Sandlot's expression sours just a tad while observing the damage done to his fellow Locathah. But, to keep at least partially true to his promises -- his oaths in many ways, the old codfish again would present the music box(reliquary). This time when it opens in response to the cleric's burbled humming and singing in elvish, a more green light spells just past the lip of it.
And yet, Undertow, his tentacled friend, and Bubbles the every Bold are suddenly surrounded by a similar, ethereal energy or light, before it seeps through their scales, filling them with added strength!
Action: Cast (4th level)Eldath's Endurance on Undertow, Riptide, and Bubbles heal 15 HP, and gain the same amount to their Max HP total.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
This post has potentially manipulated dice roll results.
(OOC: I'll auto-pilot Barnacle this turn.)
Noticing that his companions' situation is somewhat worse than he expected, Sandlot reopens his music box and asks for Eldath's gift of endurance to be bestowed on some of them. Undertow, Riptide, and Bubbles each feel their spirits lifted and their muscle tissue hardened. (Undertow, Riptide, and Bubbles each add 15 HP to their current and max HP.)
Tangled in a two vs. two fight, Barnacle notices that both enemies are fairly wounded and tries to finish them off.
-> Trident, +2 vs. Heavy Sahuagin: Attack: 21 Damage: 12
-> Trident, +2 vs. Light Sahuagin: Attack: 22 Damage: 12
With two solid trusts of his enchanted trident, Barnacle perforates the gills of both sahuagins, who thrash about for a couple extra seconds and then stop moving. (Heavy Sahuagin#2 takes 11 magical piercing damage and is DEFEATED; Light Sahuagin#2 takes 10 magical piercing damage and is DEFEATED.)
Gulp jerk move was for real now - he got hit, though the rest of the attacks he managed to dodge (the "adventure" came in time, he was getting rusty!). He did not run this time and simply attacked what was right in front of him:
This post has potentially manipulated dice roll results.
Barely acknowledging the hits he has taken, and poised as he was to continue the attacks on the nearby Sahuagin he is annoyed that Barnacle took the honor of dispatching these enemies, so with an angry glance at his fellow fighter he spins in the water and drives straight at the shark instead, eager to administer Last Rites on a bigger foe (move to L9 then attack)
Still attacking recklessly and with rage and with Great Weapon Master power attack
Last RitesAttack: 25 Damage: 35 stabs deep into the back of the shark, with another flash of divine power pulsing from the his pike (Divine Fury damage 8
and then ripping it back out, swimming a little higher (staying close enough to not provoke an Opp Attack) and then powering back down again for another strike emboldened by his attacks during the battle so far (going for another GWM power strike)
Last RitesAttack: 18 Damage: 23 trying to drive his weapon right through the shark to pin it to the deck
This post has potentially manipulated dice roll results.
Shanty cackles faintly at the sight of the paralyzed sahuagin. He then unleashes the double grasper special, a whole horde of ghostly arms spreading out from him and lashing at the helpless sahuagin. He’ll back up afterwards, keeping as much distance as possible between them.
(Arms of Hadar at 3rd level and fathomless tentacle thing)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Bothered by having his kill taken from him, Bubbles approaches the biggest foe in the battlefield. He tells himself that this kill must be his!
Last Rites stabs deep into the back of the shark, with another flash of divine power pulsing from it. Bubbles than swims over the shark and tries to impale it into the deck of the wreck. He almost manages to do it, somehow carving a chunk of the shark in the process. The creature's movements are slow now, and there is much chum in the water, but the shark is still not defeated. (Giant Shark takes 61 magical piercing and radiant damage.)
Gulp suddenly finds himself having to engage the previously decommissioned foe in combat again. Despite taking some damage, the monk still reacts as quickly as always, delivering a five-inch punch to the sahuagin's unprotected stomach. (Light Sahuagin #1 takes6 magical bludgeoning damage.)
Gulp was counting on that strike stunning his foe. Once he notices that his hope did not come to pass, Gulp ends up throwing an inaccurate follow-up punch. The agile locathah compensates with a kick to the sahuagin's shoulder. (Light Sahuagin #1 takes 6 magical bludgeoning damage.)
This post has potentially manipulated dice roll results.
Shanty is clearly the one having the most fun with this fight. He teases and plays with the paralyzed enemy, swimming closer and unleashing tendrils of dark energy to harass his foe. It's a risky choice, as there is no way he can be close enough to his foe for the spell to work without also putting a friendly companion within its radius.
-> Rolling to see which of three friendlies ends-up in the friendly-fire zone (1 = Barnacle, 2 = Bubbles, 3 = Sandlot: 1)
Shanty gets a bit to close to Barnacle {M-12}, who has to outmuscle the tendrils:
-> Barnacle's STR saving throw {DC 15}: 22
Most tendrils do indeed hit the sahuagin, but some can't resist slapping Barnacle. (Heavy Sahuagin #1 takes 18 necrotic damage; Barnacle takes 9 necrotic damage.)
Not yet done "playing with his food," Shanty commands the previously summoned ethereal tentacle to slap the same foe one more time. Another sheet of ice covers the sahuagin. (Heavy Sahuagin #1 takes 11 cold damage)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Undertow raises his sword. "Come, Riptide, my faithful friend! This foul beast won't slay itself!"He gurgles as he surges forward with his companion to attack the giant shark.
BONUS ACTION: Command Riptide to make abinding strike against the shark. Attack: 14 Damage: 8
ACTION: Attack twice with my shortsword against the shark.
(@Owl: As per the OOC discussion, I'll use the +7 modifier for Riptide's attack roll, which brings it up to a 12. You also have an extra d4 to use on one of your attacks per turn, as Undertow is benefitting from Sandlot's Emboldening Bond feature.)
Upon command, Riptide extends its tentacles once more. Unfortunately for the octopus, Bubbles' most recent attacks pushed the shark down just far enough for it to inadvertently avoid the tentacles.
A more attentive Undertow compensates for the shark's position shift and plunges his own enchanted blade (can we have a name for it?) into the large foe. A final twist of the blade is enough to force all of the shark's movement to cease, and steal another kill from Bubbles in the process. (Giant Shark takes 18 magical piercing damage and is DEFEATED.)
The sahuagin's maw aims for the recently skinned shoulder, taking a chunk of flesh this time. Thankfully for the monk, the claw attacks are just as inaccurate as before. (Gulp takes 14 piercing damage.)
Flipping himself on the spot, Barnacle drives himself towards the heavy sahuagin, slicing cleanly through the water and keen to stand fin to fin with Bubbles again.
"Impressive: It still only counts as one though."
Driving his trident once, then twice towards the joints of the sahuagin's armour, he hopes to skewer flesh.
This post has potentially manipulated dice roll results.
Sandlot's eyes became half-lidded in seeing the shark finally succumb to its wounds. And with the music box held closely to his breastplate, he uttered solemnly, "May the Lady.... May Eldath... guide you to more peaceful.... waters..." With the short prayer thus concluded, Sandlot swam a little ways forward, taking in the battlefield one last time, before looking to the box still clutched by webbed fingers.
"The traveler found... his heart heavy... burdened by weight that seemed... impossible to carry alone... but then swept in the current... whispering... teasing.... reminding that... never alone forever are they.... and to look forward-...."And on and on he rasped while swimming onward without much conscious thought, reciting some story that -- at least to those he came close to or passed and considered friend -- would warm their spirits, and dull the aches of their wounds.
Sandlot swam on in a trance: His eyes having taken on a glowing, sea green hue since beginning the recital. He swam seeming blissfully ignorant of magical light seeming to radiate from his form, or wounds mending rapidly where it gently caressed the others in his passing by. Eventually, he stops and shakes his head as if coming out of a trance. "And all is made well again." He rasps, smiling faintly while drifting under his own volition off to the side.
Movement(5ft): To O11.
Action: Channel Divnity - Balm of Peace, moving in the following pattern using all 30ft granted. N-11(Healing Shanty) -> M-10(Healing Bubbles) -> O-10(Healing Undertow) -> Q-9 or O-9(Healing Riptide) (Note: Pathing should include some diagonal/vertical movement to reach intended destination)
You can use your Channel Divinity to make your very presence a soothing balm. As an action, you can move up to your speed, without provoking opportunity attacks, and when you move within 5 feet of any other creature during this action, you can restore a number of hit points to that creature equal to 2d6 + your Wisdom modifier (minimum of 1 hit point). A creature can receive this healing only once whenever you take this action.
Movement(remaining): To R-11.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Flipping himself on the spot, Barnacle drives himself towards the heavy sahuagin, slicing cleanly through the water and keen to stand fin to fin with Bubbles again.
"Impressive: It still only counts as one though."
Driving his trident once, then twice towards the joints of the sahuagin's armour, he hopes to skewer flesh.
Attack 1: 24 Damage: 14
Attack 2: 15 Damage: 12
(Note that afaik it’s still paralyzed, so you’d have advantage and auto crit.)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(@Ori: Starting a {P-11} and following the path you detailed, you'll need all your movement to just reach Riptide. There is no remaining movement to get you to {R-11}. Were you reading Balm of Peace as it giving you an extra 30ft of movement? Am I missing anything?)
To anyone able to spare a glance toward Sandlot, it appears as if the cleric has completely forgotten that he is in the middle of a fight. Calmly floating about, he makes temporary stops at the side of many companions, soothing them with his blessed presence. The soothing is more than just spiritual, and some of the locathah's aches seem to disappear. (Shanty recovers 9 HP; Bubbles recovers 9 HP; Undetow recovers 9 HP; Riptide recovers 6 HP.)
(@MB: The foe is indeed paralyzed as @Shadow mentioned. Here are two extra attack rolls on your behalf: 17 and 18. And here are the extra damage rolls for the auto-crits: 3 and 6. Also, nice Gimli impression.)
As soon as he brings down two sahuagins, Barnacle turns to face a third. This one is an even easier target on account of it being severely incapacitated. Barnacle has all the time in the world to slip his enchanted trident in between gaps in the enemy's armor, bringing it closer to death. (Heavy Sahuagin #1 takes 30 magical piercing damage.)
Sandlot's expression sours just a tad while observing the damage done to his fellow Locathah. But, to keep at least partially true to his promises -- his oaths in many ways, the old codfish again would present the music box(reliquary). This time when it opens in response to the cleric's burbled humming and singing in elvish, a more green light spells just past the lip of it.
And yet, Undertow, his tentacled friend, and Bubbles the every Bold are suddenly surrounded by a similar, ethereal energy or light, before it seeps through their scales, filling them with added strength!
Action: Cast (4th level)Eldath's Endurance on Undertow, Riptide, and Bubbles heal 15 HP, and gain the same amount to their Max HP total.
When you realize you're doing too much: Signature.
(OOC: I'll auto-pilot Barnacle this turn.)
Noticing that his companions' situation is somewhat worse than he expected, Sandlot reopens his music box and asks for Eldath's gift of endurance to be bestowed on some of them. Undertow, Riptide, and Bubbles each feel their spirits lifted and their muscle tissue hardened. (Undertow, Riptide, and Bubbles each add 15 HP to their current and max HP.)
Tangled in a two vs. two fight, Barnacle notices that both enemies are fairly wounded and tries to finish them off.
-> Trident, +2 vs. Heavy Sahuagin: Attack: 21 Damage: 12
-> Trident, +2 vs. Light Sahuagin: Attack: 22 Damage: 12
With two solid trusts of his enchanted trident, Barnacle perforates the gills of both sahuagins, who thrash about for a couple extra seconds and then stop moving. (Heavy Sahuagin#2 takes 11 magical piercing damage and is DEFEATED; Light Sahuagin#2 takes 10 magical piercing damage and is DEFEATED.)
(Enemies go next.)
DM's Screen:
16 13 4
The remaining heavily armored sahuagin is completely paralyzed. There is little it can do.
26 1917 814 10Bothered by the stinging tentacles slapping him, the giant shark shifts a bit and chomps down on Riptide:
-> Bite vs. Riptide: Attack: 21 Damage: 16
The octopus bleeds but also shows that it is up for the fight. (Riptide takes 16 piercing damage.)
END OF INITIATIVE ROUND 2
(Bubbles, Shanty, Gulp, and Undertow are up next.)
Gulp jerk move was for real now - he got hit, though the rest of the attacks he managed to dodge (the "adventure" came in time, he was getting rusty!). He did not run this time and simply attacked what was right in front of him:
Attack 1: Emboldening Bond 3 + Attack: 16 Damage: 6
1 Ki for Stunning Strike (the target is stunned until the end of your next turn if it fails a CON saving throw (DC 15).)
Attack 2: Attack: 10 Damage: 5
BA: Attack: 22 Damage: 6
Meili Liang Lvl 5 Monk
Dice
Barely acknowledging the hits he has taken, and poised as he was to continue the attacks on the nearby Sahuagin he is annoyed that Barnacle took the honor of dispatching these enemies, so with an angry glance at his fellow fighter he spins in the water and drives straight at the shark instead, eager to administer Last Rites on a bigger foe (move to L9 then attack)
Still attacking recklessly and with rage and with Great Weapon Master power attack
Last Rites Attack: 25 Damage: 35 stabs deep into the back of the shark, with another flash of divine power pulsing from the his pike (Divine Fury damage 8
and then ripping it back out, swimming a little higher (staying close enough to not provoke an Opp Attack) and then powering back down again for another strike emboldened by his attacks during the battle so far (going for another GWM power strike)
Last Rites Attack: 18 Damage: 23 trying to drive his weapon right through the shark to pin it to the deck
"Bubbles the Barbarian" (Locathah - Lvl 9) - Locathah Rising; Shai'ere Delatete (Githyanki Monk - Lvl 9) Rrakkma (deceased - MindFlayer); Saros Rockfoot (Deep Gnome Diviner - Lvl 5) - The Lost Kenku & One Grung Above; Tagret (Goliath Barbarian - Lvl 2) - Tales of Faerun;
Shanty cackles faintly at the sight of the paralyzed sahuagin. He then unleashes the double grasper special, a whole horde of ghostly arms spreading out from him and lashing at the helpless sahuagin. He’ll back up afterwards, keeping as much distance as possible between them.
(Arms of Hadar at 3rd level and fathomless tentacle thing)
Arms: 18 necrotic (auto fail due to paralysis)
‘Tentacle: 26(2)Damage: 11 cold
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Bothered by having his kill taken from him, Bubbles approaches the biggest foe in the battlefield. He tells himself that this kill must be his!
Last Rites stabs deep into the back of the shark, with another flash of divine power pulsing from it. Bubbles than swims over the shark and tries to impale it into the deck of the wreck. He almost manages to do it, somehow carving a chunk of the shark in the process. The creature's movements are slow now, and there is much chum in the water, but the shark is still not defeated. (Giant Shark takes 61 magical piercing and radiant damage.)
DM's Screen:
22
Gulp suddenly finds himself having to engage the previously decommissioned foe in combat again. Despite taking some damage, the monk still reacts as quickly as always, delivering a five-inch punch to the sahuagin's unprotected stomach. (Light Sahuagin #1 takes 6 magical bludgeoning damage.)
Gulp was counting on that strike stunning his foe. Once he notices that his hope did not come to pass, Gulp ends up throwing an inaccurate follow-up punch. The agile locathah compensates with a kick to the sahuagin's shoulder. (Light Sahuagin #1 takes 6 magical bludgeoning damage.)
Shanty is clearly the one having the most fun with this fight. He teases and plays with the paralyzed enemy, swimming closer and unleashing tendrils of dark energy to harass his foe. It's a risky choice, as there is no way he can be close enough to his foe for the spell to work without also putting a friendly companion within its radius.
-> Rolling to see which of three friendlies ends-up in the friendly-fire zone (1 = Barnacle, 2 = Bubbles, 3 = Sandlot: 1)
Shanty gets a bit to close to Barnacle {M-12}, who has to outmuscle the tendrils:
-> Barnacle's STR saving throw {DC 15}: 22
Most tendrils do indeed hit the sahuagin, but some can't resist slapping Barnacle. (Heavy Sahuagin #1 takes 18 necrotic damage; Barnacle takes 9 necrotic damage.)
Not yet done "playing with his food," Shanty commands the previously summoned ethereal tentacle to slap the same foe one more time. Another sheet of ice covers the sahuagin. (Heavy Sahuagin #1 takes 11 cold damage)
(Undertow's turn is still up.)
(I may have misjudged the positioning . . .)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Undertow raises his sword. "Come, Riptide, my faithful friend! This foul beast won't slay itself!" He gurgles as he surges forward with his companion to attack the giant shark.
BONUS ACTION: Command Riptide to make a binding strike against the shark. Attack: 14 Damage: 8
ACTION: Attack twice with my shortsword against the shark.
Attack 1: 28 Damage: 11
Attack 2: 13 Damage: 10
(@Owl: As per the OOC discussion, I'll use the +7 modifier for Riptide's attack roll, which brings it up to a 12. You also have an extra d4 to use on one of your attacks per turn, as Undertow is benefitting from Sandlot's Emboldening Bond feature.)
Upon command, Riptide extends its tentacles once more. Unfortunately for the octopus, Bubbles' most recent attacks pushed the shark down just far enough for it to inadvertently avoid the tentacles.
A more attentive Undertow compensates for the shark's position shift and plunges his own enchanted blade (can we have a name for it?) into the large foe. A final twist of the blade is enough to force all of the shark's movement to cease, and steal another kill from Bubbles in the process. (Giant Shark takes 18 magical piercing damage and is DEFEATED.)
The remaining lightly armored sahuagin continues to pester Gulp.
-> Bite vs. Gulp: Attack: 24 Damage: 14
-> Claws vs. Gulp: Attack: 17
Damage: 4-> Claws vs. Gulp: Attack: 12
Damage: 7The sahuagin's maw aims for the recently skinned shoulder, taking a chunk of flesh this time. Thankfully for the monk, the claw attacks are just as inaccurate as before. (Gulp takes 14 piercing damage.)
(Sandlot and Barnacle are up next.)
Flipping himself on the spot, Barnacle drives himself towards the heavy sahuagin, slicing cleanly through the water and keen to stand fin to fin with Bubbles again.
"Impressive: It still only counts as one though."
Driving his trident once, then twice towards the joints of the sahuagin's armour, he hopes to skewer flesh.
Attack 1: 24 Damage: 14
Attack 2: 15 Damage: 12
Sandlot's eyes became half-lidded in seeing the shark finally succumb to its wounds. And with the music box held closely to his breastplate, he uttered solemnly, "May the Lady.... May Eldath... guide you to more peaceful.... waters..." With the short prayer thus concluded, Sandlot swam a little ways forward, taking in the battlefield one last time, before looking to the box still clutched by webbed fingers.
"The traveler found... his heart heavy... burdened by weight that seemed... impossible to carry alone... but then swept in the current... whispering... teasing.... reminding that... never alone forever are they.... and to look forward-...." And on and on he rasped while swimming onward without much conscious thought, reciting some story that -- at least to those he came close to or passed and considered friend -- would warm their spirits, and dull the aches of their wounds.
Sandlot swam on in a trance: His eyes having taken on a glowing, sea green hue since beginning the recital. He swam seeming blissfully ignorant of magical light seeming to radiate from his form, or wounds mending rapidly where it gently caressed the others in his passing by. Eventually, he stops and shakes his head as if coming out of a trance. "And all is made well again." He rasps, smiling faintly while drifting under his own volition off to the side.
Movement(5ft): To O11.
Action: Channel Divnity - Balm of Peace, moving in the following pattern using all 30ft granted.
N-11(Healing Shanty) -> M-10(Healing Bubbles) -> O-10(Healing Undertow) -> Q-9 or O-9(Healing Riptide)
(Note: Pathing should include some diagonal/vertical movement to reach intended destination)
Hp Restored:
-> Shanty - (5)
-> Bubbles - (10)
-> Undertow - (6)
-> Riptide - (9)
2nd-level Peace Domain feature
You can use your Channel Divinity to make your very presence a soothing balm. As an action, you can move up to your speed, without provoking opportunity attacks, and when you move within 5 feet of any other creature during this action, you can restore a number of hit points to that creature equal to 2d6 + your Wisdom modifier (minimum of 1 hit point). A creature can receive this healing only once whenever you take this action.
Movement(remaining): To R-11.
When you realize you're doing too much: Signature.
(Note that afaik it’s still paralyzed, so you’d have advantage and auto crit.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(@Ori: Starting a {P-11} and following the path you detailed, you'll need all your movement to just reach Riptide. There is no remaining movement to get you to {R-11}. Were you reading Balm of Peace as it giving you an extra 30ft of movement? Am I missing anything?)
To anyone able to spare a glance toward Sandlot, it appears as if the cleric has completely forgotten that he is in the middle of a fight. Calmly floating about, he makes temporary stops at the side of many companions, soothing them with his blessed presence. The soothing is more than just spiritual, and some of the locathah's aches seem to disappear. (Shanty recovers 9 HP; Bubbles recovers 9 HP; Undetow recovers 9 HP; Riptide recovers 6 HP.)
(@MB: The foe is indeed paralyzed as @Shadow mentioned. Here are two extra attack rolls on your behalf: 17 and 18. And here are the extra damage rolls for the auto-crits: 3 and 6. Also, nice Gimli impression.)
As soon as he brings down two sahuagins, Barnacle turns to face a third. This one is an even easier target on account of it being severely incapacitated. Barnacle has all the time in the world to slip his enchanted trident in between gaps in the enemy's armor, bringing it closer to death. (Heavy Sahuagin #1 takes 30 magical piercing damage.)