Alrighty then. I appreciate the help! Is there a reason it doesn't show up on the content sharing check list alongside the other sourcebooks like Tasha's, Wayfinders, Xanathar's, Guildmaster's, etc?
In Adventures in Wildemount, Unwelcome Spirits, Exploring Brokenveil Marsh, Random Encounters, it says:
While the characters are traveling or camping in the swampy wilderness, roll a d12 three times per day of game time, checking for encounters each morning, afternoon, and evening or night. An encounter occurs on a roll of 16 or higher. Roll a d20 and check the Brokenveil Marsh Encounters table to determine what the characters encounter, or choose an encounter you like.
It should say to roll a d20 three times per day and on a result of 16 or higher roll a d12 and check the table, as you can't get a result of 16 on a d12 and the table has twelve encounters. This is a typo in the physical book that is also in the digital version.
now that the original vestiges are on beyond from TAL’DOREI CAMPAIGN SETTING: REBORN, there is a magic item search tag called "vestige of divergence" that brings up all those items
is there a reason that the vestiges in this book are not tagged the same way?
now that the original vestiges are on beyond from TAL’DOREI CAMPAIGN SETTING: REBORN, there is a magic item search tag called "vestige of divergence" that brings up all those items
is there a reason that the vestiges in this book are not tagged the same way?
tags are pretty much depricated in the system as it is since it was a "Beyondism" rather than a RAW thing.
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Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
now that the original vestiges are on beyond from TAL’DOREI CAMPAIGN SETTING: REBORN, there is a magic item search tag called "vestige of divergence" that brings up all those items
is there a reason that the vestiges in this book are not tagged the same way?
tags are pretty much depricated in the system as it is since it was a "Beyondism" rather than a RAW thing.
I wasn't part of this discussion but just because it's not RAW, I don't see a reason why not have extra functionality and QoL. Not being RAW should never be an excuse to not continue QoL especially if it does not go against RAW.
I can't seem to find a way to use the Hollow One race, either on a new character or converting a current character from another race. It simply does not show up as an option? Does anyone know how to get this working?
I can't seem to find a way to use the Hollow One race, either on a new character or converting a current character from another race. It simply does not show up as an option? Does anyone know how to get this working?
Hollow One isn't a race, so that's probably why.
I would recommend making a feat to apply the additional stuff and add that to character.
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
I can't seem to find a way to use the Hollow One race, either on a new character or converting a current character from another race. It simply does not show up as an option? Does anyone know how to get this working?
Hollow One isn't a race, so that's probably why.
I would recommend making a feat to apply the additional stuff and add that to character.
I already have the feat made. If you want it and have a subscription here then PM me and I’ll hook you up.
Seems like this passage in the Unwelcome Spirits adventure has a typo, 'Exploring Brokenveil Marsh' section. The specific dies seems to be reversed, d12 vs d20. How can a d12 exceed 16? Then the table referenced is based on d12.
Random Encounters
In addition to the fixed locations the characters pass through, encounters can occur at any point as the characters venture through the unwelcoming environs of Brokenveil Marsh. While the characters are traveling or camping in the swampy wilderness, roll a d12 three times per day of game time, checking for encounters each morning, afternoon, and evening or night. An encounter occurs on a roll of 16 or higher. Roll a d20 and check the Brokenveil Marsh Encounters table to determine what the characters encounter, or choose an encounter you like.
Brokenveil Marsh Encounters
d12
Encounter
1
The characters stumble onto an underwater sinkhole of indeterminate size. All plants, earth, and structures within the area are slowly receding into a watery pit beneath the marsh. Any character with a passive Wisdom (Perception) score of 10 or higher notices the sinkhole, making it easy to avoid. If not spotted, the area of the sinkhole is deep water, forcing characters to swim through it with successful DC 10 Strength (Athletics) checks.
2
While passing through a copse of blackened mangrove trees, the characters are ambushed by 1d4 vine blights that emerge from the trees’ tangled roots. Any character with a passive Wisdom (Perception) score of 13 or higher spots the blights, but all others are surprised.
3
Any character with a passive Wisdom (Perception) score of 13 or higher spots a swarm of ravens flying overhead. A character with access to a map of the area who succeeds on a DC 10 Wisdom (Insight) check intuits that the ravens are flying in the opposite direction of Fort Venture.
4
The characters cross paths with 1d4 + 1 bullywugs. The bullywugs are hostile but can be pacified with a successful DC 18 Charisma (Intimidation) check, or a DC 15 Charisma (Persuasion) check if the characters are able to communicate with them.
5
Any character with a passive Wisdom (Perception) score of 11 or higher spots a swarm of ravenous dragonflies hovering above the nearby marsh. The swarm uses the swarm of insects stat block.
6
A Dwendalian veteran leads a patrol of 1d4 + 2 guards from Fort Venture through the marsh, searching for goblinoids out of Urzin to be interrogated. If the party includes any goblinoids, the Dwendalian forces demand those goblinoids’ immediate surrender, then attack in response to any resistance.
7
The characters discover the bones of a long-dead adventurer whose skeletal remains have been picked clean by swamp vermin and years of decay. If any character searches the bones, roll on the Trinkets table in chapter 5 of the Player’s Handbook to determine the skeleton’s last worldly possession.
8
The characters are ambushed by a giant constrictor snake while wading through the murky swamp. Any character with a passive Wisdom (Perception) score of 16 or higher spots the snake, but all others are surprised by it.
9
Any character with a passive Wisdom (Perception) score of 15 or higher spots a hummock of dry earth. The hummock is 1d6 feet above ground, and a successful DC 10 Strength (Athletics) check is required to climb it. The hummock is 10 feet square and firm enough to support six characters and their gear. Characters who take a long or short rest on this hummock avoid exposure to the swamp’s sewer plague (see “Exploring Brokenveil Marsh” earlier in this adventure).
10
The characters disturb 2d4 stirges as they move through an area of the marsh set with overgrown ruins and rotting trees. Alternatively, the same number of stirges descend on the party’s camp during a rest.
11
Any character with a passive Wisdom (Perception) score of 12 or higher sees and hears 1d3 + 1 crocodiles moments before they attack. All other characters are surprised by the reptiles.
12
Any character with a passive Wisdom (Perception) score of 12 or higher hears and smells a pack of 2d4 goblinoid ghouls approaching. There is a 20 percent chance that the ghoul pack contains a freshly undead guard or two from nearby Fort Venture. These ghouls are of an aquatic variety known as lacedons. In addition to the statistics of a normal ghoul, each has a swimming speed of 30 feet.
I've just purchased this sourcebook digitally. I can see the Chronurgy description, but it doesn't appear as a dropdown option in the character creation section.
Am I doing something wrong or is this a bug?
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I see. I want my players to have access to Explorer's Guide to Wildemount, but I have no option to do so on that screen.
Does anyone in the campaign own that book on DDB?
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I do
Then as long as content sharing has been activated for the campaign they should be able to read it.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Alrighty then. I appreciate the help! Is there a reason it doesn't show up on the content sharing check list alongside the other sourcebooks like Tasha's, Wayfinders, Xanathar's, Guildmaster's, etc?
🤷♂️
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
In Adventures in Wildemount, Unwelcome Spirits, Exploring Brokenveil Marsh, Random Encounters, it says:
While the characters are traveling or camping in the swampy wilderness, roll a d12 three times per day of game time, checking for encounters each morning, afternoon, and evening or night. An encounter occurs on a roll of 16 or higher. Roll a d20 and check the Brokenveil Marsh Encounters table to determine what the characters encounter, or choose an encounter you like.
It should say to roll a d20 three times per day and on a result of 16 or higher roll a d12 and check the table, as you can't get a result of 16 on a d12 and the table has twelve encounters. This is a typo in the physical book that is also in the digital version.
https://www.dndbeyond.com/sources/egtw/adventures-in-wildemount-unwelcome-spirits#RandomEncounters
DDB represents exactly what's in the physical version, down to the typos. They can't change it until there's a corrected reprint or official errata.
Birgit | Shifter | Sorcerer | Dragonlords
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In post #18 the moderator corrected a typo, so I figured I'd submit this one. Thanks!
Lotusden Halfling still not showing up in options after purchase and restart etc.
Did you turn on Critical role content on the home tab of the character builder?
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tyvm, got it now :)
now that the original vestiges are on beyond from TAL’DOREI CAMPAIGN SETTING: REBORN, there is a magic item search tag called "vestige of divergence" that brings up all those items
is there a reason that the vestiges in this book are not tagged the same way?
tags are pretty much depricated in the system as it is since it was a "Beyondism" rather than a RAW thing.
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
I wasn't part of this discussion but just because it's not RAW, I don't see a reason why not have extra functionality and QoL. Not being RAW should never be an excuse to not continue QoL especially if it does not go against RAW.
I can't seem to find a way to use the Hollow One race, either on a new character or converting a current character from another race. It simply does not show up as an option? Does anyone know how to get this working?
Hollow One isn't a race, so that's probably why.
I would recommend making a feat to apply the additional stuff and add that to character.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
I already have the feat made. If you want it and have a subscription here then PM me and I’ll hook you up.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Seems like this passage in the Unwelcome Spirits adventure has a typo, 'Exploring Brokenveil Marsh' section. The specific dies seems to be reversed, d12 vs d20. How can a d12 exceed 16? Then the table referenced is based on d12.
Random Encounters
In addition to the fixed locations the characters pass through, encounters can occur at any point as the characters venture through the unwelcoming environs of Brokenveil Marsh. While the characters are traveling or camping in the swampy wilderness, roll a d12 three times per day of game time, checking for encounters each morning, afternoon, and evening or night. An encounter occurs on a roll of 16 or higher. Roll a d20 and check the Brokenveil Marsh Encounters table to determine what the characters encounter, or choose an encounter you like.
Brokenveil Marsh Encounters
I've just purchased this sourcebook digitally. I can see the Chronurgy description, but it doesn't appear as a dropdown option in the character creation section.
Am I doing something wrong or is this a bug?