So how does the DM, me in this case, add these spells to my players' spell list in DnDBeyond?
One possibility is by homebrewing a copy of their Background, and adding an Additional Spell List there (like "Dunamancy") with the spells you'll allow, so that they'd be able to select from those spells for their Wizard.
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Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
I just bought the Explorer's Guide to Wildemount subclass pack, but instead of Echo Knight, Graviturgy, or Chronomancy, it shows an altered copy of eldritch knight and necromancy wizard. How do I get the subclasses I paid for?
I just bought the Explorer's Guide to Wildemount subclass pack, but instead of Echo Knight, Graviturgy, or Chronomancy, it shows an altered copy of eldritch knight and necromancy wizard. How do I get the subclasses I paid for?
You are probably seeing things from a campaign in which content sharing is turned on. Given that you just bought it, it can take a while to percolate all the way through the system. If you still can’t see it now, a hour after your post, try checking your entitlements: Go to https://www.dndbeyond.com/account, click on the Marketplace tab, and check the section that says “account entitlements.” If it says you need to sync, do so. While you are there, scroll down to “Current Product Licenses” and make sure that Explorer’s Guide to Wildemount shows up, and that you didn’t inadvertently purchase the compendium only version.
What has happened to the high res map, there are light blue lines going across it that were not there last time I checked, and looking at the bottom you can see how the D&D logo is all messed up, I wanted to download and print it out for my group to use IRL but these extra lines going straight through landmarks and cities kinda ruin it for me.
Hi there, apologies for that - it seems that a placeholder map was loaded up for that. I've now loaded the correct version (no blue dashes).
If you still see the version with the blue dashes, please open the map in a tab and refresh there.
So how does the DM, me in this case, add these spells to my players' spell list in DnDBeyond?
One possibility is by homebrewing a copy of their Background, and adding an Additional Spell List there (like "Dunamancy") with the spells you'll allow, so that they'd be able to select from those spells for their Wizard.
Thanks but they already have a Ravnica background that does this. I don't want to mess up their setup.
Is there an option for DMs to add spells to player's characters sheets like we can feats?
I'd love to be able to reward a Wizard or Bard with some Dunamancy spell or even let the Wildfire Druid learn fireball as a boon for completing a quest for their Archdruid mistress. Making a magic item that says they can cast it "at-will", is the only option I see. Then when playing I have to remind them, "You need to prepare it by not preparing a spell and expend a spell slot every time they cast it."
If you own the Ravnica background, you could make a copy of it and add the Dunamancy list. But if the background has complicated elements already then I don't blame you for not wanting to messing with it.
Otherwise, yeah Feats are limited in how they can reward spells (they're either at-will, limited use or ritual.)
Rollback Post to RevisionRollBack
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
I second this, and really it can't be too hard to fix, not sure why this is still an issue a year later. Please change the Stormgirdle (all versions) to give resistance instead of immunity to Lightning and Thunder. And maybe give it a charge that is recharged at dawn for the Storm Avatar ability for ease of tracking.
I second this, and really it can't be too hard to fix, not sure why this is still an issue a year later.
Please change the Stormgirdle (all versions) to give resistance instead of immunity to Lightning and Thunder.
And maybe give it a charge that is recharged at dawn for the Storm Avatar ability for ease of tracking.
Hunh?
They cannot, DDB doesn’t create this content, they are not allowed to change anything. It was written as Immunity, so it grants immunity.
Technically it doesn’t have a charge, it grants an action. DDB has not yet added actions to magic items. Besides, what would they do for the exalted version which has two things to track?
It grants resistance, when activated it also grants Immunity, but this is not always on as the resistance is. Sorry, I was responding to an earlier post that apparently when clicking Reply, just made a general reply to the entire thread, which is why you appear to be confused in point 1
Also, the charge was an idea of way to track the number of uses for the ability, but you are right, there is also a spell that can be casted daily with the girdle, I missed that.
For those characters who have the Pride Silk Outfit and have been suffering with their character sheet showing disadvantage due to a lack of proficiency, the team have added a proficiency to the custom list to allow the character sheet to recognise that some silk shouldn't be stopping you from being stealthy or a feat of strength.
To enable this you can use the custom proficiency sidebar and add it under Armor:
I am attempting to put together a Chronurgy Wizard but it is missing when creating and choosing arcane tradition. I bought the legendary bundle and have access to the sourcebook. Any help would be appreciated!
Sorry, a player in my campaign (with all content purchased, and shared via campaign), who is a chronomancer wizard, cannot select Gift of Alacrity (Level 1 spell) for his Spell Mastery ability at level 18.
One possibility is by homebrewing a copy of their Background, and adding an Additional Spell List there (like "Dunamancy") with the spells you'll allow, so that they'd be able to select from those spells for their Wizard.
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
I just bought the Explorer's Guide to Wildemount subclass pack, but instead of Echo Knight, Graviturgy, or Chronomancy, it shows an altered copy of eldritch knight and necromancy wizard. How do I get the subclasses I paid for?
You are probably seeing things from a campaign in which content sharing is turned on. Given that you just bought it, it can take a while to percolate all the way through the system. If you still can’t see it now, a hour after your post, try checking your entitlements: Go to https://www.dndbeyond.com/account, click on the Marketplace tab, and check the section that says “account entitlements.” If it says you need to sync, do so. While you are there, scroll down to “Current Product Licenses” and make sure that Explorer’s Guide to Wildemount shows up, and that you didn’t inadvertently purchase the compendium only version.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
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It says I'm in sync and this is what it says under current product licenses
Do you have the Critical Role toggle switched on? It'll end up looking like this:
Oh, that seems to have done it. Thank you.
Hi there, apologies for that - it seems that a placeholder map was loaded up for that. I've now loaded the correct version (no blue dashes).
If you still see the version with the blue dashes, please open the map in a tab and refresh there.
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Thanks but they already have a Ravnica background that does this. I don't want to mess up their setup.
Is there an option for DMs to add spells to player's characters sheets like we can feats?
I'd love to be able to reward a Wizard or Bard with some Dunamancy spell or even let the Wildfire Druid learn fireball as a boon for completing a quest for their Archdruid mistress. Making a magic item that says they can cast it "at-will", is the only option I see. Then when playing I have to remind them, "You need to prepare it by not preparing a spell and expend a spell slot every time they cast it."
If you own the Ravnica background, you could make a copy of it and add the Dunamancy list. But if the background has complicated elements already then I don't blame you for not wanting to messing with it.
Otherwise, yeah Feats are limited in how they can reward spells (they're either at-will, limited use or ritual.)
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
A cleric player of mine has an item that allows her to have two necromancy spells always prepared. So you could go that route?
I second this, and really it can't be too hard to fix, not sure why this is still an issue a year later. Please change the Stormgirdle (all versions) to give resistance instead of immunity to Lightning and Thunder. And maybe give it a charge that is recharged at dawn for the Storm Avatar ability for ease of tracking.
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It grants resistance, when activated it also grants Immunity, but this is not always on as the resistance is. Sorry, I was responding to an earlier post that apparently when clicking Reply, just made a general reply to the entire thread, which is why you appear to be confused in point 1
Also, the charge was an idea of way to track the number of uses for the ability, but you are right, there is also a spell that can be casted daily with the girdle, I missed that.
For those characters who have the Pride Silk Outfit and have been suffering with their character sheet showing disadvantage due to a lack of proficiency, the team have added a proficiency to the custom list to allow the character sheet to recognise that some silk shouldn't be stopping you from being stealthy or a feat of strength.
To enable this you can use the custom proficiency sidebar and add it under Armor:
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I am attempting to put together a Chronurgy Wizard but it is missing when creating and choosing arcane tradition. I bought the legendary bundle and have access to the sourcebook. Any help would be appreciated!
I have not tried that! IT WORKED THANK YOU
Bumping this.
Note: the content is all purchased, but the list of spells available for mastery doesn't equal the list of spells in the wizards spell book.
Why exactly are you bumping the thread? What issue are you having?
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Sorry, a player in my campaign (with all content purchased, and shared via campaign), who is a chronomancer wizard, cannot select Gift of Alacrity (Level 1 spell) for his Spell Mastery ability at level 18.
character sheet listed below.
https://ddb.ac/characters/39616051/MgLcJY