The surrounded enemy can do very little on account of being stunned. The other unarmed creature moves in closer, appearing around the remains of the mast next to Bubbles {R-17}. Suddenly, the undead creature springs into three rapid jabs of its arms, showing some latent dexterity:
-> Unarmed Strike vs. Bubbles: Attack: 18Damage: Unable to parse dice roll.
A shiver went up Sandlot's spine upon catching even a glimpse of potential undead. But while he could feel the call -- the temptation to bring down the purifying presence of Eldath.... he hesitates after drawing forth the music box. "The others first, this one thinks.... Trust, this one does." He said softly, assuring himself, before swimming off to the side to hold it aloft.
"Ask, I do... for the blessings... your strength and wisdom.... see them through." He rasps, drawing forth such a miracle that would leave symbols glowing upon the surface of the box. For a brief moment, similar symbols appear to swirl about Barnacle, Bubbles, Undertow, and Gulp before fading from view. But like so many other miracles channeled by the aged Locathah, the feeling of warm presence at their side, ready to guide and focus their efforts.
Movement: To N-19.
Action: Cast (2nd level)[spelll]Bless[/spell] on Barnacle, Bubbles, Undertow, and Gulp.
This post has potentially manipulated dice roll results.
With a Drowned so close, Barnacle takes advantage and lines up his strikes hoping to put it down.
Attack 1: 23 Damage: 12
Attack 2: 15 Damage: 12
Jabbing his trident forward, Barnacle can feel it move ever so slightly within the current almost as if they were being subtly redirected...
1d4 for Attack 1: 4
1d4 for Attack 2: 1
Assuming the attacks down the drowned, Barnacle will move to take up a position within the next partition of the ship (S,19). If it stays standing he remains where he is, unwilling to break from the other warriors.
Sandlot fights off the urge to use his more powerful skills tailored for the undoing of the undead, focusing first on Blessing most of his companions. Gulp, Barnacle, Bubbles and Undertow, the front-liners of the party, are each filled with a sense of warmth and a renewing of their conviction.
Armed with such boon and given the opportunity to strike an enemy so close without even having to move, Barnacle stabs twice. The currents adjust the path of the attacks, as to guarantee the accuracy of the enchanted trident thrusts. There is no reaction from the undead sailor, but the damage dealt is visible. (Unarmed Drowned Sailor#1 takes 18 magical piercing damage.)
Barnacle stays put in order to finish what he started.
The armed enemies finally move forward, their movement not as expeditious as their brethren. Barnacle and Undertow are the closest foes to each of the two assailants and are, as such, their marked quarries. They both raise their rusty blades up high before bringing them down and following up with a stabbing motion.
-> Undertow's CON saving throw with Bless {DC 12}: 17
Barnacle blocks the first attack with his shield but fails to anticipate the stab, earning him a small wound on the waist area. Undertow dodges the slash aimed at his neck but is also caught by surprise by the stabbing motion. Thankfully, Shanty produces an insult effective enough to divide the attention of even an undead creature. The stab becomes just a prick in the end (Cutting Words reaction to decrease damage by 8; reference).
The harmed locathah wonder for a second if they are at risk of contracting some sort of tetanus from the rusty blades, but manage to abate those fears for now. (Barnacle takes 4 piercing damage; Undertown takes 3 piercing damage.)
That was more like it! The paralyzed enemy was about to be destroyed and Gulp could move to the next one. The problem was, every entry now was blocked. He tried his luck near Barnacle. (R16should be reachable, right?)
That one did not deserve a special attention and Gulp, feeling blessed by the gods (he did not care for the name) did not even bother to try and stun the enemy with his impressive techniques:
Attack 1: Bless 3 + Attack: 11 Damage: 8
Attack 2: Bless 4 + Attack: 21 Damage: 10
BA: Attack 3: Bless 1 + Attack: 12 Damage: 8
IF R16 or R17 try to attack Gulp and miss - 1 ki for Tipsy Sway (When a creature misses you with a melee attack roll, you can spend 1 ki point as a reaction to cause that attack to hit one creature of your choice, other than the attacker, that you can see within 5 ft).
This post has potentially manipulated dice roll results.
Taking advantage of the apparently stunned creature Bubbles slashes at it with renewed vigour, but does not let himself lose control just yet given that none of the attacks against him hit home, opting to use his expertise with the weapon to try to drive the attacks deeper (GWM power attacks)
Last Rites 23 Damage 20
Last Rites 28 Damage 22
Additional attack with GWM if he crits or kills the feature at S19, would attack R17
Last Rites 23 Damage 18
If the hits above are auto-crits then need to add additional HD damage
Shanty begins singing an odd sort of song, something he picked up from a bored sailor who ignored the fact that he was talking to something that looked like a fish blob. You can’t understand all the lyrics, but you think you catch the words "blow the man down."
