So I have posted a couple of concerns about D&D Beyond as a replacement for by pen and paper documents and have gotten this replay as well as a few other like it.
Containerized inventory is something the team says will be implemented with the character sheet revamp. Hopefully this will solve your problems when it's released later this quarter!
I completely understand this is a generalization for the release of this "Character Sheet Revamp" but I am supper excited and hopeful about it. As the Jan - Mar quarter as I perceive it comes to close I am wandering if their is a released date anywhere. I have looked around a bit but have not seen any pinned posts so I am thinking it might have been mentioned in a thread or video somewhere by now. I just can't find it.
Is there any update on the time frame for release? Still expected this year? Next year? If this year, second quarter/third quarter? Has something happened to post pone the release greatly or is it simply a larger task then originally expected perhaps with the great deal of feedback that has been added?
I am not asking for an exact date and understand any answer we might get will need to be flexible, but any update, even a general or overly conservative update would be appreciated. A more conservative or close but general answer still tells me a bit if the state of things and allows me to hedge my expectations. Thanks for your time and any answers. (moderators or just someone who knows where this might have been answered already)
Rollback Post to RevisionRollBack
The lack of inflection in text means that a reader of any post adds their own inflection as they "verbalize" it in their head. I write long and repetitive in an effort to be clear and avoid my intent from being skewed or inverted. I am also bad at examples. It is common for people to skim my posts pull out the idea they think I mean or want to argue against or focus on my bad example instead of the point I am actually trying to make. I apologies for the confusion my failure to be clear and concise creates.
The lack of inflection in text means that a reader of any post adds their own inflection as they "verbalize" it in their head. I write long and repetitive in an effort to be clear and avoid my intent from being skewed or inverted. I am also bad at examples. It is common for people to skim my posts pull out the idea they think I mean or want to argue against or focus on my bad example instead of the point I am actually trying to make. I apologies for the confusion my failure to be clear and concise creates.
Doesn't allow grouping of any kind (the giant list thing is unwieldy)
Possessions text box is just a text box and isn't sortable, doesn't calc weight, etc.
Will the new system address these issues?
(The character sheet is pretty terrible too, but the new one looks awesome!)
I have to ask "why would you want to do those things?" 5e is part of a simpler path of gaming, even things like tracking encumbrance are option IIRC. Most of the time, these things are unneeded, if you want to put your dagger in a boot, tell the DM. I mean, I get it, I had a few years of essentially having my PCs run around with carefully detailed "utility belts". But, in the end I have to circle back to is this really needed. IMO, it not. Keep It Simple.
While I'd like to see a few updates to the inventory system here, I don't think supporting the current RAW makes it mostly useless. Location on body might be interesting for your game, but it's not really required in 5e, for example. Sorting or grouping plus some notes are really all we need (and would probably go a long way to the additional requests above).
So if someone had a bag stolen, or a character dropped their pack, or a bag of holding explodes, how would you know what was in it? Have a debate about what was where after the fact?
And stuff like custom mundane items being able to be added on the fly is huge. How are you guys tracking stuff characters pick up? Just the "personal possessions" text box?
I honestly am not sure how you guys are solely using the D&D Beyond sheet for inventory. Any more than a handful of items becomes unwieldy as it sorts however it feels like it and it's just one big list.
It sounds like you guys play with very few items in inventory and don't really do much with them, treating items more like they are in CRPGs, but not everyone plays like that.
To have all the players have to "tell the DM" all of this stuff for all their items is completely undoable. What's the point of D&D Beyond then? We spent hundreds of dollars between us because this was supposed to eliminate this type of stuff and have the DM and Players be in sync with their character sheets. If we have to do a bunch of back and forth note taking then It would just be much easier to go back to using free custom sheets that are available elsewhere and just keep them on a virtual drive so the DM can see them.
Containers are a thing coming, and I'm grateful for that. I do have characters where things are in separate containers other than just my pack, and yes, knowing what's specifically in the Bag would be good incase it gets stolen or lost. For small, mundane stuff, I do just put it in my "Possessions" spot. It's not like I go around being like "Oh, I'm just gonna grab this grandfather clock and take it with me". The inventory is pretty much fine for me, beyond the containers. But yeah, that's one of the things being added.
We MacGyver a lot of stuff so mundane items come into play a lot in our campaigns. (Bar of soap to make a mold of a key, rags and oil flasks combined to make molitov cocktails, etc.) There's been a lot of times when players have picked up something seemingly random that comes in useful later. Might not grab a grandfather clock, but they might open it up and take the bell out to rig up later on a string on a door for an early warning during a long rest.
So if someone had a bag stolen, or a character dropped their pack, or a bag of holding explodes, how would you know what was in it? Have a debate about what was where after the fact?
And stuff like custom mundane items being able to be added on the fly is huge. How are you guys tracking stuff characters pick up? Just the "personal possessions" text box?
I honestly am not sure how you guys are solely using the D&D Beyond sheet for inventory. Any more than a handful of items becomes unwieldy as it sorts however it feels like it and it's just one big list.
It sounds like you guys play with very few items in inventory and don't really do much with them, treating items more like they are in CRPGs, but not everyone plays like that.
To have all the players have to "tell the DM" all of this stuff for all their items is completely undoable. What's the point of D&D Beyond then? We spent hundreds of dollars between us because this was supposed to eliminate this type of stuff and have the DM and Players be in sync with their character sheets. If we have to do a bunch of back and forth note taking then It would just be much easier to go back to using free custom sheets that are available elsewhere and just keep them on a virtual drive so the DM can see them.
I think the short answer to this question is that we just don't. It is all fungible. Lose a bag and the player and DM have a little aside about what could have gone missing. It really doesn't have to be a big deal, especially if the player is mature about it. A bag gets lost in the river after you fail your DEX check and go for a swim...roll with the RP consequences of not having a change of clothes, a couple of nice gems, and your food!
Mundane items: Really? Seriously? You care about where those go on a sheet? This ain't AD&D anymore. You want a piece of blackened antler tied in your Barbarian/Bard's hair fine by me. You find a rock with a Dwarvish Rune carved on it and want to keep it. OK. I suggest for things like that a simple note is all you need. If you are pack ratting PARAGRAPHS of mundane trinkets/items then I suggest another problem exists and it is not a lack of note taking tools in DDB.
Items that MATTER: Okay, well these are on the Character sheet already. Weapons, Spellbooks, Magic Items, Rope (hehe!). Does it matter that the rope is tied to a belt or on the outside of a backpack? Or that your portable hole is in the toe of your left boot? Maybe, Maybe not. Just make a note and tell the DM. No muss no fuss.
Your last paragraph is the most telling however. You are correct in pointing out that not everyone plays the same way. From what I have gathered, from lots of sources, is that 5e is part of a shift to a more Storytelling type game over its Simulationist origins. No, it is not feasible for a group of 5-7 characters to assail the DM with the locations of all their squirreled away goodies. But, any player worth his or her salt should be able to RP a situation where the Bag of Holding goes Nuclear and they are left without the stuff the put into it. All that should be required of the DM and player in that instance is to ask "What is missing and what do you have left?" A good player will rise to the challenge.
To me though having cascading containers and what have you would only be an option I would tend to ignore. I'd record the presence of the 2 pouches and 4 bags on the character sheet and move on to more important things than "This goes here, and that goes there except on Tuesdays when it is on my mount."
The expectation that encumbrance and tracking gear location is or is not important is based on your GM. For me my GM wants me to track what is in my backpack and what is in my purse for 3 reason.
1. When I set down my backpack to reduce my weight it reduces an exact and correct amount which can effect my encumbrance and as a result my movement in combat. It also tracks what gear I still have as result of leaving that weight behind.
2. Equipment on a mule, at a camp, on my person needs to be tracked for accessibility and what can be stolen or lost due abandoning a camp or a mule being grabbed and eaten by a troll etc.
3. Location is important, If I put healing potions in my coin pouch I can get it out with a bonus action and use it with and action. If I roll a 1, it might be that I am knocked down and fall on my pouch, breaking my one of my healing potions. In my backpack it likely would not but I need to take a round to pull it out and another action to use.
These are MY GM requirements and the current version of the D&D Beyond does not let me play that way so I am sticking in pen and paper until It can. So your saying YOU don't need this... well good for you... but that doesn't change my need. This is one of those options that is Vidal to some and pointless to others but please don't trivialize our need because its not yours. There has obviously been enough of a need from the community that it is one of the changes that the developers are implementing it as an OPTION in this 1st massive over haul. The "your fun is wrong" and "if you played right" kind of statements are not accurate, toxic, and pointless. The great thing about options is you can play your way and we can play ours. Please respect that.
The lack of inflection in text means that a reader of any post adds their own inflection as they "verbalize" it in their head. I write long and repetitive in an effort to be clear and avoid my intent from being skewed or inverted. I am also bad at examples. It is common for people to skim my posts pull out the idea they think I mean or want to argue against or focus on my bad example instead of the point I am actually trying to make. I apologies for the confusion my failure to be clear and concise creates.
While there are certainly plenty of people who simply handwave the details of encumbrance and location of equipment, tracking that stuff can be a large part of the resource management common in games played in an older style. One of the great design choices behind 5e is the flexibility to do that. This would be a useful function to add (and it is coming).
To question the OPs need for it, or go into such detail about how he doesn't need it really seems very unhelpful to me. The suggestion to make other dummy characters for your mule, backpack or whatever is interesting though, so thanks for sharing that Quasimojo. A good idea provided there is room in the campaign to add them.
The expectation that encumbrance and tracking gear location is or is not important is based on your GM. For me my GM wants me to track what is in my backpack and what is in my purse for 3 reason.
*SNIP*
These are MY GM requirements and the current version of the D&D Beyond does not let me play that way so I am sticking in pen and paper until It can. So your saying YOU don't need this... well good for you... but that doesn't change my need. This is one of those options that is Vidal to some and pointless to others but please don't trivialize our need because its not yours. There has obviously been enough of a need from the community that it is one of the changes that the developers are implementing it as an OPTION in this 1st massive over haul. The "your fun is wrong" and "if you played right" kind of statements are not accurate, toxic, and pointless. The great thing about options is you can play your way and we can play ours. Please respect that.
:Blink: :Blink:
The DDB Forum is a generally nice informative and supportive environment that I do not believe I have endangered that by being "not accurate, toxic, and pointless." I would further posit that I do not wish to see either this thread locked or any contributors sanctioned for TOS violations. Thank said, please do not put quotes around statements that are filled with your thoughts and not my words. I never said anyone's "fun is wrong" nor did I continue with "if you played right."
I have, however, made a reasonable argument that the game has changed, and as a result some of the things that were being asked for might not be so important. Allow me to further illustrate:
At one point a failed save vs. Spells could result in your character rolling a save for each and every one of your items. A failure resulted in destruction of the item if say you were Fireballed.
Random rolls to determine Psionic Abilities (Presence or not) and the relative strengths of those abilities
The Bardic Colleges: How many classes did you have to Multiclass in before you were allowed to enter the class? Three?
Dropping % score from Strength, along with that Bend Bars / Lift Gates Chart.
Magic Missile, read the 3.x spell and compare it to the text of 5e. Even this mainstay of DnD has shifted.
Also in 3.x DnD, remember all the various modifier you could get to add to your Character? Size Mods. Profane Mods. Magic Mods. Dex Mods the list went on and on. 5e is simpler, that stuff is just gone now. Think about the humble Tortle Barbarian. His shell grants his an AC bonus with is by fluff different than the fluff text describing a Barbarian's unarmored defense (I feel no pain), yet in 5e they do not stack. Why? Because the game has changed.
Surprise Round? Yeah...5e doesn't have them either.
And the last thing I will say is that the game has shifted from a tactical, simulationist game to a storyteller game. This is just a fact. Now, if you *need* to still carefully weigh your character's gear to the nearest gold piece, and carefully craft a list of containers that say where everything is then go ahead. I was just indicating that I would forgo using that option.
The expectation that encumbrance and tracking gear location is or is not important is based on your GM. For me my GM wants me to track what is in my backpack and what is in my purse for 3 reason.
*SNIP*
These are MY GM requirements and the current version of the D&D Beyond does not let me play that way so I am sticking in pen and paper until It can. So your saying YOU don't need this... well good for you... but that doesn't change my need. This is one of those options that is Vidal to some and pointless to others but please don't trivialize our need because its not yours. There has obviously been enough of a need from the community that it is one of the changes that the developers are implementing it as an OPTION in this 1st massive over haul. The "your fun is wrong" and "if you played right" kind of statements are not accurate, toxic, and pointless. The great thing about options is you can play your way and we can play ours. Please respect that.
:Blink: :Blink:
The DDB Forum is a generally nice informative and supportive environment that I do not believe I have endangered that by being "not accurate, toxic, and pointless." I would further posit that I do not wish to see either this thread locked or any contributors sanctioned for TOS violations. Thank said, please do not put quotes around statements that are filled with your thoughts and not my words. I never said anyone's "fun is wrong" nor did I continue with "if you played right."
I have, however, made a reasonable argument that the game has changed, and as a result some of the things that were being asked for might not be so important. Allow me to further illustrate:
At one point a failed save vs. Spells could result in your character rolling a save for each and every one of your items. A failure resulted in destruction of the item if say you were Fireballed.
Random rolls to determine Psionic Abilities (Presence or not) and the relative strengths of those abilities
The Bardic Colleges: How many classes did you have to Multiclass in before you were allowed to enter the class? Three?
Dropping % score from Strength, along with that Bend Bars / Lift Gates Chart.
Magic Missile, read the 3.x spell and compare it to the text of 5e. Even this mainstay of DnD has shifted.
Also in 3.x DnD, remember all the various modifier you could get to add to your Character? Size Mods. Profane Mods. Magic Mods. Dex Mods the list went on and on. 5e is simpler, that stuff is just gone now. Think about the humble Tortle Barbarian. His shell grants his an AC bonus with is by fluff different than the fluff text describing a Barbarian's unarmored defense (I feel no pain), yet in 5e they do not stack. Why? Because the game has changed.
Surprise Round? Yeah...5e doesn't have them either.
And the last thing I will say is that the game has shifted from a tactical, simulationist game to a storyteller game. This is just a fact. Now, if you *need* to still carefully weigh your character's gear to the nearest gold piece, and carefully craft a list of containers that say where everything is then go ahead. I was just indicating that I would forgo using that option.
I did not quite anyone exactly in my first post, it was not intended to to be targeted at you personally but the act of trivializing other peoples concerns because they play differently. Some times Indirect quotations are not exact wordings but rather rephrasings or summaries of another person's words. Which is what I was doing. I was quoting to point out a type of behavior not to call out a specific person.
If I am to quote you.... Hawksmoor : "I have, however, made a reasonable argument that the game has changed, and as a result some of the things that were being asked for might not be so important." .... but you should follow that with a "depending on play style or GM" and you don't. In your First post you describe a specific play style that you use and question the need for anyone to use the feature. Intended or not, your implying that the feature is not required and players should just play the style you play. I listed the play style and my GM requirements that mean I do need this feature and they are irrelevant all your further arguments. So again your just ignoring other peoples opinions and play style trivializing their discussions. I am not saying your way is wrong. I am saying you can't respectfully use your way of play to justify others not getting a feature they need for their style of play without BASICALLY saying "your fun is wrong". I am just asking the people don't do that. The came has not change from having objects and not having objects. This means depending on play style players may have different needs for tracking gear. I KNOW I do, and I don't appreciate being told by you, " It really doesn't have to be a big deal, especially if the player is mature about it. " <-- an exact quote. Which calls to question the maturity of players playing a different style than you.... That is needlessly insulting for against people who play differently. Maturity has nothing to do with it. My GM likes a since of a static environment and would also like to be able to access inventory and make an item disappear from inventory without the player knowing, for them to notice it is gone. He would only take gear that was present and accessible so gear at a camp could not for example.
At the end you say,"Now, if you *need* to still carefully weigh your character's gear to the nearest gold piece, and carefully craft a list of containers that say where everything is then go ahead. I was just indicating that I would forgo using that option." see how you sarcastically demean *need* with air quotes using stars and then you say I would just forgo that, because your solution is for us not to follow our style of play and implying we are immature if we don't, is not "just indicating".
I am not saying the game has not changed, it has. I am saying your only argument against tracking inventory specifically as this thread is about is solely based around your style of play and if you had said, "at my table we just let the GM call what gear is effected from the total inventory when and if that issue arises, so I don't need the feature" that's an opinion and fair but not useful. When you question maturity of people who play different from you and question the need for the feature you ARE trivializing others play style and demeaning them ... for no reason. Say what you need to but I am just asking you to reconsider its usefulness and your choice of words as you may have intended an helpful point of view but what you wrote was an attack on other players.
Rollback Post to RevisionRollBack
The lack of inflection in text means that a reader of any post adds their own inflection as they "verbalize" it in their head. I write long and repetitive in an effort to be clear and avoid my intent from being skewed or inverted. I am also bad at examples. It is common for people to skim my posts pull out the idea they think I mean or want to argue against or focus on my bad example instead of the point I am actually trying to make. I apologies for the confusion my failure to be clear and concise creates.
A workaround some folks have used (while waiting for the update) is to create additional characters named "Mule", "Backpack", etc...
While admittedly cumbersome it does provide a digital solution for now.
I really like that suggestion! New character "Mule". nice, very nice.
Rollback Post to RevisionRollBack
The lack of inflection in text means that a reader of any post adds their own inflection as they "verbalize" it in their head. I write long and repetitive in an effort to be clear and avoid my intent from being skewed or inverted. I am also bad at examples. It is common for people to skim my posts pull out the idea they think I mean or want to argue against or focus on my bad example instead of the point I am actually trying to make. I apologies for the confusion my failure to be clear and concise creates.
The expectation that encumbrance and tracking gear location is or is not important is based on your GM. For me my GM wants me to track what is in my backpack and what is in my purse for 3 reason.
*SNIP*
These are MY GM requirements and the current version of the D&D Beyond does not let me play that way so I am sticking in pen and paper until It can. So your saying YOU don't need this... well good for you... but that doesn't change my need. This is one of those options that is Vidal to some and pointless to others but please don't trivialize our need because its not yours. There has obviously been enough of a need from the community that it is one of the changes that the developers are implementing it as an OPTION in this 1st massive over haul. The "your fun is wrong" and "if you played right" kind of statements are not accurate, toxic, and pointless. The great thing about options is you can play your way and we can play ours. Please respect that.
:Blink: :Blink:
The DDB Forum is a generally nice informative and supportive environment that I do not believe I have endangered that by being "not accurate, toxic, and pointless." I would further posit that I do not wish to see either this thread locked or any contributors sanctioned for TOS violations. Thank said, please do not put quotes around statements that are filled with your thoughts and not my words. I never said anyone's "fun is wrong" nor did I continue with "if you played right."
I have, however, made a reasonable argument that the game has changed, and as a result some of the things that were being asked for might not be so important. Allow me to further illustrate:
At one point a failed save vs. Spells could result in your character rolling a save for each and every one of your items. A failure resulted in destruction of the item if say you were Fireballed.
Random rolls to determine Psionic Abilities (Presence or not) and the relative strengths of those abilities
The Bardic Colleges: How many classes did you have to Multiclass in before you were allowed to enter the class? Three?
Dropping % score from Strength, along with that Bend Bars / Lift Gates Chart.
Magic Missile, read the 3.x spell and compare it to the text of 5e. Even this mainstay of DnD has shifted.
Also in 3.x DnD, remember all the various modifier you could get to add to your Character? Size Mods. Profane Mods. Magic Mods. Dex Mods the list went on and on. 5e is simpler, that stuff is just gone now. Think about the humble Tortle Barbarian. His shell grants his an AC bonus with is by fluff different than the fluff text describing a Barbarian's unarmored defense (I feel no pain), yet in 5e they do not stack. Why? Because the game has changed.
Surprise Round? Yeah...5e doesn't have them either.
And the last thing I will say is that the game has shifted from a tactical, simulationist game to a storyteller game. This is just a fact. Now, if you *need* to still carefully weigh your character's gear to the nearest gold piece, and carefully craft a list of containers that say where everything is then go ahead. I was just indicating that I would forgo using that option.
Tbh, it seriously sounds like your argument is "THIS IS HOW I DO IT, IF YOU DON'T DO IT THIS WAY, YOUR FUN IS WRONG"
No, the argument is that DDB has only so much development capacity per sprint and thus they should prioritize that capacity on use cases and user stories that provide the best improvement for as many users as possible. Non-standard play styles are absolutely okay and part of the spirit of D&D! But that doesn't mean that DDB is best served spending time on those when they can hit 80% of the use cases with 20% of the effort and move on to the next thing that we all need (a long list indeed).
So I have posted a couple of concerns about D&D Beyond as a replacement for by pen and paper documents and have gotten this replay as well as a few other like it.
The lack of inflection in text means that a reader of any post adds their own inflection as they "verbalize" it in their head. I write long and repetitive in an effort to be clear and avoid my intent from being skewed or inverted. I am also bad at examples. It is common for people to skim my posts pull out the idea they think I mean or want to argue against or focus on my bad example instead of the point I am actually trying to make. I apologies for the confusion my failure to be clear and concise creates.
Yup! Still expected in the next couple months. You can watch Badeye's Developer Update to see a preview of the sheet in action.
Here's the link to the VOD: https://www.twitch.tv/videos/239406509
He starts browsing the character sheet at the 1 hour mark.
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Awesome! Thank you!!!
The lack of inflection in text means that a reader of any post adds their own inflection as they "verbalize" it in their head. I write long and repetitive in an effort to be clear and avoid my intent from being skewed or inverted. I am also bad at examples. It is common for people to skim my posts pull out the idea they think I mean or want to argue against or focus on my bad example instead of the point I am actually trying to make. I apologies for the confusion my failure to be clear and concise creates.
Any more updates on this? The inventory system is mostly useless as is:
Will the new system address these issues?
(The character sheet is pretty terrible too, but the new one looks awesome!)
While I'd like to see a few updates to the inventory system here, I don't think supporting the current RAW makes it mostly useless. Location on body might be interesting for your game, but it's not really required in 5e, for example. Sorting or grouping plus some notes are really all we need (and would probably go a long way to the additional requests above).
So if someone had a bag stolen, or a character dropped their pack, or a bag of holding explodes, how would you know what was in it? Have a debate about what was where after the fact?
And stuff like custom mundane items being able to be added on the fly is huge. How are you guys tracking stuff characters pick up? Just the "personal possessions" text box?
I honestly am not sure how you guys are solely using the D&D Beyond sheet for inventory. Any more than a handful of items becomes unwieldy as it sorts however it feels like it and it's just one big list.
It sounds like you guys play with very few items in inventory and don't really do much with them, treating items more like they are in CRPGs, but not everyone plays like that.
To have all the players have to "tell the DM" all of this stuff for all their items is completely undoable. What's the point of D&D Beyond then? We spent hundreds of dollars between us because this was supposed to eliminate this type of stuff and have the DM and Players be in sync with their character sheets. If we have to do a bunch of back and forth note taking then It would just be much easier to go back to using free custom sheets that are available elsewhere and just keep them on a virtual drive so the DM can see them.
Containers are a thing coming, and I'm grateful for that. I do have characters where things are in separate containers other than just my pack, and yes, knowing what's specifically in the Bag would be good incase it gets stolen or lost. For small, mundane stuff, I do just put it in my "Possessions" spot. It's not like I go around being like "Oh, I'm just gonna grab this grandfather clock and take it with me". The inventory is pretty much fine for me, beyond the containers. But yeah, that's one of the things being added.
We MacGyver a lot of stuff so mundane items come into play a lot in our campaigns. (Bar of soap to make a mold of a key, rags and oil flasks combined to make molitov cocktails, etc.) There's been a lot of times when players have picked up something seemingly random that comes in useful later. Might not grab a grandfather clock, but they might open it up and take the bell out to rig up later on a string on a door for an early warning during a long rest.
The expectation that encumbrance and tracking gear location is or is not important is based on your GM. For me my GM wants me to track what is in my backpack and what is in my purse for 3 reason.
1. When I set down my backpack to reduce my weight it reduces an exact and correct amount which can effect my encumbrance and as a result my movement in combat. It also tracks what gear I still have as result of leaving that weight behind.
2. Equipment on a mule, at a camp, on my person needs to be tracked for accessibility and what can be stolen or lost due abandoning a camp or a mule being grabbed and eaten by a troll etc.
3. Location is important, If I put healing potions in my coin pouch I can get it out with a bonus action and use it with and action. If I roll a 1, it might be that I am knocked down and fall on my pouch, breaking my one of my healing potions. In my backpack it likely would not but I need to take a round to pull it out and another action to use.
These are MY GM requirements and the current version of the D&D Beyond does not let me play that way so I am sticking in pen and paper until It can. So your saying YOU don't need this... well good for you... but that doesn't change my need. This is one of those options that is Vidal to some and pointless to others but please don't trivialize our need because its not yours. There has obviously been enough of a need from the community that it is one of the changes that the developers are implementing it as an OPTION in this 1st massive over haul. The "your fun is wrong" and "if you played right" kind of statements are not accurate, toxic, and pointless. The great thing about options is you can play your way and we can play ours. Please respect that.
The lack of inflection in text means that a reader of any post adds their own inflection as they "verbalize" it in their head. I write long and repetitive in an effort to be clear and avoid my intent from being skewed or inverted. I am also bad at examples. It is common for people to skim my posts pull out the idea they think I mean or want to argue against or focus on my bad example instead of the point I am actually trying to make. I apologies for the confusion my failure to be clear and concise creates.
A workaround some folks have used (while waiting for the update) is to create additional characters named "Mule", "Backpack", etc...
While admittedly cumbersome it does provide a digital solution for now.
Perpetually annoyed that Eldritch Knights can't use Eldritch Blast, Eldritch Smite, and Eldritch Sight.
While there are certainly plenty of people who simply handwave the details of encumbrance and location of equipment, tracking that stuff can be a large part of the resource management common in games played in an older style. One of the great design choices behind 5e is the flexibility to do that. This would be a useful function to add (and it is coming).
To question the OPs need for it, or go into such detail about how he doesn't need it really seems very unhelpful to me. The suggestion to make other dummy characters for your mule, backpack or whatever is interesting though, so thanks for sharing that Quasimojo. A good idea provided there is room in the campaign to add them.
I did not quite anyone exactly in my first post, it was not intended to to be targeted at you personally but the act of trivializing other peoples concerns because they play differently. Some times Indirect quotations are not exact wordings but rather rephrasings or summaries of another person's words. Which is what I was doing. I was quoting to point out a type of behavior not to call out a specific person.
If I am to quote you.... Hawksmoor : "I have, however, made a reasonable argument that the game has changed, and as a result some of the things that were being asked for might not be so important." .... but you should follow that with a "depending on play style or GM" and you don't. In your First post you describe a specific play style that you use and question the need for anyone to use the feature. Intended or not, your implying that the feature is not required and players should just play the style you play. I listed the play style and my GM requirements that mean I do need this feature and they are irrelevant all your further arguments. So again your just ignoring other peoples opinions and play style trivializing their discussions. I am not saying your way is wrong. I am saying you can't respectfully use your way of play to justify others not getting a feature they need for their style of play without BASICALLY saying "your fun is wrong". I am just asking the people don't do that. The came has not change from having objects and not having objects. This means depending on play style players may have different needs for tracking gear. I KNOW I do, and I don't appreciate being told by you, " It really doesn't have to be a big deal, especially if the player is mature about it. " <-- an exact quote. Which calls to question the maturity of players playing a different style than you.... That is needlessly insulting for against people who play differently. Maturity has nothing to do with it. My GM likes a since of a static environment and would also like to be able to access inventory and make an item disappear from inventory without the player knowing, for them to notice it is gone. He would only take gear that was present and accessible so gear at a camp could not for example.
At the end you say,"Now, if you *need* to still carefully weigh your character's gear to the nearest gold piece, and carefully craft a list of containers that say where everything is then go ahead. I was just indicating that I would forgo using that option." see how you sarcastically demean *need* with air quotes using stars and then you say I would just forgo that, because your solution is for us not to follow our style of play and implying we are immature if we don't, is not "just indicating".
I am not saying the game has not changed, it has. I am saying your only argument against tracking inventory specifically as this thread is about is solely based around your style of play and if you had said, "at my table we just let the GM call what gear is effected from the total inventory when and if that issue arises, so I don't need the feature" that's an opinion and fair but not useful. When you question maturity of people who play different from you and question the need for the feature you ARE trivializing others play style and demeaning them ... for no reason. Say what you need to but I am just asking you to reconsider its usefulness and your choice of words as you may have intended an helpful point of view but what you wrote was an attack on other players.
The lack of inflection in text means that a reader of any post adds their own inflection as they "verbalize" it in their head. I write long and repetitive in an effort to be clear and avoid my intent from being skewed or inverted. I am also bad at examples. It is common for people to skim my posts pull out the idea they think I mean or want to argue against or focus on my bad example instead of the point I am actually trying to make. I apologies for the confusion my failure to be clear and concise creates.
The lack of inflection in text means that a reader of any post adds their own inflection as they "verbalize" it in their head. I write long and repetitive in an effort to be clear and avoid my intent from being skewed or inverted. I am also bad at examples. It is common for people to skim my posts pull out the idea they think I mean or want to argue against or focus on my bad example instead of the point I am actually trying to make. I apologies for the confusion my failure to be clear and concise creates.
No, the argument is that DDB has only so much development capacity per sprint and thus they should prioritize that capacity on use cases and user stories that provide the best improvement for as many users as possible. Non-standard play styles are absolutely okay and part of the spirit of D&D! But that doesn't mean that DDB is best served spending time on those when they can hit 80% of the use cases with 20% of the effort and move on to the next thing that we all need (a long list indeed).
A reminder for the community involved in this topic: please, stay on topic without attacking each other.
Thank you for the collaboration, and enjoy D&D.