If we turn off content sharing for a book in a campaign, it would be great if the features from that book no longer shows up in character builder.
which would then break the character sheet, which is exactly why you can't delete published homebrew.
Nah, anything already on a character sheet stays on the character sheet. That’s why homebrews are never actually deleted, they’re just shunted to a “deleted” file that never gets emptied.
If we turn off content sharing for a book in a campaign, it would be great if the features from that book no longer shows up in character builder.
which would then break the character sheet, which is exactly why you can't delete published homebrew.
I'm talking strictly about new characters in a new campaign. I get it it might be a task, but if I want to prevent them from taking Strixhaven backgrounds or whatnot, blocking the Strixhaven book, in my mind, should do that.
Just have a conversation at session zero and tell them they can't choose those backgrounds?
I apologize if this has been brought up before, but I cannot go through over 100 forum pages to find out.
I would like to see the ability to substitute an ability score for skill checks and attack rolls. For example: Strength based Intimidation checks. I don't like to see those kind of custom checks limited to specific classes when the PHB specifically notes that they are possible.
I get that it's possible to create a custom skill in the character sheet, but that's obviously cumbersome to do in campaigns where such unique checks are commonplace. For example I run a game where the players can choose to make a Dex (Survival) check to harvest parts such as furs, meat, or bones from defeated enemies. Other checks like that are possible so I'd very much like to see an option to substitute ability scores for specific checks.
So far I've enjoyed using D&D Beyond for my 5e needs, and plan to continue to do so. Please continue to be the best online place for 5e content.
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Forever DM here. Seeking to make a decent campaign out of nothing.
I apologize if this has been brought up before, but I cannot go through over 100 forum pages to find out.
I would like to see the ability to substitute an ability score for skill checks and attack rolls. For example: Strength based Intimidation checks. I don't like to see those kind of custom checks limited to specific classes when the PHB specifically notes that they are possible.
I get that it's possible to create a custom skill in the character sheet, but that's obviously cumbersome to do in campaigns where such unique checks are commonplace. For example I run a game where the players can choose to make a Dex (Survival) check to harvest parts such as furs, meat, or bones from defeated enemies. Other checks like that are possible so I'd very much like to see an option to substitute ability scores for specific checks.
So far I've enjoyed using D&D Beyond for my 5e needs, and plan to continue to do so. Please continue to be the best online place for 5e content.
You can currently customize the skills to use different abilities any time you wish, and then just as easily change it back again.
I apologize if this has been brought up before, but I cannot go through over 100 forum pages to find out.
I would like to see the ability to substitute an ability score for skill checks and attack rolls. For example: Strength based Intimidation checks. I don't like to see those kind of custom checks limited to specific classes when the PHB specifically notes that they are possible.
I get that it's possible to create a custom skill in the character sheet, but that's obviously cumbersome to do in campaigns where such unique checks are commonplace. For example I run a game where the players can choose to make a Dex (Survival) check to harvest parts such as furs, meat, or bones from defeated enemies. Other checks like that are possible so I'd very much like to see an option to substitute ability scores for specific checks.
So far I've enjoyed using D&D Beyond for my 5e needs, and plan to continue to do so. Please continue to be the best online place for 5e content.
You can currently customize the skills to use different abilities any time you wish, and then just as easily change it back again.
Or, even more simply (rather than customising skills every time you want to change the ability), just ask for a straight ability roll, not a skill check, and manually add proficiency, since the math is simple (ranging from "add 2" to "add 6").
"You want to carve the meat from this beast you've slain? Cool, roll a Dexterity Check, and if you're proficient in the Survival Skill, add your proficiency bonus".
I apologize if this has been brought up before, but I cannot go through over 100 forum pages to find out.
I would like to see the ability to substitute an ability score for skill checks and attack rolls. For example: Strength based Intimidation checks. I don't like to see those kind of custom checks limited to specific classes when the PHB specifically notes that they are possible.
