FYI - I put in feedback via the support page and got a generic "this gets sent to internal teams" and a reference to the change log. The change log states:
How do I differentiate between making a 2014 and a 2024 character? And how do I turn off viewing Legacy Content?
When you use the Character Builder to create a new character, you decide which sources will be used. The 2024 content will always be available, but you can choose to show or hide other sources in the Sources section. For example, 2014 content will be marked with a Legacy tag and will default to 'on.' If you do not want to see Legacy content, you can change the toggle to ‘off’ to hide those options. For more details, refer to “Marking Old Material with a Legacy Badge” and “Updates to the Character Builder and Character Sheet”.
They address the exact opposite of what we want.
I went back and looked at my order history and I've spent so much money, I'm embarrassed to say how much. I just canceled my subscription and in the 'reason why' I said I'd come back if they do one of two things:
1. Give me a toggle for 2014/2024/both 2. Allow me to set global filters so I don't have to keep selecting my sources every single time I do a search
I bet losing that $50/yr sure will get their attention! (sigh)
I must say, I am a bit confused over the disdain for the 2024 rules. First let me say, I absolutely agree that there should be an option to keep our characters in compliance with 2014+ rules. Many of us are already in campaigns and can't reasonably switch midstream. As well, some just prefer the old rules, I get that too.
What I am not understanding is how anyone on DDB can be so unhappy with the new rulset when we literally shaped it. All of us had the opportunity to read, playtest, and provide feedback. This is the first time, that I am aware of, that a TTRPG has directly asked its customers to help with writing the rules.
Wanting to have the option for your existing characters is perfectly fair and DDD is, again, dropping the ball on this, but all of this negativeity about the new rules is really silly since everyone here had been asked to help develop them.
No single user shaped the rules. D&D 2024 is the ultimate "designed by committee" product, and the committee was made up of self-selecting people who had the patience to fill out surveys that could take one to two hours to complete. The changes we had to choose from were responses to a decade's worth of complaints from players who felt their PCs weren't powerful enough—something I personally do not think was true, especially after Tasha's—and we could only vote those changes up or down. I could enumerate all the different changes introduced in 2024 that make me want to scream, but ultimately I was outvoted by other survey respondents, and at this point it's all a fait accompli. The game is what it is now.
That being said, Jeremy Crawford touted in one of his hype videos that if we didn't like the 2024 changes, we could still play using 2014 rules, or using only those 2024 rules that we wanted to adopt. I can't speak for anyone else here, but for myself, I'm unhappy that DDB is pushing 2024 character features on us whether we want them or not, belying what Crawford said. We have an optional toggle to turn off 2014 options, but we don't have the same for 2024 options, and 2014 options are always pushed to the bottom. It's a false promise to say we can keep playing under 2014 rules when DDB is favoring 2024 by making it the easiest thing and disfavoring 2014 by making it a needless hassle.
I must say, I am a bit confused over the disdain for the 2024 rules. First let me say, I absolutely agree that there should be an option to keep our characters in compliance with 2014+ rules. Many of us are already in campaigns and can't reasonably switch midstream. As well, some just prefer the old rules, I get that too.
What I am not understanding is how anyone on DDB can be so unhappy with the new rulset when we literally shaped it. All of us had the opportunity to read, playtest, and provide feedback. This is the first time, that I am aware of, that a TTRPG has directly asked its customers to help with writing the rules.
Wanting to have the option for your existing characters is perfectly fair and DDD is, again, dropping the ball on this, but all of this negativeity about the new rules is really silly since everyone here had been asked to help develop them.
No single user shaped the rules. D&D 2024 is the ultimate "designed by committee" product, and the committee was made up of self-selecting people who had the patience to fill out surveys that could take one to two hours to complete. The changes we had to choose from were responses to a decade's worth of complaints from players who felt their PCs weren't powerful enough—something I personally do not think was true, especially after Tasha's—and we could only vote those changes up or down. I could enumerate all the different changes introduced in 2024 that make me want to scream, but ultimately I was outvoted by other survey respondents, and at this point it's all a fait accompli. The game is what it is now.
That being said, Jewelry Crawford touted in one of his hype videos that if we didn't like the 2024 changes, we could still play using 2014 rules, or using only those 2024 rules that we wanted to adopt. I can't speak for anyone else here, but for myself, I'm unhappy that DDB is pushing 2024 character features on us whether we want them or not, belying what Crawford said. We have an optional toggle to turn off 2014 options, but we don't have the same for 2024 options, and 2014 options are always pushed to the bottom. It's a false promise to say we can keep playing under 2014 rules when DDB is favoring 2024 by making it the easiest thing and disfavoring 2014 by making it a needless hassle.
I'm tempted to actually count how many clicks it takes to actually copy content just to see how much of a "hassle" this is.
I can manage content sharing by campaign, why can I not set Character Creation settings (the options found under the Home tab of character creation)?
Campaign Settings
Toggle Character Creation settings - These settings would apply to all characters made for the campaign.
