I can manage content sharing by campaign, why can I not set Character Creation settings (the options found under the Home tab of character creation)?
Campaign Settings
Toggle Character Creation settings - These settings would apply to all characters made for the campaign.
Follow up - Add a Character Check to verify if a character brought into the campaign, one not created within, meets the same setting requirements.
Filter out Homebrewed materials not included in My Homebrew Collection - Currently, my campaigns show content from my player's collections.
Toggle player access to the Home tab of the Character Creation, while the character is part of a campaign.
Toggle all 2024 Core Rules - These are optional rules and should not be defaulted or given priority.
Yes you made new optional "core rules", yes you "polled" the player base, yes many players like them, yes many of us do not like them.
Other optional rules, settings, expanded content, 3rd party content, and homebrew materials can be toggled off to remove them from a Campaign. Why isn't this true for the optional 2024 rules?
Can you guys adds a function so that when you wild shape you can mount the wild shapes actions and saves to the character sheet? Think similar to wow when you shape shift you see your new stats and have your shape action bar.
There should be a way to cleanly change the base damage and type of a weapon without having to add a custom attack option. Example. Trying to homebrew a 2d4 scythe but no such base exist and cannot get the base damage to change when using a different base weapon.
Similar to how the character sheet allows you to hover over a tool or language proficiency to see where it was obtained (i.e., via the class, race, background, etc.), it would be really nice if the same functionality existed for skills. Currently, hovering over a skill where you have proficiency just indicates "proficiency" or "expertise". I often don't remember *why* my character has a particular proficiency/expertise; it would be nice to just see the source as a hover tool tip as the tools and languages currently do.
When a feat or class feature allows you to choose spells that belong to a specific school of magic, Homebrew spells of that particular school of magic do not show up in the list of spells (even spells that are properly 2024 tagged for class availability). The reason is that your Core feats and class features can currently add only Core options. Your programmers/coders should add a School of magic option menu as part of the "add spell" option of the feat or subclass builders, as well as a "Include homebrew" checkbox or the like.
I would like to make a couple suggestions to help players track their characters better.
#1) A switch/toggle when a caster-type character has an active Concentration spell going. Maybe with a field for the name of the spell being concentrated upon.
#2) A switch/toggle for Rage, to let the player know the character is Raging.
Need a way to hide content you haven't bought, which is kind of a bonkers thing to ask for. Right now when I'm managing spells on my character sheet, there are 3 versions of every spell, and legacy and two copies of what i presume is the 2024 version.
Ability to make a full custom class on beyond vs. just sub classes.
as a DM I want to incorporate 3rd party stuff as NPCs with flavor of Prestige classes or other (the true necromancer for example).
I know most don’t like prestige but I use them for flavor not power.
For reals, Definitely need this. IT sad when 3rd party character creators are more effective on so many things, INCLUDING this.
Like even if its just in the form of a Template thing like "Martial Class, Half-Caster, or Full-Caster" Where you pick the Template, then fill out thing as you level up. With like "Arcane or Divine" for casters. OR At least let us like upload a PDF/Character sheet and let us still use DNDBeyond for Rolling or using the Map System. Even if it's using 3rd party classes.
I'm not sure if this is an option yet or if it has been discussed. I would love a feature that links the DM map and the player map together so when you move the dm map it moves the point of view on the players map.
I usually have two tabs open as the dm. One is the dm view of the map and the other is the players view. I take the player view map and set it on a TV that is laid flat on our table for everyone to see. But during game I have to take my mouse and move the player map separately from the DM map as they travel through it.
Is there a way to link these two so I can quickly drag the map direction in the DM view and the player map follow?
Let the DM define which content is available for character creation in a Campaign. The toggles there are useless - I don't care about what books the players can read, I care about how easy it is for a player to make a character that is compatible with my campaign. In the past it was a bit of a hassle because I had to "audit" player's characters to make sure they hadn't pulled stuff from unapproved sourcebooks. Now it's a confusing mess that makes DDB less helpful than useful because SO MANY players are accidentally picking the 2024 options for a 2014-based campaign. This would also greatly improve the drop-downs and searching, so there aren't multiple versions of spells listed everywhere.
Having a "disable 2024" knob would take away the pain, but honestly the real fix is to give DMs control over which sourcebooks work in any given campaign.
Campaign level setting and character preferences.
I can manage content sharing by campaign, why can I not set Character Creation settings (the options found under the Home tab of character creation)?
Campaign Settings
Can you guys adds a function so that when you wild shape you can mount the wild shapes actions and saves to the character sheet? Think similar to wow when you shape shift you see your new stats and have your shape action bar.
There should be a way to cleanly change the base damage and type of a weapon without having to add a custom attack option. Example. Trying to homebrew a 2d4 scythe but no such base exist and cannot get the base damage to change when using a different base weapon.
Will it be possible, in the future, to add homebrewing of a class? (there is only subclass now)
I would love to be able to change the name of a sheet, without having to go in and edit the sheet. Especially when it takes ages to load.
This thread is on life support.
Can I suggest a feature? How about an area where we can upload a larger Character portrait or illustration?
FEATURE REQUEST:
A small one, but which would be most appreciated:
Add a "QUESTS" tab to the NOTES section of the digital character sheet (alongside Allies, Enemies, Orgs, Backstory, and Other)...
I find it very useful taking notes in this section, and another place to add specifically quest-related notes would be awesome.
My Homebrew: Magic Items | Monsters | Spells | Subclasses | My house rules
Currently playing: Fai'zal - CN Githyanki Rogue (Candlekeep Mysteries, Forgotten Realms) ; Blasphemy - CN Wizard Occult tradition (Chains of Asmosdeus)
Playing D&D since 1st edition. DMs Guild Author: B.A. Morrier (4-5⭐products! Please check them out.) X: @benmorrier
Similar to how the character sheet allows you to hover over a tool or language proficiency to see where it was obtained (i.e., via the class, race, background, etc.), it would be really nice if the same functionality existed for skills. Currently, hovering over a skill where you have proficiency just indicates "proficiency" or "expertise". I often don't remember *why* my character has a particular proficiency/expertise; it would be nice to just see the source as a hover tool tip as the tools and languages currently do.
BUG/FEATURE REQUEST
When a feat or class feature allows you to choose spells that belong to a specific school of magic, Homebrew spells of that particular school of magic do not show up in the list of spells (even spells that are properly 2024 tagged for class availability). The reason is that your Core feats and class features can currently add only Core options. Your programmers/coders should add a School of magic option menu as part of the "add spell" option of the feat or subclass builders, as well as a "Include homebrew" checkbox or the like.
My Homebrew: Magic Items | Monsters | Spells | Subclasses | My house rules
Currently playing: Fai'zal - CN Githyanki Rogue (Candlekeep Mysteries, Forgotten Realms) ; Blasphemy - CN Wizard Occult tradition (Chains of Asmosdeus)
Playing D&D since 1st edition. DMs Guild Author: B.A. Morrier (4-5⭐products! Please check them out.) X: @benmorrier
Not sure why I even bother with this but here it goes.
Feature Request: Ability to homebrew warlock invocations. Never got it for 2014 rules. Will we get it for 2024 rules?
Sincerely,
A humble warlock- the red headed, step children of DNDBeyond Support.
I would like to make a couple suggestions to help players track their characters better.
#1) A switch/toggle when a caster-type character has an active Concentration spell going. Maybe with a field for the name of the spell being concentrated upon.
#2) A switch/toggle for Rage, to let the player know the character is Raging.
Ability to make a full custom class on beyond vs. just sub classes.
as a DM I want to incorporate 3rd party stuff as NPCs with flavor of Prestige classes or other (the true necromancer for example).
I know most don’t like prestige but I use them for flavor not power.
The new 5e24 Barbarian has that, and it even applies the bonuses too.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Need a way to hide content you haven't bought, which is kind of a bonkers thing to ask for. Right now when I'm managing spells on my character sheet, there are 3 versions of every spell, and legacy and two copies of what i presume is the 2024 version.
For reals, Definitely need this. IT sad when 3rd party character creators are more effective on so many things, INCLUDING this.
Like even if its just in the form of a Template thing like "Martial Class, Half-Caster, or Full-Caster" Where you pick the Template, then fill out thing as you level up. With like "Arcane or Divine" for casters. OR At least let us like upload a PDF/Character sheet and let us still use DNDBeyond for Rolling or using the Map System. Even if it's using 3rd party classes.
"Not getting cut into bloody littles slices, That's the key to a sound plan."
How about:
Change the search feature back so you can get Legacy spell results, not just 2024 versions of the spells???
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
I'm not sure if this is an option yet or if it has been discussed. I would love a feature that links the DM map and the player map together so when you move the dm map it moves the point of view on the players map.
I usually have two tabs open as the dm. One is the dm view of the map and the other is the players view. I take the player view map and set it on a TV that is laid flat on our table for everyone to see. But during game I have to take my mouse and move the player map separately from the DM map as they travel through it.
Is there a way to link these two so I can quickly drag the map direction in the DM view and the player map follow?
Let the DM define which content is available for character creation in a Campaign. The toggles there are useless - I don't care about what books the players can read, I care about how easy it is for a player to make a character that is compatible with my campaign. In the past it was a bit of a hassle because I had to "audit" player's characters to make sure they hadn't pulled stuff from unapproved sourcebooks. Now it's a confusing mess that makes DDB less helpful than useful because SO MANY players are accidentally picking the 2024 options for a 2014-based campaign. This would also greatly improve the drop-downs and searching, so there aren't multiple versions of spells listed everywhere.
Having a "disable 2024" knob would take away the pain, but honestly the real fix is to give DMs control over which sourcebooks work in any given campaign.
Apparently if you want anything in this gigantic message thread to ever get done you need to explain how it will make money.