I get that it's possible to create a custom skill in the character sheet, but that's obviously cumbersome to do in campaigns where such unique checks are commonplace. For example I run a game where the players can choose to make a Dex (Survival) check to harvest parts such as furs, meat, or bones from defeated enemies. Other checks like that are possible so I'd very much like to see an option to substitute ability scores for specific checks.
So far I've enjoyed using D&D Beyond for my 5e needs, and plan to continue to do so. Please continue to be the best online place for 5e content.
You can currently customize the skills to use different abilities any time you wish, and then just as easily change it back again.
Or, even more simply (rather than customising skills every time you want to change the ability), just ask for a straight ability roll, not a skill check, and manually add proficiency, since the math is simple (ranging from "add 2" to "add 6").
"You want to carve the meat from this beast you've slain? Cool, roll a Dexterity Check, and if you're proficient in the Survival Skill, add your proficiency bonus".
Sounds like that would still need additional clicks each time if you're rolling an ability check and then deciding after to add proficiency or not. I prefer the current system, especially since you can just create a custom skill and name it as Survival but default it to Dex if you find yourself rolling a specific skill check with a different ability often. It's easy to distinguish too since it's generated with a different color
I apologize if this has been brought up before, but I cannot go through over 100 forum pages to find out.
I would like to see the ability to substitute an ability score for skill checks and attack rolls. For example: Strength based Intimidation checks. I don't like to see those kind of custom checks limited to specific classes when the PHB specifically notes that they are possible.
I get that it's possible to create a custom skill in the character sheet, but that's obviously cumbersome to do in campaigns where such unique checks are commonplace. For example I run a game where the players can choose to make a Dex (Survival) check to harvest parts such as furs, meat, or bones from defeated enemies. Other checks like that are possible so I'd very much like to see an option to substitute ability scores for specific checks.
So far I've enjoyed using D&D Beyond for my 5e needs, and plan to continue to do so. Please continue to be the best online place for 5e content.
You can currently customize the skills to use different abilities any time you wish, and then just as easily change it back again.
Or, even more simply (rather than customising skills every time you want to change the ability), just ask for a straight ability roll, not a skill check, and manually add proficiency, since the math is simple (ranging from "add 2" to "add 6").
"You want to carve the meat from this beast you've slain? Cool, roll a Dexterity Check, and if you're proficient in the Survival Skill, add your proficiency bonus".
Sounds like that would still need additional clicks each time if you're rolling an ability check and then deciding after to add proficiency or not. I prefer the current system, especially since you can just create a custom skill and name it as Survival but default it to Dex if you find yourself rolling a specific skill check with a different ability often. It's easy to distinguish too since it's generated with a different color
There's one click - the Ability Check (in this case Dexterity), you simply add the Proficiency bonus to the result, you don't roll for it (at least not as standard, I'm aware there's a variant rule, but AFAIK DnDBeyond doesn't have that functionality built in). If the DM says it's Dexterity - Survival, you just roll the Dexterity Ability and manually add your proficiency bonus to the result. Lupen literally said they don't want to be creating custom skills, that's why we're discussing/offering alternative workarounds - "Customise Existing Skill - Stat Override" (as IamSposta suggested) or simply add the proficiency bonus after rolling a normal Ability Check (NOT a Skill Check) with one click.
Sure, but the ability as the GM in a campaign to block stuff for characters in a campaign would be great. Hell, there are switches to block off CR or Eberon stuff on the home tab of a character sheet. A GM could go in and toggle those off for all characters that have joined their campaign. If that's doable, then an option on the campaign page to flip those switches to desired settings upon joining a character to a campaign seems reasonable. And then at that point, why not just expand the number of switches?
I've been creating homebrew monsters off and on for the last few years, and for the most part it's not terribly hard, but the new(ish) die roller notations can be a real slog. Sometimes I'd just like to copy an attack block from another monster and then tweak modifiers or damage types to fit my monster. To do that though, I have to create a new temporary monster using that monster as a base, then copy out the code, then delete the monster from my collection again. This takes a while and is a waste of resources (D&D Beyond archives even deleted homebrew, right?).
It would be amazing if there were a toggle code button on monster stat blocks to show you the code for abilities and actions instead of the formatted text, allowing you to just copy out the attack block or whatever else you wanted. Maybe there's an extension or browser add-on that does this already, but I'm not aware of it.
I've been creating homebrew monsters off and on for the last few years, and for the most part it's not terribly hard, but the new(ish) die roller notations can be a real slog. Sometimes I'd just like to copy an attack block from another monster and then tweak modifiers or damage types to fit my monster. To do that though, I have to create a new temporary monster using that monster as a base, then copy out the code, then delete the monster from my collection again. This takes a while and is a waste of resources (D&D Beyond archives even deleted homebrew, right?).
It would be amazing if there were a toggle code button on monster stat blocks to show you the code for abilities and actions instead of the formatted text, allowing you to just copy out the attack block or whatever else you wanted. Maybe there's an extension or browser add-on that does this already, but I'm not aware of it.
Thanks for your time.
I second this idea and will go far to say that the same type of helpful toggles should be on ALL the homebrew building tabs.
Organizing Encounters in Encounter Builder is a nightmare (I'm running two LONG running campaigns digitally and, yeah.. great tool, but cumbersome).
1.) There needs to be a better taxonomy for organization than just "campaign". Something as simple as using a visual folder taxonomy would would add value.
2.) When you purchase digital content and it includes encounters, give the option to create the encounters in encounter builder under the "Content Name" -> "Chapter" -> "Encounter Name" taxonomy. This could be done on purchase, or by adding a link to the encounter header for ad-hoc.
A couple of years ago I purchased Goblin individually from the (digital)Volo's Guide to Monsters, and I was able to play Goblins as PC's without having to use Homebrew. Last week I bought the whole (digital) Monster Manual, but I cannot create any PC from any of the content in the (digital)Monster Manual. I don't understand the discrepancy, and I am disappointed in DNDB.
A couple of years ago I purchased Goblin individually from the (digital)Volo's Guide to Monsters, and I was able to play Goblins as PC's without having to use Homebrew. Last week I bought the whole (digital) Monster Manual, but I cannot create any PC from any of the content in the (digital)Monster Manual. I don't understand the discrepancy, and I am disappointed in DNDB.
Purchases from the Monster Manual never unlock PC options. You must have either purchased the goblin race from Volo’s Guide, or else someone was sharing that race with you in a campaign. If you want to unlock new PC races, you must purchase Mordenkainen’s Monsters of the Multiverse since Volo’s Guide (and Tome of Foes) is no longer available for purchase.
Nah, anything already on a character sheet stays on the character sheet. That’s why homebrews are never actually deleted, they’re just shunted to a “deleted” file that never gets emptied.
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Just have a conversation at session zero and tell them they can't choose those backgrounds?
I apologize if this has been brought up before, but I cannot go through over 100 forum pages to find out.
I would like to see the ability to substitute an ability score for skill checks and attack rolls. For example: Strength based Intimidation checks. I don't like to see those kind of custom checks limited to specific classes when the PHB specifically notes that they are possible.
I get that it's possible to create a custom skill in the character sheet, but that's obviously cumbersome to do in campaigns where such unique checks are commonplace. For example I run a game where the players can choose to make a Dex (Survival) check to harvest parts such as furs, meat, or bones from defeated enemies. Other checks like that are possible so I'd very much like to see an option to substitute ability scores for specific checks.
So far I've enjoyed using D&D Beyond for my 5e needs, and plan to continue to do so. Please continue to be the best online place for 5e content.
Forever DM here. Seeking to make a decent campaign out of nothing.
You can currently customize the skills to use different abilities any time you wish, and then just as easily change it back again.
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Or, even more simply (rather than customising skills every time you want to change the ability), just ask for a straight ability roll, not a skill check, and manually add proficiency, since the math is simple (ranging from "add 2" to "add 6").
"You want to carve the meat from this beast you've slain? Cool, roll a Dexterity Check, and if you're proficient in the Survival Skill, add your proficiency bonus".
Sounds like that would still need additional clicks each time if you're rolling an ability check and then deciding after to add proficiency or not. I prefer the current system, especially since you can just create a custom skill and name it as Survival but default it to Dex if you find yourself rolling a specific skill check with a different ability often. It's easy to distinguish too since it's generated with a different color
Check out my homebrew!
Feats | Magic Items | Monsters | Spells
There's one click - the Ability Check (in this case Dexterity), you simply add the Proficiency bonus to the result, you don't roll for it (at least not as standard, I'm aware there's a variant rule, but AFAIK DnDBeyond doesn't have that functionality built in). If the DM says it's Dexterity - Survival, you just roll the Dexterity Ability and manually add your proficiency bonus to the result. Lupen literally said they don't want to be creating custom skills, that's why we're discussing/offering alternative workarounds - "Customise Existing Skill - Stat Override" (as IamSposta suggested) or simply add the proficiency bonus after rolling a normal Ability Check (NOT a Skill Check) with one click.
Sure, but the ability as the GM in a campaign to block stuff for characters in a campaign would be great. Hell, there are switches to block off CR or Eberon stuff on the home tab of a character sheet. A GM could go in and toggle those off for all characters that have joined their campaign. If that's doable, then an option on the campaign page to flip those switches to desired settings upon joining a character to a campaign seems reasonable. And then at that point, why not just expand the number of switches?
I've been creating homebrew monsters off and on for the last few years, and for the most part it's not terribly hard, but the new(ish) die roller notations can be a real slog. Sometimes I'd just like to copy an attack block from another monster and then tweak modifiers or damage types to fit my monster. To do that though, I have to create a new temporary monster using that monster as a base, then copy out the code, then delete the monster from my collection again. This takes a while and is a waste of resources (D&D Beyond archives even deleted homebrew, right?).
It would be amazing if there were a toggle code button on monster stat blocks to show you the code for abilities and actions instead of the formatted text, allowing you to just copy out the attack block or whatever else you wanted. Maybe there's an extension or browser add-on that does this already, but I'm not aware of it.
Thanks for your time.
I second this idea and will go far to say that the same type of helpful toggles should be on ALL the homebrew building tabs.
I second this idea and will go far to say that the same type of helpful toggles should be on ALL the homebrew building tabs.
Organizing Encounters in Encounter Builder is a nightmare (I'm running two LONG running campaigns digitally and, yeah.. great tool, but cumbersome).
1.) There needs to be a better taxonomy for organization than just "campaign". Something as simple as using a visual folder taxonomy would would add value.
2.) When you purchase digital content and it includes encounters, give the option to create the encounters in encounter builder under the "Content Name" -> "Chapter" -> "Encounter Name" taxonomy. This could be done on purchase, or by adding a link to the encounter header for ad-hoc.
As a GM, I'd genuinely love to have folders for characters. I have 54 characters, and scrolling through them is getting :/
54?!? crap, I have over 430. I’ve started organizing them in campaigns.
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Oh my gods, that's so many???
I just think folders would be nice for sorting reasons, lmao. Using campaigns is super smart though
Yeah, folders would be nice, but one learns how to make due with what one has.
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A couple of years ago I purchased Goblin individually from the (digital)Volo's Guide to Monsters, and I was able to play Goblins as PC's without having to use Homebrew. Last week I bought the whole (digital) Monster Manual, but I cannot create any PC from any of the content in the (digital)Monster Manual. I don't understand the discrepancy, and I am disappointed in DNDB.
Purchases from the Monster Manual never unlock PC options. You must have either purchased the goblin race from Volo’s Guide, or else someone was sharing that race with you in a campaign. If you want to unlock new PC races, you must purchase Mordenkainen’s Monsters of the Multiverse since Volo’s Guide (and Tome of Foes) is no longer available for purchase.
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An instance of Byer beware for myself then. So my only option is Homebrew, since I cannot find Medusa as a playable race.
Thank you for the clarification.
Correct, there is no playable Medusa race.
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