(Casting shatter behind whichever group of enemies I can without hitting any allies.)
Shatter: 22 thunder (DC 15 Con)
He’ll also snap at the zombie that hit Undertow, making its blade bite less deeply (Cutting Words).
"You really don’t take good care of your weapons, do you? You couldn’t cut through a single strand of kelp with that thing."
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Bubbles sees an opportunity to reduce the enemy's numbers by stabbing the stunned foe in the face. Being certain of its effects, the barbarian turns to stab Last Rites into a different foe without seeing the first one fall. Unfortunately, one of the stabs aimed at this second foe finds only the mast-stub. (Unarmed Drowned Sailor#2 takes 18 magical piercing damage and is DEFEATED; Unarmed Drowned Sailor#1 takes 19 magical piercing damage.)
(@Blue: You cannot reach {R-15} because the enemy is blocking your way. You can, however, move to {Q-17} and attack the enemy at {R-16} diagonally.)
With the water around him also guiding his strikes,Gulp changes targets and delivers a few well-placed chops around its neck and chest area. More crunchy coral bits flake off of the enemy. (Armed Drowned Sailor#1 takes 26 magical bludgeoning damage.)
The monk stays ready to deflect blows should he be attacked next.
This post has potentially manipulated dice roll results.
DMs' Screen:
2084
Shanty begins to sing some old sea-shanty (quite appropriately), while weaving some thunderous magic within its lyrics. A sonorous explosions forces a sphere of water behind the enemy line to ripple violently for a few seconds. One of the enemies is caught just at the edge of the explosion, while the other takes the brunt of it. Both continue moving after the explosion. (Armed Drowned Sailor#1 takes 11 thunder damage; Unarmed Drowned Sailor#1 takes 22 thunder damage.)
(Undertow's turn is still up. Both ranger and beast are in melee range of the only still-unharmed enemy.)
This post has potentially manipulated dice roll results.
Undertow forgoes giving any orders to Riptide and instead calls on a healing spirit to help mend his wounds, then makes two swipes at the unharmed drowned enemy.
BONUS: Cast healing spirit on Undertow's space, healing him 3 HP.
ACTION: Two attacks with *Shoreseeker*.
Attack: 25 Damage: 8
Attack: 15 Damage: 13
Since Riptide was not commanded, he takes the dodge action.
While stabbing the nearby enemy with Shoreseeker, Undertow calls forth a healing spirit to help mend some of his wounds. An ethereal clown fish appears about the ranger, swimming swiftly while producing a calm blue light. The magic takes a bit to wind up, but a small cut on Undertow's arm is healed. (Undertow recovers 1 HP.)
The undead sailor never attempts to block the attacks aimed at it. (Armed Drowned Sailor#2 takes 20 magical piercing damage.)
-> Bubbles' CON saving throw with Bless {DC 12}: 23
This time, the undead creature manages to damage the barbarian. The scratch marks sting a bit, but Bubbles manages to fight back whatever infection they may carry. (Bubbles takes 16 slashing damage.)
"Still good... But... Perhaps a touch more..."Sandlot closed his eyes, and in focus on the box in hand, again summoned the currents from within it to surround Barnacle, Undertow, Bubbles, and G'ulp. So long as it remained, the four would feel a familiar presence within the current guiding their movements again, and offering further protection in a pinch. Only the more conscientious would note said guidance resulting in the bonded shifting and swimming and striking subconsciously as a more cohesive unit over the somewhat ragtag band with a loose history fighting along another.
Believing that alone to be not enough however, Sandlot spoke a word in Elvish that almost echoed throughout the area. And like a cool balm for both body and soul, G'ulp would feel his injuries begin to ache a little less as the magical 'word' touched him.
Action: Activate Embloden Bond on Barnacle, Undertow, Bubbles, and G'ulp.
Bonus Action: Cast (2nd level)Healing Word on G'ulp, restoring 7 HP.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Keeping to his peace mandate, Sandlot doubles down on blessings, making sure the frontliners of the party once again share a bond. Bubbles, Gulp, Undertow, and Barnacle now share an Emboldened Bond as long as they are close enough to each other.
Noticing that Gulp's bruises are starting to mount up, Sandlot also sends him a healing elvish word, which arrives in conjunction with a magically produced (as opposed to mechanically produced) musical note from the silvery box the cleric holds. (Gulp recovers 7 HP.)
(@MB: Because of Emboldened Bond, you get to add a second d4 to one of those attacks. I roll it here and add it to the your first attack: 1. So your attack totals are now 14 and 19.)
The sea current helping guide Barnacle's attacks gets even stronger now. Additionally, he feels the synergy between his companions' attacks and his own growing. The two enchanted trident stabs he delivers next are enough to put down another foe. (Unarmed Drowned Sailor#1 takes 23 magical piercing damage and is DEFEATED.)
-> Undertow's CON saving throw with Bless {DC 12}: 19
-> Undertow's concentration checks {DC 10}: 18 and 8
Or perhaps they did notice their fallen companions and felt reinvigorated by the need for vengeance. It is hard to tell either way but. in the end, all four rusted longsword slashes find their way into locathah flesh. Once again, Barnacle fights off whatever disease those blades carry. Undertow does too, but only by the grace of Eldath. (Barnacle takes 14 slashing damage; Undertow takes 14 slashing damage.)
The surrounded enemy can do very little on account of being stunned. The other unarmed creature moves in closer, appearing around the remains of the mast next to Bubbles {R-17}. Suddenly, the undead creature springs into three rapid jabs of its arms, showing some latent dexterity:
-> Unarmed Strike vs. Bubbles: Attack: 18
Damage: Unable to parse dice roll.-> Unarmed Strike vs. Bubbles: Attack: 21
Damage: 6-> Unarmed Strike vs. Bubbles: Attack: 18
Damage: 8All three jabs are quickly delivered, albeit inaccurately. Bubbles only notices the enemy is near because of the shifting water around his body.
(Sandlot and Barnacle are up next. Barnacle is within melee range of the sailor that moved and attacked Bubbles.)
A shiver went up Sandlot's spine upon catching even a glimpse of potential undead. But while he could feel the call -- the temptation to bring down the purifying presence of Eldath.... he hesitates after drawing forth the music box. "The others first, this one thinks.... Trust, this one does." He said softly, assuring himself, before swimming off to the side to hold it aloft.
"Ask, I do... for the blessings... your strength and wisdom.... see them through." He rasps, drawing forth such a miracle that would leave symbols glowing upon the surface of the box. For a brief moment, similar symbols appear to swirl about Barnacle, Bubbles, Undertow, and Gulp before fading from view. But like so many other miracles channeled by the aged Locathah, the feeling of warm presence at their side, ready to guide and focus their efforts.
Movement: To N-19.
Action: Cast (2nd level)[spelll]Bless[/spell] on Barnacle, Bubbles, Undertow, and Gulp.
When you realize you're doing too much: Signature.
With a Drowned so close, Barnacle takes advantage and lines up his strikes hoping to put it down.
Attack 1: 23 Damage: 12
Attack 2: 15 Damage: 12
Jabbing his trident forward, Barnacle can feel it move ever so slightly within the current almost as if they were being subtly redirected...
1d4 for Attack 1: 4
1d4 for Attack 2: 1
Assuming the attacks down the drowned, Barnacle will move to take up a position within the next partition of the ship (S,19). If it stays standing he remains where he is, unwilling to break from the other warriors.
Sandlot fights off the urge to use his more powerful skills tailored for the undoing of the undead, focusing first on Blessing most of his companions. Gulp, Barnacle, Bubbles and Undertow, the front-liners of the party, are each filled with a sense of warmth and a renewing of their conviction.
Armed with such boon and given the opportunity to strike an enemy so close without even having to move, Barnacle stabs twice. The currents adjust the path of the attacks, as to guarantee the accuracy of the enchanted trident thrusts. There is no reaction from the undead sailor, but the damage dealt is visible. (Unarmed Drowned Sailor#1 takes 18 magical piercing damage.)
Barnacle stays put in order to finish what he started.
The armed enemies finally move forward, their movement not as expeditious as their brethren. Barnacle and Undertow are the closest foes to each of the two assailants and are, as such, their marked quarries. They both raise their rusty blades up high before bringing them down and following up with a stabbing motion.
-> Rusted Longsword vs. Barnacle: Attack: 14
Damage: 4-> Rusted Longsword vs. Barnacle: Attack: 23 Damage: 6
-> Barnacle's CON saving throw with Bless {DC 12}: 24
-> Rusted Longsword vs. Undertow: Attack: 12
Damage: 8-> Rusted Longsword vs. Undertow: Attack: 13 Damage: 4
-> Undertow's CON saving throw with Bless {DC 12}: 17
Barnacle blocks the first attack with his shield but fails to anticipate the stab, earning him a small wound on the waist area. Undertow dodges the slash aimed at his neck but is also caught by surprise by the stabbing motion. Thankfully, Shanty produces an insult effective enough to divide the attention of even an undead creature. The stab becomes just a prick in the end (Cutting Words reaction to decrease damage by 8; reference).
