(He isn't charmed by the Fey Presence, but it's still a success)
"Y-you don't understand." Charl says, keeping the sky coach around the corner from them. "Biff and me, we owe them some cash. Why do you think we're taking jobs like this? If they find out we're working against them, we're dead."
Mutt (Eleven) reaches up, grasps at the empty air above his furry minotaur head, then shifts form back to that of a black dragonborn, his scaly hand pulling a stetson-style hat from his horned head. Groaning a little, he climbs through the boat and plops the hat down onto Charl's head. "Think of one of your passengers from yesterday — somebody you don't know who is about your size — and say, 'Hethrâl.' That is a hat of disguise. It will change your appearance like it did me." He gives Charl (what race is he?) a stern, almost intimidating look, and speaks slowly, "I want this back."
(Just to note a hat of disguise will require attuning, so if you pass it over to Charl, it will break attunement to yourself for him to do so and get attuned himself.)
"Or...I have an idea, can you move just a bit closer. About five yards closer, if you can. Just going to make sure they don't spot you or us." Weasel asks.
That particular coach is from a group that has been seen flying around Duras before. They are owned by a businessman halfling named Adilgo Wrex. He is a member of House Boromar, and in the underground is known to run smuggling rings, though there is no evidence to this.
Charl shakes his head. "No, I ain't going anywhere near 'em until they've moved on." He says, waiting for that sky coach to continue along its path at its leisurely pace.
"Adilgo Wrex from House Boromar, that's his skycoach. Have you dealings with him directly, Charl? He is known to run smuggling rings, rumors say..." Daejor mentions this more to the benefit of the group than to inquire Charl.
Guido, still perched invisibly on Angiro's stands upon his shoulder, gently grasping with a clawed hand for a hold on the cleric's ear to steady himself, peeks out at the other skycoach to maybe get a better idea what the fuss is about.
Perception 6
If Guido notes anything he will whisper what he sees in Angiro's ear to relay to the others as he (the cleric) decides as well as reports what he saw with a new update of things overall telepathically to Boo.
"Go on, Charl, answer me. What sort of dealings do you have with House Boromar?" Daejor then feigns coming to a realization. "As a matter of fact, don't answer. I do not care. You are afraid of getting closer saying that you weren't paid enough for this sort of danger? You see, my friend here tried to be nice and offered you more gold to get closer. I am not so nice, so I am offering you a much colder metal if you don't get closer." Daejor then makes sure Charl sees it pulling one of its daggers out and pointing it menacingly toward the driver.
Daejor is using Fey Presence to charm Charl ( WIS saving throw {DC 16}) and then intimidating him into following the groups instructions (Intimidation: 12 ; with advantage if he fails the save: 10).
This post has potentially manipulated dice roll results.
Guido takes a quick glance over and can see three figures atop the skycoach's deck.
(Everyone mess with Charl's head!)
Wisdom Saving Throw:15
Charl, fearing for his immediate life, rather than the potential of after being spotted, relents and begins to pull the skycoach out to start flying above Wrex's.
Caspian is going to look over at Wrex's ship and is going to pull out 3 of his flasks of oil and look over at the group. Handing one to his pseudodragon, he is going to look over at the rest of the group, "If someone's got a good throwing arm, we can drop a few flasks of oil on these guys before we light them up like a noonday sun. I'm willing to bet that they'll be pretty focused on making sure they put out the fires before they can counter-attack."
"But, we may need to get closer for this to have a good chance of working. And, ideally, we would be able to take some useful supplies from their ship before we send it crashing into the lower city."
A rough deep voice whispers to the group... coming from the cleric, "heads up... she-who-must-be-obeyed just sent word the target is 10 minutes early, they are making their move now and will get back to us with an update at the start of phase two."
Charl's Wisdom Saving Throw: 19
(He isn't charmed by the Fey Presence, but it's still a success)
"Y-you don't understand." Charl says, keeping the sky coach around the corner from them. "Biff and me, we owe them some cash. Why do you think we're taking jobs like this? If they find out we're working against them, we're dead."
Current Player In: The Guild as Elsara Deepmoon
"Suggestion: Allow me to jump into their airship. Affirmation: Once I am inside you don't have to worry about them anymore."
Edit: Forgot the history check: 4
PbP Character: A few ;)
Mutt (Eleven) reaches up, grasps at the empty air above his furry minotaur head, then shifts form back to that of a black dragonborn, his scaly hand pulling a stetson-style hat from his horned head. Groaning a little, he climbs through the boat and plops the hat down onto Charl's head. "Think of one of your passengers from yesterday — somebody you don't know who is about your size — and say, 'Hethrâl.' That is a hat of disguise. It will change your appearance like it did me." He gives Charl (what race is he?) a stern, almost intimidating look, and speaks slowly, "I want this back."
(Just to note a hat of disguise will require attuning, so if you pass it over to Charl, it will break attunement to yourself for him to do so and get attuned himself.)
Current Player In: The Guild as Elsara Deepmoon
Guido, still perched invisibly on Angiro's shoulder keeps Boo telepathically updated on what is going on with the group...
"Or...I have an idea, can you move just a bit closer. About five yards closer, if you can. Just going to make sure they don't spot you or us." Weasel asks.
Daejor squints at the dark skycoach, trying to remember who it belongs to.
History: 16
Daejor:
That particular coach is from a group that has been seen flying around Duras before. They are owned by a businessman halfling named Adilgo Wrex. He is a member of House Boromar, and in the underground is known to run smuggling rings, though there is no evidence to this.
Charl shakes his head. "No, I ain't going anywhere near 'em until they've moved on." He says, waiting for that sky coach to continue along its path at its leisurely pace.
Current Player In: The Guild as Elsara Deepmoon
"Adilgo Wrex from House Boromar, that's his skycoach. Have you dealings with him directly, Charl? He is known to run smuggling rings, rumors say..." Daejor mentions this more to the benefit of the group than to inquire Charl.
"How many blokes are in the boat down there?" Mutt (Eleven) asks, his eyes pointed upward.
(Make a Perception check)
Current Player In: The Guild as Elsara Deepmoon
OOC: Mutt (Eleven) isn't looking. He's asking. He doesn't want to look.
OOC: What are we doing about the hat? Is Charl attuning, or does he give up and hand the hat back to Eleven?
Guido, still perched invisibly on Angiro's stands upon his shoulder, gently grasping with a clawed hand for a hold on the cleric's ear to steady himself, peeks out at the other skycoach to maybe get a better idea what the fuss is about.
Perception 6
If Guido notes anything he will whisper what he sees in Angiro's ear to relay to the others as he (the cleric) decides as well as reports what he saw with a new update of things overall telepathically to Boo.
"Go on, Charl, answer me. What sort of dealings do you have with House Boromar?" Daejor then feigns coming to a realization. "As a matter of fact, don't answer. I do not care. You are afraid of getting closer saying that you weren't paid enough for this sort of danger? You see, my friend here tried to be nice and offered you more gold to get closer. I am not so nice, so I am offering you a much colder metal if you don't get closer." Daejor then makes sure Charl sees it pulling one of its daggers out and pointing it menacingly toward the driver.
Daejor is using Fey Presence to charm Charl ( WIS saving throw {DC 16}) and then intimidating him into following the groups instructions (Intimidation: 12 ; with advantage if he fails the save: 10).
Guido takes a quick glance over and can see three figures atop the skycoach's deck.
(Everyone mess with Charl's head!)
Wisdom Saving Throw: 15
Charl, fearing for his immediate life, rather than the potential of after being spotted, relents and begins to pull the skycoach out to start flying above Wrex's.
Current Player In: The Guild as Elsara Deepmoon
Caspian is going to look over at Wrex's ship and is going to pull out 3 of his flasks of oil and look over at the group. Handing one to his pseudodragon, he is going to look over at the rest of the group, "If someone's got a good throwing arm, we can drop a few flasks of oil on these guys before we light them up like a noonday sun. I'm willing to bet that they'll be pretty focused on making sure they put out the fires before they can counter-attack."
"But, we may need to get closer for this to have a good chance of working. And, ideally, we would be able to take some useful supplies from their ship before we send it crashing into the lower city."
A rough deep voice whispers to the group... coming from the cleric, "heads up... she-who-must-be-obeyed just sent word the target is 10 minutes early, they are making their move now and will get back to us with an update at the start of phase two."
“Do we want to start swinging already? I’m sure they’ll send reinforcements. This Wrex guy is quite powerful, I’d bet.”
Mutt (Eleven) swallows hard. "If you can get us over them, I — I can drop down on them and take care of them."