Keep in mind that Multi-classing is an optional rule, you don't have to let your players do it. In my games I tell my players they can't multi-class until level 6 and they must have a narrative justification. It's really hard to justify a Sorcerer dip, you can't train to be a Sorcerer.
I'm not trying to make Sorcerers "better" I'm trying to make more variations of playstyles. The Draconics will be really good choices for people that want to mix it up on the front line, but they are going to have to spend points in Dexterity to make it viable. If a Sorcerer gains access to Heavy Armor somehow they are going to have to spend points into Strength to wear it. I can't imagine this is to be worse than the Paladin/Warlock.
I would forward the idea that Sorcerer is the easiest class to justify multi-classing into. Literature is rife with characters suddenly coming into their powers unexpectedly.
Warlock. No inherent specialness required, just make a deal with a shady eldritch power in a dark alley. Surely nothing bad can happen with that.
Keep in mind that Multi-classing is an optional rule, you don't have to let your players do it. In my games I tell my players they can't multi-class until level 6 and they must have a narrative justification. It's really hard to justify a Sorcerer dip, you can't train to be a Sorcerer.
I'm not trying to make Sorcerers "better" I'm trying to make more variations of playstyles. The Draconics will be really good choices for people that want to mix it up on the front line, but they are going to have to spend points in Dexterity to make it viable. If a Sorcerer gains access to Heavy Armor somehow they are going to have to spend points into Strength to wear it. I can't imagine this is to be worse than the Paladin/Warlock.
I would forward the idea that Sorcerer is the easiest class to justify multi-classing into. Literature is rife with characters suddenly coming into their powers unexpectedly.
Warlock. No inherent specialness required, just make a deal with a shady eldritch power in a dark alley. Surely nothing bad can happen with that.
Now you've got me picturing a Celestial Warlock as an off-the-books deniable asset.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
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Warlock. No inherent specialness required, just make a deal with a shady eldritch power in a dark alley. Surely nothing bad can happen with that.
Now you've got me picturing a Celestial Warlock as an off-the-books deniable asset.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.