This post has potentially manipulated dice roll results.
Goblin rider's DEX save: 11 Worg's DEX save: 17
@Ceo: Your targets for your spell are his sword or shield. Goblin rider's CON save: 6
(Roll your spell's damage Ceo.)
If the rider survives Ceo's spell this is it's DEX save vs. Randall's spell: 12 If the rider dies vs. Ceo's spell this is the worg's DEX save vs. Randall's spell: 16
(Syvis is up. Bow is next.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Speaking quietly again to his comrades, Randall repeats, "Let the retreating archer go--we need someone to go back and report to the main horde that the town is heavily defended."
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
Bow will let the archer go and fires two quick shots at the worgs.
Attack 1: 23 Damage: 9
Attack 2: 16 Damage: 12
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
Randall:
Seeing the jagged wound Bow took from the Worg, Randall moves over and reaches out to him, his mace flaring with holy light as he brings it close to the bleeding wound.
Cure Wounds (Level 2, Life Domain): 23
The wound rapidly begins to heal at the blessing of the Morninglord.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
"Thank you Randall, feel much better; now what's the plan, are we staying a bit longer or should we ride out on the horses?"
(assuming the third worg is dead as well.)
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
OOC: Assuming someone kills the last worg before Randall's next turn.
Randall answers, "I say we set up torches behind the barricades being held up by our erstwhile "defenders" and set the rest of the scene as best we can to make it look like a large force is ready to defend the town as nightfall approaches. Then we ride off and circle the army at a distance." Thinking for a moment, he says, "If they stay together as a large group, we may want to lay low for awhile--they have the advantage at night, after all. If we can catch some stragglers at the fringes of the army, we can make it seem like the cavalry is flanking them as their main force heads to attack the town, and that could delay them more. What do you think?"
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
“Put the torches outside the walls. No sense in letting them see inside to learn the truth more easily. And I think it’s time to go. We can’t stand against the army. We’ve given the villagers a head start. It’s time to get our own distance before we’re badly outnumbered.”
Syvis nods at Randall, "Yes, we shall draw them toward the barricade while we ride out and flank them on the other side. We better get going, the scout already went back to report."
Ekō uses Acid splash on any remaining goblins
damage : 6
Ceo shall cast Heat Metal on the Worg rider.
Farewell.
Goblin rider's DEX save: 11
Worg's DEX save: 17
@Ceo: Your targets for your spell are his sword or shield.
Goblin rider's CON save: 6
(Roll your spell's damage Ceo.)
If the rider survives Ceo's spell this is it's DEX save vs. Randall's spell: 12
If the rider dies vs. Ceo's spell this is the worg's DEX save vs. Randall's spell: 16
(Syvis is up. Bow is next.)
I will target his shield.
damage: 7
Farewell.
Randall:
Speaking quietly again to his comrades, Randall repeats, "Let the retreating archer go--we need someone to go back and report to the main horde that the town is heavily defended."
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
All the riders are dead.
1st worg is wounded by the sacred flame.
The goblin archer moves and dashes away again this turn fading into the night.
(Syvis is up. Bow is next.)
(edit: the 3 remaining worgs are beginning to clamber up over the barricade as they smell something to eat on the other side.)
Syvis will move his hunter's mark and finish off the first worg.
Attack: 21 Damage: 11
Bow will let the archer go and fires two quick shots at the worgs.
Attack 1: 23 Damage: 9
Attack 2: 16 Damage: 12
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
The 1st worg dies to Syvis' arrow.
Bow bloodies the 2nd worg with two direct hits of crossbow bolts.
@Syvis: 2nd worg attack: Attack: 16 Damage: 12
@Bow: 3rd worg attack: Attack: 6 Damage: 11
(Grim is up. Petcan is next.)
Grim targets the 2nd Worg with the bow
Grim Attack: 7
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Petcan backs away from the barricade to fire bolt at the first worg to reach the top of the barricade
Attack: 16 Damage: 8
Paladin - warforged - orange
Grim's arrow flies wide.
Petcan's fire bolt kills the 2nd worg.
Only the 3rd worg remains.
(Ceo is up. Randall is next.)
Ceo will fire off a crossbow shot,
Attack: 11 Damage: 9
Farewell.
Randall:
Seeing the jagged wound Bow took from the Worg, Randall moves over and reaches out to him, his mace flaring with holy light as he brings it close to the bleeding wound.
Cure Wounds (Level 2, Life Domain): 23
The wound rapidly begins to heal at the blessing of the Morninglord.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
"Thank you Randall, feel much better; now what's the plan, are we staying a bit longer or should we ride out on the horses?"
(assuming the third worg is dead as well.)
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Ceo scores a solid hit to the creatures shank.
Randall heals Bow with the power of the Morninglord.
One lone worg remains, it is very injured.
(Syvis is up. Bow is next.)
Randall:
OOC: Assuming someone kills the last worg before Randall's next turn.
Randall answers, "I say we set up torches behind the barricades being held up by our erstwhile "defenders" and set the rest of the scene as best we can to make it look like a large force is ready to defend the town as nightfall approaches. Then we ride off and circle the army at a distance." Thinking for a moment, he says, "If they stay together as a large group, we may want to lay low for awhile--they have the advantage at night, after all. If we can catch some stragglers at the fringes of the army, we can make it seem like the cavalry is flanking them as their main force heads to attack the town, and that could delay them more. What do you think?"
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
“Put the torches outside the walls. No sense in letting them see inside to learn the truth more easily. And I think it’s time to go. We can’t stand against the army. We’ve given the villagers a head start. It’s time to get our own distance before we’re badly outnumbered.”
Paladin - warforged - orange
OOC: Outside the barricades, right, part of the problem is the town has no walls.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Syvis fires another arrow, hoping to finish off the last worg.
Attack: 27 Damage: 11
Hunter's Mark: 1
Syvis nods at Randall, "Yes, we shall draw them toward the barricade while we ride out and flank them on the other side. We better get going, the scout already went back to report."
EDIT: huh, my worst rolls ever!