The harmed locathah wonder for a second if they are at risk of contracting some sort of tetanus from the rusty blades, but manage to abate those fears for now. (Barnacle takes 4 piercing damage; Undertown takes 3 piercing damage.)
END OF INITIATIVE ROUND 1
(Bubbles, Shanty, Gulp, and Undertow are up next.)
That was more like it! The paralyzed enemy was about to be destroyed and Gulp could move to the next one. The problem was, every entry now was blocked. He tried his luck near Barnacle. (R16 should be reachable, right?)
That one did not deserve a special attention and Gulp, feeling blessed by the gods (he did not care for the name) did not even bother to try and stun the enemy with his impressive techniques:
Attack 1: Bless 3 + Attack: 11 Damage: 8
Attack 2: Bless 4 + Attack: 21 Damage: 10
BA: Attack 3: Bless 1 + Attack: 12 Damage: 8
IF R16 or R17 try to attack Gulp and miss - 1 ki for Tipsy Sway (When a creature misses you with a melee attack roll, you can spend 1 ki point as a reaction to cause that attack to hit one creature of your choice, other than the attacker, that you can see within 5 ft).
Meili Liang Lvl 5 Monk
Dice
Taking advantage of the apparently stunned creature Bubbles slashes at it with renewed vigour, but does not let himself lose control just yet given that none of the attacks against him hit home, opting to use his expertise with the weapon to try to drive the attacks deeper (GWM power attacks)
Last Rites 23 Damage 20
Last Rites 28 Damage 22
Additional attack with GWM if he crits or kills the feature at S19, would attack R17
Last Rites 23 Damage 18
If the hits above are auto-crits then need to add additional HD damage
Att 1: 7
Att 2: 7
"Bubbles the Barbarian" (Locathah - Lvl 9) - Locathah Rising; Shai'ere Delatete (Githyanki Monk - Lvl 9) Rrakkma (deceased - MindFlayer); Saros Rockfoot (Deep Gnome Diviner - Lvl 5) - The Lost Kenku & One Grung Above; Tagret (Goliath Barbarian - Lvl 2) - Tales of Faerun;
Shanty begins singing an odd sort of song, something he picked up from a bored sailor who ignored the fact that he was talking to something that looked like a fish blob. You can’t understand all the lyrics, but you think you catch the words "blow the man down."
(Casting shatter behind whichever group of enemies I can without hitting any allies.)
Shatter: 22 thunder (DC 15 Con)
He’ll also snap at the zombie that hit Undertow, making its blade bite less deeply (Cutting Words).
"You really don’t take good care of your weapons, do you? You couldn’t cut through a single strand of kelp with that thing."
Reduces the damage by 8.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
DM's Screen:
12
Bubbles sees an opportunity to reduce the enemy's numbers by stabbing the stunned foe in the face. Being certain of its effects, the barbarian turns to stab Last Rites into a different foe without seeing the first one fall. Unfortunately, one of the stabs aimed at this second foe finds only the mast-stub. (Unarmed Drowned Sailor#2 takes 18 magical piercing damage and is DEFEATED; Unarmed Drowned Sailor#1 takes 19 magical piercing damage.)
(@Blue: You cannot reach {R-15} because the enemy is blocking your way. You can, however, move to {Q-17} and attack the enemy at {R-16} diagonally.)
With the water around him also guiding his strikes, Gulp changes targets and delivers a few well-placed chops around its neck and chest area. More crunchy coral bits flake off of the enemy. (Armed Drowned Sailor#1 takes 26 magical bludgeoning damage.)
The monk stays ready to deflect blows should he be attacked next.
DMs' Screen:
20 8 4
Shanty begins to sing some old sea-shanty (quite appropriately), while weaving some thunderous magic within its lyrics. A sonorous explosions forces a sphere of water behind the enemy line to ripple violently for a few seconds. One of the enemies is caught just at the edge of the explosion, while the other takes the brunt of it. Both continue moving after the explosion. (Armed Drowned Sailor#1 takes 11 thunder damage; Unarmed Drowned Sailor#1 takes 22 thunder damage.)
(Undertow's turn is still up. Both ranger and beast are in melee range of the only still-unharmed enemy.)
Undertow forgoes giving any orders to Riptide and instead calls on a healing spirit to help mend his wounds, then makes two swipes at the unharmed drowned enemy.
BONUS: Cast healing spirit on Undertow's space, healing him 3 HP.
ACTION: Two attacks with *Shoreseeker*.
Attack: 25 Damage: 8
Attack: 15 Damage: 13
Since Riptide was not commanded, he takes the dodge action.
(@Owl: Don't forget that you are blessed.)
While stabbing the nearby enemy with Shoreseeker, Undertow calls forth a healing spirit to help mend some of his wounds. An ethereal clown fish appears about the ranger, swimming swiftly while producing a calm blue light. The magic takes a bit to wind up, but a small cut on Undertow's arm is healed. (Undertow recovers 1 HP.)
The undead sailor never attempts to block the attacks aimed at it. (Armed Drowned Sailor#2 takes 20 magical piercing damage.)
Riptide coils defensively.
The remaining unarmed creature continues to assail Bubbles. This time, it tries to scratch the barbarian with it nails and/or bony finger-ends:
-> Scratch vs. Bubbles: Attack: 9
Damage: 8-> Scratch vs. Bubbles: Attack: 15 Damage: 8
-> Bubbles' CON saving throw with Bless {DC 12}: 23
-> Scratch vs. Bubbles: Attack: 24 Damage: 8
-> Bubbles' CON saving throw with Bless {DC 12}: 23
This time, the undead creature manages to damage the barbarian. The scratch marks sting a bit, but Bubbles manages to fight back whatever infection they may carry. (Bubbles takes 16 slashing damage.)
(Sandlot and Barnacle are up next.)
Barnacle maintains focus on the unarmoured Drowned, jabbing his trident forward in well practiced motions.
Attack 1: 12 Damage: 10
Plus 1 from bless.
Attack 2: 18 Damage: 13
Plus 1 from bless.
"Still good... But... Perhaps a touch more..." Sandlot closed his eyes, and in focus on the box in hand, again summoned the currents from within it to surround Barnacle, Undertow, Bubbles, and G'ulp. So long as it remained, the four would feel a familiar presence within the current guiding their movements again, and offering further protection in a pinch. Only the more conscientious would note said guidance resulting in the bonded shifting and swimming and striking subconsciously as a more cohesive unit over the somewhat ragtag band with a loose history fighting along another.
Believing that alone to be not enough however, Sandlot spoke a word in Elvish that almost echoed throughout the area. And like a cool balm for both body and soul, G'ulp would feel his injuries begin to ache a little less as the magical 'word' touched him.
Action: Activate Embloden Bond on Barnacle, Undertow, Bubbles, and G'ulp.
Bonus Action: Cast (2nd level)Healing Word on G'ulp, restoring 7 HP.
When you realize you're doing too much: Signature.
Keeping to his peace mandate, Sandlot doubles down on blessings, making sure the frontliners of the party once again share a bond. Bubbles, Gulp, Undertow, and Barnacle now share an Emboldened Bond as long as they are close enough to each other.
Noticing that Gulp's bruises are starting to mount up, Sandlot also sends him a healing elvish word, which arrives in conjunction with a magically produced (as opposed to mechanically produced) musical note from the silvery box the cleric holds. (Gulp recovers 7 HP.)
DM's Screen:
8
(@MB: Because of Emboldened Bond, you get to add a second d4 to one of those attacks. I roll it here and add it to the your first attack: 1. So your attack totals are now 14 and 19.)
The sea current helping guide Barnacle's attacks gets even stronger now. Additionally, he feels the synergy between his companions' attacks and his own growing. The two enchanted trident stabs he delivers next are enough to put down another foe. (Unarmed Drowned Sailor#1 takes 23 magical piercing damage and is DEFEATED.)
The armed enemies take no notice of their unarmed fellows' demise. They simply continue hacking at the foes they had been engaged with:
-> Rusted Longsword vs. Barnacle: Attack: 18 Damage: 4
-> Barnacle's CON saving throw with Bless {DC 12}: 16
-> Rusted Longsword vs. Barnacle: Attack: 16 Damage: 5
-> Barnacle's CON saving throw with Bless {DC 12}: 12
-> Rusted Longsword vs. Undertow: Attack: 18 Damage: 8
-> Undertow's CON saving throw with Bless {DC 12}: 6
-> Rusted Longsword vs. Undertow: Attack: 16 Damage: 8
-> Undertow's CON saving throw with Bless {DC 12}: 19
-> Undertow's concentration checks {DC 10}: 18 and 8
Or perhaps they did notice their fallen companions and felt reinvigorated by the need for vengeance. It is hard to tell either way but. in the end, all four rusted longsword slashes find their way into locathah flesh. Once again, Barnacle fights off whatever disease those blades carry. Undertow does too, but only by the grace of Eldath. (Barnacle takes 14 slashing damage; Undertow takes 14 slashing damage.)
END OF INITIATIVE ROUND 2