The hunter shakes off the bite wound, which in the light showed to be actually quiet serious. He won't be throwing with he left anytime soon.
He responds to Marchosias as Grahl and Arbon converse,
"Relic? As far as I know, there were dwarves here, then there weren't. Now there are demons here. At some point in the mine, there's a gem shaft that's "God knows how deep" and it would not surprise me at all if those crazy bearded bastards burrowed themselves into hell."
He points towards the dark into the connecting rooms,
"Somethings back there, and it ain't a demon. Look out!"
A large man steps out of the shadows with his hands raised. He is cloaked in black, with a large swollen belly and his face is obscured by a mask that is redish-brown, with yellow spikes about the sides. His hands are a similar color, wrapped in various dyed clothes. From their stains, its very likely they are all varying saturations of blood. His posture switches aggressively to the weapon at his side and he screams!
"You're all going to die here!!"
He pulls the ornate blackened steel dagger, and attempts to slice his stomach open with religious zealotry. He fails. The dagger plunges in and buries itself deep from its curved hooked design. Handle deep, the hand that held the blade began to quake violently and the face of immediate regret drew over him. He screamed in pain, and tried to pull it free to perhaps apply pressure and stop this lethal mistake, but the daggers hooked backside slide into his lower intestine and pulled forth said organ with the blades removal. And with a single stroke he accidentally disembowels himself before you.
A cackling evil laugh is heard all about the darkness in the back of the room.
Arbon and Chazrael have a flashback to the screaming voice on the wind, they sound eerily similar.
The man's blade tugs gently to the side as his body falls limp, finally slicing the distended balloon in his gut that he had aimed for. It pops and oozes a foul green-grey sludge that unleashes a noxious gas about the room. It has a smell reminiscent of diluted Burnt Othur Fumes and everyone within a 5 foot radius feels a constrictive pain in their chest!
(Arbon and Grahl make a Con Save)
[DC 10, Repeat Until Success or (3) times have passed, which ever comes first]
[Take (1) d4 per failure, after the second, for a maximum of (2) d4 damage if you failed all 3 times]
Examples:
if you fail once, then you succeed, it would say:
_ coughs violently and scrambles out of the room [no damage]
if you fail twice, then you succeed, it would say:
_ drops to the floors and squeeze their throat and chest in agony as the gas burns the lining of their throat [ (1)d4 damage]
if you fail all three times, it would say:
_ backwards violently gripping themselves in a painful seizing and coughing fit on the ground [ (2)d4 damage]
When everyone runs from the room, those not coughing or rolling on the floor in the doorway can notice that there are three deep slash marks in the cultists back, They are deep, dripping with blood over an embroidered symbol on the back that has been somewhat damaged.
As the cloud clears and everyone regains their composure, a search of his body reveals that it nearly exploded from the pressure of whatever this man had brewing in his intestines. He was a skinny human, and whatever was inside there was the only thing giving him any kind of mass. Brutal thick and heavy stitching is seeing all about his molted grey flesh on the inside, a sign of recent amateur alchemical modifications.
His robes were unusable, only good for the information the symbol may provide. The dagger, while ornate, has clearly rusted beyond combat usage. If this man had survived his initial puncture, such rust would have killed him in days. The long this goes on, its pretty obvious that there is nothing of value left on him, but the hunter checks his pockets anyway.
The right was empty but the left had a single piece of carved wood in it, with an image of a rabbit etched on the front and the name "danny" scrapped into the side. There was also a single gold coin below it. He looks over the pained expression on the, surprisingly young, face of the dead man. He couldn't have been more than 24.
"Nobody is born crazy, but money makes a man do wild things."
He leaves the coin on the ground, and walks back to the hallway leading to the mine shaft.
This post has potentially manipulated dice roll results.
Arbon's Con Saves:
Save #1: 11 - Arbon sees the noxious gas and tries to hold his breath.
Save #2: 11 - He continues to hold out from the gases.
Save #3: 12 - Losing concentration and being distracted by the sight before him and the cackling voice that floated back in and out of his memory, Arbon breathes in the gases and coughs as he exits the room.
Arbon looks at the gold coin on the ground but leaves it. "Strange that such a pittance could drive a man such."
Having walked around the room Grahl stands close to the body as the fumes spread. Unsure of what it is the stands his ground but quickly grasps his throat stumbling back a few steps as he places his axe on the ground bending through his knees and using the axe for support to hold himself up while gasps for air. Coughing a few times to clear it out. (taking 3 dmg)
He will stay at a distance for now holding his left arm in front of his mouth to not inhale the fumes again untill it dissipates.
Arbon joins the hunter at the entrance to the mine shaft and waits for the others. While he waits, Arbon will check over his weapons and armour, preparing for whatever comes next.
Marchosias had ducked away from the door as the gas spilled forth. After the worst of it disappears, he snatched up the discarded dagger, wraps it in a shred of the cultist's clothing and stows it in his pack. His avarice tempts him as he eyes the gold coin, but the Hunter had indirectly warned him not to.
Moving back to the mine shaft, he stays a few steps back.
"It's going to get worse," he warns. He had no proof of such beyond the feeling in his bones and the existence of the Maw demon. "Do you need stitches before we proceed, Hunter?'
Rollback Post to RevisionRollBack
Attending Academy until November, slowdown in posts continue.
This post has potentially manipulated dice roll results.
Not for the first time, Onyx was glad he had some small measure of reflexes; he had managed to escape the room before the gas, whatever it was, got to him.
However, he was visibly disappointed at not being able to continue examining the creature they'd killed, apparently far more so than with the death of the young man. Despite how callous such an attitude seemed, the warlock appeared to not even notice how it might look.
He joined the others at the entrance to the mine shaft, and noted the hunter offering his hand for Marchosias to stitch. Shaking his head, he realized the mission was likely not going to be as straightforward as he had hoped.
(( Perception Check as Onyx simply keeps an eye out for any other sudden threats: 8 ))
Onyx sees new markings on the wall, as well as a growing disease upon all the wooden supports that wasn't there earlier. He also immediately notices that the light coming from the main access tunnel leading to this split is gone. It must be evening by now, and the torches coming down have gone out. The only reason anyone can currently see are the torches the hunter must have lit on his way back down here from the sleeping quarters.
(roll history for the walls or arcana for the wood. If you do both, you have to convince everyone to wait while you stare at the environment)
Marchosias tries to cloak his surprise at the Hunter's vulnerability. Guess everyone has a plan until they nearly lose a hand outside the gates to the Abyss.. He had meant for the gruff man to take an temporary retreat to seek proper medical care, but realized too late he wouldn't find any such thing in town. He rifles through his bag, retrieving a sewing kit meant for repairs to his bedroll and clothes. It was no healer's kit but it would have to do. Sparing an uncertain glance to the others that screams 'if you're a cleric or healer, speak up now!', he sanitizes the needle with a torch, loops the thread, and attempts to sew the grisly wound closed.
((Dexterity check, I assume. He is not proficient in Medicine. 7 ))
"You, uh, might want to just wrap that up with something. Like a bandage if you have any."
The hunter screams out in pain as the amateur medic manages to somehow do more damage to his hand then if he had left it. When the farce of a surgery finally ends, they tie off the wound with some cloth and the hunter is just standing there shaking, breathing heavily.
After the worst part of the coughing is done and the fumes have gone Grahl will take a drink from his waterskin trying to soothe his throat. After taking his moment he notices everyone else has gone and will walk towards the next room thinking that is where they have gone.
He will take a look around there to see if he can find something of value. (perception 12)
He will only go through 1 room or 2 if the room is very small before determining the others have not gone this way. After doing so he will move back out trying to find the source of Arbons light to find his way back to the others.
Arbon puts his hand on their guide's shoulder while he stands there breathing heavily, "But a scratch. If I had known that such a tiny cut would cause so much distress, I might have used some of my limited divine powers to heal you." The warrior cleric turns to Marchosias with a broad smile, "What a job though, my friend! You'll not get any praises for its beauty, but the stitching does what is required, nonetheless."
Arbon turns to wait for the others to join up. Seeing Onyx investigating the wood supports, he calls out, "What have you found there Onyx?"
Once everyone joins up and is ready to go, "Does anyone else wish to have some light? It doesn't throw very far, but it will help. Though much light may also draw attention. So be aware."
"Might want to bring the light in to look at this," says Onyx, a bit of curiosity in his voice as he points to one of the wooden beams holding up an overhead support. "Something appears to be growing on the wood now. It wasn't there a while ago--not a good sign."
EDIT: "Something from the abyss usually causes this, from what I've read. There may be another fiend or undead nearby...."
Grahl looks upon the carnage and darkness with limited results. Chewed body parts, old and new blood, rotting god forsaken leftovers of varying parts of digestion.
All in all, there is nothing of worth that you can find. Maybe there's more in the third room, but its pitch black and you can't imagine much of a difference.
Onyx...
This type of rot is specifically associated with the levels of the abyss that primarily contain: horned demons, noxious fumes, and rotting flesh.
You are aware that the connection around you to this level is that of a lesser degree, as the rot is slow moving but widespread.
You aware that things in this level of the Abyss prioritize defiling their surroundings and bringing more of their specific level to the physical world. They care little for the dealings of the other levels and leadership at the realm level is non-existent.
The hunter moves slowly into the mine cart without speaking, and pushes off the cave wall starting a slow decline down the second tunnel. It chugs along before gaining enough speed that even those who sprint after him cannot catch him.
Moments later, he's all the way down the tunnel.
His small light, over 100 feet down the mine shaft, barely visible as he lights the torch getting out. He calls back in an inaudible but probably apologetic tone. About halfway through the slide, some of the more perceptive of you caught a hint of "Oh sh--!" in his laugh\scream.
A ten minute stroll downwards and you all reach him sitting against the wall. He's a little embarrassed at his attitude lately and he pops up as the first of you make it down.
"Ok, I've been a little off. Let me just turn this thing, then we can get back to normal."
He pulls the cart onto the second rails heading left.
There is a new split room, but this one is different. The rails the cart are on go straight into one tunnel, and on the side wall to the left of the rails are two doors. The first door leads to a ladder heading down, the second to an upward ramp similar to the sleeping quarters.
Each doorway has a symbol carved into the top of it. There is a Pickax, a wooden Crate, and a mining cart full of ore.
"Dangerous, Safe, REALLY Dangerous."
The hunter stated at he pointed at the Mine, Storage, and, Refinery respectively.
There is a brief jolt of inspiration within the Hunter as he remembers something important. He whips about to Grahl and hands him a leaflet.
"There's some useful information about demons in there that you may want to know. I noticed earlier that you're kinda looking around the way I was when I first saw all of this stuff, and while this note might not be useful to them..."
he gestures to the other five with a hand to his face and a thumb in their direction
"...for a beginner it could be a good read."
He shrugs his shoulders,
"I couldn't get into it, but maybe you'll have better luck."
In the Abyss, there are levels that for the most part war with each other for complete and utter chaos to reign in their specific way. Demons that come to the physical realm are usually, USUALLY, here for a brief time to serve out goals of summoners (temporary)\callers (less temporary) then disappear back to their level.
Demons of enormous strength and power may leave the abyss, but they do so at the risk of putting both their status within their level and their level's place in the hierarchy of demons in jeopardy so they seldom do.
Lesser demons are almost entirely at the whims and wills of greater demons. They subside by getting by without being noticed, and hopefully the raw chaos of the abyss sees fit to promote their abilities to that of a greater demon.
Somewhat confused at the hunter's seemingly odd behavior, Onyx eyed him a bit warily. Shaking his head, he decided to focus on taking care of a few things before they proceeded further.
First, he whipped a torch out of his backpack, along with some rope. Cutting off a few feet of the rope, he knelt and tied the torch rather thoroughly to the end of his staff before stuffing everything back into the bag. Finally standing back up, he thrust his torch/staff into the flame of the hunter's. He understood it might look as if he didn't trust the others to keep things lit sufficiently, but at this point, he didn't care; more light was more light, and right now, he wanted more, not less.
"I vote for the first choice," he finally stated, feeling a bit more relaxed. He pointed at the doorway with the pickaxe symbol carved above it to indicate his choice. "The 'Really Dangerous' route seems unnecessary, and honestly, I don't trust there to be an 'Easy' route."
The hunter shakes off the bite wound, which in the light showed to be actually quiet serious. He won't be throwing with he left anytime soon.
He responds to Marchosias as Grahl and Arbon converse,
"Relic? As far as I know, there were dwarves here, then there weren't. Now there are demons here. At some point in the mine, there's a gem shaft that's "God knows how deep" and it would not surprise me at all if those crazy bearded bastards burrowed themselves into hell."
He points towards the dark into the connecting rooms,
"Somethings back there, and it ain't a demon. Look out!"
A large man steps out of the shadows with his hands raised. He is cloaked in black, with a large swollen belly and his face is obscured by a mask that is redish-brown, with yellow spikes about the sides. His hands are a similar color, wrapped in various dyed clothes. From their stains, its very likely they are all varying saturations of blood. His posture switches aggressively to the weapon at his side and he screams!
"You're all going to die here!!"
He pulls the ornate blackened steel dagger, and attempts to slice his stomach open with religious zealotry. He fails. The dagger plunges in and buries itself deep from its curved hooked design. Handle deep, the hand that held the blade began to quake violently and the face of immediate regret drew over him. He screamed in pain, and tried to pull it free to perhaps apply pressure and stop this lethal mistake, but the daggers hooked backside slide into his lower intestine and pulled forth said organ with the blades removal. And with a single stroke he accidentally disembowels himself before you.
A cackling evil laugh is heard all about the darkness in the back of the room.
Arbon and Chazrael have a flashback to the screaming voice on the wind, they sound eerily similar.
The man's blade tugs gently to the side as his body falls limp, finally slicing the distended balloon in his gut that he had aimed for. It pops and oozes a foul green-grey sludge that unleashes a noxious gas about the room. It has a smell reminiscent of diluted Burnt Othur Fumes and everyone within a 5 foot radius feels a constrictive pain in their chest!
(Arbon and Grahl make a Con Save)
[DC 10, Repeat Until Success or (3) times have passed, which ever comes first]
[Take (1) d4 per failure, after the second, for a maximum of (2) d4 damage if you failed all 3 times]
Examples:
if you fail once, then you succeed, it would say:
_ coughs violently and scrambles out of the room [no damage]
if you fail twice, then you succeed, it would say:
_ drops to the floors and squeeze their throat and chest in agony as the gas burns the lining of their throat [ (1)d4 damage]
if you fail all three times, it would say:
_ backwards violently gripping themselves in a painful seizing and coughing fit on the ground [ (2)d4 damage]
When everyone runs from the room, those not coughing or rolling on the floor in the doorway can notice that there are three deep slash marks in the cultists back, They are deep, dripping with blood over an embroidered symbol on the back that has been somewhat damaged.
As the cloud clears and everyone regains their composure, a search of his body reveals that it nearly exploded from the pressure of whatever this man had brewing in his intestines. He was a skinny human, and whatever was inside there was the only thing giving him any kind of mass. Brutal thick and heavy stitching is seeing all about his molted grey flesh on the inside, a sign of recent amateur alchemical modifications.
His robes were unusable, only good for the information the symbol may provide. The dagger, while ornate, has clearly rusted beyond combat usage. If this man had survived his initial puncture, such rust would have killed him in days. The long this goes on, its pretty obvious that there is nothing of value left on him, but the hunter checks his pockets anyway.
The right was empty but the left had a single piece of carved wood in it, with an image of a rabbit etched on the front and the name "danny" scrapped into the side. There was also a single gold coin below it. He looks over the pained expression on the, surprisingly young, face of the dead man. He couldn't have been more than 24.
"Nobody is born crazy, but money makes a man do wild things."
He leaves the coin on the ground, and walks back to the hallway leading to the mine shaft.
Arbon's Con Saves:
Save #1: 11 - Arbon sees the noxious gas and tries to hold his breath.
Save #2: 11 - He continues to hold out from the gases.
Save #3: 12 - Losing concentration and being distracted by the sight before him and the cackling voice that floated back in and out of his memory, Arbon breathes in the gases and coughs as he exits the room.
Arbon looks at the gold coin on the ground but leaves it. "Strange that such a pittance could drive a man such."
(Grahl con save 8, 2nd save 21, k 3rd 19)
(nice to have +5 con and still fail so badly :) )
Having walked around the room Grahl stands close to the body as the fumes spread. Unsure of what it is the stands his ground but quickly grasps his throat stumbling back a few steps as he places his axe on the ground bending through his knees and using the axe for support to hold himself up while gasps for air. Coughing a few times to clear it out. (taking 3 dmg)
He will stay at a distance for now holding his left arm in front of his mouth to not inhale the fumes again untill it dissipates.
Arbon joins the hunter at the entrance to the mine shaft and waits for the others. While he waits, Arbon will check over his weapons and armour, preparing for whatever comes next.
Chazrael makes his way to the entrance to the mine shaft.
I have an intelligence of six, I know what I'm doing.
Marchosias had ducked away from the door as the gas spilled forth. After the worst of it disappears, he snatched up the discarded dagger, wraps it in a shred of the cultist's clothing and stows it in his pack. His avarice tempts him as he eyes the gold coin, but the Hunter had indirectly warned him not to.
Moving back to the mine shaft, he stays a few steps back.
"It's going to get worse," he warns. He had no proof of such beyond the feeling in his bones and the existence of the Maw demon. "Do you need stitches before we proceed, Hunter?'
Attending Academy until November, slowdown in posts continue.
The hunter looks over at Marchosias and actually drops the "i'm too much of a man for that" gruff to his voice,
"Yes, please."
He holds out his mess of a bloodied hand. Stitches will stop the bleeding but he's never going to be a writer, that's for damned sure.
Not for the first time, Onyx was glad he had some small measure of reflexes; he had managed to escape the room before the gas, whatever it was, got to him.
However, he was visibly disappointed at not being able to continue examining the creature they'd killed, apparently far more so than with the death of the young man. Despite how callous such an attitude seemed, the warlock appeared to not even notice how it might look.
He joined the others at the entrance to the mine shaft, and noted the hunter offering his hand for Marchosias to stitch. Shaking his head, he realized the mission was likely not going to be as straightforward as he had hoped.
(( Perception Check as Onyx simply keeps an eye out for any other sudden threats: 8 ))
Whistler
Titus - V. Human Battle Master Fighter 3 - [Pic] - [Pic2] - [Traits] - in Shadowglass
Locke - V. Human Shadow Monk 3 / Undead Warlock 2 - [Pic] - [Traits] - in FOW - DMless West Marches
Flèche - V. Human Swords Bard 10 - [Pic] - [Traits] - in The Scarlet Mist
Sterling - V. Human Bard 1 - [Pic] - [Traits] - in Bards: Dragon Heist
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Onyx sees new markings on the wall, as well as a growing disease upon all the wooden supports that wasn't there earlier. He also immediately notices that the light coming from the main access tunnel leading to this split is gone. It must be evening by now, and the torches coming down have gone out. The only reason anyone can currently see are the torches the hunter must have lit on his way back down here from the sleeping quarters.
(roll history for the walls or arcana for the wood. If you do both, you have to convince everyone to wait while you stare at the environment)
(Just as a point of reference - Arbon will keep Light up on his mace from here on, recasting it as the spell fades, and use it as a makeshift torch.)
Marchosias tries to cloak his surprise at the Hunter's vulnerability. Guess everyone has a plan until they nearly lose a hand outside the gates to the Abyss.. He had meant for the gruff man to take an temporary retreat to seek proper medical care, but realized too late he wouldn't find any such thing in town. He rifles through his bag, retrieving a sewing kit meant for repairs to his bedroll and clothes. It was no healer's kit but it would have to do. Sparing an uncertain glance to the others that screams 'if you're a cleric or healer, speak up now!', he sanitizes the needle with a torch, loops the thread, and attempts to sew the grisly wound closed.
((Dexterity check, I assume. He is not proficient in Medicine. 7 ))
"You, uh, might want to just wrap that up with something. Like a bandage if you have any."
Attending Academy until November, slowdown in posts continue.
The hunter screams out in pain as the amateur medic manages to somehow do more damage to his hand then if he had left it. When the farce of a surgery finally ends, they tie off the wound with some cloth and the hunter is just standing there shaking, breathing heavily.
After the worst part of the coughing is done and the fumes have gone Grahl will take a drink from his waterskin trying to soothe his throat. After taking his moment he notices everyone else has gone and will walk towards the next room thinking that is where they have gone.
He will take a look around there to see if he can find something of value. (perception 12)
He will only go through 1 room or 2 if the room is very small before determining the others have not gone this way. After doing so he will move back out trying to find the source of Arbons light to find his way back to the others.
(( Rolling Arcana for the wood: 6 ))
"Umm, gentlemen?... You may want to have a look at this."
Whistler
Titus - V. Human Battle Master Fighter 3 - [Pic] - [Pic2] - [Traits] - in Shadowglass
Locke - V. Human Shadow Monk 3 / Undead Warlock 2 - [Pic] - [Traits] - in FOW - DMless West Marches
Flèche - V. Human Swords Bard 10 - [Pic] - [Traits] - in The Scarlet Mist
Sterling - V. Human Bard 1 - [Pic] - [Traits] - in Bards: Dragon Heist
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Arbon puts his hand on their guide's shoulder while he stands there breathing heavily, "But a scratch. If I had known that such a tiny cut would cause so much distress, I might have used some of my limited divine powers to heal you." The warrior cleric turns to Marchosias with a broad smile, "What a job though, my friend! You'll not get any praises for its beauty, but the stitching does what is required, nonetheless."
Arbon turns to wait for the others to join up. Seeing Onyx investigating the wood supports, he calls out, "What have you found there Onyx?"
Once everyone joins up and is ready to go, "Does anyone else wish to have some light? It doesn't throw very far, but it will help. Though much light may also draw attention. So be aware."
"Might want to bring the light in to look at this," says Onyx, a bit of curiosity in his voice as he points to one of the wooden beams holding up an overhead support. "Something appears to be growing on the wood now. It wasn't there a while ago--not a good sign."
EDIT: "Something from the abyss usually causes this, from what I've read. There may be another fiend or undead nearby...."
Whistler
Titus - V. Human Battle Master Fighter 3 - [Pic] - [Pic2] - [Traits] - in Shadowglass
Locke - V. Human Shadow Monk 3 / Undead Warlock 2 - [Pic] - [Traits] - in FOW - DMless West Marches
Flèche - V. Human Swords Bard 10 - [Pic] - [Traits] - in The Scarlet Mist
Sterling - V. Human Bard 1 - [Pic] - [Traits] - in Bards: Dragon Heist
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Grahl looks upon the carnage and darkness with limited results. Chewed body parts, old and new blood, rotting god forsaken leftovers of varying parts of digestion.
All in all, there is nothing of worth that you can find. Maybe there's more in the third room, but its pitch black and you can't imagine much of a difference.
Onyx...
This type of rot is specifically associated with the levels of the abyss that primarily contain: horned demons, noxious fumes, and rotting flesh.
You are aware that the connection around you to this level is that of a lesser degree, as the rot is slow moving but widespread.
Commonly known lesser creatures that may appear there are: Maw Demon Abyssal Wretch Zombie
You aware that things in this level of the Abyss prioritize defiling their surroundings and bringing more of their specific level to the physical world. They care little for the dealings of the other levels and leadership at the realm level is non-existent.
The hunter moves slowly into the mine cart without speaking, and pushes off the cave wall starting a slow decline down the second tunnel. It chugs along before gaining enough speed that even those who sprint after him cannot catch him.
Moments later, he's all the way down the tunnel.
His small light, over 100 feet down the mine shaft, barely visible as he lights the torch getting out. He calls back in an inaudible but probably apologetic tone. About halfway through the slide, some of the more perceptive of you caught a hint of "Oh sh--!" in his laugh\scream.
A ten minute stroll downwards and you all reach him sitting against the wall. He's a little embarrassed at his attitude lately and he pops up as the first of you make it down.
"Ok, I've been a little off. Let me just turn this thing, then we can get back to normal."
He pulls the cart onto the second rails heading left.
There is a new split room, but this one is different. The rails the cart are on go straight into one tunnel, and on the side wall to the left of the rails are two doors. The first door leads to a ladder heading down, the second to an upward ramp similar to the sleeping quarters.
Each doorway has a symbol carved into the top of it. There is a Pickax, a wooden Crate, and a mining cart full of ore.
"Dangerous, Safe, REALLY Dangerous."
The hunter stated at he pointed at the Mine, Storage, and, Refinery respectively.
"Once again, your choice."
There is a brief jolt of inspiration within the Hunter as he remembers something important. He whips about to Grahl and hands him a leaflet.
"There's some useful information about demons in there that you may want to know. I noticed earlier that you're kinda looking around the way I was when I first saw all of this stuff, and while this note might not be useful to them..."
he gestures to the other five with a hand to his face and a thumb in their direction
"...for a beginner it could be a good read."
He shrugs his shoulders,
"I couldn't get into it, but maybe you'll have better luck."
In the Abyss, there are levels that for the most part war with each other for complete and utter chaos to reign in their specific way. Demons that come to the physical realm are usually, USUALLY, here for a brief time to serve out goals of summoners (temporary)\callers (less temporary) then disappear back to their level.
Demons of enormous strength and power may leave the abyss, but they do so at the risk of putting both their status within their level and their level's place in the hierarchy of demons in jeopardy so they seldom do.
Lesser demons are almost entirely at the whims and wills of greater demons. They subside by getting by without being noticed, and hopefully the raw chaos of the abyss sees fit to promote their abilities to that of a greater demon.
"Might explain why they keep looking around."
Chazrael nods as he reads the book. "Sounds about right. Whoever wrote this knew some stuff about demons."
I have an intelligence of six, I know what I'm doing.
Somewhat confused at the hunter's seemingly odd behavior, Onyx eyed him a bit warily. Shaking his head, he decided to focus on taking care of a few things before they proceeded further.
First, he whipped a torch out of his backpack, along with some rope. Cutting off a few feet of the rope, he knelt and tied the torch rather thoroughly to the end of his staff before stuffing everything back into the bag. Finally standing back up, he thrust his torch/staff into the flame of the hunter's. He understood it might look as if he didn't trust the others to keep things lit sufficiently, but at this point, he didn't care; more light was more light, and right now, he wanted more, not less.
"I vote for the first choice," he finally stated, feeling a bit more relaxed. He pointed at the doorway with the pickaxe symbol carved above it to indicate his choice. "The 'Really Dangerous' route seems unnecessary, and honestly, I don't trust there to be an 'Easy' route."
Whistler
Titus - V. Human Battle Master Fighter 3 - [Pic] - [Pic2] - [Traits] - in Shadowglass
Locke - V. Human Shadow Monk 3 / Undead Warlock 2 - [Pic] - [Traits] - in FOW - DMless West Marches
Flèche - V. Human Swords Bard 10 - [Pic] - [Traits] - in The Scarlet Mist
Sterling - V. Human Bard 1 - [Pic] - [Traits] - in Bards: Dragon Heist
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf