Yes, unilaterally the best argument against this is that it is too SAD and multi classing would be completely broken.
6 years later, I think most of my mechanical design work here is pretty bad in hindsight (I was new then lol) but the core concept of a high Con blaster who is great at maintaining concentration and can take a few more hits than a Wizard is still a good one.
For years people have told me that having a SAD Con class would be broken, but no one has ever explained why. Perhaps that was true in earlier editions, but with Skill checks and Saving throws, even if your CLASS depends on one attribute the GAME still requires you to diversify. Con has 0 skills attached to it. Yes you could muliclass into anything, but what would the harm of that be? You would still be worse than any pure class.
One way to mitigate the toughness of a CON caster is to force them to the front lines. This is what I tried to do with my (2014) take on a CON sorcerer subclass, the Spellfist. Having a clause where your features don't work in armor (similar to Martial Arts) can also limit multiclass shenanigans.
One way to mitigate the toughness of a CON caster is to force them to the front lines. This is what I tried to do with my (2014) take on a CON sorcerer subclass, the Spellfist. Having a clause where your features don't work in armor (similar to Martial Arts) can also limit multiclass shenanigans.
I don't even think that is necessary. The best Heavy armor has a strength requirement, and light armor is going to require a decent Dex.
People who are worried about Con saves are forgetting that there are other ways to break concentration. The Sleep spell (24) is a wisdom save that immediately breaks concentration on a fail. There really isn't such a thing as SAD anymore, even in combat.
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6 years later, I think most of my mechanical design work here is pretty bad in hindsight (I was new then lol) but the core concept of a high Con blaster who is great at maintaining concentration and can take a few more hits than a Wizard is still a good one.
For years people have told me that having a SAD Con class would be broken, but no one has ever explained why. Perhaps that was true in earlier editions, but with Skill checks and Saving throws, even if your CLASS depends on one attribute the GAME still requires you to diversify. Con has 0 skills attached to it. Yes you could muliclass into anything, but what would the harm of that be? You would still be worse than any pure class.
One way to mitigate the toughness of a CON caster is to force them to the front lines. This is what I tried to do with my (2014) take on a CON sorcerer subclass, the Spellfist. Having a clause where your features don't work in armor (similar to Martial Arts) can also limit multiclass shenanigans.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
I don't even think that is necessary. The best Heavy armor has a strength requirement, and light armor is going to require a decent Dex.
People who are worried about Con saves are forgetting that there are other ways to break concentration. The Sleep spell (24) is a wisdom save that immediately breaks concentration on a fail. There really isn't such a thing as SAD anymore, even in combat.