Good to see this thread is still active and with a solution coming. I'm looking forward to adding my homebrew feats.
You can already create feats on D&D Beyond. This is about giving characters with extra feats, instead of only being able to do so at the given levels in the character's classes.
I don't know if that's what you meant or not, but I just wanted to clarify, in case you didn't know you could homebrew feats already!
Yep, playing in a feat-heavy campaign, I guess you could say :P
Same here. I would like to see the editor not be so restrictive. There should be options for homebrew to not enforce these things. Hopefully when the new character builder/editor comes out it does that. So far it just doesnt suit the needs for homebrew/house rule options. And as a developer I understand it takes time to release software, but at the same time, as a consumer, it would be nice to see a little more information being provided.
Why is it that the one that I pay for to create characters is not as advanced as Orc Pub? Is there any update on when this is coming/ when the revamp is coming.
Why is it that the one that I pay for to create characters is not as advanced as Orc Pub? Is there any update on when this is coming/ when the revamp is coming.
Q2 was the timeframe BadEye gave, so by the end of June.
Why is it that the one that I pay for to create characters is not as advanced as Orc Pub? Is there any update on when this is coming/ when the revamp is coming.
In terms of your first question:
-OrcPub was illegally using copyrighted material (now it is limited to the SRD)
-DDB is far more than a character generator/online character sheet; DDB includes the complete text of all the official sources (if you purchase them here), highly filterable monster, spell, and and magic item lists, hyperlinking and tool texting, etc
Keep in mind that you can create up to 6 characters here for free, as long as those characters use only SRD or EE content OR you homebrew the elements you need.
I was wondering why I couldn't add learned feats in the character editor. Good to know it's on the to-do list. Hopefully by the time my group resumes playing at a regular schedule it'll be up and ready :D (probably not, but optimism doesn't hurt lol )
I was wondering why I couldn't add learned feats in the character editor. Good to know it's on the to-do list. Hopefully by the time my group resumes playing at a regular schedule it'll be up and ready :D (probably not, but optimism doesn't hurt lol )
Just saw a moderator announce the character sheet revamp will be released this month! So we will have a lot more homebrew versatility very soon!
I was wondering why I couldn't add learned feats in the character editor. Good to know it's on the to-do list. Hopefully by the time my group resumes playing at a regular schedule it'll be up and ready :D (probably not, but optimism doesn't hurt lol )
Just saw a moderator announce the character sheet revamp will be released this month! So we will have a lot more homebrew versatility very soon!
Squigs, can you make my day and link me the post? I need some cheering up!
I was wondering why I couldn't add learned feats in the character editor. Good to know it's on the to-do list. Hopefully by the time my group resumes playing at a regular schedule it'll be up and ready :D (probably not, but optimism doesn't hurt lol )
Just saw a moderator announce the character sheet revamp will be released this month! So we will have a lot more homebrew versatility very soon!
Squigs, can you make my day and link me the post? I need some cheering up!
You know, I saw someone ask why the character creator isn't as fully-featured as OrcPub's, and someone replied that OrcPub was until recently illegally using content -- but that's not actually an answer to the question. If anything, the fact that the creator(s) of OrcPub needed to manually enter all that bootleg data should have made it HARDER to develop a character toolkit. The features of a toolkit are independent of the content, as long as those features include the pieces necessary to incorporate enough flexibility to handle potential content. That's where D&D Beyond falls down right now; it's not particularly flexible, and there are gaping holes in functionality for which there still aren't obvious workarounds even months after go-live. This has nothing to do with legal access to content, and everything to do with whether or not the creators have implemented the necessary frameworks to support character customization and/or campaign management.
Just as an example: think how easy it should be, from a back-end DB perspective, to allow DMs to create CATEGORIES of notes (and name those categories) on their campaigns, hide or reveal specific notes as needed, and make certain notes readable (or editable) by the players who've joined their campaign. This is a frequent request, and there's absolutely no reason for it to have taken this long to add. Why isn't there a shared group calendar? A place for shared uploaded files or images? I mean, heck, if you're worried about developer resources, why not just create a dedicated webforum for each campaign with the DM as an admin?
Another piece is that DDB isn't JUST a character sheet/character creator. Plus, it hasn't been around as long as OrcPub has. More complete campaign management IS planned: they've been up front from the beginning that the current campaign "management" is a placeholder, whose current function is primarily to allow folks to share content within campaigns. But they can only do so much at a time. I for one are glad they didn't wait until they had everything they have planned done before they went live. But, if DDB doesn't do what you need, I understand that; no one is required to use it.
I certainly get the "they can only do so much at a time" argument; I'm a progammer by trade, myself. But there's low-hanging fruit in abundance here -- I brought up campaign notes in flexible categories and/or campaign forums as an example -- that would in most software designs be very, very trivial to implement but isn't being touched, which suggests to me that either this project isn't being managed well at all or the underlying codebase is much more complex than it needs to be. Having poked at the few portions of it which are visible, I suspect the former, and wonder whether the Twitch acquisition cost them several months of adjustment.
All of this is happening more slowly than it should. Looking at the way their business model seems to be set up, I find myself wondering whether Curse wouldn't move faster if they threw certain components of the application open to community development; they're mainly charging for access to licensed content instead of software anyway.
I certainly get the "they can only do so much at a time" argument; I'm a progammer by trade, myself. But there's low-hanging fruit in abundance here -- I brought up campaign notes in flexible categories and/or campaign forums as an example -- that would in most software designs be very, very trivial to implement but isn't being touched, which suggests to me that either this project isn't being managed well at all or the underlying codebase is much more complex than it needs to be. Having poked at the few portions of it which are visible, I suspect the former, and wonder whether the Twitch acquisition cost them several months of adjustment.
All of this is happening more slowly than it should. Looking at the way their business model seems to be set up, I find myself wondering whether Curse wouldn't move faster if they threw certain components of the application open to community development; they're mainly charging for access to licensed content instead of software anyway.
So much this. An API would be super, super helpful, too.
Just commenting on here to get future notifications I'm patiently awaiting this FEATure to be added.
I'll see myself out....
Same here. I would like to see the editor not be so restrictive. There should be options for homebrew to not enforce these things. Hopefully when the new character builder/editor comes out it does that. So far it just doesnt suit the needs for homebrew/house rule options. And as a developer I understand it takes time to release software, but at the same time, as a consumer, it would be nice to see a little more information being provided.
Why is it that the one that I pay for to create characters is not as advanced as Orc Pub? Is there any update on when this is coming/ when the revamp is coming.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
Check your entitlements here. | Support Ticket LInk
I was wondering why I couldn't add learned feats in the character editor. Good to know it's on the to-do list. Hopefully by the time my group resumes playing at a regular schedule it'll be up and ready :D (probably not, but optimism doesn't hurt lol )
Published Subclasses
Published Subclasses
Any news on this yet?
Published Subclasses
You know, I saw someone ask why the character creator isn't as fully-featured as OrcPub's, and someone replied that OrcPub was until recently illegally using content -- but that's not actually an answer to the question. If anything, the fact that the creator(s) of OrcPub needed to manually enter all that bootleg data should have made it HARDER to develop a character toolkit. The features of a toolkit are independent of the content, as long as those features include the pieces necessary to incorporate enough flexibility to handle potential content. That's where D&D Beyond falls down right now; it's not particularly flexible, and there are gaping holes in functionality for which there still aren't obvious workarounds even months after go-live. This has nothing to do with legal access to content, and everything to do with whether or not the creators have implemented the necessary frameworks to support character customization and/or campaign management.
Just as an example: think how easy it should be, from a back-end DB perspective, to allow DMs to create CATEGORIES of notes (and name those categories) on their campaigns, hide or reveal specific notes as needed, and make certain notes readable (or editable) by the players who've joined their campaign. This is a frequent request, and there's absolutely no reason for it to have taken this long to add. Why isn't there a shared group calendar? A place for shared uploaded files or images? I mean, heck, if you're worried about developer resources, why not just create a dedicated webforum for each campaign with the DM as an admin?
Another piece is that DDB isn't JUST a character sheet/character creator. Plus, it hasn't been around as long as OrcPub has. More complete campaign management IS planned: they've been up front from the beginning that the current campaign "management" is a placeholder, whose current function is primarily to allow folks to share content within campaigns. But they can only do so much at a time. I for one are glad they didn't wait until they had everything they have planned done before they went live. But, if DDB doesn't do what you need, I understand that; no one is required to use it.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
Check your entitlements here. | Support Ticket LInk
I certainly get the "they can only do so much at a time" argument; I'm a progammer by trade, myself. But there's low-hanging fruit in abundance here -- I brought up campaign notes in flexible categories and/or campaign forums as an example -- that would in most software designs be very, very trivial to implement but isn't being touched, which suggests to me that either this project isn't being managed well at all or the underlying codebase is much more complex than it needs to be. Having poked at the few portions of it which are visible, I suspect the former, and wonder whether the Twitch acquisition cost them several months of adjustment.
All of this is happening more slowly than it should. Looking at the way their business model seems to be set up, I find myself wondering whether Curse wouldn't move faster if they threw certain components of the application open to community development; they're mainly charging for access to licensed content instead of software anyway.
There are MANY issues with running a successful business based upon community development, especially with regards proper testing of code.
I'm very confident that, as 2018 progresses, we'll start seeing more and more features published. :)
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Well there are only 6 days left in the month of June. Is there a date set yet for this?
No
Okay. Character sheet overhaul was announced... But I see nothing about the ability to add feats whenever?