Eiren moves into the room ready to dodge if attacked.
Corvin, with a little help from Tempus careful examines the new cavern, but besides the reeking pool he finds nothing interesting. Corvin follows Eiren into the room.
Xavier moves into the room and throws a Light Stone into the pool. The light reveals that the pool is filled with the remains of dead oozes, the pool is 2 feet deep.
Baik follows the others into the room.
(Pertuie asked me to play for her for a few weeks.)
Velmine is on her guard as she follows the rest of the party. Her dagger ready in case of an attack.
As you all end you move you notice that the vapors for the pool are very acidic. Everyone make a DC 10 Constitution saving throw or take 1d4 acid damage. You can roll your own damage. From now on you can make this save at the end of each of your turns while in this cavern.
Velmine's Con save 19
Back to Eiren as the leader you move first, let me know where you move to (and how). Everyone else let me know if you follow Eiren or do something else. If you do something else let me know where you end your turn (and how you got there).
Corvin continues to follow in Eiren's footsteps (though several paces behind to have time to react if something happens) as long as nothing bad happens. "We should get out of here as quickly as we can."
// Ah, I thought that was because the north passage was to our immediate east. It looked like the east side of the cavern was just a wall. Let's go east, then, if that sounds good to people. //
Moving at normal speed gets you to D16, dashing will take you into the next room. Which one do you want to do? Keep in mind that you will need to roll another Con save if you stay in this room.
Eiren leads the party in a mad dash through the room towards the sounds of battle. Everyone except for Velmine is able to get far enough into the next cavern to avoid the acidic vapors. Velmine Con save 21. In her exertion Velmine breathes in some of the vapors causing 1 Acid damage to her lungs.
As Eiren enters the new cavern he sees that this cavern bears minor signs of multiple ccombats. About ten feet away from him are two warriors fighting a Gelatinous Cube. Another two warriors have been engulfed by the nearly transparent cube.
Against the eastern wall is another Wizard guarded by two evil looking black humanoids.
The Wizard spots Eiren as soon as he comes into sight and orders the two remaining warriors to focus on the new comers.
Everyone roll initiatives
Wizard's initiative 15
Thayan Warrior's initiatives 11
Dread Warrior's initiatives 20
Gelatinous Cube's initiative 5
Velmine's initiative 16
Anyone above an 18 can act, I will play Velmine in the same post as the warriors.
Eiren can see all the opponents
Baik and Xavier you can see all the opponents, but DW1 has half cover.
Corvin and Velmine can't see the Wizard or DW1
The two warriors engulfed by the cube have Total Cover
Baik?
Baik will just look around for danger as he moves to 13G.
percep.12 -1
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
How are you getting to G13? Are you dashing? The furthest you can get to in 30 feet is I15.
Also I forgot to mention that the pool is difficult terrain.
(Then i’ll go to I30.)
(sorry for being late- been sick and stuff.)
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
No problem, I've been busy myself. I'm going to assume you mean I15 not I30.
Eiren moves into the room ready to dodge if attacked.
Corvin, with a little help from Tempus careful examines the new cavern, but besides the reeking pool he finds nothing interesting. Corvin follows Eiren into the room.
Xavier moves into the room and throws a Light Stone into the pool. The light reveals that the pool is filled with the remains of dead oozes, the pool is 2 feet deep.
Baik follows the others into the room.
(Pertuie asked me to play for her for a few weeks.)
Velmine is on her guard as she follows the rest of the party. Her dagger ready in case of an attack.
As you all end you move you notice that the vapors for the pool are very acidic. Everyone make a DC 10 Constitution saving throw or take 1d4 acid damage. You can roll your own damage. From now on you can make this save at the end of each of your turns while in this cavern.
Velmine's Con save 19
Back to Eiren as the leader you move first, let me know where you move to (and how). Everyone else let me know if you follow Eiren or do something else. If you do something else let me know where you end your turn (and how you got there).
(Yep)
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
Cons save 19 Xavier will be following through the room unless something happens that requires reacting to
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
CON Save 21
Eiren covers his face against the harmful vapors. "Not sticking around here!" He will quickly lead the others through to the cavern to the north.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Con save: 14
Corvin continues to follow in Eiren's footsteps (though several paces behind to have time to react if something happens) as long as nothing bad happens. "We should get out of here as quickly as we can."
Just as a reminder in case you forget there is the sounds of battle coming from the east. Do you still want to go north?
// Ah, I thought that was because the north passage was to our immediate east. It looked like the east side of the cavern was just a wall. Let's go east, then, if that sounds good to people. //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
(Do we really want to head towards danger?)
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
“Come on, where’s the fun in running away from danger?” Asks Eiren. “Everyone dies. Might as well make it interesting!”
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Moving at normal speed gets you to D16, dashing will take you into the next room. Which one do you want to do? Keep in mind that you will need to roll another Con save if you stay in this room.
"Hurry!"
Eiren dashes towards the opening.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Eiren leads the party in a mad dash through the room towards the sounds of battle. Everyone except for Velmine is able to get far enough into the next cavern to avoid the acidic vapors. Velmine Con save 21. In her exertion Velmine breathes in some of the vapors causing 1 Acid damage to her lungs.
As Eiren enters the new cavern he sees that this cavern bears minor signs of multiple ccombats. About ten feet away from him are two warriors fighting a Gelatinous Cube. Another two warriors have been engulfed by the nearly transparent cube.
Against the eastern wall is another Wizard guarded by two evil looking black humanoids.
The Wizard spots Eiren as soon as he comes into sight and orders the two remaining warriors to focus on the new comers.
Everyone roll initiatives
Wizard's initiative 15
Thayan Warrior's initiatives 11
Dread Warrior's initiatives 20
Gelatinous Cube's initiative 5
Velmine's initiative 16
Anyone above an 18 can act, I will play Velmine in the same post as the warriors.
Eiren can see all the opponents
Baik and Xavier you can see all the opponents, but DW1 has half cover.
Corvin and Velmine can't see the Wizard or DW1
The two warriors engulfed by the cube have Total Cover
Corvin initiative: 16
Initiative 17
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
(Sorry missed the notifications!)
Eiren Initiative 6
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM