// Yes, sorry, meant until we can deal with your action. We can resolve everyone else's since you and Sev are tied for lowest PC initiative, then we will have a new round once we resolve Seviari's action. //
This post has potentially manipulated dice roll results.
//Sorry for the delay//
Solace will move from the palisade to the nearest boulder on the right. Hoping for 3/4 cover and getting out her crossbow aiming at the nearest visible worg 17 if hits 5 of damage, after firing she's going to try to get cover behind the boulder.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
This post has potentially manipulated dice roll results.
Solace, already expecting trouble, quietly signaled to the others on watch. Together, those with ranged weapons (Seviari, Solace, and Jorji) silently loosed a small volley of arrows towards the moonlit worgs. Silent, that is, until they found their mark. The impacted wolf cried out, a horrible yelp, before turning on its paws and searching for its assailant. The other, slightly more distant one, answered his friend's yelp and made to join him in his hunt. It was easy to see that the closer worg was the bigger of the two, quite possibly the alpha.
Rip and Flint steeled themselves for what was coming.
Sneak attack bonus damage from Seviari: 4
Worg1 initiative: 18
Worg2 initiative: 7
// Worg2 is the closer one, at just inside 80 feet (equidistant) from the watchtowers. Worg1 another 10 feet away, and was partially obscured by a fallen rock, but is readying to join his friend. They can see you now, so you don't have automatic Advantage against them anymore. //
The first worg made for the nearest target that he saw, Flint the dwarf, bounding towards him at speed! Jorji's arrow had glanced off his thick hide, but Seviari and Solace had both found their mark, their arrows sticking out of the wolf's haunches and shoulder. These seemed to be hobbling the creature slightly, but also probably served to make him madder.
// 50 feet of movement puts worg2 just inside 30 feet of Flint, Rip & Solace, and about 35-40 feet of Seviari and Jorji from the towers. Go ahead and tell me what you'd like to do again, and your turn will take place in the proper initiative slot. Thought I'd give you a heads up with the first wolf since it rolled a high initiative, and the smaller more distant wolf will of course be following, but got a late start so you still have the initiative on him. worg1 is about round about 90 feet away from your group. //
Heavenly flames appear in the air above the worg as Flint chants a prayer, burning him with holy fury. Still the beast doggedly persists, heedless of Rip's mockey, and is almost upon the two.
The worg takes an arrow in the face from Solace and collapses mid-stride, dead before it hits the ground. The other worg was hot on his heels, and the arrows from Seviari and Jorji found him as he came running.
// It's now the top of the round, and you all can specify your actions before the worg gets to where you are. He is running at you and was not far behind the other warg, so within 30 feet of anyone on the ground. //
// Cool, just waiting for Solace's action (everyone else is spoken for), and then we'll resolve the dice rolls. //
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// Yes, sorry, meant until we can deal with your action. We can resolve everyone else's since you and Sev are tied for lowest PC initiative, then we will have a new round once we resolve Seviari's action. //
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Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
//Sorry for the delay//
Solace will move from the palisade to the nearest boulder on the right. Hoping for 3/4 cover and getting out her crossbow aiming at the nearest visible worg 17 if hits 5 of damage, after firing she's going to try to get cover behind the boulder.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Seviari will fire on Worg2 with his shortbow
24 to hit, and if it hits it does 6 damage
// have I read that right, we've got an elf with a shortbow and a gnome with a longbow? :) //
Solace, already expecting trouble, quietly signaled to the others on watch. Together, those with ranged weapons (Seviari, Solace, and Jorji) silently loosed a small volley of arrows towards the moonlit worgs. Silent, that is, until they found their mark. The impacted wolf cried out, a horrible yelp, before turning on its paws and searching for its assailant. The other, slightly more distant one, answered his friend's yelp and made to join him in his hunt. It was easy to see that the closer worg was the bigger of the two, quite possibly the alpha.
Rip and Flint steeled themselves for what was coming.
Sneak attack bonus damage from Seviari: 4
Worg1 initiative: 18
Worg2 initiative: 7
// Worg2 is the closer one, at just inside 80 feet (equidistant) from the watchtowers. Worg1 another 10 feet away, and was partially obscured by a fallen rock, but is readying to join his friend. They can see you now, so you don't have automatic Advantage against them anymore. //
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Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
The first worg made for the nearest target that he saw, Flint the dwarf, bounding towards him at speed! Jorji's arrow had glanced off his thick hide, but Seviari and Solace had both found their mark, their arrows sticking out of the wolf's haunches and shoulder. These seemed to be hobbling the creature slightly, but also probably served to make him madder.
// 50 feet of movement puts worg2 just inside 30 feet of Flint, Rip & Solace, and about 35-40 feet of Seviari and Jorji from the towers. Go ahead and tell me what you'd like to do again, and your turn will take place in the proper initiative slot. Thought I'd give you a heads up with the first wolf since it rolled a high initiative, and the smaller more distant wolf will of course be following, but got a late start so you still have the initiative on him. worg1 is about round about 90 feet away from your group. //
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Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
//What's the initiative order PCs & NPCs//
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
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Seeing the closest wolf is just out of reach, Flint steps forward 5 feet and casts Sacred Flame at the nearest worg. DEX DC 12 or 1 radiant damage
Dex Save: Unable to parse dice roll.
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// Flint can roll another d8 for that Natural 1 //
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Alright: 2
// :) //
Rip leans out from behind Flint and yells "Bad Dog! Bad!" with vicious mockery, wis save of 13
mockery dmg 3 and disadvantage on next attack on a failed save
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
Jorji will fire at worg 1 again. Attack: 23 Damage: 2
Seviari will fire at the nearest worg 20 and if it hits will do 7 damage
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// The results of Rip & Flint's turns: //
Heavenly flames appear in the air above the worg as Flint chants a prayer, burning him with holy fury. Still the beast doggedly persists, heedless of Rip's mockey, and is almost upon the two.
// Waiting now for Solace's turn //
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Initiative order
Worg 2 21
Rip/Flint 18
Solace 15
Sev/Jorji 13
Worg 1 11
Again behind her boulder for cover Solace knocks another bolt and shoots at the worg not running towards her, Rip, and Flint. 19 for 7
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
The worg takes an arrow in the face from Solace and collapses mid-stride, dead before it hits the ground. The other worg was hot on his heels, and the arrows from Seviari and Jorji found him as he came running.
// It's now the top of the round, and you all can specify your actions before the worg gets to where you are. He is running at you and was not far behind the other warg, so within 30 feet of anyone on the ground. //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM