Do you mean something like preferential treatment?
All the stuff they want from the DM to achieve their dream build ... inside knowledge of what is really going on in the campaign, allowing us to know they know, but not sharing any of the information ... extended rests in towns when they have something they need time to accomplish ... yea, preferential treatment.
Rollback Post to RevisionRollBack
Cum catapultae proscriptae erunt tum soli proscript catapultas habebunt
Six people on a single audio channel just doesn't cut it. I am actually okay with all other aspects of online play even though I miss playing in person, but I hate not being able to drop throwaway one-liners or mutter things under my breath or have a quick chat by the snacks while the wizard's picking out his spells.
Six people on a single audio channel just doesn't cut it. I am actually okay with all other aspects of online play even though I miss playing in person, but I hate not being able to drop throwaway one-liners or mutter things under my breath or have a quick chat by the snacks while the wizard's picking out his spells.
I just type my one-liners in the chat window while the DM and players keep talking. Usually the DM and one or two players will bust out laughing.
Rollback Post to RevisionRollBack
Cum catapultae proscriptae erunt tum soli proscript catapultas habebunt
Six people on a single audio channel just doesn't cut it. I am actually okay with all other aspects of online play even though I miss playing in person, but I hate not being able to drop throwaway one-liners or mutter things under my breath or have a quick chat by the snacks while the wizard's picking out his spells.
I just type my one-liners in the chat window while the DM and players keep talking. Usually the DM and one or two players will bust out laughing.
It's sometimes annoying for me as a DM when my players do this, but that's usually because I'm describing an encounter or important locale.
Rollback Post to RevisionRollBack
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
The group size is currently at 7 players and myself dm. Just trying to keep them on the same page....
Woof. I feel that. Herding the cats is difficult at 5, extreme at 6, and at 7 **** it.
So what I've done in that instance is just the ones who truly facilitate the gameplay, I focus on them. If I have 4 out of 6 players really into the story? They get to influence while the others just get to enjoy the ride. If one of the 2 is like WHY DONT I GET ANY COOL TIME, I just go well, you're on your phone the entire time. I have things that could be for you but here we are.
Covid and scheduling is certainly a challenge...But If I had the pick one thing that bothers me, is how bad we are at roleplaying.
Most of the character's in our party are our first, so they did not have a lot of thought put into them upon creation.. My character is basically just me with little to no seperation in personality.. This is a problem because it's difficult to solve in-character problems without things becoming weird... I also don't always have a clear direction on how I should be reaction to thing in-character.. And I think quite a few members of the group have a simiar problem.
Honestly I'm just kinda hoping my character can die so I can start off with a clearer vision of what kind of person I want to play in 5e.
Later character's I have made in other systems have a much clearer sense of direction and backstory.. But 5e is my favourite system so it sucks that I don't feel like I can seperate myself from the character in our 5e game.
Six people on a single audio channel just doesn't cut it. I am actually okay with all other aspects of online play even though I miss playing in person, but I hate not being able to drop throwaway one-liners or mutter things under my breath or have a quick chat by the snacks while the wizard's picking out his spells.
I just type my one-liners in the chat window while the DM and players keep talking. Usually the DM and one or two players will bust out laughing.
Whenever I hear a beep in the background I know someone just got sent something in a private channel, like passing around notes. I wouldn't say it's annoying, but it's... noticeable.
Covid and scheduling is certainly a challenge...But If I had the pick one thing that bothers me, is how bad we are at roleplaying.
Most of the character's in our party are our first, so they did not have a lot of thought put into them upon creation.. My character is basically just me with little to no seperation in personality.. This is a problem because it's difficult to solve in-character problems without things becoming weird... I also don't always have a clear direction on how I should be reaction to thing in-character.. And I think quite a few members of the group have a simiar problem.
Honestly I'm just kinda hoping my character can die so I can start off with a clearer vision of what kind of person I want to play in 5e.
Later character's I have made in other systems have a much clearer sense of direction and backstory.. But 5e is my favourite system so it sucks that I don't feel like I can seperate myself from the character in our 5e game.
You can totally have your character evolve and develop some specific personality traits after character creation. At least in our group nobody would mind, or even think twice about it. Maybe don't create an entire split personality or turn your current dr, Jekyll into mr. Hyde, nothing extreme like that, but it could certainly be something meaningful and/or significant. Depending on what it is you might insert some in-game reason for it as well (if you're coming off a string of bad luck it wouldn't be surprising if you became superstitious, for instance, and pretty much every character I know could be forgiven for developing trust issues or getting a shorter fuse on their temper - the adventuring life is no picnic).
Right now. For me as a DM its trying to construct a good "plot hook" to give the party direction to follow in the campaign. Finding an elegant (yet obvious) way to be like "Hey, this is the goal you should be building towards. How you do that is up to you, but this is the overarching threat"
After running CoS, I moved the party to a 3rd party/homebrew location and have been more or less coming up with encounters. I've tried to lead the party towards bigger story points in more subtle ways (a particular NPC, a mercenary contract, etc) but none of these have really worked out so far (NPC is killed before any worthwhile information is shared, contract is ignored due to changing circumstances for the party as a result of killing said NPC, etc).
When I ran Curse of Strahd, it was easy. Who did the party need to deal with? Strahd. His name is on the cover of the module and party can't leave the country until he is dealt with.
I do have a few things in mind though. I'm not really looking for advice, just a small rant about my slight woes. The problem really just boils down to me giving the players too much freedom and not enough concrete paths to follow, which I am working on.
Rollback Post to RevisionRollBack
Three-time Judge of the Competition of the Finest Brews!Come join us in making fun, unique homebrew and voting for your favorite entries!
Honestly I'm just kinda hoping my character can die so I can start off with a clearer vision of what kind of person I want to play in 5e.
If you're not enjoying the character and you have an idea or two of a new one that might work better, try talking with your DM and explaining this. See if there might be a point where you can retire that character and swap in the new one. It might not work in all campaigns, but there are ways to swap out characters without death. As long as you're not intending to do it all the time, as that drops the stakes on character investment, you might get an OK from your DM. Or they'd at least know that you're OK with your current character dying, if they're afraid of poor player reactions.
Honestly I'm just kinda hoping my character can die so I can start off with a clearer vision of what kind of person I want to play in 5e.
If you're not enjoying the character and you have an idea or two of a new one that might work better, try talking with your DM and explaining this. See if there might be a point where you can retire that character and swap in the new one. It might not work in all campaigns, but there are ways to swap out characters without death. As long as you're not intending to do it all the time, as that drops the stakes on character investment, you might get an OK from your DM. Or they'd at least know that you're OK with your current character dying, if they're afraid of poor player reactions.
Yea that's certainly a possibility.. challenge is that we've already had 2 changes changes in the party and it would be strange for campaign continuity if the majority of us are character's who werent there for some events..
I think I wrote most of our players play 1st characters.. that's actually not entirely true nowthat I thin about it, 2 of us are on second characters.. But they still very much suffer from sort of a lack of immersion
Covid and scheduling is certainly a challenge...But If I had the pick one thing that bothers me, is how bad we are at roleplaying.
Most of the character's in our party are our first, so they did not have a lot of thought put into them upon creation.. My character is basically just me with little to no seperation in personality.. This is a problem because it's difficult to solve in-character problems without things becoming weird... I also don't always have a clear direction on how I should be reaction to thing in-character.. And I think quite a few members of the group have a simiar problem.
Honestly I'm just kinda hoping my character can die so I can start off with a clearer vision of what kind of person I want to play in 5e.
Later character's I have made in other systems have a much clearer sense of direction and backstory.. But 5e is my favourite system so it sucks that I don't feel like I can seperate myself from the character in our 5e game.
You can totally have your character evolve and develop some specific personality traits after character creation. At least in our group nobody would mind, or even think twice about it. Maybe don't create an entire split personality or turn your current dr, Jekyll into mr. Hyde, nothing extreme like that, but it could certainly be something meaningful and/or significant. Depending on what it is you might insert some in-game reason for it as well (if you're coming off a string of bad luck it wouldn't be surprising if you became superstitious, for instance, and pretty much every character I know could be forgiven for developing trust issues or getting a shorter fuse on their temper - the adventuring life is no picnic).
Oh for sure, but this point we've been playing for quite a while.. years, and I never found a sense of direction and It would feel fake and forced to myself to suddenly have a much more defined personality. especially when eveyrone is used to it just being a gnome versino of myself.
Time stop around us while playing + advanced VR gear with AI assisting the DM and the group in creating the world we'd experience Sword Art Online style.
Oh for sure, but this point we've been playing for quite a while.. years, and I never found a sense of direction and It would feel fake and forced to myself to suddenly have a much more defined personality. especially when eveyrone is used to it just being a gnome versino of myself.
It's not usually received poorly in tv shows. I figure it's unlikely to be so in game, particularly if you find a story event to hang it on.
My actual biggest problem turns out to be fairly unique, almost every player has also DMed, or sometimes still DMs. A case of too many cooks. (When the heck has a group ever had a glut of DMs?!? Most groups can’t find enough willing DMs.)
My actual biggest problem turns out to be fairly unique, almost every player has also DMed, or sometimes still DMs. A case of too many cooks. (When the heck has a group ever had a glut of DMs?!? Most groups can’t find enough willing DMs.)
I will be playing at a table this afternoon that has an AL DM, another DM, and me, among the 4-5 players. But our gaming cafe crew is pretty incestuous. Pre-covid, it was not uncommon to see 3-5 DM's actually playing scattered among the 4-5 tables running simultaneously. But oh boy, do you ever see how DM styles translate to gaming styles. I am the tough setting, RAW guy, and when I am a table as a player with other players who DM games where anything goes, while the actual DM is somewhere in between, wow.....
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Possible? xD I've mentioned it here a few times myself in the last few weeks tho. xD
All the stuff they want from the DM to achieve their dream build ... inside knowledge of what is really going on in the campaign, allowing us to know they know, but not sharing any of the information ... extended rests in towns when they have something they need time to accomplish ... yea, preferential treatment.
Cum catapultae proscriptae erunt tum soli proscript catapultas habebunt
I wish we could meet up weekly for like 5 hours instead of playing on discord for a few hours every Friday night
Six people on a single audio channel just doesn't cut it. I am actually okay with all other aspects of online play even though I miss playing in person, but I hate not being able to drop throwaway one-liners or mutter things under my breath or have a quick chat by the snacks while the wizard's picking out his spells.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
I just type my one-liners in the chat window while the DM and players keep talking. Usually the DM and one or two players will bust out laughing.
Cum catapultae proscriptae erunt tum soli proscript catapultas habebunt
It's sometimes annoying for me as a DM when my players do this, but that's usually because I'm describing an encounter or important locale.
All stars fade. Some stars forever fall.
-------------------------------------------------------------------------------------------------
Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
-------------------------------------------------------------------------------------------------
If there was no light, people wouldn't fear the dark.
Scheduling and COVID are my top two as well.
Check Licenses and Resync Entitlements: < https://www.dndbeyond.com/account/licenses >
Running the Game by Matt Colville; Introduction: < https://www.youtube.com/watch?v=e-YZvLUXcR8 >
D&D with High School Students by Bill Allen; Season 1 Episode 1: < https://www.youtube.com/watch?v=52NJTUDokyk&t >
The group size is currently at 7 players and myself dm. Just trying to keep them on the same page....
Woof. I feel that. Herding the cats is difficult at 5, extreme at 6, and at 7 **** it.
So what I've done in that instance is just the ones who truly facilitate the gameplay, I focus on them. If I have 4 out of 6 players really into the story? They get to influence while the others just get to enjoy the ride. If one of the 2 is like WHY DONT I GET ANY COOL TIME, I just go well, you're on your phone the entire time. I have things that could be for you but here we are.
Covid and scheduling is certainly a challenge...But If I had the pick one thing that bothers me, is how bad we are at roleplaying.
Most of the character's in our party are our first, so they did not have a lot of thought put into them upon creation.. My character is basically just me with little to no seperation in personality.. This is a problem because it's difficult to solve in-character problems without things becoming weird... I also don't always have a clear direction on how I should be reaction to thing in-character.. And I think quite a few members of the group have a simiar problem.
Honestly I'm just kinda hoping my character can die so I can start off with a clearer vision of what kind of person I want to play in 5e.
Later character's I have made in other systems have a much clearer sense of direction and backstory.. But 5e is my favourite system so it sucks that I don't feel like I can seperate myself from the character in our 5e game.
Whenever I hear a beep in the background I know someone just got sent something in a private channel, like passing around notes. I wouldn't say it's annoying, but it's... noticeable.
Want to start playing but don't have anyone to play with? You can try these options: [link].
You can totally have your character evolve and develop some specific personality traits after character creation. At least in our group nobody would mind, or even think twice about it. Maybe don't create an entire split personality or turn your current dr, Jekyll into mr. Hyde, nothing extreme like that, but it could certainly be something meaningful and/or significant. Depending on what it is you might insert some in-game reason for it as well (if you're coming off a string of bad luck it wouldn't be surprising if you became superstitious, for instance, and pretty much every character I know could be forgiven for developing trust issues or getting a shorter fuse on their temper - the adventuring life is no picnic).
Want to start playing but don't have anyone to play with? You can try these options: [link].
Right now. For me as a DM its trying to construct a good "plot hook" to give the party direction to follow in the campaign. Finding an elegant (yet obvious) way to be like "Hey, this is the goal you should be building towards. How you do that is up to you, but this is the overarching threat"
After running CoS, I moved the party to a 3rd party/homebrew location and have been more or less coming up with encounters. I've tried to lead the party towards bigger story points in more subtle ways (a particular NPC, a mercenary contract, etc) but none of these have really worked out so far (NPC is killed before any worthwhile information is shared, contract is ignored due to changing circumstances for the party as a result of killing said NPC, etc).
When I ran Curse of Strahd, it was easy. Who did the party need to deal with? Strahd. His name is on the cover of the module and party can't leave the country until he is dealt with.
I do have a few things in mind though. I'm not really looking for advice, just a small rant about my slight woes. The problem really just boils down to me giving the players too much freedom and not enough concrete paths to follow, which I am working on.
Three-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
If you're not enjoying the character and you have an idea or two of a new one that might work better, try talking with your DM and explaining this. See if there might be a point where you can retire that character and swap in the new one. It might not work in all campaigns, but there are ways to swap out characters without death. As long as you're not intending to do it all the time, as that drops the stakes on character investment, you might get an OK from your DM. Or they'd at least know that you're OK with your current character dying, if they're afraid of poor player reactions.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
Players that constantly plague you to add things/give them power boosts
I exist, and I guess so does this
Yea that's certainly a possibility.. challenge is that we've already had 2 changes changes in the party and it would be strange for campaign continuity if the majority of us are character's who werent there for some events..
I think I wrote most of our players play 1st characters.. that's actually not entirely true nowthat I thin about it, 2 of us are on second characters.. But they still very much suffer from sort of a lack of immersion
Oh for sure, but this point we've been playing for quite a while.. years, and I never found a sense of direction and It would feel fake and forced to myself to suddenly have a much more defined personality. especially when eveyrone is used to it just being a gnome versino of myself.
Time stop around us while playing + advanced VR gear with AI assisting the DM and the group in creating the world we'd experience Sword Art Online style.
Altrazin Aghanes - Wizard/Fighter
Varpulis Windhowl - Fighter
Skolson Demjon - Cleric/Fighter
It's not usually received poorly in tv shows. I figure it's unlikely to be so in game, particularly if you find a story event to hang it on.
My actual biggest problem turns out to be fairly unique, almost every player has also DMed, or sometimes still DMs. A case of too many cooks. (When the heck has a group ever had a glut of DMs?!? Most groups can’t find enough willing DMs.)
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
I will be playing at a table this afternoon that has an AL DM, another DM, and me, among the 4-5 players. But our gaming cafe crew is pretty incestuous. Pre-covid, it was not uncommon to see 3-5 DM's actually playing scattered among the 4-5 tables running simultaneously. But oh boy, do you ever see how DM styles translate to gaming styles. I am the tough setting, RAW guy, and when I am a table as a player with other players who DM games where anything goes, while the actual DM is somewhere in between, wow.....