Follow up - Add a Character Check to verify if a character brought into the campaign, one not created within, meets the same setting requirements.
Filter out Homebrewed materials not included in My Homebrew Collection - Currently, my campaigns show content from my player's collections.
Toggle player access to the Home tab of the Character Creation, while the character is part of a campaign.
Toggle all 2024 Core Rules - These are optional rules and should not be defaulted or given priority.
Yes you made new optional "core rules", yes you "polled" the player base, yes many players like them, yes many of us do not like them.
Other optional rules, settings, expanded content, 3rd party content, and homebrew materials can be toggled off to remove them from a Campaign. Why isn't this true for the optional 2024 rules?
Can you guys adds a function so that when you wild shape you can mount the wild shapes actions and saves to the character sheet? Think similar to wow when you shape shift you see your new stats and have your shape action bar.
There should be a way to cleanly change the base damage and type of a weapon without having to add a custom attack option. Example. Trying to homebrew a 2d4 scythe but no such base exist and cannot get the base damage to change when using a different base weapon.
Similar to how the character sheet allows you to hover over a tool or language proficiency to see where it was obtained (i.e., via the class, race, background, etc.), it would be really nice if the same functionality existed for skills. Currently, hovering over a skill where you have proficiency just indicates "proficiency" or "expertise". I often don't remember *why* my character has a particular proficiency/expertise; it would be nice to just see the source as a hover tool tip as the tools and languages currently do.
When a feat or class feature allows you to choose spells that belong to a specific school of magic, Homebrew spells of that particular school of magic do not show up in the list of spells (even spells that are properly 2024 tagged for class availability). The reason is that your Core feats and class features can currently add only Core options. Your programmers/coders should add a School of magic option menu as part of the "add spell" option of the feat or subclass builders, as well as a "Include homebrew" checkbox or the like.
I would like to make a couple suggestions to help players track their characters better.
#1) A switch/toggle when a caster-type character has an active Concentration spell going. Maybe with a field for the name of the spell being concentrated upon.
#2) A switch/toggle for Rage, to let the player know the character is Raging.
Need a way to hide content you haven't bought, which is kind of a bonkers thing to ask for. Right now when I'm managing spells on my character sheet, there are 3 versions of every spell, and legacy and two copies of what i presume is the 2024 version.
Ability to make a full custom class on beyond vs. just sub classes.
as a DM I want to incorporate 3rd party stuff as NPCs with flavor of Prestige classes or other (the true necromancer for example).
I know most don’t like prestige but I use them for flavor not power.
For reals, Definitely need this. IT sad when 3rd party character creators are more effective on so many things, INCLUDING this.
Like even if its just in the form of a Template thing like "Martial Class, Half-Caster, or Full-Caster" Where you pick the Template, then fill out thing as you level up. With like "Arcane or Divine" for casters. OR At least let us like upload a PDF/Character sheet and let us still use DNDBeyond for Rolling or using the Map System. Even if it's using 3rd party classes.
FYI - I put in feedback via the support page and got a generic "this gets sent to internal teams" and a reference to the change log. The change log states:
How do I differentiate between making a 2014 and a 2024 character? And how do I turn off viewing Legacy Content?
When you use the Character Builder to create a new character, you decide which sources will be used. The 2024 content will always be available, but you can choose to show or hide other sources in the Sources section. For example, 2014 content will be marked with a Legacy tag and will default to 'on.' If you do not want to see Legacy content, you can change the toggle to ‘off’ to hide those options. For more details, refer to “Marking Old Material with a Legacy Badge” and “Updates to the Character Builder and Character Sheet”.
They address the exact opposite of what we want.
I went back and looked at my order history and I've spent so much money, I'm embarrassed to say how much. I just canceled my subscription and in the 'reason why' I said I'd come back if they do one of two things:
1. Give me a toggle for 2014/2024/both
2. Allow me to set global filters so I don't have to keep selecting my sources every single time I do a search
I bet losing that $50/yr sure will get their attention! (sigh)
No single user shaped the rules. D&D 2024 is the ultimate "designed by committee" product, and the committee was made up of self-selecting people who had the patience to fill out surveys that could take one to two hours to complete. The changes we had to choose from were responses to a decade's worth of complaints from players who felt their PCs weren't powerful enough—something I personally do not think was true, especially after Tasha's—and we could only vote those changes up or down. I could enumerate all the different changes introduced in 2024 that make me want to scream, but ultimately I was outvoted by other survey respondents, and at this point it's all a fait accompli. The game is what it is now.
That being said, Jeremy Crawford touted in one of his hype videos that if we didn't like the 2024 changes, we could still play using 2014 rules, or using only those 2024 rules that we wanted to adopt. I can't speak for anyone else here, but for myself, I'm unhappy that DDB is pushing 2024 character features on us whether we want them or not, belying what Crawford said. We have an optional toggle to turn off 2014 options, but we don't have the same for 2024 options, and 2014 options are always pushed to the bottom. It's a false promise to say we can keep playing under 2014 rules when DDB is favoring 2024 by making it the easiest thing and disfavoring 2014 by making it a needless hassle.
