I want to understand better the teleportation: Fiery Teleportation. The spirit and each willing creature of your choice within 5 feet of it teleport up to 15 feet to unoccupied spaces you can see. Then each creature within 5 feet of the space that the spirit left must succeed on a Dexterity saving throw against your spell save DC or take 1d6 + PB fire damage.
A) So, you can move the creature by 15ft from where the phoenix was or from where they were? B) Do you have to move them in a "proportional" way or can you rearrange the allies to a better strategic position?
I wouldn’t be overly strict with it - it might be that everybody ending up in the same position relative to each other is physically impossible, for instance. Generally speaking I expect the idea is to move the phoenix up to 15ft and have the other willing creatures stay in the same configuration around it, but I’d allow that configuration to rotate around the phoenix at least. Up to the DM though.
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As a matter of sense I concur with the previous users. However as a matter of written text it's not quite clear, so when dissecting it you get the following parts for the teleportation:
The Target The spirit and each willing creature of your choice within 5 feet of it
The Actionteleport
The Rangeup to 15 feet to unoccupied spaces you can see
With this text as written there are no given constraints for the targets to stick together within the range. There's no constraints preventing your spirit and 3 adjacent team-members teleporting 15 feet in the cardinal directions from their original positions. If that's what was intended it wouldn't have been hard to add stipulations for that exact thing. Something like:
The spirit teleports up to 15 to unoccupied space you can see. Willing creatures of your choice within 5 feet of the spirit can teleport with it, ending up in the positions they had relative to the spirit before teleport. If a creature would end up in unoccupied space it takes ** force damage and moves to the closes unoccupied space.
It's not perfect and a tad complicated, but doable. So for how this text is written I'd personally treat it as a 15 feet teleport for all targets relative to their starting positions. Good luck to anyone trying to get their DM to agree to this :D
Yes, I'm with Deshiba on this. It was playtested with similar wording, so if they intended to clarify this they would have. As long as the point is within 15 feet of the original position and the druid can see it, it's fair game.
I want to understand better the teleportation:
Fiery Teleportation. The spirit and each willing creature of your choice within 5 feet of it teleport up to 15 feet to unoccupied spaces you can see. Then each creature within 5 feet of the space that the spirit left must succeed on a Dexterity saving throw against your spell save DC or take 1d6 + PB fire damage.
A) So, you can move the creature by 15ft from where the phoenix was or from where they were?
B) Do you have to move them in a "proportional" way or can you rearrange the allies to a better strategic position?
Thanks for you time!
No specific rules. But I would say that the spirit moves 15 ft and everybody remains in the same place around the spirit on arrival.
I wouldn’t be overly strict with it - it might be that everybody ending up in the same position relative to each other is physically impossible, for instance. Generally speaking I expect the idea is to move the phoenix up to 15ft and have the other willing creatures stay in the same configuration around it, but I’d allow that configuration to rotate around the phoenix at least. Up to the DM though.
Want to start playing but don't have anyone to play with? You can try these options: [link].
As a matter of sense I concur with the previous users. However as a matter of written text it's not quite clear, so when dissecting it you get the following parts for the teleportation:
With this text as written there are no given constraints for the targets to stick together within the range. There's no constraints preventing your spirit and 3 adjacent team-members teleporting 15 feet in the cardinal directions from their original positions. If that's what was intended it wouldn't have been hard to add stipulations for that exact thing. Something like:
The spirit teleports up to 15 to unoccupied space you can see. Willing creatures of your choice within 5 feet of the spirit can teleport with it, ending up in the positions they had relative to the spirit before teleport. If a creature would end up in unoccupied space it takes ** force damage and moves to the closes unoccupied space.
It's not perfect and a tad complicated, but doable. So for how this text is written I'd personally treat it as a 15 feet teleport for all targets relative to their starting positions. Good luck to anyone trying to get their DM to agree to this :D
Yes, I'm with Deshiba on this. It was playtested with similar wording, so if they intended to clarify this they would have. As long as the point is within 15 feet of the original position and the druid can see it, it's fair game.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm