or adds it to your encounter. For example, there are around 40 monsters that match "Monster Type: Beast; Environment: Forest; Source: BR; Min CR: 1/8", so it would just generate a number from 1-40 and add that monster to the encounter.
Can we get the option to rename monsters "on the fly" in the Encounter tracker?
Say my party are fighting an Earth and a Fire Elemental called Rocky and Sparky. These guys have no special statistics, and I just want to use standard Earth and Fire Elemental statblocks. I would really like to rename them (so my players see "Rocky rolls to hit" and "Sparky rolls a saving throw" during the encounter) but the only way to do that now is to make custom monsters, copy the statblocks, give them custom names and them save them to my Homebrew creations.
A simply solution would be to simply make an Encounter with the standard monsters and then just give them custom names in the Encounter Builder.
We could also use this to disguise NPCs. If they are fighting Strahd who is in disguise, for example, I could rename him to "Mysterious Figure" then change him to "Strahd" half-way through the encounter when he reveals himself, without having to make a second identical statblock and manually edit the new one into the encounter. This way he would also keep the same initiative and HP total.
I would love to see this. If you have not already done so, please leave this feedback on the Encounters page. It is far more likely to be read be a developer there.
One button to delete all inventory from your character sheet.
Oh, cool! This makes me think of something...a temp storage for inventory. Say your character gets arrested and they don't have their stuff, but will get it back eventually. There could be click the aforementioned delete button (maybe call it "Remove All") and then have the options Permanently or Temporarily. If you choose Temporarily you would have a "Restore All" button.
One button to delete all inventory from your character sheet.
Oh, cool! This makes me think of something...a temp storage for inventory. Say your character gets arrested and they don't have their stuff, but will get it back eventually. There could be click the aforementioned delete button (maybe call it "Remove All") and then have the options Permanently or Temporarily. If you choose Temporarily you would have a "Restore All" button.
This can be somewhat managed currently with containers. Create a container, rename it "jailed belongings" or somesuch, and move everything in your inventory there. Again though, having a single "move-all" button would help tremendously with transferring container contents. Or just, you know, allowing containers to store containers....
(Even if the "move all" or "delete all" button only existed for the built-in "Equipment" container, since deleting a different container always drops everything into equipment, having the button there would still be handy.)
This works fine for the first part, albeit clunky. It's returning everything where it goes that I would like to be able to do. That's where the "Restore All" button comes in.
That brings me to a page where I can see "Under Consideration" and "Released" suggestions, but no button to submit my own.
Interesting, I guess they have cut-off submissions. Sorry about that.
they have retired the trello about 2 years ago. the person taking care of it was not having time to manage it. and the people took the trello not as a roadmap but as a time table where they could literally say "this is incoming next patch" which the treello wasn'T about. so they removed the whole thing because it was mostly depressing people and missinforming them to begin with. the same is true for dev updates, which people were using as a mean of saying... "you said you were working on it, so why isn't it done yet ?" and the same questions always came back even though they were giving us answers. so why continu something thats only missinforming people ?
now they are working with WotC. people expect the thing to be working faster... again missinformation ! WotC doesn't give time and date, nor do they do dev updates, they do BETAs. facts ! also, supposition here... beyond is working on their database, upgrading it... this could potentially mean they are already preparing for one d&d which is a huge leap into making everything work as intended for 5E too. which is what they should of worked on right from the get go. but instead followed the people instruction of making a virtual table top in priority. as if a VTT was an easy thing to make. in the end, when you look at all the time spent, versus the results... it was clear that the trello only ever stopped beyond from working as intended. hence right now, they are not working on the stuff we asked, but the stuff they should be working on. that is a functionning and ready to import database !
Rollback Post to RevisionRollBack
DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
I'm sure it's been suggested somewhere along the way, but we need a dice roller on the web page! One that doesn't require us to open up a character sheet. Some of us are DMing, and having access to DM dice would be really nice from the web. We have it in the app, I can't understand why there isn't a plugin on the website too?
I'm sure it's been suggested somewhere along the way, but we need a dice roller on the web page! One that doesn't require us to open up a character sheet. Some of us are DMing, and having access to DM dice would be really nice from the web. We have it in the app, I can't understand why there isn't a plugin on the website too?
It would be nice. I think they are assuming that DMs will be using the encounters tool, where dice are available.
I would love to be able to add Conditions to PCs/Monsters in the Combat Tracker!
My RPG Campaigns
That’s a really good one. I second that motion.
I would like a 'random' button on /monsters, /magic-items, and /encounter-builder. All it would do is choose an random entry that matches your query parameters, and either displays it or adds it to your encounter. For example, there are around 40 monsters that match "Monster Type: Beast; Environment: Forest; Source: BR; Min CR: 1/8", so it would just generate a number from 1-40 and add that monster to the encounter.
An hp per level input, right now it gets kinda messy over time and people forget if and what they rolled.
Can we get the option to rename monsters "on the fly" in the Encounter tracker?
Say my party are fighting an Earth and a Fire Elemental called Rocky and Sparky. These guys have no special statistics, and I just want to use standard Earth and Fire Elemental statblocks. I would really like to rename them (so my players see "Rocky rolls to hit" and "Sparky rolls a saving throw" during the encounter) but the only way to do that now is to make custom monsters, copy the statblocks, give them custom names and them save them to my Homebrew creations.
A simply solution would be to simply make an Encounter with the standard monsters and then just give them custom names in the Encounter Builder.
We could also use this to disguise NPCs. If they are fighting Strahd who is in disguise, for example, I could rename him to "Mysterious Figure" then change him to "Strahd" half-way through the encounter when he reveals himself, without having to make a second identical statblock and manually edit the new one into the encounter. This way he would also keep the same initiative and HP total.
Why does Homebrew menu specify magic Item, why does it not include common and uncommon items?
homebrew does include common or uncommon items
just not mundane
I would love to see this. If you have not already done so, please leave this feedback on the Encounters page. It is far more likely to be read be a developer there.
That forum seems discontinued. Where would I post it?
**Advanced Campaign Creation**
As a DM, I would love to have an Advanced Campaign Creation, in which I am able to fine tune small things, such as;
* Encumbrance style for all players
* The ability to set my own "Standard Array" or to disable certain options.
* The ability to enable/disable sourcebooks, classes and races usable in character creation.
* Change the currancy name and value, often my campaigns, currancy is in groups of 100, not 10.
Go to the Encounter Builder and you should see a blue bar at the top with a Feedback link.
Should be quick and easy to implement:
One button to delete all inventory from your character sheet.
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Oh, cool! This makes me think of something...a temp storage for inventory. Say your character gets arrested and they don't have their stuff, but will get it back eventually. There could be click the aforementioned delete button (maybe call it "Remove All") and then have the options Permanently or Temporarily. If you choose Temporarily you would have a "Restore All" button.
That brings me to a page where I can see "Under Consideration" and "Released" suggestions, but no button to submit my own.
This can be somewhat managed currently with containers. Create a container, rename it "jailed belongings" or somesuch, and move everything in your inventory there. Again though, having a single "move-all" button would help tremendously with transferring container contents. Or just, you know, allowing containers to store containers....
(Even if the "move all" or "delete all" button only existed for the built-in "Equipment" container, since deleting a different container always drops everything into equipment, having the button there would still be handy.)
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Interesting, I guess they have cut-off submissions. Sorry about that.
This works fine for the first part, albeit clunky. It's returning everything where it goes that I would like to be able to do. That's where the "Restore All" button comes in.
they have retired the trello about 2 years ago.
the person taking care of it was not having time to manage it. and the people took the trello not as a roadmap but as a time table where they could literally say "this is incoming next patch" which the treello wasn'T about. so they removed the whole thing because it was mostly depressing people and missinforming them to begin with. the same is true for dev updates, which people were using as a mean of saying... "you said you were working on it, so why isn't it done yet ?" and the same questions always came back even though they were giving us answers. so why continu something thats only missinforming people ?
now they are working with WotC. people expect the thing to be working faster... again missinformation !
WotC doesn't give time and date, nor do they do dev updates, they do BETAs. facts !
also, supposition here...
beyond is working on their database, upgrading it... this could potentially mean they are already preparing for one d&d which is a huge leap into making everything work as intended for 5E too. which is what they should of worked on right from the get go. but instead followed the people instruction of making a virtual table top in priority. as if a VTT was an easy thing to make. in the end, when you look at all the time spent, versus the results... it was clear that the trello only ever stopped beyond from working as intended. hence right now, they are not working on the stuff we asked, but the stuff they should be working on. that is a functionning and ready to import database !
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
I'm sure it's been suggested somewhere along the way, but we need a dice roller on the web page! One that doesn't require us to open up a character sheet. Some of us are DMing, and having access to DM dice would be really nice from the web. We have it in the app, I can't understand why there isn't a plugin on the website too?
It would be nice. I think they are assuming that DMs will be using the encounters tool, where dice are available.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
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