Author of The Monsters Know What They're Doing: Combat Tactics for Dungeon Masters, MOAR! Monsters Know What They're Doing, How to Defend Your Lair and Making Enemies: Monster Design Inspiration for Tabletop Roleplaying Games.
I'm tempted to actually count how many clicks it takes to actually copy content just to see how much of a "hassle" this is.
Anyway.
A PROPER toggle between the 2 would be nice.
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
Campaign level setting and character preferences.
I can manage content sharing by campaign, why can I not set Character Creation settings (the options found under the Home tab of character creation)?
Campaign Settings
Can you guys adds a function so that when you wild shape you can mount the wild shapes actions and saves to the character sheet? Think similar to wow when you shape shift you see your new stats and have your shape action bar.
There should be a way to cleanly change the base damage and type of a weapon without having to add a custom attack option. Example. Trying to homebrew a 2d4 scythe but no such base exist and cannot get the base damage to change when using a different base weapon.
Will it be possible, in the future, to add homebrewing of a class? (there is only subclass now)
I would love to be able to change the name of a sheet, without having to go in and edit the sheet. Especially when it takes ages to load.
This thread is on life support.
Can I suggest a feature? How about an area where we can upload a larger Character portrait or illustration?
FEATURE REQUEST:
A small one, but which would be most appreciated:
Add a "QUESTS" tab to the NOTES section of the digital character sheet (alongside Allies, Enemies, Orgs, Backstory, and Other)...
I find it very useful taking notes in this section, and another place to add specifically quest-related notes would be awesome.
My Homebrew: Magic Items | Monsters | Spells | Subclasses | My house rules
Currently playing: Fai'zal - CN Githyanki Rogue (Candlekeep Mysteries, Forgotten Realms) ; Blasphemy - CN Wizard Occult tradition (Chains of Asmosdeus)
Playing D&D since 1st edition. DMs Guild Author: B.A. Morrier (4-5⭐products! Please check them out.) X: @benmorrier
Similar to how the character sheet allows you to hover over a tool or language proficiency to see where it was obtained (i.e., via the class, race, background, etc.), it would be really nice if the same functionality existed for skills. Currently, hovering over a skill where you have proficiency just indicates "proficiency" or "expertise". I often don't remember *why* my character has a particular proficiency/expertise; it would be nice to just see the source as a hover tool tip as the tools and languages currently do.
BUG/FEATURE REQUEST
When a feat or class feature allows you to choose spells that belong to a specific school of magic, Homebrew spells of that particular school of magic do not show up in the list of spells (even spells that are properly 2024 tagged for class availability). The reason is that your Core feats and class features can currently add only Core options. Your programmers/coders should add a School of magic option menu as part of the "add spell" option of the feat or subclass builders, as well as a "Include homebrew" checkbox or the like.
My Homebrew: Magic Items | Monsters | Spells | Subclasses | My house rules
Currently playing: Fai'zal - CN Githyanki Rogue (Candlekeep Mysteries, Forgotten Realms) ; Blasphemy - CN Wizard Occult tradition (Chains of Asmosdeus)
Playing D&D since 1st edition. DMs Guild Author: B.A. Morrier (4-5⭐products! Please check them out.) X: @benmorrier
Not sure why I even bother with this but here it goes.
Feature Request: Ability to homebrew warlock invocations. Never got it for 2014 rules. Will we get it for 2024 rules?
Sincerely,
A humble warlock- the red headed, step children of DNDBeyond Support.
I would like to make a couple suggestions to help players track their characters better.
#1) A switch/toggle when a caster-type character has an active Concentration spell going. Maybe with a field for the name of the spell being concentrated upon.
#2) A switch/toggle for Rage, to let the player know the character is Raging.
Ability to make a full custom class on beyond vs. just sub classes.
as a DM I want to incorporate 3rd party stuff as NPCs with flavor of Prestige classes or other (the true necromancer for example).
I know most don’t like prestige but I use them for flavor not power.
The new 5e24 Barbarian has that, and it even applies the bonuses too.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Need a way to hide content you haven't bought, which is kind of a bonkers thing to ask for. Right now when I'm managing spells on my character sheet, there are 3 versions of every spell, and legacy and two copies of what i presume is the 2024 version.
For reals, Definitely need this. IT sad when 3rd party character creators are more effective on so many things, INCLUDING this.
Like even if its just in the form of a Template thing like "Martial Class, Half-Caster, or Full-Caster" Where you pick the Template, then fill out thing as you level up. With like "Arcane or Divine" for casters. OR At least let us like upload a PDF/Character sheet and let us still use DNDBeyond for Rolling or using the Map System. Even if it's using 3rd party classes.
"Not getting cut into bloody littles slices, That's the key to a sound plan."
How about:
Change the search feature back so you can get Legacy spell results, not just 2024 versions of the spells???
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf