It is 576 CY. Oerth continues to turn, and the Flanaess continues to be a land of turmoil and intrigue. In the distant north, the evil demigod Iuz has returned, humanoids are causing their usual mischief throughout the land, and an outbreak of the Red Death has plagued many nations. For the most part, the Kingdom of Keoland has been spared the worst of recent troubles.
Up and down the Sheldomar Valley, in the inns, taverns and roadhouses, there is talk of coin to be made in the Vicounty of Salinmoor. Long cut off from the rest of Keoland by the vast, trackless expanse of the fel Dreadwood, Salinmoor is an isolated, weakly governed stretch of coastline, ports, beaches and swamps along the southern edge of the kingdom. By reputation, it is a place popular with folk who wish to disappear from the more civilized parts of the region.
Now though, the word is that the Lion Throne is looking for men and women of courage to perform great deeds in the distant Vicounty, pacifying monstrous threats and countering foreign influence. Tensions are said to be rising with their neighbor to the south, the Hold of the Sea Princes. This land of pirate lords and slavers has been an on-again, off-again foe of Keoland for more than a century, with a Keoish king famously dying in battle against them in 453 CY. Just a few years ago, Keoland dealt a blow to the pirates in a naval campaign that saw a brief cessation to raids.
It is said that the current King, Kimbertos Skotti, is worried the Sea Princes once again have designs on raiding and slaving in Salinmoor. The crown cannot send its armies and navy there in force, for fear of being accused of warmongering... a charge that stings in light of Keoland's imperial past. Instead, the Lion Throne is looking to adventurers and privateers to do some of the heavy lifting for them… with rich rewards possible. And if there is to be some clash with agents of the Sea Princes, it won’t be the Keoish military striking the blow. ‘Plausible deniability’ is a phrase tossed about by the politically savvy.
For those looking to sell their sword for coin, to defend the honor of their homeland, or just to get away from the big city for a while, there are ships available to take them to the backwater fishing town of Saltmarsh, where our story begins….
I'm planning to run a new Greyhawk 5e campaign on the PbP forums and I'm checking for interest. I've played or run a lot of the different D&D settings before, but never the original. My experience with Greyhawk is little more than seeing the big poster of the Free City of Greyhawk map on my cousin's wall back in the 80's... and then reading up on it a lot over the last 6 months or so.
I'm looking at Saltmarsh as a starting point, if only because there is so much material out there for DM's running 5e. Ideally, the campaign would grow beyond that and cover a lot more ground as the PCs and the DM get their feet under them... but as this PbP we are talking about months and years into the future.
APPLICATIONS:
Don't send me an application. Rather, reply here or message me directly about what kind of game you would be interested in playing. I have thoughts of my own for where to take the story (the CY date isn't random), but I would like to see what potential players want out of a Greyhawk game.
What kind of PC would you want to take into this world? Rather than rolling stats and telling me about a build, talk to me about what kind of story you want to tell. For playable races, I think I am going to limit this to the core human and demi-human races... Human, Elf, Dwarf, Gnome, Halfling, Half-elf and Half-orc. If you're looking for inspiration, there's a community-made Greyhawk 5e players handbook floating around out there... Greyhawk Rebooted. And there are multiple wiki's out there with the different histories, pantheons and cultures of the setting.
If relevant, include an adventure or module set in Greyhawk that you would hope for this campaign to include. I can't promise anything, but if possible I can try and weld them on to the campaign, or at least hit some of the themes or elements that make those modules great.
Another thought... I'd much prefer a good-aligned, heroic party. I'm not against the occasional roguish shenanigans, and I don't ask that all the PC's be lawful stupid, but I just find the games more fun when the players send their PC's into danger to save the town, rather than wait for the fires to burn down and then sneak in to loot the charred ruins of the orphanage.
I don't have a timetable to get started. I'm not in any rush so take your time to reach out to me.
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PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * [Sound of Cork Popping] - Kenku - Lvl 3 Lore Bard - Everasil
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
‘ too much of a bio to fit here. call me Bananer for short, I’m one of the forum’s resident insane things. I’m a nongender Therian (look it up!) and also a silver dragon (not my kintype, just a me thing.) I’m a rogue and wizard, and if you want more info on me, PM me, or ask someone else. I’m well known.
Heyo! I'm a young'un, but I got my start with first edition d&d and I enjoy seeing some love for the older worlds. Regarding the sort of game... I mean, I'd really love something that really feels like old D&D. Some proper dungeon-delving, tomb-looting, evil slaying shenanigans. May the bad guys be bad, the loot flow like wine, and the beginnings be set in a tavern! At least, with some notable exceptions, I think I'm very much satisfied with not getting a +2 racial bonus to murdering specific sentient species. I'm not very familiar with Oerth lore, though if accepted I'd obviously do a bit more delving to try and build something that fits nicely into the world. However, that provides another excellent opportunity, since I really love being saturated in a world's lore. Gimme those proper nouns!
As for a character... I definitely wanna feel something that feels like it'd fit into an earlier system, but I've also looked a bit over the Greyhawk Rebooted book, and there are a few things there that stand out. The Fool bard is fun, but the Old Lore bard looks especially fun, and it resembles far more the 1st edition bard, what with druidic training and a more martial bent. The Oath of the Marshal is also hilarious. Murlynd, I see you. Honestly, if Greyhawk Rebooted were permitted, the Old Lore bard would be perfect, but otherwise it would be quite fun to play a dungeon delving rogue character.
Regarding modules, I wouldn't want any of them integrated word for word, mostly because I'd probably already have spoilers for a lot of their content, but it would be very fun to explore the sort of... just weird vibes of the earlier editions, with the integration of things such as Expedition to the Barrier Peaks straight up introducing a flying saucer. That weird alien technology vibe is very fun, and there's also of course Murlynd. I just love the weird anachronistic vibes. Old D&D was goofy, and we love it for that.
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"Ignorance is bliss, and you look absolutely miserable."
Hello! Plenty of years playing 5e as well as older editions. Though it’s been some years since I’ve touched the older versions. I have a base knowledge of the setting.
In terms of characters I’d like to play there are two archetypes with stories I feel are most compelling for me to tell. Builds are flexible based on party needs but they would fit into one of these two categories
The first is the scruffy fighter or vigilante. Rough around the edges, direct yet kind and thoughtful. Overall a noble soul who wants to do good for himself and those he cares for but from a much more modest upbringing. Perhaps a Robinhood style figure or an Orphan turned advocate for kids with similar circumstances. He’s a martial style fighter who might dabble in some underhanded tactics to gain an upper hand in any situation.
The second archetype id be interested in playing is one of a failed prodigy or hopeless magical talent. Likely a wizard or sorcerer style pc who simply couldn’t launch. A younger individual who was naturally gifted with the arcane but was dropped by their mentor, teacher or school due to a lack of true passion and motivation. What would motivate them? How can they see their potential realized? Or is it two late?
In terms of modules and things of that nature I’m open to pretty much anything I’m excited to explore a setting that isn’t often used nowadays and hope to tell wonderful stories collaboratively if chosen
Nice ! this is extremely appealing !! Two majors plus for me: always wanted to switch from the sword coast to Greyhawk and was always super keen to play the Saltmarsh scenarios !
I'll edit with a more complexed characters, definitely on the good side. A good group cohesion would be nice with a commun big goal. I’d love a mix rp - battle adventure, if possible a bit on the seas !
Maybe a young sorcerer (wild magic) that wants to meet the big names Tenser or Bigby, and becoming one great name himself ! Fame and power ! Maybe got his affinity to the magic weave after encountering on of these big name and is looking to meet them again to try to explain what happened to him...
Or a human fighter (rune Knight) that was a foundling in a Giant community and is looking for his place in the world.
Or a Rogue Swashbuckler, bend on fighting corruption with panache. With maybe a couple of level of Warlock (found a Genie in a bottle containing a little ship)
Or if the campaign is on the seas, a Paladin of the Open Seas would finally fit ! That would allow me to dive in the Greahawk pantheon, I would love that.
oh also, definitely not an amnesiac or urchin. My character had a happy childhood, no trauma… just loved listening the story his grandpa was telling late at night close to the fireplace and dreams of being also part of the lore of Oerth.
As you can see, I’m usually open to play any classes.
about me; dad of 2, I’ve been playing dnd since my 20s (20y ago !) but I have started with the 3.5 edition. Since now 7-8 years I’ve been dming for friends and been players on pbp here on DnDBeyond since 2017. I can post daily without any trouble.
To be honest I haven't heard of greyhawk games until now, but it seems cool to dive back in time to when the "greats" are still alive. That's what I like to find in a greyhawk game, learn more about the lore. Also the Slavers arc just sounds cool starting with "A1 Slavepits"
As far as a character, I want to bring into this world a redemption arc. A former low level criminal that only did crime to feed his substance abuse. Struggling with making the right choices, but willing to try. And by willing to try I mean willing to grasp at a last chance at a good oriented life, with the knowledge that if he falls back to his old ways his old problems will probably end him. His turnaround moment would involve a moment of contact with the divine that sees the good buried within him. After he is done with the interaction he notices he feels different, he feels a power flow through his veins ((hopefully) he was given powers or he discovered his innate powers that were always withing him). Done with his loner ways he knows he can't do this alone, he needs people around him.
I'm a big fan of playing celestial themed pc's I have a bit of experience with 3.5 and a lot more of experience with 5e This would be my first PbP game, which I would love to learn more about.
This caught my interest because the Grayhawk Pantheon is the one I know the best (it was the default for 4e). But I've been playing since before AD&D game out, when Greyhawk was the default setting. But thinking back about it, I find I don't remember anything about Greyhawk other than the Pantheon.
I don't have anything in particular I'm looking for in a campaign, other than it has to be Play by Post (not able to take on more real time games).
As for what character I'd bring, since all I remember is the Pantheon, I would take a religious character, either a cleric or paladin. Perhaps a cloistered upbringing.
I also can’t remember much about the Grayhawk setting … I played a campaign in it a long time ago, though. I would love to play a more heroic campaign, in terms of characters actually forming a coherent group and trying to achieve something.
For characters, I would love to play a bard or, if more combat expertise is needed, a fighter. The character I imagine would be somewhat in between anyway with a a noble or courtier background, so it would be a question of which side to lean into.
I also can’t remember much about the Grayhawk setting … I played a campaign in it a long time ago, though. I would love to play a more heroic campaign, in terms of characters actually forming a coherent group and trying to achieve something.
For characters, I would love to play a bard or, if more combat expertise is needed, a fighter. The character I imagine would be somewhat in between anyway with a a noble or courtier background, so it would be a question of which side to lean into.
I didn’t touch much upon this in my previous post, but I too would prefer a heroic campaign where the group comes together for a common goal ^^
As a fan of Greyhawk, and an old f2f tt player it is an alluring offer. I can post daily not an issue. The City of Skulls would be a new and highly desirable adventure to be a part of. Overall I’d like to play a ranger set on defeating the iron fist of Iuz. Keoland and King Scotti sit very well with my PC concept.
Sort of a Justicar like character from Furyondi originally, dreams of becoming a knight of the hart.
I wanted to pop in with some answers to questions that were posed here or in direct messages to me...
I think I would be open to the subclasses in Greyhawk Rebooted. I'll take a closer look at them.
I would plan for this to start at level 1. I think the squishiness at the beginning of a campaign makes the power at greater levels feel more meaningful. As far as how high a level this game would go, that is probably limited only by the players. If there is interest in keeping it going, we could take this all the way up into 4th tier. Keep in mind, it could take a very long time to get there.
All gameplay would be in a thread here on the forums. I might consider setting up something on discord for chat and notekeeping.
While I do prefer everyone have a 'good' alignment, I could get past this hangup as long as the player knows the expectation is that, when push comes to shove, their neutral or selfish character is going to need to find a reason to go along with whatever heroic quest the others are undertaking.
There's more but I've got to run. If I missed your question, it was just an oversight for now.
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PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * [Sound of Cork Popping] - Kenku - Lvl 3 Lore Bard - Everasil
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Glad to see some Greyhawk love, as a former Living Greyhawk player. Back in the 3.5 LG days, I had a dwarven paladin who died and ended up resurrected as a Baklunish human, so I occasionally long for the campaign world of Kurt Rockholme, The Tallest Dwarf in the Principality of Ulek. I've been playing for a long time, across multiple editions, and am familiar with the lore and rules. Some replies to your prompts:
Would love a campaign that feels unique, whatever that means. If it's spooky, I want it really spooky. If it's light, then let's lean into the silly. Grim, whimsical, intrigue-laden, combat-heavy, lore-heavy: I'm into all of it. But let's push it where we can, make it memorable and heroic.
I'm liking the idea of somewhere on the outskirts or frontier, so Saltmarsh seems like a cool start. I also endorse starting at level 1, though I'm not against another level. 3rd is usually where characters start to feel really unique, so maybe there as an alternative. As far as other setting aspects, I love fighting the big bads like Iuz, Iggwilv, Orcus, Tharizdun, Vecna, Tiamat, etc. And regarding other modules, I have ALWAYS wanted to do Red Hand of Doom, and have been a part of several abortive PbP campaigns to that end. I think there are some 5e conversions out there, and I think it's easy to place in Greyhawk. No pressure, as it's obviously your game, but that would be a dream option for me.
Some character ideas:
Coastal Land druid. Surfer bro shenanigans, but serene wisdom of the waves. Be like water, man. Race indeterminate, but lots of options.
Half-orc Phantom rogue with Ritual Caster to act as a sort of tribal shaman. Mysterious and sneaky.
Sueloise Human Profane Soul Blood Hunter/Undead Warlock. Maybe a bad-ish guy, but sorta forced to play nice with the party because of his patron. Heavy armor, anger management issues.
Magma Para-genasi spear-wielding Battlemaster Fighter. Or maybe barbarian? Smash stuff with volcanic might. (Race might be too outlandish?)
Chance domain Halfling of Olidammara or similar deity. Ride them dice.
Even when I run neutral characters, they tend towards good. The two least good characters I've ever run were a neutral character that needed some sort of reward (even if as trivial as a piece of candy), and a neutral character where after an IC conversation about the nature of good, I realized was an evil character doing good thing for evil reasons. The last one liked to burn things, she limited herself to burning evil things so that she could enjoy a nice bed and meal at the inn without being hunted by heroes. But even though her motivations were evil, she would willingly help others and cooperate with the rest of the party (which is why her alignment is neutral and not evil).
But I have no problems with a good party that does good deeds cause it's the good thing to do. That's my inclination as well.
In the game I run, I simply require the characters to be willing to save the world without the promise of reward. Well, I don't allow evil characters. But I do have a barbarian who's mostly interested in killing things, though he will refrain from doing so if asked. On the other extreme I also have a character who acts as the groups conscience.
I have a character I'd love to play, she's a Half-Elf Wizard who kinda has a fangirl attitude towards collecting the 'named' spells of all those Greyhawk famous wizards.
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Liarin: Against the Cult of the Reptile God Adewild: Shadows and Light 2 Brother Thaddeus: Rime of the Frostmaiden.
I am very interested in playing in Greyhawk and certainly playing in general. I cut my teeth in D&D in Greyhawk since 1980 and have been a fan of it since.
As for characters, I could have three in mind, what I would play depends upon what the group would need. First a human (Suel/Oerid mix) ranger originally from Bissel and part of the Knights of Dispatch. Second, I have a grey elven Rogue who would become an Arcane Trickster scout-type from the southern Dim Forest near the Rushmoors. I had a 1st Ed Elven F/Mu/T that was more in the mold of the Trickster. And lastly, a dwarven cleric, War Priest who hails from a small town near the Barriers in Bissel. I have a bit of knowledge of Greyhawk.
Me: another old guy who first played decades ago (back in the AD&D 1e days). Then I stopped playing for a few decades. Las year, something prompted me to look at how D&D had evolved since I last played, and I started playing some 5e play-by-post games here.
Back when I played 1e, I didn't realize that all of the old modules were set in the World of Greyhawk. My first few D&D groups just jumped right into published modules without much concern for the context or backstory. I don't know much about the World of Greyhawk, and I've only recently looked at more info at greyhawkonline for another play-by-post game I'm playing. Whether I'm part of your campaign, I think it's cool to see other gray-beards digging into their childhood games and realizing that names like Tenser and Bigby were real characters and weren't simply random names slapped on some spells in the Player's Handbook. I hope you're able to get a campaign or two going!
I have a few character ideas that I've been kicking around, and they'd be easy to bring to the campaign:
A Light Domain cleric (human) He's a bit of a zealot and follows a less common god, e.g. Pholtus instead of Pelor. ("Pholtus shows us the One True Way. Following the way assures rightness, but it is a strict path and must be followed absolutely.") He's fundamentally good, but he just happened to study under a fringe cleric of Pholtus. He has recently left his temple to go into the world to spread the One True Way. He hopes to cleanse the world of evil, but he is ready to submit evil abominations and non-believers alike to "the cleansing fire of Pholtus." Hopefully, he'll learn over the course of the campaign that there's more than one way to do good in the world.
A Monk (human, half-elf, or half-orc) Because it wouldn't be like old school AD&D without at least one monk, right? 😉 This character was abandoned by his parents at a monastery when he was an infant, and he has spent his whole life training there, rarely leaving the monastery grounds. Therefore, he's good and willing to help, but he's also naive and has strange blind spots. For example, he initially has trouble handling money or understanding how an inn works ("I can sleep on the floor: I don't want to kick anyone out of their bed. What do you mean it's my bed? I can't carry a bed into the dungeon!"). He's used to a very structured life at the monastery, and he would jump at the chance to join a group of do-gooders with a reasonably strong leader.
Ranger (elf, or maybe half-orc, duergar, or deep gnome) I used to love the ranger class back in the day, so I'd like an opportunity to play it through 2nd tier to see how the class feels in 5e. I could play this character as a wood elf Hunter or Monster Slayer who functions as an archer and high-stealth scout. Alternatively, if you're looking at a campaign focused on delving into dungeons, I could play a gloom stalker melee ranger: a half-orc, or if permitted, maybe a duergar or svirfneblin. (Possible plot hook? The character has come to the surface to find heroes to take back to the Underdark to help defeat some "big bad" in 2nd tier play.)
Barbarian (dwarf) Not thinking of a primitive outlander for this barbarian. He's just a dwarven fighter who goes a little crazy in melee. He came of age during a decades-long war between his clan and opposing clans of orcs, goblins, or hobgoblins. He loves cutting down goblinoids and other evil forces. But the dwarves recently won their war, and it is a time for peace and rebuilding at home. "My mother wanted me to take up a trade, find a wife, and settle down. Ha! I was born to battle! I thought: there's no more war at home, but I always hear of strife in the wide world. So I left home to find a just battle where I can keep fighting and honor Clangeddin Silverbeard for the strength he gave me!" He views the world in simple black-and-white and has never met an orc he didn't want cut down with his axe. He's out wandering the world, looking for more baddies to crush.
My schedule currently works best with asynchronous play-by-post games. I can generally post once or twice / day. I've never used discord. In the game, I'm mostly interested in building a cohesive party of heroes working toward a common goal. I understand the nuances in real life, but I'm happy with the monsters in my D&D game being unrepentant, evil baddies. I'm not interested in having a lot of interpersonal drama between the characters in the party: I feel like the realities of PbP already make it difficult enough to communicate effectively and quickly and build a cohesive party in a PbP game. I'm fine with a variety of tones (high fantasy, whimsical fairy tale, eldritch horrors, etc.). Just let us know if you want to go "1e / old school," where the dungeons are deadly, and it's not uncommon for characters to die. That way, I can have a backup character ready to go.
I like playing games that use 5e's crunchy mechanics (in combat and exploration) wherever possible so that I can better understand how specific character features, feats, spells, and magic items work. For example, small differences in movement speed (e.g., wood elf's fleet of foot, monk's unarmored movement, or barbarian's fast movement) can make a big difference in combat when using a map/grid, but those features basically never come into play when using theater of the mind.
Regarding specific adventures, I'd just want to avoid N1: Against the Cult of the Reptile God since I'm playing through that one in another PbP game. It looks like the timing of Scourge of the Slave Lords lines up with your 576 CY date, so that might be fun. I think that I DM'd a group through at least a couple of the A1 - A4 modules back in the day, but I remember very little about them other than a few monsters. I also know that I owned EX1 (Dungeonland) and EX2 (The Land Beyond the Magic Mirror), which were deadly adventures inspired by Alice in Wonderland and Through the Looking Glass, but they probably wouldn't be relevant unless you played through group all the way to 9th or 10th level. Oh! I also just realized that I also owned I2 (Tomb of the Lizard King), but I never played it. I don't remember anything about it except for one spoiler about the "lizard king" himself.
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It is 576 CY. Oerth continues to turn, and the Flanaess continues to be a land of turmoil and intrigue. In the distant north, the evil demigod Iuz has returned, humanoids are causing their usual mischief throughout the land, and an outbreak of the Red Death has plagued many nations. For the most part, the Kingdom of Keoland has been spared the worst of recent troubles.
Up and down the Sheldomar Valley, in the inns, taverns and roadhouses, there is talk of coin to be made in the Vicounty of Salinmoor. Long cut off from the rest of Keoland by the vast, trackless expanse of the fel Dreadwood, Salinmoor is an isolated, weakly governed stretch of coastline, ports, beaches and swamps along the southern edge of the kingdom. By reputation, it is a place popular with folk who wish to disappear from the more civilized parts of the region.
Now though, the word is that the Lion Throne is looking for men and women of courage to perform great deeds in the distant Vicounty, pacifying monstrous threats and countering foreign influence. Tensions are said to be rising with their neighbor to the south, the Hold of the Sea Princes. This land of pirate lords and slavers has been an on-again, off-again foe of Keoland for more than a century, with a Keoish king famously dying in battle against them in 453 CY. Just a few years ago, Keoland dealt a blow to the pirates in a naval campaign that saw a brief cessation to raids.
It is said that the current King, Kimbertos Skotti, is worried the Sea Princes once again have designs on raiding and slaving in Salinmoor. The crown cannot send its armies and navy there in force, for fear of being accused of warmongering... a charge that stings in light of Keoland's imperial past. Instead, the Lion Throne is looking to adventurers and privateers to do some of the heavy lifting for them… with rich rewards possible. And if there is to be some clash with agents of the Sea Princes, it won’t be the Keoish military striking the blow. ‘Plausible deniability’ is a phrase tossed about by the politically savvy.
For those looking to sell their sword for coin, to defend the honor of their homeland, or just to get away from the big city for a while, there are ships available to take them to the backwater fishing town of Saltmarsh, where our story begins….
I'm planning to run a new Greyhawk 5e campaign on the PbP forums and I'm checking for interest. I've played or run a lot of the different D&D settings before, but never the original. My experience with Greyhawk is little more than seeing the big poster of the Free City of Greyhawk map on my cousin's wall back in the 80's... and then reading up on it a lot over the last 6 months or so.
I'm looking at Saltmarsh as a starting point, if only because there is so much material out there for DM's running 5e. Ideally, the campaign would grow beyond that and cover a lot more ground as the PCs and the DM get their feet under them... but as this PbP we are talking about months and years into the future.
APPLICATIONS:
Don't send me an application. Rather, reply here or message me directly about what kind of game you would be interested in playing. I have thoughts of my own for where to take the story (the CY date isn't random), but I would like to see what potential players want out of a Greyhawk game.
What kind of PC would you want to take into this world? Rather than rolling stats and telling me about a build, talk to me about what kind of story you want to tell. For playable races, I think I am going to limit this to the core human and demi-human races... Human, Elf, Dwarf, Gnome, Halfling, Half-elf and Half-orc. If you're looking for inspiration, there's a community-made Greyhawk 5e players handbook floating around out there... Greyhawk Rebooted. And there are multiple wiki's out there with the different histories, pantheons and cultures of the setting.
If relevant, include an adventure or module set in Greyhawk that you would hope for this campaign to include. I can't promise anything, but if possible I can try and weld them on to the campaign, or at least hit some of the themes or elements that make those modules great.
Another thought... I'd much prefer a good-aligned, heroic party. I'm not against the occasional roguish shenanigans, and I don't ask that all the PC's be lawful stupid, but I just find the games more fun when the players send their PC's into danger to save the town, rather than wait for the fires to burn down and then sneak in to loot the charred ruins of the orphanage.
I don't have a timetable to get started. I'm not in any rush so take your time to reach out to me.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * [Sound of Cork Popping] - Kenku - Lvl 3 Lore Bard - Everasil
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
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‘ too much of a bio to fit here. call me Bananer for short, I’m one of the forum’s resident insane things. I’m a nongender Therian (look it up!) and also a silver dragon (not my kintype, just a me thing.) I’m a rogue and wizard, and if you want more info on me, PM me, or ask someone else. I’m well known.
PM ME THE WORD BANANA! PRAISE JEFF! Check out my support thread! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/195676-just-a-support-thread
Heyo! I'm a young'un, but I got my start with first edition d&d and I enjoy seeing some love for the older worlds. Regarding the sort of game... I mean, I'd really love something that really feels like old D&D. Some proper dungeon-delving, tomb-looting, evil slaying shenanigans. May the bad guys be bad, the loot flow like wine, and the beginnings be set in a tavern! At least, with some notable exceptions, I think I'm very much satisfied with not getting a +2 racial bonus to murdering specific sentient species. I'm not very familiar with Oerth lore, though if accepted I'd obviously do a bit more delving to try and build something that fits nicely into the world. However, that provides another excellent opportunity, since I really love being saturated in a world's lore. Gimme those proper nouns!
As for a character... I definitely wanna feel something that feels like it'd fit into an earlier system, but I've also looked a bit over the Greyhawk Rebooted book, and there are a few things there that stand out. The Fool bard is fun, but the Old Lore bard looks especially fun, and it resembles far more the 1st edition bard, what with druidic training and a more martial bent. The Oath of the Marshal is also hilarious. Murlynd, I see you. Honestly, if Greyhawk Rebooted were permitted, the Old Lore bard would be perfect, but otherwise it would be quite fun to play a dungeon delving rogue character.
Regarding modules, I wouldn't want any of them integrated word for word, mostly because I'd probably already have spoilers for a lot of their content, but it would be very fun to explore the sort of... just weird vibes of the earlier editions, with the integration of things such as Expedition to the Barrier Peaks straight up introducing a flying saucer. That weird alien technology vibe is very fun, and there's also of course Murlynd. I just love the weird anachronistic vibes. Old D&D was goofy, and we love it for that.
"Ignorance is bliss, and you look absolutely miserable."
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Hello! Plenty of years playing 5e as well as older editions. Though it’s been some years since I’ve touched the older versions. I have a base knowledge of the setting.
In terms of characters I’d like to play there are two archetypes with stories I feel are most compelling for me to tell. Builds are flexible based on party needs but they would fit into one of these two categories
The first is the scruffy fighter or vigilante. Rough around the edges, direct yet kind and thoughtful. Overall a noble soul who wants to do good for himself and those he cares for but from a much more modest upbringing. Perhaps a Robinhood style figure or an Orphan turned advocate for kids with similar circumstances. He’s a martial style fighter who might dabble in some underhanded tactics to gain an upper hand in any situation.
The second archetype id be interested in playing is one of a failed prodigy or hopeless magical talent. Likely a wizard or sorcerer style pc who simply couldn’t launch. A younger individual who was naturally gifted with the arcane but was dropped by their mentor, teacher or school due to a lack of true passion and motivation. What would motivate them? How can they see their potential realized? Or is it two late?
In terms of modules and things of that nature I’m open to pretty much anything I’m excited to explore a setting that isn’t often used nowadays and hope to tell wonderful stories collaboratively if chosen
Cheers and good luck to everyone who applies!
Place holder. This looks very interesting.
Nice ! this is extremely appealing !! Two majors plus for me: always wanted to switch from the sword coast to Greyhawk and was always super keen to play the Saltmarsh scenarios !
I'll edit with a more complexed characters, definitely on the good side. A good group cohesion would be nice with a commun big goal.
I’d love a mix rp - battle adventure, if possible a bit on the seas !
As you can see, I’m usually open to play any classes.
about me; dad of 2, I’ve been playing dnd since my 20s (20y ago !) but I have started with the 3.5 edition. Since now 7-8 years I’ve been dming for friends and been players on pbp here on DnDBeyond since 2017. I can post daily without any trouble.
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
Will come back later to look at this more
To be honest I haven't heard of greyhawk games until now, but it seems cool to dive back in time to when the "greats" are still alive. That's what I like to find in a greyhawk game, learn more about the lore. Also the Slavers arc just sounds cool starting with "A1 Slavepits"
As far as a character, I want to bring into this world a redemption arc. A former low level criminal that only did crime to feed his substance abuse. Struggling with making the right choices, but willing to try. And by willing to try I mean willing to grasp at a last chance at a good oriented life, with the knowledge that if he falls back to his old ways his old problems will probably end him. His turnaround moment would involve a moment of contact with the divine that sees the good buried within him. After he is done with the interaction he notices he feels different, he feels a power flow through his veins ((hopefully) he was given powers or he discovered his innate powers that were always withing him). Done with his loner ways he knows he can't do this alone, he needs people around him.
I'm a big fan of playing celestial themed pc's
I have a bit of experience with 3.5 and a lot more of experience with 5e
This would be my first PbP game, which I would love to learn more about.
This caught my interest because the Grayhawk Pantheon is the one I know the best (it was the default for 4e). But I've been playing since before AD&D game out, when Greyhawk was the default setting. But thinking back about it, I find I don't remember anything about Greyhawk other than the Pantheon.
I don't have anything in particular I'm looking for in a campaign, other than it has to be Play by Post (not able to take on more real time games).
As for what character I'd bring, since all I remember is the Pantheon, I would take a religious character, either a cleric or paladin. Perhaps a cloistered upbringing.
I also can’t remember much about the Grayhawk setting … I played a campaign in it a long time ago, though. I would love to play a more heroic campaign, in terms of characters actually forming a coherent group and trying to achieve something.
For characters, I would love to play a bard or, if more combat expertise is needed, a fighter. The character I imagine would be somewhat in between anyway with a a noble or courtier background, so it would be a question of which side to lean into.
I didn’t touch much upon this in my previous post, but I too would prefer a heroic campaign where the group comes together for a common goal ^^
As a fan of Greyhawk, and an old f2f tt player it is an alluring offer. I can post daily not an issue. The City of Skulls would be a new and highly desirable adventure to be a part of. Overall I’d like to play a ranger set on defeating the iron fist of Iuz. Keoland and King Scotti sit very well with my PC concept.
Sort of a Justicar like character from Furyondi originally, dreams of becoming a knight of the hart.
*Sha-gravis *Fjörn Bhrünt *Leif Aulderoot *Saltstrider *Eron Colborn
I wanted to pop in with some answers to questions that were posed here or in direct messages to me...
There's more but I've got to run. If I missed your question, it was just an oversight for now.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * [Sound of Cork Popping] - Kenku - Lvl 3 Lore Bard - Everasil
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Glad to see some Greyhawk love, as a former Living Greyhawk player. Back in the 3.5 LG days, I had a dwarven paladin who died and ended up resurrected as a Baklunish human, so I occasionally long for the campaign world of Kurt Rockholme, The Tallest Dwarf in the Principality of Ulek. I've been playing for a long time, across multiple editions, and am familiar with the lore and rules. Some replies to your prompts:
Even when I run neutral characters, they tend towards good. The two least good characters I've ever run were a neutral character that needed some sort of reward (even if as trivial as a piece of candy), and a neutral character where after an IC conversation about the nature of good, I realized was an evil character doing good thing for evil reasons. The last one liked to burn things, she limited herself to burning evil things so that she could enjoy a nice bed and meal at the inn without being hunted by heroes. But even though her motivations were evil, she would willingly help others and cooperate with the rest of the party (which is why her alignment is neutral and not evil).
But I have no problems with a good party that does good deeds cause it's the good thing to do. That's my inclination as well.
In the game I run, I simply require the characters to be willing to save the world without the promise of reward. Well, I don't allow evil characters. But I do have a barbarian who's mostly interested in killing things, though he will refrain from doing so if asked. On the other extreme I also have a character who acts as the groups conscience.
I have a character I'd love to play, she's a Half-Elf Wizard who kinda has a fangirl attitude towards collecting the 'named' spells of all those Greyhawk famous wizards.
Liarin: Against the Cult of the Reptile God
Adewild: Shadows and Light 2
Brother Thaddeus: Rime of the Frostmaiden.
I am very interested in playing in Greyhawk and certainly playing in general. I cut my teeth in D&D in Greyhawk since 1980 and have been a fan of it since.
As for characters, I could have three in mind, what I would play depends upon what the group would need. First a human (Suel/Oerid mix) ranger originally from Bissel and part of the Knights of Dispatch. Second, I have a grey elven Rogue who would become an Arcane Trickster scout-type from the southern Dim Forest near the Rushmoors. I had a 1st Ed Elven F/Mu/T that was more in the mold of the Trickster. And lastly, a dwarven cleric, War Priest who hails from a small town near the Barriers in Bissel. I have a bit of knowledge of Greyhawk.
I am a newbie who has no idea what he is doing, but this definitely looks interesting.
I do have some knowledge of 5e and am running a campaign for my family, but I don’t know if the experience I have will be enough.
I do have an idea for a character, though. Is Bard a viable class?
My schedule isn’t great, though. Only Thursday-Sunday are available to me. Preferably a weekend day.
did I do it right
Me: another old guy who first played decades ago (back in the AD&D 1e days). Then I stopped playing for a few decades. Las year, something prompted me to look at how D&D had evolved since I last played, and I started playing some 5e play-by-post games here.
Back when I played 1e, I didn't realize that all of the old modules were set in the World of Greyhawk. My first few D&D groups just jumped right into published modules without much concern for the context or backstory. I don't know much about the World of Greyhawk, and I've only recently looked at more info at greyhawkonline for another play-by-post game I'm playing. Whether I'm part of your campaign, I think it's cool to see other gray-beards digging into their childhood games and realizing that names like Tenser and Bigby were real characters and weren't simply random names slapped on some spells in the Player's Handbook. I hope you're able to get a campaign or two going!
I have a few character ideas that I've been kicking around, and they'd be easy to bring to the campaign:
He's a bit of a zealot and follows a less common god, e.g. Pholtus instead of Pelor. ("Pholtus shows us the One True Way. Following the way assures rightness, but it is a strict path and must be followed absolutely.") He's fundamentally good, but he just happened to study under a fringe cleric of Pholtus. He has recently left his temple to go into the world to spread the One True Way. He hopes to cleanse the world of evil, but he is ready to submit evil abominations and non-believers alike to "the cleansing fire of Pholtus."
Hopefully, he'll learn over the course of the campaign that there's more than one way to do good in the world.
Because it wouldn't be like old school AD&D without at least one monk, right? 😉 This character was abandoned by his parents at a monastery when he was an infant, and he has spent his whole life training there, rarely leaving the monastery grounds. Therefore, he's good and willing to help, but he's also naive and has strange blind spots. For example, he initially has trouble handling money or understanding how an inn works ("I can sleep on the floor: I don't want to kick anyone out of their bed. What do you mean it's my bed? I can't carry a bed into the dungeon!").
He's used to a very structured life at the monastery, and he would jump at the chance to join a group of do-gooders with a reasonably strong leader.
I used to love the ranger class back in the day, so I'd like an opportunity to play it through 2nd tier to see how the class feels in 5e. I could play this character as a wood elf Hunter or Monster Slayer who functions as an archer and high-stealth scout. Alternatively, if you're looking at a campaign focused on delving into dungeons, I could play a gloom stalker melee ranger: a half-orc, or if permitted, maybe a duergar or svirfneblin. (Possible plot hook? The character has come to the surface to find heroes to take back to the Underdark to help defeat some "big bad" in 2nd tier play.)
Not thinking of a primitive outlander for this barbarian. He's just a dwarven fighter who goes a little crazy in melee. He came of age during a decades-long war between his clan and opposing clans of orcs, goblins, or hobgoblins. He loves cutting down goblinoids and other evil forces. But the dwarves recently won their war, and it is a time for peace and rebuilding at home. "My mother wanted me to take up a trade, find a wife, and settle down. Ha! I was born to battle! I thought: there's no more war at home, but I always hear of strife in the wide world. So I left home to find a just battle where I can keep fighting and honor Clangeddin Silverbeard for the strength he gave me!"
He views the world in simple black-and-white and has never met an orc he didn't want cut down with his axe. He's out wandering the world, looking for more baddies to crush.
My schedule currently works best with asynchronous play-by-post games. I can generally post once or twice / day. I've never used discord. In the game, I'm mostly interested in building a cohesive party of heroes working toward a common goal. I understand the nuances in real life, but I'm happy with the monsters in my D&D game being unrepentant, evil baddies. I'm not interested in having a lot of interpersonal drama between the characters in the party: I feel like the realities of PbP already make it difficult enough to communicate effectively and quickly and build a cohesive party in a PbP game. I'm fine with a variety of tones (high fantasy, whimsical fairy tale, eldritch horrors, etc.). Just let us know if you want to go "1e / old school," where the dungeons are deadly, and it's not uncommon for characters to die. That way, I can have a backup character ready to go.
I like playing games that use 5e's crunchy mechanics (in combat and exploration) wherever possible so that I can better understand how specific character features, feats, spells, and magic items work. For example, small differences in movement speed (e.g., wood elf's fleet of foot, monk's unarmored movement, or barbarian's fast movement) can make a big difference in combat when using a map/grid, but those features basically never come into play when using theater of the mind.
Regarding specific adventures, I'd just want to avoid N1: Against the Cult of the Reptile God since I'm playing through that one in another PbP game. It looks like the timing of Scourge of the Slave Lords lines up with your 576 CY date, so that might be fun. I think that I DM'd a group through at least a couple of the A1 - A4 modules back in the day, but I remember very little about them other than a few monsters. I also know that I owned EX1 (Dungeonland) and EX2 (The Land Beyond the Magic Mirror), which were deadly adventures inspired by Alice in Wonderland and Through the Looking Glass, but they probably wouldn't be relevant unless you played through group all the way to 9th or 10th level. Oh! I also just realized that I also owned I2 (Tomb of the Lizard King), but I never played it. I don't remember anything about it except for one spoiler about the "lizard king" himself.