Reiterating: We need to be able to turn off 5E24 content altogether, including the free SRD content.
Started a new campaign last night using 5E14 rules. Druid player was baffled that she couldn't find the Circle of the Moon subclass. Of course, it was because she'd naturally selected Druid as her class at the top of the character creation page instead of scrolling down to the bottom, where the 5E14 versions of the classes are buried.
My wife, who possesses great management acumen, likes to say, "If you want people to do something, make it the easiest thing." You've clearly taken her words to heart: WotC obviously wants people to embrace 5E24, and you've made that so easy that players end up doing it even if they don't mean to. But conversely, you've made the choice to continue using D&D Beyond with 5E14 tedious and frustrating, and that's got me wondering whether I ought to bother renewing my Master-level subscription this year. There's a video in which Jeremy Crawford tells me, "If you hate the 2024 content, you don't have to use it." Don't make a liar of him.
Homebrew drop downs seem very limited. Allow us to add our own selections to the drop down list. Essentially, if we type in a selection in a drop down not already in the list, allow us to confirm adding it to the drop down list.
haven't seen it asked much, but being able to search for certain traits in monsters would be nice. I know all the options in the advance filter are based on lists, but maybe just a field with a keyword search or something, i dont know. I'm trying to search for monster with Sunlight Sensitivity and searching for that in the monster search ain't possible. The global search only gives me results in special sources (like Waterdeep Dragon Heist).
haven't seen it asked much, but being able to search for certain traits in monsters would be nice. I know all the options in the advance filter are based on lists, but maybe just a field with a keyword search or something, i dont know. I'm trying to search for monster with Sunlight Sensitivity and searching for that in the monster search ain't possible. The global search only gives me results in special sources (like Waterdeep Dragon Heist).
To help with your immediate issue, I noticed there is a Reddit on the topic of finding creatures with sunlight sensitivity where people have mentioned quite a few.
Feature Request: the ability to spend Hit Dice (and having it memorized by the page application) without pressing the Short Rest button. Some game mechanics (official, 3rd party or DM house rules) allow characters to spend Hit Dice for various reasons that have nothing to do with a Short Rest.
What is the value of doing a comb-through to compile the requests? I would probably do it based on an upvote threshold instead of trying to tally mark each idea on 600 posts.
As someone who has been using the D&D Beyond Encounter Builder tool religiously for the past two years, I would really love if the Updated Encounter Builder changes could be used on their own outside of the Maps.
Most of my games where I use the tool are in person, and even those that are online, the original stand alone encounter builder was far easier to manage, view, and setup quickly. This wouldn't be an issue for me if I could still use the old Encounter Builder.. but that one currently points all spell listings and tooltips to 2014 content rather than 2024.
Please make a toggle to turn off access to 2024 rules & classes in Character creation/Campaigns.
If people prefer using 5e, make a toggle to turn off 2024 content just like with Legacy since it looks close enough like 5e but absolutely breaks the game if one person creates a class in 2024 by mistake.
Many long time users i feel are in the same boat, all books and content made for 5e are much harder to utilize and it will drive people away from using the platform in general.
Please make a toggle to turn off access to 2024 rules & classes in Character creation/Campaigns.
If people prefer using 5e, make a toggle to turn off 2024 content just like with Legacy since it looks close enough like 5e but absolutely breaks the game if one person creates a class in 2024 by mistake.
Many long time users i feel are in the same boat, all books and content made for 5e are much harder to utilize and it will drive people away from using the platform in general.
Are you not being upfront with players about what is and isn't allowed?
Or do you want a free copy of the 2014 books?
Like...I want a toggle, too, but if you(assuming you're a DM) aren't telling your players what is or isn't allowed, or not content sharing in a dummy campaign for the purposes of such on here, that behavior isn't on the site. If you aren't legally sharing 2014 content you own via the tools that exist, I advise you do so.
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DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
In our homebrew collections, we should be able to press on a letter of the alphabet to find out homebrew creations easier rather than scrolling through 10 pages.
Rollback Post to RevisionRollBack
DM: “Who’s your patron?”
Warlock: “Ummm”
DM: “Hurry Up”
Warlock: “yOu”
*All other players look at each other with utter fear*
__________________________________________________________________________________ Check out my homebrew: My Homebrew
I really wish I could control more of my character sheet's content. Specifically, the UI and organization of the character sheet. I don't like feeling lost and unsure of where my character's information is and if I wanted it elsewhere I just have to get used to where it is. The more complex a character is or simply higher level it is... I find myself scrolling through tons of texts and tabs just trying to find something.
Currently, the character sheet is fixed boxes with set locations, sizes, and font sizes. The only customization or control held over the character sheet is the background, character's profile picture and frame, and the color of boxes.
I would imagine the character sheet would start how it is now as a standard sheet that can always be reverted to. There could even be different set styles (Or even Homebrewed styles created by others!) that those could choose from. And then you could preview how it may look as a PDF or printed version and be able to adjust it from there!
At the very least, I would want the ability to organize where my features, abilities, and all such content are within the largest main box and collapse the info that I may hardly ever look at that, which (in my opinion) most memorize early on or need not look at.
Maybe each ability, feature, feat, etc are their own contained (collapsible) box within whichever tab they're slotted that I can click and drag to a different location. For example, if I am playing a dwarf with Stonecunning, I could drag Stonecunning out of Species Traits and to the very top if I wanted to. And then in the small text next to it's location (Stonecunning says "free rules, pg. 188") it could add where my character obtains this ability from like this: "Stonecunning - free rules, pg. 188 - Species Traits: Dwarf".
Here are some more ideas to have more control over one's own character sheet:
Custom Font Sizes Custom Font Colors, Highlights, and Styles Control of box sizes Control of box locations Control of box shapes Collapsible boxes Creation of new boxes
I could go on and on, but I hope you get the idea :)
Homebrew: The ability to create a homebrew, normal, non-magical weapon. With a form to fill in all the requisite stats and description (damage, properties, mastery, description). While the core covers a broad overwhelming majority of weapons, there are still a number that don't quite fit those broad categories. It would be nice to be able to create those, that would work within the DDB character system.
Agreed... to create things like batons, bo staffs, or kukri, I've had to make magic items, and still can't quite get it to do what I want. Yet, the game has spent resources making a ywlkra or something like that, which to my knowledge, no one has ever used, ever.
i, like many, am missing the 2014 invocations that didn't make it into 2024's phb, especially as many of them were favourites of mine. however, many of those invocations were made available in xgte and tasha's, specifically Aspect of the Moon Cloak of the Flies Far Scribe Ghostly Gaze Gift of the Everliving Ones Grasp of Hadar Improved pact weapon Lance of Lethargy Maddening Hex Relentless Hex Shroud of Shadows Tomb of Levistus Tricksters Escape & Undying Servitude, as well as all of the Pact of the Talisman stuff from Tashas.
as the 2024 classes were supposed to be backwards compatible to the earlier books, we should be able to still use this invocations, right? but unless we add them all manually theres no way to add those to a 2024 warlock on dndbeyond. this feels like a very difficult and frankly disingenuous way of maintaining "backwards compatibility" and honestly, why the hell would i switch to 2024 rules if half the good invocations are just gone??
dndbeyond and wotc in general has gone down the toilet...
This is a small thing, but I notice there are a ton of icons across the black banner now for various D&DB social media. This is unneeded clutter and most of them are for social media properties I do not and won't use.
It would be nice if we could toggle these off; there's quite enough going on on most pages and it's a distraction when you're just looking at your character sheet trying to play the game.
Having the ability to add items onto a map that players can find and pick up would be my top request.
example: pile of gold, potions, items.
i get there would need to be small icon versions of items for map view but could you create a bag, chest, box, backpack, or some kind of container where any item or items could be placed and when picked up automatically added to players inventory?
Just an idea but the ability to make some of your Homebrew creations private so your players (or fellow players) can't see it. There have been times where I have a species or lineage that I'm working the kinks out of and a player in a game I'm not DMing for selects it, not to mention I don't want to spoil the surprise when it comes to content that I want to surprise people with later. Would this be possible or is there an existing feature that I am overlooking?
It would be ideal if we could see the Expanded Rules subclasses from past books on the pages for the 2024 version of the classes. You can see the options when choosing your subclass at level 3 in the character creator, but I want to give my players all of the options they have available in one place without confusing them.
It would also be great if the partnered content subclasses could be made available for the 2024 classes. You only added the first Humblewood book onto here like a year ago and I'd like my players to have the option to use that content!
These should surely be simple enough fixes?
Rollback Post to RevisionRollBack
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Reiterating: We need to be able to turn off 5E24 content altogether, including the free SRD content.
Started a new campaign last night using 5E14 rules. Druid player was baffled that she couldn't find the Circle of the Moon subclass. Of course, it was because she'd naturally selected Druid as her class at the top of the character creation page instead of scrolling down to the bottom, where the 5E14 versions of the classes are buried.
My wife, who possesses great management acumen, likes to say, "If you want people to do something, make it the easiest thing." You've clearly taken her words to heart: WotC obviously wants people to embrace 5E24, and you've made that so easy that players end up doing it even if they don't mean to. But conversely, you've made the choice to continue using D&D Beyond with 5E14 tedious and frustrating, and that's got me wondering whether I ought to bother renewing my Master-level subscription this year. There's a video in which Jeremy Crawford tells me, "If you hate the 2024 content, you don't have to use it." Don't make a liar of him.
Author of The Monsters Know What They're Doing: Combat Tactics for Dungeon Masters, MOAR! Monsters Know What They're Doing, How to Defend Your Lair and Making Enemies: Monster Design Inspiration for Tabletop Roleplaying Games.
Homebrew drop downs seem very limited. Allow us to add our own selections to the drop down list. Essentially, if we type in a selection in a drop down not already in the list, allow us to confirm adding it to the drop down list.
haven't seen it asked much, but being able to search for certain traits in monsters would be nice. I know all the options in the advance filter are based on lists, but maybe just a field with a keyword search or something, i dont know. I'm trying to search for monster with Sunlight Sensitivity and searching for that in the monster search ain't possible. The global search only gives me results in special sources (like Waterdeep Dragon Heist).
To help with your immediate issue, I noticed there is a Reddit on the topic of finding creatures with sunlight sensitivity where people have mentioned quite a few.
Edition fidelity.
Keep 5e2014 available in a coherent playable state, without unwanted crossover with 2024 changes.
Currently homebrewing the Mistveil Rogue, an elusive infiltrator that can vanish into thin air.
Feature Request: the ability to spend Hit Dice (and having it memorized by the page application) without pressing the Short Rest button. Some game mechanics (official, 3rd party or DM house rules) allow characters to spend Hit Dice for various reasons that have nothing to do with a Short Rest.
My Homebrew: Magic Items | Monsters | Spells | Subclasses | My house rules
Currently playing: Fai'zal - CN Githyanki Rogue (Candlekeep Mysteries, Forgotten Realms) ; Blasphemy - CN Wizard Occult tradition (Chains of Asmosdeus)
Playing D&D since 1st edition. DMs Guild Author: B.A. Morrier (4-5⭐products! Please check them out.) X: @benmorrier
Page 145 has the first request of 2024. (https://www.dndbeyond.com/forums/d-d-beyond-general/d-d-beyond-feedback/30499-request-and-vote-for-new-features-for-ddb?comment=3037)
What is the value of doing a comb-through to compile the requests? I would probably do it based on an upvote threshold instead of trying to tally mark each idea on 600 posts.
Christ is King
As someone who has been using the D&D Beyond Encounter Builder tool religiously for the past two years, I would really love if the Updated Encounter Builder changes could be used on their own outside of the Maps.
Most of my games where I use the tool are in person, and even those that are online, the original stand alone encounter builder was far easier to manage, view, and setup quickly.
This wouldn't be an issue for me if I could still use the old Encounter Builder.. but that one currently points all spell listings and tooltips to 2014 content rather than 2024.
Please make a toggle to turn off access to 2024 rules & classes in Character creation/Campaigns.
If people prefer using 5e, make a toggle to turn off 2024 content just like with Legacy since it looks close enough like 5e but absolutely breaks the game if one person creates a class in 2024 by mistake.
Many long time users i feel are in the same boat, all books and content made for 5e are much harder to utilize and it will drive people away from using the platform in general.
Are you not being upfront with players about what is and isn't allowed?
Or do you want a free copy of the 2014 books?
Like...I want a toggle, too, but if you(assuming you're a DM) aren't telling your players what is or isn't allowed, or not content sharing in a dummy campaign for the purposes of such on here, that behavior isn't on the site. If you aren't legally sharing 2014 content you own via the tools that exist, I advise you do so.
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
In our homebrew collections, we should be able to press on a letter of the alphabet to find out homebrew creations easier rather than scrolling through 10 pages.
DM: “Who’s your patron?”
Warlock: “Ummm”
DM: “Hurry Up”
Warlock: “yOu”
*All other players look at each other with utter fear*
__________________________________________________________________________________
Check out my homebrew: My Homebrew
I really wish I could control more of my character sheet's content. Specifically, the UI and organization of the character sheet. I don't like feeling lost and unsure of where my character's information is and if I wanted it elsewhere I just have to get used to where it is. The more complex a character is or simply higher level it is... I find myself scrolling through tons of texts and tabs just trying to find something.
Currently, the character sheet is fixed boxes with set locations, sizes, and font sizes. The only customization or control held over the character sheet is the background, character's profile picture and frame, and the color of boxes.
I would imagine the character sheet would start how it is now as a standard sheet that can always be reverted to. There could even be different set styles (Or even Homebrewed styles created by others!) that those could choose from. And then you could preview how it may look as a PDF or printed version and be able to adjust it from there!
At the very least, I would want the ability to organize where my features, abilities, and all such content are within the largest main box and collapse the info that I may hardly ever look at that, which (in my opinion) most memorize early on or need not look at.
Maybe each ability, feature, feat, etc are their own contained (collapsible) box within whichever tab they're slotted that I can click and drag to a different location. For example, if I am playing a dwarf with Stonecunning, I could drag Stonecunning out of Species Traits and to the very top if I wanted to. And then in the small text next to it's location (Stonecunning says "free rules, pg. 188") it could add where my character obtains this ability from like this: "Stonecunning - free rules, pg. 188 - Species Traits: Dwarf".
Here are some more ideas to have more control over one's own character sheet:
Custom Font Sizes
Custom Font Colors, Highlights, and Styles
Control of box sizes
Control of box locations
Control of box shapes
Collapsible boxes
Creation of new boxes
I could go on and on, but I hope you get the idea :)
Homebrew:
The ability to create a homebrew, normal, non-magical weapon. With a form to fill in all the requisite stats and description (damage, properties, mastery, description).
While the core covers a broad overwhelming majority of weapons, there are still a number that don't quite fit those broad categories. It would be nice to be able to create those, that would work within the DDB character system.
Agreed... to create things like batons, bo staffs, or kukri, I've had to make magic items, and still can't quite get it to do what I want. Yet, the game has spent resources making a ywlkra or something like that, which to my knowledge, no one has ever used, ever.
i, like many, am missing the 2014 invocations that didn't make it into 2024's phb, especially as many of them were favourites of mine. however, many of those invocations were made available in xgte and tasha's, specifically Aspect of the Moon Cloak of the Flies Far Scribe Ghostly Gaze Gift of the Everliving Ones Grasp of Hadar Improved pact weapon Lance of Lethargy Maddening Hex Relentless Hex Shroud of Shadows Tomb of Levistus Tricksters Escape & Undying Servitude, as well as all of the Pact of the Talisman stuff from Tashas.
as the 2024 classes were supposed to be backwards compatible to the earlier books, we should be able to still use this invocations, right? but unless we add them all manually theres no way to add those to a 2024 warlock on dndbeyond. this feels like a very difficult and frankly disingenuous way of maintaining "backwards compatibility" and honestly, why the hell would i switch to 2024 rules if half the good invocations are just gone??
dndbeyond and wotc in general has gone down the toilet...
This is a small thing, but I notice there are a ton of icons across the black banner now for various D&DB social media. This is unneeded clutter and most of them are for social media properties I do not and won't use.
It would be nice if we could toggle these off; there's quite enough going on on most pages and it's a distraction when you're just looking at your character sheet trying to play the game.
For there is nothing that is not built on bones.
any updates on when we'll be getting a way to make custom vehicles and base (non-magical) equipment?
Having the ability to add items onto a map that players can find and pick up would be my top request.
example: pile of gold, potions, items.
i get there would need to be small icon versions of items for map view but could you create a bag, chest, box, backpack, or some kind of container where any item or items could be placed and when picked up automatically added to players inventory?
Just an idea but the ability to make some of your Homebrew creations private so your players (or fellow players) can't see it. There have been times where I have a species or lineage that I'm working the kinks out of and a player in a game I'm not DMing for selects it, not to mention I don't want to spoil the surprise when it comes to content that I want to surprise people with later. Would this be possible or is there an existing feature that I am overlooking?
It would be ideal if we could see the Expanded Rules subclasses from past books on the pages for the 2024 version of the classes. You can see the options when choosing your subclass at level 3 in the character creator, but I want to give my players all of the options they have available in one place without confusing them.
It would also be great if the partnered content subclasses could be made available for the 2024 classes. You only added the first Humblewood book onto here like a year ago and I'd like my players to have the option to use that content!
These should surely be simple enough fixes?